The King of Fighters 2000/Kyo Kusanagi: Difference between revisions

From SuperCombo Wiki
m (a placeholder normal moveset)
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==Normal Moves==


=== Normals ===
=== Normals ===
==== Far Normals ====
==== Far Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=Kof2000_kyostA.png
|caption=
|caption=
|name=st.A
|name=stand A
|input={{Icon-SNK|a}}
|input=st.A
|data=
|data=
  {{AttackData-KOF02
  {{AttackData-KOF02
  |Damage=
  |Damage=4
  |G. Damage=
  |G. Damage=
  |Cancel=
  |Cancel=Command,Special,Super?
  |Guard=
  |Guard=
  |Startup=
  |Startup=4
  |Active=
  |Active=4
  |Recovery=
  |Recovery=5
  |Total=
  |Total=13
  |Hit Adv=
  |Hit Adv=3
  |Block Adv=
  |Block Adv=1
  |Invul=
  |Invul=
  |description=
  |description=
Line 47: Line 43:
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=Kof2000_kyostB.png
|caption=
|caption=
|name=st.B
|name=stand B
|input={{Icon-SNK|b}}
|input=st.B
|data=
|data=
  {{AttackData-KOF02
  {{AttackData-KOF02
  |Damage=
  |Damage=4
  |G. Damage=
  |G. Damage=
  |Cancel=
  |Cancel=
  |Guard=
  |Guard=Mid
  |Startup=
  |Startup=7
  |Active=
  |Active=3
  |Recovery=
  |Recovery=13
  |Total=
  |Total=23
  |Hit Adv=
  |Hit Adv=-5
  |Block Adv=
  |Block Adv=-7
  |Invul=
  |Invul=
  |description=
  |description=
Line 71: Line 65:
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=Kof2000_kyostC.png
|caption=
|caption=
|name=st.C
|name=stand C
|input={{Icon-SNK|c}}
|input=st.C
|data=
|data=
  {{AttackData-KOF02
  {{AttackData-KOF02
  |Damage=
  |Damage=11
  |G. Damage=
  |G. Damage=
  |Cancel=  
  |Cancel=  
  |Guard=
  |Guard=Mid
  |Startup=
  |Startup=12
  |Active=
  |Active=2
  |Recovery=
  |Recovery=17
  |Total=
  |Total=31
  |Hit Adv=
  |Hit Adv=+1
  |Block Adv=
  |Block Adv=-1
  |Invul=
  |Invul=
  |description=
  |description=
Line 95: Line 87:
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=Kof2000_kyostD.png
|caption=
|caption=
|name=st.D
|name=stand D
|input={{Icon-SNK|d}}
|input=st.D
|data=
|data=
  {{AttackData-KOF02
  {{AttackData-KOF02
  |Damage=
  |Damage=12
  |G. Damage=
  |G. Damage=
  |Cancel=
  |Cancel=
  |Guard=
  |Guard=Mid
  |Startup=
  |Startup=17
  |Active=
  |Active=2
  |Recovery=
  |Recovery=20
  |Total=
  |Total=39
  |Hit Adv=
  |Hit Adv=-2
  |Block Adv=
  |Block Adv=-4
|Invul=-
|description=moves you forward
}}
}}
 
==== Close Range Normals ====
{{MoveData
|image=Kof2000_kyocrA.png
|caption=
|name=close A
|input=cl.A
|data=
{{AttackData-KOF02
|Damage=4
|G. Damage=
|Cancel=Chain,Command,Special,Super
|Guard=Mid
|Startup=4
|Active=4
|Recovery=5
|Total=13
|Hit Adv=+3
|Block Adv=+1
|Invul=-
|description=
}}
}}
 
{{MoveData
|image=Kof2000_kyocrB.png
|caption=
|name=close B
|input=cl.B
|data=
{{AttackData-KOF02
|Damage=4
|G. Damage=
|Cancel=Chain,Command,Special,Super
|Guard=Low
|Startup=6
|Active=4
|Recovery=8
|Total=18
|Hit Adv=0
|Block Adv=-2
|Invul=-
|description=
}}
}}
 
{{MoveData
|image=Kof2000_kyocrC.png
|caption=
|name=close C
|input=cl.C
|data=
{{AttackData-KOF02
|Damage=8
|G. Damage=
|Cancel=Command,Special,Super
|Guard=Mid
|Startup=2
|Active=2+9
|Recovery=9
|Total=22
|Hit Adv=+1
|Block Adv=-1
|Invul=-
|description=
}}
}}
 
{{MoveData
|image=Kof2000_kyocrD.png
|caption=
|name=close D
|input=cl.D
|data=
{{AttackData-KOF02
|Damage=10
|G. Damage=
|Cancel=Command,Special,Super
|Guard=Mid
|Startup=4
|Active=3
|Recovery=22
|Total=29
|Hit Adv=-5
|Block Adv=-7
|Invul=-
|description=
}}
}}
 
