Thrill Kill/Tormentor/Introduction: Difference between revisions

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==Overview==
Tormentor has a lot of powerful buttons and strings at his disposal; ''Charged Punch'' is perhaps one of the best hard knockdown moves in the game. However, his biggest downfall is his lack of safe combo strings that lead to his money moves like ''Charged Uppercut''. If Tormentor wants to bag a ton of damage from a juggle, he has to give his opponent several opportunities to counter out of his strings.
&emsp;Tormentor is a very well-rounded character who's greatest strength is his combo versatility and his ability to constantly pressure his opponents with attacks. He has a 4<sup>f</sup> jab, very good ranged mid attacks to both start combos and send his opponents flying to the corner, plus on hit moves to stagger with, ''Spinning Sweep Kick'' has extremely good range and has a great combo string attached to it, and he has amazing damage in the corner against most of the cast with his ''Charged Punch'' wall-splat extensions.
 
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That said, Tormentor is a great character for playing the spacing game. Strings like {{TKin|i=1|c=1|p=h}}{{TKin|i=1|c=1}}{{TKin|i=f|c=1}}{{TKin|i=1|c=1}}{{TKin|i=2|c=1}}{{TKin|i=qc|c=1}}{{TKin|i=1}} make amazing [[Thrill Kill/System#R-Canceling|r-cancel]] dash-in punishes, and by keeping {{TKin|i=2}} held down during the string and releasing it afterwards charges heat after creating space. His grabs are also excellent, and strings like {{TKin|i=3|c=1|p=h}}{{TKin|i=b|c=1}}{{TKin|i=f|c=1}}{{TKin|i=4|c=1|p=l}}{{TKin|i=3|c=1}}{{TKin|i=4|c=1}}{{TKin|i=3|c=1}}{{TKin|i=3+4|p=l}} deal good damage against crouched and grounded players.
&emsp;While Tormentor may seem dominant in the hands of someone skilled, nothing about him is particularly broken. He relies on mixing up his combos and pressure to win, and using his 4<sup>f</sup> jab to stagger opponents attempting to use slower moves against him.
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&emsp;''Chain Heater'' allows you to heat up your chain and give your chain attacks a damage bonus, which is a great tool if you're able to create space. However, heat really only makes a significant difference when it's maxed, and usually by then your opponent is hurt enough that a combo without any heat would win the round regardless.
{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro = At a glance:
| intro = At a glance:
| pros =
| pros =
* Lots of good Mid and Low attacks to punish crouching players.
* '''Disjointed Attacks:''' ''Charged Punch'' and ''Spinning Sweep Kick'' both have long range.
* Useful safe hard knockdown strings. ''Charged Punch'' is one of the best hard knockdown moves in the game.
* '''Crouch Killer:''' His main kick strings are all mids and lows, which means they can pressure crouching opponents excellently.
* ''Neck Slice'' ({{TKin|i=1+3}}) stuns and leads to a free juggle.
* '''Keep Them Guessing:''' A plethora of combo strings to branch into force your opponents to guess whether to counter high, counter low, or keep blocking.
* Great low/OTG strings to season combos with.
* '''Amazing Corner Damage:''' Tormentor can convert lots of damage thanks to ''Medium Kick'' being able to hit opponents in the corner after a ''Charged Punch''.
* '''Dash Attacks:''' ''Running Shoulder's'' invulnerability can charge right through your opponent's attacks, and ''Running Knee'' can convert into a juggle combo from range.
| cons =
| cons =
* Very tall hitbox - some characters can do Tormentor-specific wall juggle strings for more damage.
* '''Tall hitbox:''' Some characters can do Tormentor-specific wall juggle strings for more damage.
* No way to safely string into a launcher from a normal.
* '''Bad Matchups:''' Oddball, Cleetus, and Judas are small enough for ''Medium Kick'' to not connect after a ''Charged Punch'' in the corner, making you lose out on a ton of extra damage,
* ''Chain Heater'' is gimmicky, and usually doesn't offer a reward worth the effort.
}}
}}

Latest revision as of 02:03, 11 November 2023

Overview

 Tormentor is a very well-rounded character who's greatest strength is his combo versatility and his ability to constantly pressure his opponents with attacks. He has a 4f jab, very good ranged mid attacks to both start combos and send his opponents flying to the corner, plus on hit moves to stagger with, Spinning Sweep Kick has extremely good range and has a great combo string attached to it, and he has amazing damage in the corner against most of the cast with his Charged Punch wall-splat extensions.

 While Tormentor may seem dominant in the hands of someone skilled, nothing about him is particularly broken. He relies on mixing up his combos and pressure to win, and using his 4f jab to stagger opponents attempting to use slower moves against him.

Chain Heater allows you to heat up your chain and give your chain attacks a damage bonus, which is a great tool if you're able to create space. However, heat really only makes a significant difference when it's maxed, and usually by then your opponent is hurt enough that a combo without any heat would win the round regardless.

At a glance:
Pros Cons
  • Disjointed Attacks: Charged Punch and Spinning Sweep Kick both have long range.
  • Crouch Killer: His main kick strings are all mids and lows, which means they can pressure crouching opponents excellently.
  • Keep Them Guessing: A plethora of combo strings to branch into force your opponents to guess whether to counter high, counter low, or keep blocking.
  • Amazing Corner Damage: Tormentor can convert lots of damage thanks to Medium Kick being able to hit opponents in the corner after a Charged Punch.
  • Dash Attacks: Running Shoulder's invulnerability can charge right through your opponent's attacks, and Running Knee can convert into a juggle combo from range.
  • Tall hitbox: Some characters can do Tormentor-specific wall juggle strings for more damage.
  • Bad Matchups: Oddball, Cleetus, and Judas are small enough for Medium Kick to not connect after a Charged Punch in the corner, making you lose out on a ton of extra damage,