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*Elucid (NA): [https://twitter.com/home Twitter] [https://www.twitch.tv/elucid_fgc Twitch] | *Elucid (NA): [https://twitter.com/home Twitter] [https://www.twitch.tv/elucid_fgc Twitch] | ||
* | <br> | ||
*M2Cloud (EU) [https://twitter.com/Cloud_Fgc Twitter] | |||
==External Resources== | ==External Resources== |
Latest revision as of 18:46, 3 March 2023
Introduction
Blastoise is far from a “good” character, even though he has a lot of incredible tools, a lot of said tools are situational, meaning you don’t get to use him to his full potential against any character because all characters can easily exploit his weaknesses.
So why would you play Blastoise despite being arguably the worst character in the game?
Simple, he is an incredibly fun character who you can play any way you want to.
You want to zone your opponent? You can do that.
You want to apply shield pressure? You can do that.
You want to do rushdown? You are a complete lunatic, but you can do that.
Blastoise players all agree that even though the character isn’t great, he is too much fun not to play, if you aren’t interested in being competitive, or you just like to make your own playstyles and not be contained to a single archetypal playstyle like some other characters, Blastoise is your character of choice.
Pressing R during certain attacks or performing Withdraw will cause Blastoise to hide in its shell. While hiding in its shell, Blastoise cannot move, but is High invuln. Pressing R will cause Blastoise to pop out of his shell(takes 29F, 1-28F Low invuln), and tapping a direction and R will cause him to spin in that direction while doing so (6R/sR takes 29F, 1-16F High invuln, SFS 4R takes 36F, 1-19F High invuln). Pressing B causes Blastoise to leap into the air as it emerges from its shell, and works similar to a normal jump, except that Blastoise is Air Actionable on Frame 16, as opposed to Frame 5. Blastoise will also emerge from its shell automatically after 70F.
Pressing X or Y during Shell Fortress Dance lets Blastoise perform special Normal Attacks exclusive to that stance, and pressing A allows it to perform Rapid Spin, which comes out 10 Frames faster when done from within Blastoise's shell.
Blastoise #PTDX_BLS | |
---|---|
Vitals | |
HP | 660 HP |
Shield Health | 720 SH (Strong) |
Synergy Gauge | 200 CC |
Burst Mode Duration | 840F (14 sec) |
Movement | |
Back Dash | FP (47F) / DP (37F), 1-8F Strike/Throw Invuln, Cancelable on Frame FP 43 / DP 33 |
Side Dash | 47F, 5-14F Projectile Invuln, Cancelable on Frame 43 |
Forward Dash | 33F, Cancelable on Frame 29 |
Unique Movement Options | Shell Fortress Stance |
Stances | |
High Stance | Heal 3 Recoverable HP/tick |
Low Stance | High Counter Armor on Frame 5 |
General Moves
Burst Mode
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Burst Wave | 0 | -12 | Mid | BA (projectile) | i18 | 48 | +8 | 0 | 1-48F Total Invuln, Pierce |
The projectiles for SFS Y, DP j.Y, Hydro Pump, and all Water Gun followups become enhanced. fY gains more hit and blockstun. Can perform an additional water gun followup attack. Water Spout's damage is unaffected by Blastoise's HP. |
Burst Attack: Destructive Cannon
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 219 | Shift | Mid | BA (strike) | i15 | 43 | Knockdown | +4 | 6-27F* Total Invuln, Pierce, Destroys Projectiles while active |
Blastoise charges towards the opponent at full speed. Blastoise becomes invulnerable 2 frames later in Duel Phase. |
Y+B Grab Attack
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv |
Grab | FP 80 / DP 120 | Shift | Ground Only | 1 | i15 | 53 | FP Shift (+8) / DP Shift (Knockdown) |
X+A Counter Attack
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
X+A Counter Attack | Counter (Strike) | 100 | 3 | Mid | 5 | i35 | 71 | Soft Launch | -4 | 1-28F Counter Armor, Airborne on Frame 29, Low Invuln. on Frame 34, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
[X+A] Charged Counter Attack | Counter (Strike) | 130 | 3 | Mid | 6 | i55 | 91 | Soft Launch | +4 | 1-48F Counter Armor, Airborne on Frame 49, Low Invuln. on Frame 54, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
Shell Fortress Stance Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 20 each | 0 | 2 | Special Mid | 7 | i19 | 9 | 45 | +8 | -4 / 0 (Burst) | 1-23F High Invuln. |
Blastoise fires two water ball projectiles from Its cannons. Transitions out of Shell Fortress Stance once complete. In Burst Mode, SFS Y becomes a large water ball projectile. |
Shell Fortress Stance X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 80 | 20% | 4 | High | 5 | i9 | 1 | 71 | Hard Launch | -33 | Throw Blast, Low Invuln. on Frame 8 |
