Dragon Ball Z: Budokai Tenkaichi 3/Goku Mid SSJ: Difference between revisions

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(→‎Blast 1: Added stat & animation info for Now I'm Mad!)
m (Added lock off info for Ultimate Blast.)
 
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*Wild Sense
*Wild Sense
:*2 Blast Stocks
:*2 Blast Stocks
:*Automatically Vanishes and Counter-Attacks All Melee Attacks (incl. Rush B2)
:*Auto-Evades and Counter-Attacks all Melee Attacks (incl. Rush B2)
:*Automatically Vanishes All Beam B2s
:*Auto-Evades all Beam B2s
:*Effect lasts until one evasion
*Now I'm Mad!
*Now I'm Mad!
:*3 Blast Stocks
:*3 Blast Stocks
Line 15: Line 16:
:*Boosts Super and Ki by 5%
:*Boosts Super and Ki by 5%
:*Activates Max Power Mode
:*Activates Max Power Mode
:*Stat Boosts Disable When MPM Gauge Drains
:*Stat Boosts Disable after MPM Gauge Drains
:*Reduces Ki Power Stat After Boosts Disable
:*Reduces Ki Power Stat after MPM Gauge Drains
 
===== Blast 2/Ultimate Blast =====
===== Blast 2/Ultimate Blast =====
*Super Kamehameha
*Super Kamehameha
:*3 Ki Bars
:*3 Ki Bars
:*Beam
:*Beam
:*Can Be Charged
:*Can be Charged
:*7800 Damage Uncharged
:*7800 Damage Uncharged
:*11280 Damage Full Charged
:*11280 Damage Overcharged
:*12420 Damage Boosted
:*12420 Damage Boosted
*Meteor Smash
*Meteor Smash
Line 32: Line 32:
:*8000 Damage Boosted (+ 430 for impact on ground)
:*8000 Damage Boosted (+ 430 for impact on ground)
*Angry Kamehameha
*Angry Kamehameha
:*Max Power Mode Only
:*4 Ki Bars
:*Max Power Mode only
:*Beam
:*Beam
:*Cannot Be Charged
:*Causes opponent to lock off
:*13680 Damage Unboosted
:*13680 Damage Unboosted
:*15120 Damage Boosted
:*15120 Damage Boosted
=== Rushing Techniques ===
=== Rushing Techniques ===
*Flying Kick
*Flying Kick
:*Cannot Be Vanished
:*Cannot be Vanished
:*Cannot Be Charged
:*Cannot be Charged
:*Lightly Stuns Opponent
:*Lightly stuns opponent
:*Overhead
:*Overhead Guard
*Heavy Finish
*Heavy Finish
:*Can Be Vanished
:*Can be Vanished
:*Can Be Charged
:*Can be Charged
:*Stuns Opponent
:*Stuns opponent
:*Mid Guard on Level 1&2 Charge
:*Crushes any Guard on Level 3 Charge
*Rolling Hammer
*Rolling Hammer
:*Can Be Vanished
:*Can be Vanished
:*Can Be Charged
:*Can be Charged
:*Rotates Opponent 180°
:*Rotates Opponent 180°
:*Crushes Any Guard on Level 3 Charge
:*Mid Guard on Level 1&2 Charge
:*Crushes any Guard on Level 3 Charge
*Kiai Cannon
*Kiai Cannon
:*Cannot Be Vanished
:*Cannot be Vanished
:*Can Be Charged
:*Can be Charged
:*Crushes Any Guard on Level 3 Charge
:*Any Guard at at Level 1 Charge
:*Guard Crushes at Level 2 Charge
:*Unblockable at Level 3 Charge
*Lift Strike
*Lift Strike
:*Can Be Vanished
:*Can be Vanished
:*Can Be Charged
:*Can be Charged
:*Low or Mid Guard on Level 1&2 Guard
:*Sweep on Level 3 Charge
:*Sweep on Level 3 Charge
*Ground Slash
*Ground Slash
:*Can Be Vanished
:*Can be Vanished
:*Can Be Charged
:*Can be Charged
:*Sweep on Level 3 Charge
:*Low or Mid Guard on Level 1&2 Guard
:*Sweep Guard on Level 3 Charge
*Auto-Counter
*Auto-Counter
== Other Important Info ==
== Other Important Info ==

Latest revision as of 06:00, 27 July 2023

Character Info

The "Mid" rendition of Super Saiyan Goku, based on his appearance at the end of the Namek Saga.

Moveset

Blasts

Blast 1
  • Wild Sense
  • 2 Blast Stocks
  • Auto-Evades and Counter-Attacks all Melee Attacks (incl. Rush B2)
  • Auto-Evades all Beam B2s
  • Effect lasts until one evasion
  • Now I'm Mad!
  • 3 Blast Stocks
  • Takes 1.3 Seconds
  • Boosts Attack by 7.5%
  • Boosts Defense by 2.5%
  • Boosts Super and Ki by 5%
  • Activates Max Power Mode
  • Stat Boosts Disable after MPM Gauge Drains
  • Reduces Ki Power Stat after MPM Gauge Drains
Blast 2/Ultimate Blast
  • Super Kamehameha
  • 3 Ki Bars
  • Beam
  • Can be Charged
  • 7800 Damage Uncharged
  • 11280 Damage Overcharged
  • 12420 Damage Boosted
  • Meteor Smash
  • 3 Ki Bars
  • Target Rush
  • 7270 Damage Unboosted (+ 430 for impact on ground)
  • 8000 Damage Boosted (+ 430 for impact on ground)
  • Angry Kamehameha
  • 4 Ki Bars
  • Max Power Mode only
  • Beam
  • Causes opponent to lock off
  • 13680 Damage Unboosted
  • 15120 Damage Boosted

Rushing Techniques

  • Flying Kick
  • Cannot be Vanished
  • Cannot be Charged
  • Lightly stuns opponent
  • Overhead Guard
  • Heavy Finish
  • Can be Vanished
  • Can be Charged
  • Stuns opponent
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Rolling Hammer
  • Can be Vanished
  • Can be Charged
  • Rotates Opponent 180°
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Kiai Cannon
  • Cannot be Vanished
  • Can be Charged
  • Any Guard at at Level 1 Charge
  • Guard Crushes at Level 2 Charge
  • Unblockable at Level 3 Charge
  • Lift Strike
  • Can be Vanished
  • Can be Charged
  • Low or Mid Guard on Level 1&2 Guard
  • Sweep on Level 3 Charge
  • Ground Slash
  • Can be Vanished
  • Can be Charged
  • Low or Mid Guard on Level 1&2 Guard
  • Sweep Guard on Level 3 Charge
  • Auto-Counter

Other Important Info

Stat Sheet

Misc. Properties

Character Guide

Offense

Defense

Neutral