Dragon Ball Z: Budokai Tenkaichi 3/Goku End SSJ2: Difference between revisions

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== Character Info ==
== Character Info ==
The "End" rendition of Super Saiyan 2 Goku, based on his appearance in the Buu Saga.
The "End" rendition of Super Saiyan 2 Goku, based on his appearance in the Buu Saga.
== Transformations ==
[[File:Goku_End_SSJ3.png|64px|link=Dragon_Ball_Z:_Budokai_Tenkaichi_3/Goku_End_SSJ3]] Super Saiyan 3: 1 Blast Stock
== Moveset ==
== Moveset ==
=== Blasts ===
=== Blasts ===
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:*Takes 1.5 Seconds
:*Takes 1.5 Seconds
:*Activates Max Power Mode
:*Activates Max Power Mode
:*Reduces Ki Power Stat After Boosts Disable
:*Reduces Ki Power Stat after MPM Gauge Drains
:*Nullifies Enemy Ki Blasts
:*Nullifies Enemy Ki Blasts during recovery frames
:*Lightly stuns enemy at close range
:*Lightly stuns enemy at close range
===== Blast 2/Ultimate Blast =====
===== Blast 2/Ultimate Blast =====
*Kamehameha
*Kamehameha
:*3 Ki Bars
:*3 Ki Bars
:*Beam
:*Beam
:*Can Be Charged
:*Can be Charged
:*7800 Damage Uncharged
:*7800 Damage Uncharged
:*11280 Damage Full Charge
:*11280 Damage Overcharged
:*12420 Damage Boosted
:*12420 Damage Boosted
*Meteor Crash
*Meteor Crash
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:*8000 Damage Boosted (+ 380 for impact on ground)
:*8000 Damage Boosted (+ 380 for impact on ground)
*Super Kamehameha
*Super Kamehameha
:*Max Power Mode Only
:*4 Ki Bars
:*Max Power Mode only
:*Causes opponent to lock off
:*Beam
:*13680 Damage Unboosted
:*15120 Damage Boosted
=== Rushing Techniques ===
=== Rushing Techniques ===
*Kiai Cannon
*Kiai Cannon
:*Cannot Be Vanished
:*Cannot be Vanished
:*Can Be Charged
:*Can be Charged
:*Crushes Any Guard on Level 3 Charge
:*Any Guard at at Level 1 Charge
:*Guard Crushes at Level 2 Charge
:*Unblockable at Level 3 Charge
*Heavy Finish
*Heavy Finish
:*Can Be Vanished
:*Can be Vanished
:*Can Be Charged
:*Can be Charged
:*Stuns Opponent
:*Stuns opponent
:*Crushes Any Guard on Level 3 Charge
:*Mid Guard on Level 1&2 Charge
:*Crushes any Guard on Level 3 Charge
*Rolling Hammer
*Rolling Hammer
:*Can Be Vanished
:*Can be Vanished
:*Can Be Charged
:*Can be Charged
:*Rotates Opponent 180°
:*Rotates Opponent 180°
:*Crushes Any Guard on Level 3 Charge
:*Mid Guard on Level 1&2 Charge
:*Crushes any Guard on Level 3 Charge
*Heavy Finish
*Heavy Finish
:*Can Be Vanished
:*Can be Vanished
:*Can Be Charged
:*Can be Charged
:*Stuns Opponent
:*Stuns opponent
:*Crushes Any Guard on Level 3 Charge
:*Mid Guard on Level 1&2 Charge
:*Crushes any Guard on Level 3 Charge
*Lift Strike
*Lift Strike
:*Can Be Vanished
:*Can be Vanished
:*Can Be Charged
:*Can be Charged
:*Low or Mid Guard on Level 1&2 Guard
:*Sweep on Level 3 Charge
:*Sweep on Level 3 Charge
*Ground Slash
*Ground Slash
:*Can Be Vanished
:*Can be Vanished
:*Can Be Charged
:*Can be Charged
:*Sweep on Level 3 Charge
:*Low or Mid Guard on Level 1&2 Guard
:*Sweep Guard on Level 3 Charge
*Auto-Counter
*Auto-Counter
:*Heavy Finish Type
:*Heavy Finish Type

Latest revision as of 10:30, 20 September 2023

Character Info

The "End" rendition of Super Saiyan 2 Goku, based on his appearance in the Buu Saga.

Transformations

Goku End SSJ3.png Super Saiyan 3: 1 Blast Stock

Moveset

Blasts

Blast 1
  • Instantaneous Transmission
  • 2 Blast Stocks
  • Causes opponent to lock off
  • Teleports behind opponent
  • Full Power
  • 3 Blast Stocks
  • Takes 1.5 Seconds
  • Activates Max Power Mode
  • Reduces Ki Power Stat after MPM Gauge Drains
  • Nullifies Enemy Ki Blasts during recovery frames
  • Lightly stuns enemy at close range
Blast 2/Ultimate Blast
  • Kamehameha
  • 3 Ki Bars
  • Beam
  • Can be Charged
  • 7800 Damage Uncharged
  • 11280 Damage Overcharged
  • 12420 Damage Boosted
  • Meteor Crash
  • 3 Ki Bars
  • Target Rush
  • 7270 Damage Unboosted (+ 380 for impact on ground)
  • 8000 Damage Boosted (+ 380 for impact on ground)
  • Super Kamehameha
  • 4 Ki Bars
  • Max Power Mode only
  • Causes opponent to lock off
  • Beam
  • 13680 Damage Unboosted
  • 15120 Damage Boosted

Rushing Techniques

  • Kiai Cannon
  • Cannot be Vanished
  • Can be Charged
  • Any Guard at at Level 1 Charge
  • Guard Crushes at Level 2 Charge
  • Unblockable at Level 3 Charge
  • Heavy Finish
  • Can be Vanished
  • Can be Charged
  • Stuns opponent
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Rolling Hammer
  • Can be Vanished
  • Can be Charged
  • Rotates Opponent 180°
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Heavy Finish
  • Can be Vanished
  • Can be Charged
  • Stuns opponent
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Lift Strike
  • Can be Vanished
  • Can be Charged
  • Low or Mid Guard on Level 1&2 Guard
  • Sweep on Level 3 Charge
  • Ground Slash
  • Can be Vanished
  • Can be Charged
  • Low or Mid Guard on Level 1&2 Guard
  • Sweep Guard on Level 3 Charge
  • Auto-Counter
  • Heavy Finish Type

Other Important Info

Stat Sheet

Misc. Properties

Character Guide

Offense

Defense

Neutral