Blastoise blasts off in an upwards diagonal. Transitions out of Shell Fortress Stance upon landing. |
Field Phase Attacks
nY
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 20 each hit | 20% each hit | Special Mid | 7 | i19 | 9 | 55 | 0 / +2 (nYR) | -8 / -6 (nYR) | Soft Launch on Crit, Special Cancelable on Frame 31 nYR/nYfR: [32-52F Low Invuln, Transitions into Shell Fortress Stance on Frame 53] nYbR: [32-60F Low Invuln, Transitions into Shell Fortress Stance on Frame 61] |
Blastoise fires two water ball projectiles in a straight line. Holding the input fires the projectiles to the side, curving towards the center afterwards. Can transition into Shell Fortress Stance with R. * More advantageous on hit if canceled into Shell Fortress Stance. ** Becomes safer on block if canceled into Shell Fortress Stance. |
sY
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 20 per hit | 10% per hit | Special Mid | 7 | i31 | 9 | 79 | -4 / +6* | -16 / -6** | Special Cancelable on Frame 47 sYR/sYfR: [48-68F Low Invuln, Transitions into Shell Fortress Stance on Frame 69] |
Blastoise slides to the side, firing three projectiles straight ahead. Holding the input fires the projectiles in a spread pattern. Can transition into Shell Fortress Stance with R. * More advantageous on hit if canceled into Shell Fortress Stance. ** Becomes safer on block if canceled into Shell Fortress Stance. |
fY
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 100 | Low | None | i19 | 9 | 65 / 55 (Burst) | Shift (0) / Shift (+10) (Burst) | -12 / -2 (Burst) | 16-41F High Invuln. |
Blastoise slams the ground, creating a large multihit earthquake. |
bY
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
Normal (Projectile) | 40 | 20% | Low | 5 | i19 | 9 | 55 | Hard Launch | +40 |
Blastoise fires low-grounded bubble traps from Its cannons. Holding the input lays the traps to be more spread out. In Burst Mode, bY fires an additional bubble trap. |
j.Y
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
Normal (Projectile) | 60 | 10% per hit | Mid | 7 | i19 | 9 | Until Landing +27 | +28 | +18 |
Blastoise places a water ball in the air. The frame advantage is for the diffused projectiles of jY, not for the bubble itself. Shortly detonates into three vertical water arrows. Holding the input changes the water arrows to fire horizontally. The bubble itself has a higher priority and does not have any scaling. It also causes a knockdown on hit, however it is extremely unsafe on block. |
Homing Attack
Version | Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
X Homing Attack 1 | Normal (Strike) | 30 | Mid | 6 | i25 | 1 | 61 | +4 | -4 | Throw Blast, Block/Jump Cancelable on Frame 1 |
XX Homing Attack 2 | Normal (Strike) | 30 | Mid | 6 | i54 | N/A | 88 | +4 | -8 | N/A |
XXX Homing Attack 3 | Normal (Projectile) | 60 | Mid | S+ | i87 | N/A | 131 | Shift (+8) | -8 | N/A |
XX[X] Charged Homing Attack 3 | Normal (Projectile) | 90 | Mid | S+ | i107 | N/A | 151 | Shift (+8) | Guard Break (+24) | Pierce, Guard Break |
Blastoise homes in on the opponent and slams into them before blasting them with a water cannon. Homing 1 can be canceled with block or jump before it becomes active. If Homing Attack 2 was blocked, there is a 26 frame window to punish a charged Homing Attack 3. |
j.X
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
Normal (Strike) | 100 | Mid High | 6 | i47 | 9 | Until Landing +38 | Shift (Knockdown) | +4 |
Blastoise flies ahead, homing in on the opponent. Getting in proximity of the opponent (or after a set distance), Blastoise dive bombs downwards. Can transition into Shell Fortress Stance in the air with R. Canceling into Shell Fortress Stance grants counter armor until Blastoise lands. |
j.bX
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 100 | Mid High | 6 | i27 | 1 | Until Landing +38 | Shift (Knockdown) | +4 | Throw Blast |
Blastoise front flips in the air, then slams to the ground. |
Duel Phase Weak Attacks
5Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5Y | Normal (Strike) | 40 | 10% | 0 | Mid Low | 3 | i19 | 9 | 51 | 0 / +6* | -8 / 0** | Special Cancelable on Frame 23 5YR/5Y6R: [24-44F Low Invuln, Transitions into Shell Fortress Stance on Frame 45] |
5YY | Normal (Strike) | 60 | 30% | 3 | Mid | 4 | i46 | N/A | 76 | Soft Launch | -8 / -2* | Special Cancelable on Frame 50, 5YYR/5YY6R: [51-71F Low Invuln, Transitions into Shell Fortress Stance on Frame 72] |
An advancing forward punch, followed by an uppercut. Can transition into Shell Fortress Stance with R. * More advantageous on hit if canceled into Shell Fortress Stance. ** Becomes safer on block if canceled into Shell Fortress Stance. |
6Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 70 | 20% | 3 | Mid Low | S+ | i19 | 9 | 65 | Crumple | -12 | Destroys Projectiles while active |