==== Crouching Normals ====
 
{{MoveData
|image=Kof2000_kyoclA.png
|caption=
|name=Crouch A
|input=2A
|data=
{{AttackData-KOF02
|Damage=3
|G. Damage=
|Cancel=Chain,Command,Special,Super
|Guard=Mid
|Startup=4
|Active=4
|Recovery=5
|Total=13
|Hit Adv=+3
|Block Adv=+1
|Invul=-
|description=
}}
}}
 
{{MoveData
|image=Kof2000_kyoclB.png
|caption=
|name=Crouch B
|input=2B
|data=
{{AttackData-KOF02
|Damage=3
|G. Damage=
|Cancel=Chain
|Guard=Low
|Startup=4
|Active=4
|Recovery=5
|Total=13
|Hit Adv=+3
|Block Adv=+1
|Invul=-
|description=
}}
}}
 
{{MoveData
|image=Kof2000_kyoclC.png
|caption=
|name=Crouch C
|input=2C
|data=
{{AttackData-KOF02
|Damage=10
|G. Damage=
|Cancel=Command,Special,Super
|Guard=Mid
|Startup=5
|Active=2+4
|Recovery=21
|Total=30
|Hit Adv=-7
|Block Adv=-9
|Invul=
|description=
}}
}}
 
{{MoveData
|image=Kof2000_kyoclD.png
|caption=
|name=Crouch D
|input=2D
|data=
{{AttackData-KOF02
|Damage=12
|G. Damage=
|Cancel=Command,Special,Super
|Guard=Low
|Startup=11
|Active=3
|Recovery=19
|Total=33
|Hit Adv=KND
|Block Adv=-4
  |Invul=-
  |Invul=-
  |description=
  |description=
  }}
  }}
}}
}}
==== Command Normals ====


==== Close Range Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=Kof2000_kyo6B.png
|caption=
|caption=
|name=cl.A
|name=Ge Shiki~Gofu Yo
|input={{Icon-SNK|a}}
|input=6B
|data=
|data=
  {{AttackData-KOF02
  {{AttackData-KOF02
  |Damage=
  |Damage=7
|version=Raw
  |G. Damage=
  |G. Damage=
  |Cancel=
  |Cancel=
  |Guard=
  |Guard= Overhead
  |Startup=
  |Startup=30
  |Active=
  |Active=2
  |Recovery=
  |Recovery=29
|Total=61
|Hit Adv=-9
|Block Adv=-11
|Invul=-
|description=
}}
{{AttackData-KOF02
|version=Cancel
|Damage=4,4
|G. Damage=
|Cancel=Special,Super
|Guard=Mid
|Startup=11
|Active=5(2)7
|Recovery=18
  |Total=
  |Total=
|Hit Adv=-5
|Block Adv=-7
|Invul=
|description=
}}
}}
{{MoveData
|image=Kof2000_kyo3D.png
|caption=
|name=88 Shiki
|input=3D
|data=
{{AttackData-KOF02
|Damage=7+7
|G. Damage=
|Cancel=
|Guard=Low,Low
|Startup=3f
|Active=3(13)4
|Recovery=22
|Total=45
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=-
  |Invul=-
  |Invul=-
  |description=
  |description=
Line 144: Line 351:
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=Kof2000_kyoj2C.png
|caption=
|caption=
|name=cl.B
|name= Ge Shiki~Naraku Otoshi
|input={{Icon-SNK|b}}
|input=j2C
|data=
|data=
{{AttackData-KOF02
{{AttackData-KOF02
  |Damage=
|version=Jump
  |Damage=-
  |G. Damage=
  |G. Damage=
  |Cancel=
  |Cancel=
Line 163: Line 369:
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
|Invul=
|description=
}}
{{AttackData-KOF02
|version=Hop
|Damage=-
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=-
|Invul=-
|description=
}}
{{AttackData-KOF02
|version=Neutral Jump
|Damage=-
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=-
  |Invul=-
  |Invul=-
  |description=
  |description=
  }}
  }}
}}
}}
==== Jumping Normals ====


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|caption=
|caption=
|name=cl.C
|name=j.A
|input={{Icon-SNK|c}}
|input=
|data=
|data=
  {{AttackData-KOF02
  {{AttackData-KOF02
  |Damage=
|version=jump
|Damage=4
|G. Damage=
|Cancel=
|Guard=Overhead
|Startup=4
|Active=9
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=
|description=Hurtbox shrinks into Kyo
}}
{{AttackData-KOF02
|version=hop
|Damage=4
|G. Damage=
|Cancel=
|Guard=Overhead
|Startup=4
|Active=8
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=
|description=
}}
{{AttackData-KOF02
|version=Neutral Jump
  |Damage=-
  |G. Damage=
  |G. Damage=
  |Cancel=
  |Cancel=
Line 183: Line 448:
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=-
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=-
  |Invul=-
  |Invul=-
  |description=
  |description=
Line 192: Line 457:
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|caption=
|caption=
|name=cl.D
|name=j.B
|input={{Icon-SNK|d}}
|input=
|data=
|data=
  {{AttackData-KOF02
  {{AttackData-KOF02
  |Damage=
|version=Jump
|Damage=6
|G. Damage=
|Cancel=
|Guard=Overhead
|Startup=4
|Active=11
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=
|description=
}}
{{AttackData-KOF02
|version=Hop
|Damage=4
|G. Damage=
|Cancel=
|Guard=Overhead
|Startup=4
|Active=4
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=
|description=
}}
{{AttackData-KOF02
|version=Neutral Jump
  |Damage=-
  |G. Damage=
  |G. Damage=
  |Cancel=
  |Cancel=
Line 207: Line 500:
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=-
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=-
  |Invul=-
  |Invul=-
  |description=
  |description=
Line 216: Line 509:
}}
}}


