Dragon Ball Z: Budokai Tenkaichi 3/Super Android 13: Difference between revisions
From SuperCombo Wiki
m (Added Blast 1 info.) |
m (→Blast 2/Ultimate Blast: Fixed typo.) |
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Line 21: | Line 21: | ||
:*Homes in on opponent | :*Homes in on opponent | ||
:*7760 Damage Unboosted | :*7760 Damage Unboosted | ||
:*8560 Damage Boosted | :*8560 Damage Boosted | ||
*Super Explosive Wave | *Super Explosive Wave | ||
:*4 Ki Bars | :*4 Ki Bars | ||
Line 35: | Line 35: | ||
:*13640 Damage Unboosted | :*13640 Damage Unboosted | ||
:*15010 Damage Boosted | :*15010 Damage Boosted | ||
=== Rushing Techniques === | === Rushing Techniques === | ||
*Heavy Finish | *Heavy Finish |
Latest revision as of 06:51, 30 July 2023
Character Info
Super Android 13, an entirely mechanical being made by Dr. Gero's supercomputer, in his "Super" state after absorbing #14 and #15's parts.
Moveset
Blasts
Blast 1
- Android Barrier
- 2 Blast Stocks
- Usable during hitstun
- Immunity to Melee Attacks, Ki Blasts and B2/UBs
- Lasts 2.5 Seconds
- Pump Up
- 2 Blast Stocks
- Takes 1.4 seconds
- Boosts Attack by 50%
- Lowers Ki Power by 12.5%
- Effects last 15 seconds
Blast 2/Ultimate Blast
- S.S. Deadly Bomber
- 3 Ki Bars
- Projectile
- Homes in on opponent
- 7760 Damage Unboosted
- 8560 Damage Boosted
- Super Explosive Wave
- 4 Ki Bars
- Explosive Wave
- 8220 Damage Unboosted
- 9060 Damage Boosted
- S.S. Deadly Hammer
- 5 Ki Bars
- Max Power Mode only
- Grab
- Unblockable
- Won't Backstep
- 13640 Damage Unboosted
- 15010 Damage Boosted
Rushing Techniques
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Rolling Hammer
- Can be Vanished
- Can be Charged
- Rotates Opponent 180°
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Rolling Hammer
- Can be Vanished
- Can be Charged
- Rotates Opponent 180°
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter
- Heavy Finish Type