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== Character Info == | == Character Info == | ||
Vegeta, after Baby takes over his body and | Vegeta, after Baby takes over his body and taps into his Saiyan Power in Dragon Ball GT. | ||
== Transformations == | |||
[[File:Super_Baby_2.png|64px|link=Dragon_Ball_Z:_Budokai_Tenkaichi_3/Super_Baby_2]] Absorb Saiyan Power: 1 Blast Stock (irreversible) | |||
*Fills Ki | |||
== Moveset == | == Moveset == | ||
=== Blasts === | === Blasts === | ||
Line 8: | Line 11: | ||
:*Usable during hitstun | :*Usable during hitstun | ||
:*Automatically vanishes all attacks | :*Automatically vanishes all attacks | ||
:*Effect lasts until | :*Effect lasts until all stacked evasions are used | ||
*Hi-Tension | *Hi-Tension | ||
:*2 Blast Stocks | :*2 Blast Stocks | ||
Line 16: | Line 19: | ||
:*Restores 2 Ki Bars | :*Restores 2 Ki Bars | ||
:*Effects last until a B2/UB is used | :*Effects last until a B2/UB is used | ||
===== Blast 2/Ultimate Blast ===== | ===== Blast 2/Ultimate Blast ===== | ||
*Galick Gun | *Galick Gun |
Latest revision as of 01:08, 21 September 2023
Character Info
Vegeta, after Baby takes over his body and taps into his Saiyan Power in Dragon Ball GT.
Transformations
Absorb Saiyan Power: 1 Blast Stock (irreversible)
- Fills Ki
Moveset
Blasts
Blast 1
- Afterimage
- 2 Blast Stocks
- Usable during hitstun
- Automatically vanishes all attacks
- Effect lasts until all stacked evasions are used
- Hi-Tension
- 2 Blast Stocks
- Takes 1.6 Seconds
- Boosts Attack by 5%
- Boosts Ki Power by 17.5%
- Restores 2 Ki Bars
- Effects last until a B2/UB is used
Blast 2/Ultimate Blast
- Galick Gun
- 3 Ki Bars
- Beam
- 7280 Damage Unboosted
- 8040 Damage Boosted
- Finger Blitz Barrage
- 2 Ki Bars
- Barrage
- 4600 Damage Unboosted
- 5200 Damage Boosted
- Final Flash
- 4 Ki Bars
- Max Power Mode Only
- Beam
- Causes opponent to lock off
- 13640 Damage Unboosted
- 15040 Damage Boosted
Rushing Techniques
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Rush Ki Wave
- Cannot be Vanished
- Can be Charged
- Deals knockback to opponent
- Knockback varies with charge
- Any Guard
- Blaster Wave
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter
- Flying Kick Type