==== Crouching Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|caption=
|caption=
|name=2A/cr.A
|name=j.C
|input={{Motion|2}}{{Icon-SNK|a}}
|input=
|data=
|data=
  {{AttackData-KOF02
  {{AttackData-KOF02
  |Damage=
|version=Jump
|Damage=8
|G. Damage=
|Cancel=
|Guard=Overhead
|Startup=5
|Active=4
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=
|description=
}}
{{AttackData-KOF02
|version=Hop
|Damage=8
|G. Damage=
|Cancel=
|Guard=Overhead
|Startup=5
|Active=4
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=
|description=
}}
{{AttackData-KOF02
|version=Neutral Jump
  |Damage=-
  |G. Damage=
  |G. Damage=
  |Cancel=
  |Cancel=
Line 232: Line 552:
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=-
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=-
  |Invul=-
  |Invul=-
  |description=
  |description=
Line 241: Line 561:
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|caption=
|caption=
|name=2B/cr.B
|name=j.D
|input={{Motion|2}}{{Icon-SNK|b}}
|input=
|data=
|data=
  {{AttackData-KOF02
  {{AttackData-KOF02
  |Damage=
|version=Jump
|Damage=12
|G. Damage=
|Cancel=
|Guard=Overhead
|Startup=10
|Active=11
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=
|description=
}}
{{AttackData-KOF02
|version=Hop
|Damage=10
|G. Damage=
|Cancel=
|Guard=Overhead
|Startup=8
|Active=5
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=
|description=
}}
{{AttackData-KOF02
|version=Neutral Jump
  |Damage=-
  |G. Damage=
  |G. Damage=
  |Cancel=
  |Cancel=
Line 256: Line 604:
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=-
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=-
  |Invul=-
  |Invul=-
  |description=
  |description=
Line 265: Line 613:
}}
}}


===== <span class="invisible-header"></span> =====
==== Blowback Attack ====
<font style="visibility:hidden" size="0"></font>
 
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=2C/cr.C
|name=Blowback Attack
|input={{Motion|2}}{{Icon-SNK|c}}
|input=CD
|data=
|data=
  {{AttackData-KOF02
  {{AttackData-KOF02
  |Damage=
  |Damage=13
  |G. Damage=
  |G. Damage=
  |Cancel=
  |Cancel=Special,Super
  |Guard=
  |Guard=Mid
  |Startup=
  |Startup=19
  |Active=
  |Active=4
  |Recovery=
  |Recovery=16
  |Total=
  |Total=40
  |Hit Adv=
  |Hit Adv=KND
  |Block Adv=
  |Block Adv=+2
  |Invul=
  |Invul=
  |description=
  |description=
Line 289: Line 637:
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=2D/cr.D
|name=jump CD
|input={{Motion|2}}{{Icon-SNK|d}}
|input=j.CD
|data=
|data=
  {{AttackData-KOF02
  {{AttackData-KOF02
  |Damage=
  |Damage=13
  |G. Damage=
  |G. Damage=
  |Cancel=
  |Cancel=
  |Guard=
  |Guard=
  |Startup=
  |Startup=16
  |Active=
  |Active=4
  |Recovery=
  |Recovery=-
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=-
  |Invul=-
  |Invul=-
  |description=
  |description=
Line 313: Line 659:
}}
}}


