Dragon Ball Z: Budokai Tenkaichi 3/Great Saiyaman: Difference between revisions
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*Justice Pose 1 | *Justice Pose 1 | ||
:*2 Blast Stocks | :*2 Blast Stocks | ||
:*Takes 2.5 Seconds | |||
:*Boosts Attack by 12.5% | :*Boosts Attack by 12.5% | ||
:*Boosts Ki by 10% | :*Boosts Ki Power by 10% | ||
:*Stackable | :*Stackable | ||
:*Effects last until a B2/UB is used | |||
*Justice Finishing Pose | *Justice Finishing Pose | ||
:*2 Blast Stocks | :*2 Blast Stocks | ||
:*Takes 3.2 Seconds | |||
:*Boosts Super by 10% | :*Boosts Super by 10% | ||
:*Activates Max Power Mode | :*Activates Max Power Mode | ||
:*Stat Boosts Disable after MPM Gauge Drains | |||
:*Reduces Ki Power Stat after MPM Gauge Drains | |||
===== Blast 2/Ultimate Blast ===== | ===== Blast 2/Ultimate Blast ===== | ||
*Super Explosive Wave | *Super Explosive Wave | ||
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:*7510 Damage Boosted | :*7510 Damage Boosted | ||
*Justice Judgment | *Justice Judgment | ||
:*Max Power Mode | :*5 Ki Bars | ||
:*Max Power Mode only | |||
:*Linear Rush | :*Linear Rush | ||
:*13640 Damage Unboosted (+460 for impact on ground) | :*13640 Damage Unboosted (+460 for impact on ground) | ||
Line 32: | Line 38: | ||
=== Rushing Techniques === | === Rushing Techniques === | ||
*Flying Kick | *Flying Kick | ||
:*Cannot | :*Cannot be Vanished | ||
:*Cannot | :*Cannot be Charged | ||
:*Lightly Stuns | :*Lightly stuns opponent | ||
:* | :*Overhead Guard | ||
*Heavy Finish | |||
:*Can be Vanished | |||
:*Can be Charged | |||
:*Stuns opponent | |||
:*Mid Guard on Level 1&2 Charge | |||
:*Crushes any Guard on Level 3 Charge | |||
*Rolling Hammer | *Rolling Hammer | ||
:*Can | :*Can be Vanished | ||
:*Can | :*Can be Charged | ||
:*Rotates Opponent 180° | :*Rotates Opponent 180° | ||
:* | :*Mid Guard on Level 1&2 Charge | ||
:*Crushes any Guard on Level 3 Charge | |||
:*Crushes | |||
*Kiai Cannon | *Kiai Cannon | ||
:*Cannot | :*Cannot be Vanished | ||
:*Can | :*Can be Charged | ||
:* | :*Any Guard at at Level 1 Charge | ||
:*Guard Crushes at Level 2 Charge | |||
:*Unblockable at Level 3 Charge | |||
*Lift Strike | *Lift Strike | ||
:*Can | :*Can be Vanished | ||
:*Can | :*Can be Charged | ||
:*Low or Mid Guard on Level 1&2 Guard | |||
:*Sweep on Level 3 Charge | :*Sweep on Level 3 Charge | ||
*Ground Slash | *Ground Slash | ||
:*Can | :*Can be Vanished | ||
:*Can | :*Can be Charged | ||
:*Sweep on Level 3 Charge | :*Low or Mid Guard on Level 1&2 Guard | ||
:*Sweep Guard on Level 3 Charge | |||
*Auto-Counter | *Auto-Counter | ||
== Other Important Info == | == Other Important Info == |
Latest revision as of 18:50, 28 July 2023
Character Info
The "Adult" rendition of Gohan in his Great Saiyaman persona, based on his appearance in the Buu Saga.
Moveset
Blasts
Blast 1
- Justice Pose 1
- 2 Blast Stocks
- Takes 2.5 Seconds
- Boosts Attack by 12.5%
- Boosts Ki Power by 10%
- Stackable
- Effects last until a B2/UB is used
- Justice Finishing Pose
- 2 Blast Stocks
- Takes 3.2 Seconds
- Boosts Super by 10%
- Activates Max Power Mode
- Stat Boosts Disable after MPM Gauge Drains
- Reduces Ki Power Stat after MPM Gauge Drains
Blast 2/Ultimate Blast
- Super Explosive Wave
- 4 Ki Bars
- Explosive Wave
- 7740 Damage Unboosted
- 8520 Damage Boosted
- Justice Slash
- 3 Ki Bars
- Target Rush
- 6820 Damage Unboosted
- 7510 Damage Boosted
- Justice Judgment
- 5 Ki Bars
- Max Power Mode only
- Linear Rush
- 13640 Damage Unboosted (+460 for impact on ground)
- 15010 Damage Boosted (+460 for impact on ground)
Rushing Techniques
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Rolling Hammer
- Can be Vanished
- Can be Charged
- Rotates Opponent 180°
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Kiai Cannon
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter