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== Character Info == | == Character Info == | ||
The "End" rendition of Super Saiyan 2 Goku, based on his appearance in the Buu Saga. | The "End" rendition of Super Saiyan 2 Goku, based on his appearance in the Buu Saga. | ||
== Transformations == | |||
[[File:Goku_End_SSJ3.png|64px|link=Dragon_Ball_Z:_Budokai_Tenkaichi_3/Goku_End_SSJ3]] Super Saiyan 3: 1 Blast Stock | |||
== Moveset == | == Moveset == | ||
=== Blasts === | === Blasts === | ||
Line 31: | Line 33: | ||
:*4 Ki Bars | :*4 Ki Bars | ||
:*Max Power Mode only | :*Max Power Mode only | ||
:*Causes opponent to lock off | |||
:*Beam | :*Beam | ||
:*13680 Damage Unboosted | :*13680 Damage Unboosted | ||
:*15120 Damage Boosted | :*15120 Damage Boosted | ||
=== Rushing Techniques === | === Rushing Techniques === | ||
*Kiai Cannon | *Kiai Cannon |
Latest revision as of 10:30, 20 September 2023
Character Info
The "End" rendition of Super Saiyan 2 Goku, based on his appearance in the Buu Saga.
Transformations
Moveset
Blasts
Blast 1
- Instantaneous Transmission
- 2 Blast Stocks
- Causes opponent to lock off
- Teleports behind opponent
- Full Power
- 3 Blast Stocks
- Takes 1.5 Seconds
- Activates Max Power Mode
- Reduces Ki Power Stat after MPM Gauge Drains
- Nullifies Enemy Ki Blasts during recovery frames
- Lightly stuns enemy at close range
Blast 2/Ultimate Blast
- Kamehameha
- 3 Ki Bars
- Beam
- Can be Charged
- 7800 Damage Uncharged
- 11280 Damage Overcharged
- 12420 Damage Boosted
- Meteor Crash
- 3 Ki Bars
- Target Rush
- 7270 Damage Unboosted (+ 380 for impact on ground)
- 8000 Damage Boosted (+ 380 for impact on ground)
- Super Kamehameha
- 4 Ki Bars
- Max Power Mode only
- Causes opponent to lock off
- Beam
- 13680 Damage Unboosted
- 15120 Damage Boosted
Rushing Techniques
- Kiai Cannon
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Rolling Hammer
- Can be Vanished
- Can be Charged
- Rotates Opponent 180°
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter
- Heavy Finish Type