==== Neutral Jumping Normals ====
==Universal Mechanics==
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=nj.A
|name=Striker Call
|input={{Motion|8}}{{Icon-SNK|a}}
|input=BC
|data=
|data=
  {{AttackData-KOF02
  {{AttackData-KOF02
Line 327: Line 671:
  |Cancel=
  |Cancel=
  |Guard=
  |Guard=
  |Startup=  
  |Startup=
  |Active=
  |Active=
  |Recovery=-
  |Recovery=49
  |Total=
  |Total=49
  |Hit Adv=-
  |Hit Adv=
  |Block Adv=-
  |Block Adv=-
  |Invul=-
  |Invul=1~21F Strike Invul
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=nj.B
|name= Roll
|input={{Motion|8}}{{Icon-SNK|b}}
|input=AB
|data=
|data=
  {{AttackData-KOF02
{{AttackData-KOF02
|version=Back
  |Damage=-
|G. Damage=
|Cancel=
|Guard=
|Startup=1
|Active=
|Recovery=
|Total=32
|Hit Adv=
|Block Adv=
|Invul=1~23F Strike Invul
|description=Moves farther than Forward roll
}}
{{AttackData-KOF02
|version=Forward
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
  |Cancel=
  |Cancel=
  |Guard=
  |Guard=
  |Startup=
  |Startup=1
  |Active=
  |Active=
  |Recovery=-
  |Recovery=32
  |Total=
  |Total=
  |Hit Adv=-
  |Hit Adv=
  |Block Adv=-
  |Block Adv=-
  |Invul=-
  |Invul=1~23F Strike Invul
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=nj.C
|name=Hatsugane
|input={{Motion|8}}{{Icon-SNK|c}}
|input=(close) 4/6C
|data=
|data=
  {{AttackData-KOF02
  {{AttackData-KOF02
  |Damage=-
  |Damage=8
  |G. Damage=
  |G. Damage=
  |Cancel=S
  |Cancel=
  |Guard= Overhead
  |Guard=Throw
  |Startup=6
  |Startup=1
  |Active=8
  |Active=1
  |Recovery=-
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=-
  |Hit Adv=
  |Block Adv=-
  |Block Adv=-
  |Invul=-
  |Invul=-
Line 386: Line 742:
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=nj.D
|name=Issetsu Seoi Nage
|input={{Motion|8}}{{Icon-SNK|d}}
|input=(close) 4/6D
|data=
|data=
  {{AttackData-KOF02
  {{AttackData-KOF02
  |Damage=-
  |Damage=8
  |G. Damage=
  |G. Damage=
  |Cancel=
  |Cancel=
  |Guard=
  |Guard=
  |Startup=
  |Startup=1
  |Active=
  |Active=1
  |Recovery=-
  |Recovery=-
  |Total=
  |Total=
  |Hit Adv=-
  |Hit Adv=
  |Block Adv=-
  |Block Adv=-
  |Invul=-
  |Invul=-
Line 410: Line 764:
}}
}}


==== Diagonal Jump Normals ====
==Special Moves==
===== <span class="invisible-header"></span> =====
====Kyo Rekkas====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=Firestarter
|name=114 Shiki Aragami
|input=236A
|data=
{{AttackData-KOF02
|Damage=7
|G. Damage=1
|Cancel=236A,63214A
|Guard=Mid
|Startup=12
|Active=8
|Recovery=19
|Total=39
|Hit Adv=
|Block Adv=-18
|Invul=6~7F Autoguard,12~13 Projectile
|description=
}}
}}
 
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=dj.A
|name=128 Shiki~Kono Kizu
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|a}}
|input=236A after 236A
|data=
|data=
  {{AttackData-KOF02
  {{AttackData-KOF02
  |Damage=-
  |Damage=5
  |G. Damage=
  |G. Damage=1
  |Cancel=
  |Cancel=
  |Guard= Overhead
  |Guard=Mid
  |Startup=5
  |Startup=7
  |Active=15
  |Active=9
  |Recovery=-
  |Recovery=25
  |Total=
  |Total=
  |Hit Adv=-
  |Hit Adv=
  |Block Adv=-
  |Block Adv=-21
  |Invul=-
  |Invul=
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=Corner Rekka Ender
|name=dj.B
|name=127 Shiki~Yano Sabi
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|b}}
|input=A/C after 236A>236A
|data=
|data=
  {{AttackData-KOF02
  {{AttackData-KOF02
  |Damage=-
  |Damage=5
  |G. Damage=
  |G. Damage=1
  |Cancel=
  |Cancel=
  |Guard= Overhead
  |Guard=Overhead
  |Startup=7
  |Startup=
  |Active=12
  |Active=
  |Recovery=-
  |Recovery=-
  |Total=
  |Total=
  |Hit Adv=-
  |Hit Adv=HKD
  |Block Adv=-
  |Block Adv=
  |Invul=-
  |Invul=
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=Midscreen Rekka Ender
|name=dj.C
|name=125 Shiki~Nanase
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|c}}
|input=B/D after 236A>236A
|data=
|data=
  {{AttackData-KOF02
  {{AttackData-KOF02
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
  |Cancel=S
  |Cancel=
  |Guard= Overhead
  |Guard=
  |Startup=6
  |Startup=
  |Active=5
  |Active=
  |Recovery=-
  |Recovery=-
  |Total=
  |Total=
  |Hit Adv=-
  |Hit Adv=
  |Block Adv=-
  |Block Adv=-
  |Invul=-
  |Invul=
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=Overhead
|name=dj.D
|name=127 Shiki~Yano Sabi
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|d}}
|input=63214A after 236A
|data=
|data=
  {{AttackData-KOF02
  {{AttackData-KOF02
Line 500: Line 869:
  |Recovery=-
  |Recovery=-
  |Total=
  |Total=
  |Hit Adv=-
  |Hit Adv=
  |Block Adv=-
  |Block Adv=-
  |Invul=-
  |Invul=
  |description=
  |description=
  }}
  }}
}}
}}


