(Added base information for Great Ape Turles.) |
(→Blast 2/Ultimate Blast: Added lock off info.) |
||
(One intermediate revision by the same user not shown) | |||
Line 14: | Line 14: | ||
:*Boosts Attack by 12.5% | :*Boosts Attack by 12.5% | ||
:*Lowers Defense by 12.5% | :*Lowers Defense by 12.5% | ||
:*Stat | :*Stat Boosts Disable after MPM Gauge drains | ||
:*Reduces Ki Power Stat after MPM Gauge drains | :*Reduces Ki Power Stat after MPM Gauge drains | ||
===== Blast 2/Ultimate Blast ===== | ===== Blast 2/Ultimate Blast ===== | ||
Line 28: | Line 28: | ||
:*6030 Damage Boosted | :*6030 Damage Boosted | ||
*Chou Makousen | *Chou Makousen | ||
:*4 Ki Bars | |||
:*Max Power Mode Only | :*Max Power Mode Only | ||
:*Sweep Blast | :*Sweep Blast | ||
:*Causes opponent to lock off | |||
:*12730 Damage Unboosted | :*12730 Damage Unboosted | ||
:*14010 Damage Boosted | :*14010 Damage Boosted | ||
=== Rushing Techniques === | === Rushing Techniques === | ||
*Rolling Hammer | *Rolling Hammer |
Latest revision as of 07:00, 30 July 2023
Character Info
Moveset
The Great Ape form of Turles.
Blasts
Blast 1
- Explosive Wave
- 1 Blast Stock
- Usable during hitstun
- Immunity to Melee Attacks and Ki Blasts
- Howl
- 3 Blast Stocks
- Takes 1.6 Seconds
- Activates Max Power Mode
- Boosts Attack by 12.5%
- Lowers Defense by 12.5%
- Stat Boosts Disable after MPM Gauge drains
- Reduces Ki Power Stat after MPM Gauge drains
Blast 2/Ultimate Blast
- Chou Makouhou
- 3 Ki Bars
- Beam
- 7280 Damage Unboosted
- 8040 Damage Boosted
- Chou Makouhou Barrage
- 3 Ki Bars
- Barrage
- 5460 Damage Unboosted
- 6030 Damage Boosted
- Chou Makousen
- 4 Ki Bars
- Max Power Mode Only
- Sweep Blast
- Causes opponent to lock off
- 12730 Damage Unboosted
- 14010 Damage Boosted
Rushing Techniques
- Rolling Hammer
- Can be Vanished
- Can be Charged
- Rotates Opponent 180°
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Rolling Hammer
- Can be Vanished
- Can be Charged
- Rotates Opponent 180°
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Sweep on Level 3 Charge
- Auto-Counter