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No edit summary Tag: Manual revert |
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I left off normals that could never be useful in this context, like doing immediate 3MK Slide after the Drive Rush. If a character has a ton of command normals or cancellable normals, a table like this might get too large. It might be worth omitting light normals that are minus on DR Cancel. | I left off normals that could never be useful in this context, like doing immediate 3MK Slide after the Drive Rush. If a character has a ton of command normals or cancellable normals, a table like this might get too large. It might be worth omitting light normals that are minus on DR Cancel. | ||
Color-coding: true blockstrings (green), frame | Color-coding: true blockstrings (green), short frame gaps (yellow); note that 4f gaps have a high potential for trade combos. | ||
Ideally there would be a template to make this much more compact on the actual strategy page, and to automatically apply any colors/bold text etc depending on the value (but I'm bad at making templates) | Ideally there would be a template to make this much more compact on the actual strategy page, and to automatically apply any colors/bold text etc depending on the value (but I'm bad at making templates) | ||
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|- style="text-align: center | |- style="text-align: center | ||
! 5LK~DR | ! 5LK~DR | ||
| style="background-color:# | | style="background-color:#634c11" | '''4''' || 5 || 8 || style="background-color:#634c11" | '''4''' || 7 || 11 || style="background-color:#634c11" | '''3''' || 5 || 7 || style="background-color:#634c11" | '''4''' || 6 || 7 || 21 || 26 | ||
|- style="text-align: center | |- style="text-align: center | ||
! 5MK~DR | ! 5MK~DR | ||
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|- style="text-align: center | |- style="text-align: center | ||
! 2MP~DR | ! 2MP~DR | ||
| style="background-color:#224a18" | '''0''' || style="background-color:#634c11" | '''1''' || style="background-color:# | | style="background-color:#224a18" | '''0''' || style="background-color:#634c11" | '''1''' || style="background-color:#634c11" | '''4''' || style="background-color:#224a18" | '''0''' || style="background-color:#634c11" | '''3''' || 7 || style="background-color:#224a18" | '''0''' || style="background-color:#634c11" | '''1''' || style="background-color:#634c11" | '''3''' || style="background-color:#224a18" | '''0''' || style="background-color:#634c11" | '''2''' || style="background-color:#634c11" | '''3''' || 17 || 22 | ||
|- style="text-align: center | |- style="text-align: center | ||
! 2HP~DR | ! 2HP~DR | ||
| style="background-color:#224a18" | '''0''' || style="background-color:#224a18" | '''0''' || style="background-color:#634c11" | '''1''' || style="background-color:#224a18" | '''0''' || style="background-color:#224a18" | '''0''' || style="background-color:# | | style="background-color:#224a18" | '''0''' || style="background-color:#224a18" | '''0''' || style="background-color:#634c11" | '''1''' || style="background-color:#224a18" | '''0''' || style="background-color:#224a18" | '''0''' || style="background-color:#634c11" | '''4''' || style="background-color:#224a18" | '''0''' || style="background-color:#224a18" | '''0''' || style="background-color:#224a18" | '''0''' || style="background-color:#224a18" | '''0''' || style="background-color:#224a18" | '''0''' || style="background-color:#224a18" | '''0''' || 14 || 19 | ||
|- style="text-align: center | |- style="text-align: center | ||
! 5MP~HP~DR | ! 5MP~HP~DR |
Latest revision as of 02:59, 8 May 2023
Table showing the blockstring gap when doing a cancellable normal into Drive Rush on block, followed by another normal.
I left off normals that could never be useful in this context, like doing immediate 3MK Slide after the Drive Rush. If a character has a ton of command normals or cancellable normals, a table like this might get too large. It might be worth omitting light normals that are minus on DR Cancel.
Color-coding: true blockstrings (green), short frame gaps (yellow); note that 4f gaps have a high potential for trade combos.
Ideally there would be a template to make this much more compact on the actual strategy page, and to automatically apply any colors/bold text etc depending on the value (but I'm bad at making templates)
Using Kimberly as an example:
5LP | 5MP | 5HP | 5LK | 5MK | 5HK | 2LP | 2MP | 2HP | 2LK | 2MK | 2HK | 4HK | 6HK | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5LP~DR | 7 | 8 | 11 | 7 | 10 | 14 | 6 | 8 | 10 | 7 | 9 | 10 | 24 | 29 |
5MP~DR | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | 18 |
5HP~DR | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | 16 |
5LK~DR | 4 | 5 | 8 | 4 | 7 | 11 | 3 | 5 | 7 | 4 | 6 | 7 | 21 | 26 |
5MK~DR | 0 | 0 | 2 | 0 | 1 | 5 | 0 | 0 | 1 | 0 | 0 | 1 | 15 | 20 |
2LP~DR | 7 | 8 | 11 | 7 | 10 | 14 | 6 | 8 | 10 | 7 | 9 | 10 | 24 | 29 |
2MP~DR | 0 | 1 | 4 | 0 | 3 | 7 | 0 | 1 | 3 | 0 | 2 | 3 | 17 | 22 |
2HP~DR | 0 | 0 | 1 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 14 | 19 |
5MP~HP~DR | 0 | 0 | 2 | 0 | 1 | 5 | 0 | 0 | 1 | 0 | 0 | 1 | 15 | 20 |
Make a template for this table if it's useful for the Strategy pages:
Knockdown | KD Adv. | Oki/Notes |
---|---|---|
236K~MK (Run~Slide) |
+39 (OD: +47) (Juggle: +47) |
Great corner carry while keeping close to opponent
|
214K (Bushin Senpukyaku) |
+33/33/32/21 (L/M/H/OD) |
No midscreen oki, but can manually time corner oki
|
Lv.3 Super/CA | HKD +16 | Immediate Drive Rush can give strong oki anywhere on screen
|