Template:AttackData-TK: Difference between revisions

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<includeonly>|- style="line-height:1em;min-width:30px;"
<includeonly>|- style="line-height:1em;min-width:30px;"
{{#ifeq:{{{header|yes}}}|yes|<!--
-->{{#if:{{{version|}}}|{{!}} }}
! {{Tooltip | text=Hit  | hovertext=The attack's height, either High, Mid, or Low.&#010;Highs whiff crouching players, regardless of hitbox size.&#010;Highs and Mids can be high countered.&#010;Lows can be low countered.}}
! {{Tooltip | text=Hit  | hovertext=The attack's height, either High, Mid, or Low.&#010;Highs whiff crouching players, regardless of hitbox size.&#010;Highs and Mids can be high countered.&#010;Lows can be low countered.}}
! {{Tooltip | text=Startup | hovertext=The number of frames it takes for the first hurtbox to appear.}}
! {{Tooltip | text=Startup | hovertext=The number of frames it takes for the first hurtbox to appear.}}
! {{Tooltip | text=Active | hovertext=The number of frames a hurtbox is present.}}
! {{Tooltip | text=Active | hovertext=The number of frames a hurtbox is present.}}
! {{Tooltip | text=Recovery | hovertext=The number of frames it takes to regain control after the final hurtbox.}}
! {{Tooltip | text=Recovery | hovertext=The number of frames it takes to regain control after the final hurtbox.}}
! {{Tooltip | text=Adv. (Block / Hit) | hovertext=How many frames sooner you recover from the attack compared to your opponent recovering from getting hit.&#010;The first number is on block, second number is on hit.}}
! {{Tooltip | text=Damage | hovertext=The amount of damage dealt by the attack.&#010;Specials deal double damage when strung into.&#010;Attacks do less damage against a juggled or grounded opponent.}}
! {{Tooltip | text=Damage | hovertext=The amount of damage dealt by the attack.&#010;Specials deal double damage when strung into.&#010;Attacks do less damage against a juggled or grounded opponent.}}
! {{Tooltip | text=Range | hovertext=The number of game units long the hurtbox is.&#010;A stage is 30.0x30.0.}}
! {{Tooltip | text=Range | hovertext=The number of game units long the hurtbox is.&#010;A stage is 30.0x30.0.}}
! {{Tooltip | text=Property | hovertext=Any special characteristics of the move, such as if it launches or stuns.}}
! {{Tooltip | text=Property | hovertext=Any special characteristics of the move, such as if it launches or stuns.}}
! {{Tooltip | text=Stance Change? | hovertext=Whether or not the character changes their footing following the attack.}}
! {{Tooltip | text=Stance | hovertext=Switch means that the character swaps their footing when the move concludes.&#010;Grounded means you end in a grounded state.}}
}}
|- style="line-height:1em"
|- style="line-height:1em"
{{#if:{{{version|}}}|<!--
-->! {{{version}}} }}
| {{#if:{{{hit}}}|{{{hit}}}|-}}
| {{#if:{{{hit}}}|{{{hit}}}|-}}
| {{#if:{{{startup}}}|{{{startup}}}<sup>f</sup>|-}}
| {{#if:{{{startup}}}|{{{startup}}}<sup>f</sup>|-}}
| {{#if:{{{active}}}|{{{active}}}<sup>f</sup>|-}}
| {{#if:{{{active}}}|{{{active}}}<sup>f</sup>|-}}
| {{#if:{{{recovery}}}|{{{recovery}}}<sup>f</sup>|-}}
| {{#if:{{{recovery}}}|{{{recovery}}}<sup>f</sup>|-}}
| {{#if:{{{advantage}}}|{{{advantage}}}|-}}
| {{#if:{{{damage}}}|{{{damage}}}|-}}
| {{#if:{{{damage}}}|{{{damage}}}|-}}
| {{#if:{{{range}}}|{{{range}}}<sup>u</sup>|-}}
| {{#if:{{{range}}}|{{{range}}}<sup>u</sup>|-}}
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| {{#if:{{{stance}}}|{{{stance}}}|-}}
| {{#if:{{{stance}}}|{{{stance}}}|-}}
|- style="line-height:1em"
|- style="line-height:1em"
{{#if: {{{description|}}} | {{!}} style="width:100%; text-align:left" colspan=8 {{!}}
{{#if: {{{description|}}} | {{!}} style="width:100%; text-align:left" colspan=10 {{!}}
<br/>
<br/>
{{{description}}} }}
{{{description}}} }}
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  |active=2
  |active=2
  |recovery=8
  |recovery=8
|advantage=
  |damage=3
  |damage=3
  |range=2.7
  |range=2.7
  |property=
  |property=
  |stance=No
  |stance=
  |description=One of the best high jabs in the game, featuring good range paired with fast startup and recovery. It’s only rivalled by the startup of Imp’s Tiny Jab.}}
  |description=One of the best high jabs in the game, featuring good range paired with fast startup and recovery. It’s only rivalled by the startup of Imp’s Tiny Jab.}}
}}
}}
<noinclude>
[[Category: Thrill Kill]]
[[Category: Thrill Kill]]
[[Category: Templates]]
[[Category: Templates]]
</noinclude>

Latest revision as of 14:09, 8 May 2023

This template is for displaying Thrill-Kill specific move data within a {{MoveData}} template. The arguments are as follows:

  • hit= - Use High.png, Mid.png, or Low.png.
  • startup= - The number of startup frames. The f is added automatically.
  • active= - The number of active frames. The f is added automatically.
  • recovery= - The number of recovery frames. The... ...you know the drill by now.
  • damage= - The move's damage.
  • range= - The number of game units long the longest hitbox is. The u is added for you.
  • property= - Use Launch.png, Dzzy.png, Knockdown.png, and Hardknockdown.png.
  • stance= - Either Yes or No, depending on if the character's footing changes after the move.

Preview

An example using Tormentor's Straight Jab:

Straight Jab
Square
TK-Tor-1.gif
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 4f 2f 8f - 3 2.7u - -


One of the best high jabs in the game, featuring good range paired with fast startup and recovery. It’s only rivalled by the startup of Imp’s Tiny Jab.