==== Hop Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=OTG Low
|name=HH.A
|name=127 Shiki~Yano Sabi
|input=tap {{Motion|7}}/{{Motion|9}}+{{Icon-SNK|a}}
|input=A/C after 236A>63214A
|data=
|data=
  {{AttackData-KOF02
  {{AttackData-KOF02
Line 520: Line 886:
  |G. Damage=
  |G. Damage=
  |Cancel=
  |Cancel=
  |Guard=  
  |Guard=
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=-
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=-
  |Invul=
  |Invul=
  |description=
  |description=
Line 532: Line 898:
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=Kick?
|name=HH.B
|name=125 Shiki~Nanase
|input=tap {{Motion|7}}/{{Motion|9}}+{{Icon-SNK|b}}
|input=B/D after 236A>63214A
|data=
|data=
  {{AttackData-KOF02
  {{AttackData-KOF02
Line 544: Line 908:
  |G. Damage=
  |G. Damage=
  |Cancel=
  |Cancel=
  |Guard= Overhead
  |Guard=
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=-
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=-
  |Invul=
  |Invul=
  |description=
  |description=
  }}
  }}
}}
}}
 
       
===== <span class="invisible-header"></span> =====
   
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=HH.C
|name=115 Shiki~Dokugami
|input=tap {{Motion|7}}/{{Motion|9}}+{{Icon-SNK|c}}
|input=236C
|data=
|data=
  {{AttackData-KOF02
  {{AttackData-KOF02
Line 571: Line 934:
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=-
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=-
  |Invul=
  |Invul=
  |description=
  |description=
Line 580: Line 943:
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=HH.D
|name=401 Shiki~Tsumi Yomi
|input=tap {{Motion|7}}/{{Motion|9}}+{{Icon-SNK|d}}
|input=63214A/C after 236C
|data=
|data=
  {{AttackData-KOF02
  {{AttackData-KOF02
Line 595: Line 956:
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=-
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=-
  |Invul=
  |Invul=
  |description=
  |description=
Line 604: Line 965:
}}
}}


==== Blowback Attack ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=CD
|name=401 Shiki~Tsumi Yomi
|input={{Icon-SNK|c}}+{{Icon-SNK|d}}
|input=6A/C after 236C>63214A/C
|data=
|data=
  {{AttackData-KOF02
  {{AttackData-KOF02
Line 620: Line 978:
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=-
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=-
  |Invul=
  |Invul=
  |description=
  |description=
Line 629: Line 987:
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=Drops randomly
|name=j.CD
|name=100 Shiki~Oniyaki
|input={{Motion|7}}/{{Motion|8}}/{{Motion|9}}+{{Icon-SNK|c}}+{{Icon-SNK|d}}
|input=623A/C after 236C>63214A/C>6A/C
|data=
|data=
  {{AttackData-KOF02
  {{AttackData-KOF02
Line 645: Line 1,001:
  |Active=
  |Active=
  |Recovery=-
  |Recovery=-
|Total=
|Hit Adv=
|Block Adv=-
|Invul=
|description=
}}
}}
   
{{MoveData
|image=
|caption=
|name=100 Shiki~Oniyaki
|input=623A/C
|data=
{{AttackData-KOF02
|version=A
|Damage=11
|G. Damage=1
|Cancel=2
|Guard=Mid
|Startup=5
|Active=4+12
|Recovery=29
|Total=50
|Hit Adv=KND
|Block Adv=
|Invul=1~4 Strike Invul,5~7 Upper Body invul,8~38 Airborne
|description=
}}
{{AttackData-KOF02
|version=C
|Damage=16
|G. Damage=2
|Cancel=
|Guard=Mid
|Startup=6
|Active=5+20
|Recovery=29
|Total=60
|Hit Adv=
|Block Adv=-
|Invul=1~5 Strike Invul,5~9 Upperbody Invul,10~47 Airborne,
|description=
}}
}}
{{MoveData
|image=
|caption=
|name=75 Shiki~Kai
|input=236B/D
|data=
{{AttackData-KOF02
|version=B
|Damage=3
|G. Damage=
|Cancel=B/D
|Guard=Mid
|Startup=13
|Active=5
|Recovery=27
|Total=45
|Hit Adv=KD
|Block Adv=
|Invul=9~34 Airborne
|description=
}}
{{AttackData-KOF02
|version=D
|Damage=3
|G. Damage=
|Cancel=B/D
|Guard=Mid
|Startup=17
|Active=5
|Recovery=27
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
Line 653: Line 1,086:
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|caption3=
|image=
|caption6=
|caption=
|caption8=
|name=75 Shiki~Kai
|name=
|input=B/D after 236B/D
|input=
|data=
|data=
  {{AttackData-KOF02
  {{AttackData-KOF02
|version={{Icon-SNK|a}}
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
Line 670: Line 1,099:
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=-
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
|Block Adv=-
|Invul=
|description=
}}
}}
{{MoveData
|image=
|caption=
|name=R.E.D. Kick
|input=412B/D
|data=
{{AttackData-KOF02
|version=B
|Damage=15
|G. Damage=1
|Cancel=
|Guard=Mid
|Startup=17
|Active=2+2+2
|Recovery=19
|Total=42
|Hit Adv=HKD
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=7~27 Airborne
|description=
}}
{{AttackData-KOF02
|version=D
|Damage=19
|G. Damage=1
|Cancel=
|Guard=Mid
|Startup=27
|Active=3+2+2+2
|Recovery=-
|Total=53
|Hit Adv=HKD
|Block Adv=-
|Invul=9~37 Airborne
|description=
}}
}}
 
