(Added Ultimate Blast info.) |
(→Blast 2/Ultimate Blast: Added Ultimate Blast info.) |
||
Line 32: | Line 32: | ||
:*Max Power Mode only | :*Max Power Mode only | ||
:*Target Rush | :*Target Rush | ||
:*Works against Giants | |||
:*Replaces Ginyu with one of the following characters | :*Replaces Ginyu with one of the following characters | ||
::*[https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Goku_Mid Goku (Mid)] | ::*[https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Goku_Mid Goku (Mid)] | ||
Line 44: | Line 45: | ||
:*2730 Damage Unboosted | :*2730 Damage Unboosted | ||
:*3010 Damage Boosted | :*3010 Damage Boosted | ||
=== Rushing Techniques === | === Rushing Techniques === | ||
*Heavy Finish | *Heavy Finish |
Latest revision as of 07:07, 2 August 2023
Character Info
Captain Ginyu, leader of the Ginyu Force.
Moveset
Blasts
Blast 1
- SP Fighting Pose 5
- 2 Blast Stocks
- Takes 1.8 Seconds
- Activates Max Power Mode
- Reduces Ki Power Stat after MPM Gauge drains
- Self-Harm
- 1 Blast Stock
- Takes 1.6 Seconds
- Boosts Attack, Defense, and Super by 5%
- Boosts Ki Power by 17.5%
- Drains 3000 Health from user
- Effects last until B2/UB is used
- Stackable x10 (or x13 at most, although stats remain the same)
Blast 2/Ultimate Blast
- Full Power Energy Wave
- 3 Ki Bars
- Beam
- 6840 Damage Unboosted
- 7560 Damage Boosted
- Galaxy Dynamite
- 3 Ki Bars
- Barrage
- 5000 Damage Unboosted
- 5500 Damage Boosted
- Body Change
- 4 Ki Bars
- Max Power Mode only
- Target Rush
- Works against Giants
- Replaces Ginyu with one of the following characters
- B1/B2/UBs are all disabled
- Lowers All Stats by 25%
- User keeps Ginyu's animations
- 2730 Damage Unboosted
- 3010 Damage Boosted
Rushing Techniques
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Kiai Cannon
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Rolling Hammer
- Can be Vanished
- Can be Charged
- Rotates Opponent 180°
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter