(Created page with "== Character Info == == Moveset == === Blasts === ===== Blast 1 ===== *Afterimage :*2 Blast Stocks :*Usable during hitstun :*Automatically vanishes all attacks :*Effect lasts until one evasion *Power up to the Very Limit :*3 Blast Stocks :*Takes 1.4 Seconds :*Activates Max Power Mode :*Reduces Ki Power Stat after MPM Gauge drains :*Lightly stuns enemy at close range ===== Blast 2/Ultimate Blast ===== *Finish Buster :*3 Ki Bars :*Beam :*Cannot be Charged :*6840 Damage Unb...") |
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== Character Info == | == Character Info == | ||
The "Sword" rendition of Trunks, based on his appearance upon arrival in the past timeline. | |||
== Transformations == | |||
[[File:Sword_Trunks_SSJ.png|64px|link=Dragon_Ball_Z:_Budokai_Tenkaichi_3/Sword_Trunks_SSJ]] Super Saiyan: 1 Blast Stock | |||
== Moveset == | == Moveset == | ||
=== Blasts === | === Blasts === | ||
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:*Usable during hitstun | :*Usable during hitstun | ||
:*Automatically vanishes all attacks | :*Automatically vanishes all attacks | ||
:*Effect lasts until | :*Effect lasts until all stacked evasions are used | ||
:*Stackable x3 | |||
*Power up to the Very Limit | *Power up to the Very Limit | ||
:*3 Blast Stocks | :*3 Blast Stocks | ||
:*Takes 1.4 Seconds | :*Takes 1.4 Seconds | ||
:*Activates Max Power Mode | :*Activates Max Power Mode | ||
:*Boosts All Stats by 5% | |||
:*Stat Boosts Disable after MPM Gauge Drains | |||
:*Reduces Ki Power Stat after MPM Gauge drains | :*Reduces Ki Power Stat after MPM Gauge drains | ||
===== Blast 2/Ultimate Blast ===== | ===== Blast 2/Ultimate Blast ===== | ||
*Finish Buster | *Finish Buster | ||
:*3 Ki Bars | :*3 Ki Bars | ||
:*Beam | :*Beam | ||
:*6840 Damage Unboosted | :*6840 Damage Unboosted | ||
:*7560 Damage Boosted | :*7560 Damage Boosted | ||
* | *Burning Storm | ||
:*3 Ki Bars | :*3 Ki Bars | ||
:*Barrage | :*Barrage | ||
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:*5500 Damage Boosted | :*5500 Damage Boosted | ||
*Lighting Sword Slash | *Lighting Sword Slash | ||
:*4 Ki Bars | |||
:*Max Power Mode only | :*Max Power Mode only | ||
:*Projectile | :*Projectile | ||
:*Unblockable | |||
:*Causes opponent to lock off | |||
:*12300 Damage Unboosted | :*12300 Damage Unboosted | ||
:*13550 Damage Boosted | :*13550 Damage Boosted | ||
=== Rushing Techniques === | === Rushing Techniques === | ||
*Flying Kick | *Flying Kick | ||
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:*Any Guard at at Level 1 Charge | :*Any Guard at at Level 1 Charge | ||
:*Guard Crushes at Level 2 Charge | :*Guard Crushes at Level 2 Charge | ||
:* | :*Unblockable at Level 3 Charge | ||
*Heavy Finish | *Heavy Finish | ||
:*Can be Vanished | :*Can be Vanished |
Latest revision as of 10:05, 20 September 2023
Character Info
The "Sword" rendition of Trunks, based on his appearance upon arrival in the past timeline.
Transformations
Moveset
Blasts
Blast 1
- Afterimage
- 2 Blast Stocks
- Usable during hitstun
- Automatically vanishes all attacks
- Effect lasts until all stacked evasions are used
- Stackable x3
- Power up to the Very Limit
- 3 Blast Stocks
- Takes 1.4 Seconds
- Activates Max Power Mode
- Boosts All Stats by 5%
- Stat Boosts Disable after MPM Gauge Drains
- Reduces Ki Power Stat after MPM Gauge drains
Blast 2/Ultimate Blast
- Finish Buster
- 3 Ki Bars
- Beam
- 6840 Damage Unboosted
- 7560 Damage Boosted
- Burning Storm
- 3 Ki Bars
- Barrage
- 5000 Damage Unboosted
- 5500 Damage Boosted
- Lighting Sword Slash
- 4 Ki Bars
- Max Power Mode only
- Projectile
- Unblockable
- Causes opponent to lock off
- 12300 Damage Unboosted
- 13550 Damage Boosted
Rushing Techniques
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Kiai Cannon
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter