Dragon Ball Z: Budokai Tenkaichi 3/Goku GT SSJ: Difference between revisions

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== Character Info ==
== Character Info ==
The rendition of GT goku's Super Saiyajin 1 form.
The "GT" rendition of Super Saiyan Goku, based on his appearance in Dragon Ball GT.
== Transformations ==
[[File:Goku_GT_SSJ3.png|64px|link=Dragon_Ball_Z:_Budokai_Tenkaichi_3/Goku_GT_SSJ3]] Super Saiyan 3: 1 Blast Stock<br/>
[[File:Goku_GT_SSJ4.png|64px|link=Dragon_Ball_Z:_Budokai_Tenkaichi_3/Goku_GT_SSJ4]] Super Saiyan 4: 2 Blast Stocks
== Moveset ==
== Moveset ==
=== Blasts ===
=== Blasts ===
===== Blast 1 =====
===== Blast 1 =====
*Wild Sense
*Wild Sense
:*2 Blast Stock
:*2 Blast Stocks
:*Automatically Vanishes and Counter-Attacks All Melee Attacks (incl. Rush B2)
:*Auto-Evades and Counter-Attacks all Melee Attacks (incl. Rush B2)
:*Automatically Vanishes All Beam B2s
:*Auto-Evades all Beam B2s
:*Effect lasts until one evasion
*Full Power
*Full Power
:*3 Blast Stock
:*3 Blast Stocks
:*Charge debuff
:*Takes 1.5 Seconds
:*Instant MAX mode
:*Activates Max Power Mode
:*Slow animation
:*Reduces Ki Power Stat after MPM Gauge Drains
 
:*Nullifies Enemy Ki Blasts during recovery frames
===== Blast 2/Ultimate Blast ======
:*Lightly stuns enemy at close range
===== Blast 2/Ultimate Blast =====
*Kamehameha
*Kamehameha
:*3 Ki Bars
:*3 Ki Bars
:*Beam
:*Beam
:*Can be Charged
:*7380 Damage Uncharged
:*7380 Damage Uncharged
:*8880 Damage uncharged with Full Power
:*10740 Damage Overcharged
:*10740 Damage Charged
:*11820 Damage Boosted
:*12900 Damage Charged with Full Power
*Full Power Energy Blast Volley
*Energy Volley
:*3 Ki Bars
:*3 Ki Bars
:*Ki blasts
:*Barrage
:*5280 Damage Unboosted
:*5280 Damage Unboosted
:*6400 Damage Unboosted with Full Power
:*5840 Damage Boosted
:*5840 Damage Boosted
:*7040 Damage Boosted with Full Power
*Super Explosive Wave
*Super Explosive wave (Ultimate)
:*4 Ki Bars
:*Sparking/Max Mode Only
:*Max Power Mode only
:*Explosive Wave
:*Explosive Wave
:*Makes opponent loses Lock on you
:*Causes opponent to lock off
:*Only Does Maximum damage when close
:*11400 Damage Unboosted
:*11400 Damage Unboosted
:*13680 Damage Unboosted with Full Power
:*12500 Damage Boosted
:*12500 Damage Boosted
:*15060 Damage Boosted with Full Power
=== Rushing Techniques ===
=== Rushing Techniques ===
*Flying Kick
*Flying Kick
:*Cannot Be Vanished
:*Cannot be Vanished
:*Cannot Be Charged
:*Cannot be Charged
:*Lightly Stuns Opponent
:*Lightly stuns opponent
:*Overhead
:*Overhead Guard
*Kiai Cannon
*Kiai Cannon
:*Cannot Be Vanished
:*Cannot be Vanished
:*Can Be Charged
:*Can be Charged
:*Crushes Any Guard on Level 3 Charge
:*Any Guard at at Level 1 Charge
:*Guard Crushes at Level 2 Charge
:*Unblockable at Level 3 Charge
*Heavy Finish
*Heavy Finish
:*Can Be Vanished
:*Can be Vanished
:*Can Be Charged
:*Can be Charged
:*Stuns Opponent
:*Stuns opponent
:*Crushes Any Guard on Level 3 Charge
:*Mid Guard on Level 1&2 Charge
:*Crushes any Guard on Level 3 Charge
*Flying Kick
*Flying Kick
:*Cannot Be Vanished
:*Cannot be Vanished
:*Cannot Be Charged
:*Cannot be Charged
:*Lightly Stuns Opponent
:*Lightly stuns opponent
:*Overhead
:*Overhead Guard
*Lift Strike
*Lift Strike
:*Can Be Vanished
:*Can be Vanished
:*Can Be Charged
:*Can be Charged
:*Low or Mid Guard on Level 1&2 Guard
:*Sweep on Level 3 Charge
:*Sweep on Level 3 Charge
*Ground Slash
*Ground Slash
:*Can Be Vanished
:*Can be Vanished
:*Can Be Charged
:*Can be Charged
:*Sweep on Level 3 Charge
:*Low or Mid Guard on Level 1&2 Guard
:*Sweep Guard on Level 3 Charge
*Auto-Counter
*Auto-Counter
:*Uses Kiai Cannon
== Other Important Info ==
== Other Important Info ==
=== Stat Sheet ===
=== Stat Sheet ===
=== Misc. Properties ===
=== Misc. Properties ===
== Character Guide ==
== Character Guide ==
=== Offense ===
=== Offense ===
SSJ GT Goku is not the most intriguing variant of the GT goku's (that belongs to SSJ3) but he is as predicted very offensive and easy to play with a Full Power and Wild Sense B1's making him require less time getting used to as he can use the stocks as a back pedal while being pressured and at the same time either reversing for or keeping the pressure Goku had on the opponent. with zoning abilities with the Ki Volley blasts will also annoy opponents and keeping them aware. Although relying on the B2 is not recommended as it can miss alarmingly and his is one of the weaker ones.
=== Defense ===
=== Defense ===
SSJ1 GT has some defensive benefits however since he has the Energy Volley to keep space. his ultimate is a decent Explosive wave that can make opponents lost track of him and can be used to bait players to pressure. Although it is best used while on the offensive as these are SSJ1 GT's only benefits playing defensive.
=== Neutral ===
=== Neutral ===
No real special Neutral instances for SSJ1 GT other than  previously mentioned B2's. his kamehameha B2 is nothing too special since the move and benefits are not exclusive to him.

Latest revision as of 10:56, 20 September 2023

Character Info

The "GT" rendition of Super Saiyan Goku, based on his appearance in Dragon Ball GT.

Transformations

Goku GT SSJ3.png Super Saiyan 3: 1 Blast Stock
Goku GT SSJ4.png Super Saiyan 4: 2 Blast Stocks

Moveset

Blasts

Blast 1
  • Wild Sense
  • 2 Blast Stocks
  • Auto-Evades and Counter-Attacks all Melee Attacks (incl. Rush B2)
  • Auto-Evades all Beam B2s
  • Effect lasts until one evasion
  • Full Power
  • 3 Blast Stocks
  • Takes 1.5 Seconds
  • Activates Max Power Mode
  • Reduces Ki Power Stat after MPM Gauge Drains
  • Nullifies Enemy Ki Blasts during recovery frames
  • Lightly stuns enemy at close range
Blast 2/Ultimate Blast
  • Kamehameha
  • 3 Ki Bars
  • Beam
  • Can be Charged
  • 7380 Damage Uncharged
  • 10740 Damage Overcharged
  • 11820 Damage Boosted
  • Full Power Energy Blast Volley
  • 3 Ki Bars
  • Barrage
  • 5280 Damage Unboosted
  • 5840 Damage Boosted
  • Super Explosive Wave
  • 4 Ki Bars
  • Max Power Mode only
  • Explosive Wave
  • Causes opponent to lock off
  • 11400 Damage Unboosted
  • 12500 Damage Boosted

Rushing Techniques

  • Flying Kick
  • Cannot be Vanished
  • Cannot be Charged
  • Lightly stuns opponent
  • Overhead Guard
  • Kiai Cannon
  • Cannot be Vanished
  • Can be Charged
  • Any Guard at at Level 1 Charge
  • Guard Crushes at Level 2 Charge
  • Unblockable at Level 3 Charge
  • Heavy Finish
  • Can be Vanished
  • Can be Charged
  • Stuns opponent
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Flying Kick
  • Cannot be Vanished
  • Cannot be Charged
  • Lightly stuns opponent
  • Overhead Guard
  • Lift Strike
  • Can be Vanished
  • Can be Charged
  • Low or Mid Guard on Level 1&2 Guard
  • Sweep on Level 3 Charge
  • Ground Slash
  • Can be Vanished
  • Can be Charged
  • Low or Mid Guard on Level 1&2 Guard
  • Sweep Guard on Level 3 Charge
  • Auto-Counter

Other Important Info

Stat Sheet

Misc. Properties

Character Guide

Offense

Defense

Neutral