(Added base information for Omega Shenron.) |
(Added Ultimate Blast info.) |
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== Character Info == | == Character Info == | ||
The seventh Shadow Dragon of Dragon Ball GT, after absorbing the Dragon Balls. | The seventh (and strongest) Shadow Dragon of Dragon Ball GT, after absorbing the Dragon Balls. | ||
== Moveset == | == Moveset == | ||
=== Blasts === | === Blasts === | ||
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:*10000 Damage Boosted (+ 250 for impact on ground) | :*10000 Damage Boosted (+ 250 for impact on ground) | ||
*Minus Power Energy Ball | *Minus Power Energy Ball | ||
:*5 Ki Bars | |||
:*Max Power Mode only | :*Max Power Mode only | ||
:*Beam | :*Beam | ||
:*Causes opponent to lock off | |||
:*15480 Damage Unboosted | :*15480 Damage Unboosted | ||
:*17040 Damage Boosted | :*17040 Damage Boosted | ||
=== Rushing Techniques === | === Rushing Techniques === | ||
*Heavy Finish | *Heavy Finish | ||
:*Can be Vanished | :*Can be Vanished | ||
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:*Sweep Guard on Level 3 Charge | :*Sweep Guard on Level 3 Charge | ||
*Auto-Counter | *Auto-Counter | ||
:*Heavy Finish | :*Heavy Finish Type | ||
== Other Important Info == | == Other Important Info == | ||
=== Stat Sheet === | === Stat Sheet === |
Latest revision as of 07:13, 30 July 2023
Character Info
The seventh (and strongest) Shadow Dragon of Dragon Ball GT, after absorbing the Dragon Balls.
Moveset
Blasts
Blast 1
- Wild Sense
- 2 Blast Stocks
- Usable during hitstun
- Immunity to Melee Attacks and Ki Blasts
- Power up to the Very Limit
- 3 Blast Stocks
- Takes 1.4 Seconds
- Activates Max Power Mode
- Boosts All Stats by 5%
- Stat Boosts Disable after MPM Gauge Drains
- Reduces Ki Power Stat after MPM Gauge drains
Blast 2/Ultimate Blast
- Gigantic Blaze
- 3 Ki Bars
- Target Wave
- 8220 Damage Unboosted
- 9060 Damage Boosted
- Dragon Thunder
- 3 Ki Bars
- Target Rush
- 9090 Damage Unboosted (+ 250 for impact on ground)
- 10000 Damage Boosted (+ 250 for impact on ground)
- Minus Power Energy Ball
- 5 Ki Bars
- Max Power Mode only
- Beam
- Causes opponent to lock off
- 15480 Damage Unboosted
- 17040 Damage Boosted
Rushing Techniques
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Rolling Hammer
- Can be Vanished
- Can be Charged
- Rotates Opponent 180°
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Blaster Wave
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Rush Ki Wave
- Cannot be Vanished
- Can be Charged
- Deals knockback to opponent
- Knockback varies with charge
- Any Guard
- Unblockable at Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter
- Heavy Finish Type