{{MoveData
|image=
|caption=
|name=427 Shiki~Hikigane
|input=63214B/D
|data=
{{AttackData-KOF02
|version=B
|Damage=12
|G.Damage=1
|Cancel=Super?
|Guard=Mid
|Startup=20
|Active=3
|Recovery=30
|Total=53
|Hit Adv=Juggle
|Block Adv=-16
|Invul=1~20F Lower Body Invul,3~13F Airborne
|description=
}}
{{AttackData-KOF02
|version=D
|Damage=10
|G. Damage=1
|Cancel=
|Guard=Mid
|Startup=15
|Active=2(1)3
|Recovery=24
|Total=45
|Hit Adv=-11,HKD(air hit)
|Block Adv=-13
|Invul=1~2F Strike Invul,3~14 Upper Body Invul(There is a hurtbox above Kyo's head during the first active)
  |description=
  |description=
  }}
  }}
}}
{{MoveData
|image=
|caption=
|name=910 Shiki~Nue Tsumi
|input=214A/C
|data=
{{AttackData-KOF02
|version=A
|Damage=6(13,14)
|G. Damage=0
|Cancel=
|Guard=Mid
|Startup=15
|Active=5
|Recovery=23
|Total=43
|Hit Adv=KND(HKD,KND)
|Block Adv=-7
|Invul=1~8F Feet invul,3~8 Low Autoguard,11~14 High Autoguard
|description=Data in () presents low and high autoguard attack triggered respectfully
}}
{{AttackData-KOF02
|version=C
|Damage=6(13,14)
|G. Damage=0
|Cancel=
|Guard=Mid
|Startup=19
|Active=5
|Recovery=23
|Total=47
|Hit Adv=KND(HKD,KND)
|Block Adv=-11
|Invul=1~12 Feet Invul,3~12 Low Autoguard ,15~18F High Auoguard
|description=Data in () presents low and high autoguard attack triggered respectfully
}}
}}
==Desperation Moves==
{{MoveData
|image=
|caption=
|name=Ura 108 Shiki~Orochinagi
|input=2141236A/C
|data=
  {{AttackData-KOF02
  {{AttackData-KOF02
|version={{Icon-SNK|c}}
  |Damage=
  |Damage=-
  |G. Damage=
  |G. Damage=
  |Cancel=
  |Cancel=
Line 685: Line 1,236:
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=-
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=HKD
  |Block Adv=
  |Block Adv=-
  |Invul=
  |Invul=
  |description=
  |description=
}}
}}
{{MoveData
|image=
|caption=
|name=182 Shiki
|input=236236A/C
|data=
{{AttackData-KOF02
|Damage=23(40)
|G. Damage=
|Cancel=
|Guard=Mid(Unblockable)
|Startup=7+7(7+180)
|Active=1(1)3
|Recovery=-
|Total=
|Hit Adv=HKD
|Block Adv=-
|Invul=1~10F Strike Invul, Low Profile during the charge
|description=
}}
}}
}}
==Super Desperation Moves==
{{MoveData
|image=
|caption=
|name=Ura 108 Shiki~Orochinagi
|input=2141236AC
|data=
  {{AttackData-KOF02
  {{AttackData-KOF02
|version={{Icon-SNK|A}}
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
Line 700: Line 1,282:
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=-
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=-
  |Invul=
  |Invul=
  |description=
  |description=
  }}
  }}
}}
}}
==Throws==
Hatsugane                                          [b/f]+C


Issetsu Seoi Nage                                  [b/f]+D
==Command Moves==
Ge Shiki~Goufu You                                    f+B
88 Shiki                                              df+D
Ge Shiki~Naraku Otoshi                              j.d+C
==Special Moves==
114 Shiki~Aragami                                  qcf+A
└128 Shiki~Kono Kizu                              qcf+P
  └127 Shiki~Yano Sabi                                    P
  └125 Shiki~Nanase                                      K !
└127 Shiki~Yano Sabi                          hcb+P
  └Ge Shiki~Migiri Ugachi                                P
  └125 Shiki~Nanase                                      K !
115 Shiki~Dokugami                                qcf+C
└401 Shiki~Tsumi Yomi                        hcb+P
  └402 Shiki~Batsu Yomi                              f+P
100 Shiki~Oniyaki                                  f,d,df+P !
75 Shiki Kai                                    qcf+KK
R.E.D. KicK                                        b2db+K
427 Shiki~Hikigane                            hcb+K !
910 Shiki~Nue Tsumi                                qcb+P !
`reverse high/mid(Ge Shiki~Ryuu Iri)
`reverse low(Ge Shiki~Tora Fuse)
==Desperation Moves==
Ura 108 Shiki~Orochi Nagi                qcb,hcf+Hold P
182 Shiki                                      qcfx2+Hold P
==Super Desperation Moves==
Ura 108 Shiki~Orochi Nagi              qcb,hcf+Hold A+C


