Dragon Ball Z: Budokai Tenkaichi 3/Kid Goku Oozaru: Difference between revisions
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== Character Info == | == Character Info == | ||
== Moveset == | == Moveset == | ||
The "Kid" rendition of Great Ape Goku, based on his appearance in the original series, specifically during 21st | The "Kid" rendition of Great Ape Goku, based on his appearance in the original series, specifically during the 21st World Martial Arts Tournament. | ||
=== Blasts === | === Blasts === | ||
===== Blast 1 ===== | ===== Blast 1 ===== | ||
Line 10: | Line 10: | ||
:*Boosts Attack by 12.5% | :*Boosts Attack by 12.5% | ||
:*Lowers Defense by 12.5% | :*Lowers Defense by 12.5% | ||
:*Stat | :*Stat Boosts Disable after MPM Gauge Drains | ||
:*Reduces Ki Power Stat after MPM Gauge drains | :*Reduces Ki Power Stat after MPM Gauge drains | ||
*Sleep | *Sleep | ||
:*3 Blast Stocks | :*3 Blast Stocks | ||
:*Takes 4. | :*Takes 4.2 Seconds | ||
:*Restores 30% of Max Health | :*Restores 30% of Max Health | ||
:*Restores | :*Restores all Ki | ||
===== Blast 2/Ultimate Blast ===== | ===== Blast 2/Ultimate Blast ===== | ||
*Chou Makouhou | *Chou Makouhou | ||
:*2 Ki Bars | :*2 Ki Bars | ||
:*Beam | :*Beam | ||
:*6360 Damage Unboosted | :*6360 Damage Unboosted | ||
:*7000 Damage Boosted | :*7000 Damage Boosted | ||
Line 30: | Line 29: | ||
:*8510 Damage Boosted | :*8510 Damage Boosted | ||
*Chou Makouhou Barrage | *Chou Makouhou Barrage | ||
:*Max Power Mode | :*4 Ki Bars | ||
:*Max Power Mode only | |||
:*Barrage | :*Barrage | ||
:*Causes opponent to lock off | |||
:*12750 Damage Unboosted | :*12750 Damage Unboosted | ||
:*14040 Damage Boosted | :*14040 Damage Boosted | ||
=== Rushing Techniques === | === Rushing Techniques === | ||
*Heavy Finish | *Heavy Finish | ||
:*Can | :*Can be Vanished | ||
:*Can | :*Can be Charged | ||
:*Stuns | :*Stuns opponent | ||
:*Crushes | :*Mid Guard on Level 1&2 Charge | ||
:*Crushes any Guard on Level 3 Charge | |||
*Rolling Hammer | *Rolling Hammer | ||
:*Can | :*Can be Vanished | ||
:*Can | :*Can be Charged | ||
:*Rotates Opponent 180° | :*Rotates Opponent 180° | ||
:*Crushes | :*Mid Guard on Level 1&2 Charge | ||
:*Crushes any Guard on Level 3 Charge | |||
*Blaster Wave | *Blaster Wave | ||
:*Cannot | :*Cannot be Vanished | ||
:*Can | :*Can be Charged | ||
:* | :*Any Guard at at Level 1 Charge | ||
:*Guard Crushes at Level 2 Charge | |||
:*Unblockable at Level 3 Charge | |||
*Heavy Finish | *Heavy Finish | ||
:*Can | :*Can be Vanished | ||
:*Can | :*Can be Charged | ||
:*Stuns | :*Stuns opponent | ||
:*Crushes | :*Mid Guard on Level 1&2 Charge | ||
:*Crushes any Guard on Level 3 Charge | |||
*Lift Strike | *Lift Strike | ||
:*Can | :*Can be Vanished | ||
:*Can | :*Can be Charged | ||
:*Sweep on Level 3 Charge | :*Sweep on Level 3 Charge | ||
*Auto-Counter | *Auto-Counter |
Latest revision as of 13:53, 15 August 2023
Character Info
Moveset
The "Kid" rendition of Great Ape Goku, based on his appearance in the original series, specifically during the 21st World Martial Arts Tournament.
Blasts
Blast 1
- Howl
- 3 Blast Stocks
- Takes 1.6 Seconds
- Activates Max Power Mode
- Boosts Attack by 12.5%
- Lowers Defense by 12.5%
- Stat Boosts Disable after MPM Gauge Drains
- Reduces Ki Power Stat after MPM Gauge drains
- Sleep
- 3 Blast Stocks
- Takes 4.2 Seconds
- Restores 30% of Max Health
- Restores all Ki
Blast 2/Ultimate Blast
- Chou Makouhou
- 2 Ki Bars
- Beam
- 6360 Damage Unboosted
- 7000 Damage Boosted
- Gigant Rock Throw
- 3 Ki Bars
- Projectile
- 7730 Damage Unboosted
- 8510 Damage Boosted
- Chou Makouhou Barrage
- 4 Ki Bars
- Max Power Mode only
- Barrage
- Causes opponent to lock off
- 12750 Damage Unboosted
- 14040 Damage Boosted
Rushing Techniques
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Rolling Hammer
- Can be Vanished
- Can be Charged
- Rotates Opponent 180°
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Blaster Wave
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Sweep on Level 3 Charge
- Auto-Counter