==Striker Moves==
==Striker Moves==
Line 787: Line 1,335:


=Advanced Strategy=
=Advanced Strategy=


==Best Strikers==
==Best Strikers==

Latest revision as of 22:53, 13 July 2023


Introduction

Kyo is an offensively focused character with a variety of tools to get in, pressure the opponent, and deal damage. With his solid ground and air normals, as well as his 114 Shiki Aragami special and its follow-ups, he can bully his opponent to keep them locked down.

Strengths Weaknesses
  • Fantastic normals both on the ground and in the air
  • Strong combos thanks to an easily-accessible launcher and a hard knockdown
  • Good synergy with a wide variety of Strikers
  • Lacks unique answers to projectiles, making him potentially predictable against strong zoners
  • Has few ways to spend meter outside of taunts
  • Most rewarding combos have a high execution demand

Normals

Far Normals

stand A
st.A
Kof2000 kyostA.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
4 - - Command,Special,Super? 4 4 5 13 3 1 -
stand B
st.B
Kof2000 kyostB.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
4 Mid - - 7 3 13 23 -5 -7 -
stand C
st.C
Kof2000 kyostC.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
11 Mid - - 12 2 17 31 +1 -1 -
stand D
st.D
Kof2000 kyostD.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
12 Mid - - 17 2 20 39 -2 -4 -

moves you forward

Close Range Normals

close A
cl.A
Kof2000 kyocrA.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
4 Mid - Chain,Command,Special,Super 4 4 5 13 +3 +1 -
close B
cl.B
Kof2000 kyocrB.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
4 Low - Chain,Command,Special,Super 6 4 8 18 0 -2 -
close C
cl.C
Kof2000 kyocrC.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
8 Mid - Command,Special,Super 2 2+9 9 22 +1 -1 -
close D
cl.D
Kof2000 kyocrD.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
10 Mid - Command,Special,Super 4 3 22 29 -5 -7 -

Crouching Normals

Crouch A
2A
Kof2000 kyoclA.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
3 Mid - Chain,Command,Special,Super 4 4 5 13 +3 +1 -
Crouch B
2B
Kof2000 kyoclB.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
3 Low - Chain 4 4 5 13 +3 +1 -
Crouch C
2C
Kof2000 kyoclC.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
10 Mid - Command,Special,Super 5 2+4 21 30 -7 -9 -
Crouch D
2D
Kof2000 kyoclD.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
12 Low - Command,Special,Super 11 3 19 33 KND -4 -

Command Normals

Ge Shiki~Gofu Yo
6B
Kof2000 kyo6B.png
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Raw 7 Overhead - - 30 2 29 61 -9 -11 -
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Cancel 4,4 Mid - Special,Super 11 5(2)7 18 - -5 -7 -


88 Shiki
3D
Kof2000 kyo3D.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
7+7 Low,Low - - 3f 3(13)4 22 45 - - -
Ge Shiki~Naraku Otoshi
j2C
Kof2000 kyoj2C.png
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Jump - - - - - - - - - - -
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Hop - - - - - - - - - - -
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Neutral Jump - - - - - - - - - - -

Jumping Normals

j.A
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
jump 4 Overhead - - 4 9 - - - - -

Hurtbox shrinks into Kyo

Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
hop 4 Overhead - - 4 8 - - - - -
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Neutral Jump - - - - - - - - - - -
j.B
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Jump 6 Overhead - - 4 11 - - - - -
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Hop 4 Overhead - - 4 4 - - - - -
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Neutral Jump - - - - - - - - - - -
j.C
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Jump 8 Overhead - - 5 4 - - - - -
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Hop 8 Overhead - - 5 4 - - - - -
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Neutral Jump - - - - - - - - - - -
j.D
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Jump 12 Overhead - - 10 11 - - - - -
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Hop 10 Overhead - - 8 5 - - - - -
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Neutral Jump - - - - - - - - - - -

Blowback Attack

Blowback Attack
CD
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
13 Mid - Special,Super 19 4 16 40 KND +2 -
jump CD
j.CD
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
13 - - - 16 4 - - - - -

Universal Mechanics

Striker Call
BC
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - 49 49 - - 1~21F Strike Invul
Roll
AB
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Back - - - - 1 - - 32 - - 1~23F Strike Invul

Moves farther than Forward roll

Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Forward - - - - 1 - 32 - - - 1~23F Strike Invul
Hatsugane
(close) 4/6C
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
8 Throw - - 1 1 - - - - -
Issetsu Seoi Nage
(close) 4/6D
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
8 - - - 1 1 - - - - -

Special Moves

Kyo Rekkas

114 Shiki Aragami
236A
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
7 Mid 1 236A,63214A 12 8 19 39 - -18 6~7F Autoguard,12~13 Projectile
128 Shiki~Kono Kizu
236A after 236A
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
5 Mid 1 - 7 9 25 - - -21 -
127 Shiki~Yano Sabi
A/C after 236A>236A
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
5 Overhead 1 - - - - - HKD - -
125 Shiki~Nanase
B/D after 236A>236A
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -
127 Shiki~Yano Sabi
63214A after 236A
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -
127 Shiki~Yano Sabi
A/C after 236A>63214A
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -
125 Shiki~Nanase
B/D after 236A>63214A
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -


115 Shiki~Dokugami
236C
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -
401 Shiki~Tsumi Yomi
63214A/C after 236C
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -
401 Shiki~Tsumi Yomi
6A/C after 236C>63214A/C
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -
100 Shiki~Oniyaki
623A/C after 236C>63214A/C>6A/C
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -


100 Shiki~Oniyaki
623A/C
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
A 11 Mid 1 2 5 4+12 29 50 KND - 1~4 Strike Invul,5~7 Upper Body invul,8~38 Airborne
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
C 16 Mid 2 - 6 5+20 29 60 - - 1~5 Strike Invul,5~9 Upperbody Invul,10~47 Airborne,
75 Shiki~Kai
236B/D
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
B 3 Mid - B/D 13 5 27 45 KD - 9~34 Airborne
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
D 3 Mid - B/D 17 5 27 - - - -
75 Shiki~Kai
B/D after 236B/D
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -
R.E.D. Kick
412B/D
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
B 15 Mid 1 - 17 2+2+2 19 42 HKD - 7~27 Airborne
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
D 19 Mid 1 - 27 3+2+2+2 - 53 HKD - 9~37 Airborne
427 Shiki~Hikigane
63214B/D
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
B 12 Mid - Super? 20 3 30 53 Juggle -16 1~20F Lower Body Invul,3~13F Airborne
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
D 10 Mid 1 - 15 2(1)3 24 45 -11,HKD(air hit) -13 1~2F Strike Invul,3~14 Upper Body Invul(There is a hurtbox above Kyo's head during the first active)
910 Shiki~Nue Tsumi
214A/C
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
A 6(13,14) Mid 0 - 15 5 23 43 KND(HKD,KND) -7 1~8F Feet invul,3~8 Low Autoguard,11~14 High Autoguard

Data in () presents low and high autoguard attack triggered respectfully

Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
C 6(13,14) Mid 0 - 19 5 23 47 KND(HKD,KND) -11 1~12 Feet Invul,3~12 Low Autoguard ,15~18F High Auoguard

Data in () presents low and high autoguard attack triggered respectfully

Desperation Moves

Ura 108 Shiki~Orochinagi
2141236A/C
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - HKD - -
182 Shiki
236236A/C
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
23(40) Mid(Unblockable) - - 7+7(7+180) 1(1)3 - - HKD - 1~10F Strike Invul, Low Profile during the charge

Super Desperation Moves

Ura 108 Shiki~Orochinagi
2141236AC
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -


Striker Moves

Kyo Ura 108 Shiki~Orochi Nagi Sho Kirishima Sexual Charisma Dynamite~Remember KOF Saisyu Kusanagi no Jin

The Basics

Combos

Close C > qcf+C > hcb+P > f+P

Close C > qcf+D,D > rdp+B

Close C > qcf+D, D > hcb+B > qcf+A > hcb+P > f+P

Close C > qcf+D,D > hcb+B > dp+C

Close C > qcf+D,D > qcb,hcf+P

throw > BC > run > qcf+D,D > hcb+B > qcf+A > qcf+A > f+B

Combo from throw, works with any striker, remember that calling striker after a throw costs an additional bar of meter so use sparingly

Best Striker: Another Iori

cr.B,cr.B,cr.B > BC > run > qcf+D,D > rdp+B

cr.B,cr.B,cr.B > BC > run > qcf+D,D > hcb+B > dp+A

Relatively easy striker combos with decent damage and hard knockdown

cr.B,cr.B,cr.B > BC > run > qcf+D,D > hcb+B > qcf+A > qcf+A > f+B > [BC > hyperhop back > qcf+D,D > hcb+B > qcf+A > qcf+A > f+B] x N

Low confirm, the first part of this combo (up to before the second striker call) works anywhere on the screen, for the extension with additional striker calls opponent must be in the corner when the first hit of light rekka connects.

crossup j.d+C > cl.C > BC > run > qcf+D,D > hcb+B > qcf+A > qcf+A > f+B

Striker confirm off of crossup j.d+C

Advanced Strategy

Best Strikers

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