Blastoise spews a multihit stream of water horizontally. |
4Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 50 | 10% | 3 | Mid Low | 3 | i19 | 9 | 41 | +8 | -4 | Hard Launch on Crit |
An advancing forward shoulder tackle. |
8Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 30, 40 | 30% | 3 | Mid High, Mid | 4 | i19 | 9 | 71 | Soft Launch | -8 | 5-19F High/Mid High Invuln, Low Invuln on Frame 20, Special Cancelable on Frame 49 8YR/8Y6R: [50-70F Low Invuln, Transitions into Shell Fortress Stance on Frame 71] |
Blastoise jumps up into the air and slams down to the ground, creating a geyser. Can transition into Shell Fortress Stance with R. |
2Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 20, 30 | 10% | 0 | Low | 5 | i15 | 5 | 47 | +12 | -4 | 1-47F High Invuln. |
Two low claw swipes that advance Blastoise forward. |
j.Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
Normal (Projectile) | 20 each / 50 (Burst) | 0% | 1, 1 | Mid | 7 | i15 | 5 | Until Landing +13 | +32 | +24 |
Blastoise lobs two water ball projectiles into the air. Inputting back causes j.Y to land closer to Blastoise. Inputting forward causes j.Y to travel further. In Burst Mode, j.Y becomes one large water ball projectile. |
Duel Phase Strong Attacks
5X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 80 | 40% | 4 | Mid Low | 4 | i23 | 9 | 61 | Hard Launch | -12 / 0* | Special Cancelable on Frame 27 5XR/5X6R: [28-48F Low Invuln, Transitions into Shell Fortress Stance on Frame 49] |
An advancing thrust that launches the opponent. Can transition into Shell Fortress Stance with R. * Becomes safer on block if canceled into Shell Fortress Stance. |
6X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 100 | 20% | 4 | Mid | 9 | i31 | 9 | 71 | Hard Launch | -12 | 18-31F High Invuln. |
Blastoise steps forward and swings out a cannon blast. |
8X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
8X | Normal (Strike) | 60 | 0 | 0 | Mid High | 5 | i27 | 1 | 63 | 0 | -8 | Throw Blast, Low Invuln. on Frame 1, Airborne on Frame 5 |
8XX | Normal (Strike) | 60 | N/A | 4 | Mid High | 5 | i60 | N/A | 108 | Knockdown | -16 | Airborne on Frame 42 |
Blastoise does a cartwheel and then throws himself into the opponent. |
2X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 110 | 10%, 20% | 3 | Low | 4 | i23 | 9 | 87 | Hard Launch | -8 | 1-87F High Invuln. |
Blastoise flip turns upside down on Its shell. |
j.X
Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
Normal (Strike) | 120 | 0 | Mid High | 5 | i27 | 9 | Until Landing +37 | Knockdown | -4 |
Blatoise dive bombs downwards, shell-first. |
Pokemon Moves
5A Water Gun
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 40 | 10% | 2 | Special Mid | 8 | i27 | 9 | 69 | -8 / +8* | -16 / 0** | 5AR/5A6R: [32-52F Low Invuln, Transitions into Shell Fortress Stance on Frame 53] 5A4R: [32-60F Low Invuln, Transitions into Shell Fortress Stance on Frame 61] |
Blastoise fires a burst of water that travels forward. In Field Phase, can be fired left or right. Can lead into different followups. Can transition into Shell Fortress Stance with R. * More advantageous on hit if canceled into Shell Fortress Stance. ** Becomes safer on block if canceled into Shell Fortress Stance. |
5AA Aura Sphere
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 50 / 60 (Burst) | 0 | 2 | Special Mid / Air Only* | 8 | i54 | N/A | 102 | -4 | -12 | N/A |
Blastoise fires a burst of energy that travels forward. In Field Phase, can be fired left or right. In Burst Mode, Aura Sphere deals additional damage. * Can be fired upwards by inputing 5A4A. * In Field phase, can also be angled upwards by holding back, or diagonally upwards by holding back and a direction |
Burst 5AA/Y/X~A Water Gun: Followup
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 150 | N/A | Shift | Mid | S+ | * | N/A | ** | Shift (Launch) | -8 | Destroys Projectiles, Airborne on Frame 59 |
Blastoise fires at the ground and creates large pillars of energy. Can be used after Dark Pulse, Dragon Pulse, or Aura Sphere. In Field Phase, can be fired left or right. *The Impact Frame of this move varies depending on what move you follow up from. **The Total Frames vary depending on which move you follow up from. |
5AY Dark Pulse
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 30 / 50 (Burst) | 20% | 3 | Special Mid | None | i64 | N/A | 112 | Crumple | -20 | Destroys Projectiles in Burst Mode, Pierce |
Blastoise fires a piercing arrow that travels forward. In Field Phase, can be fired left or right. In Burst Mode, Dark Pulse becomes a laser. |
5AX Dragon Pulse
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 100 / 125 (Burst) | 20% per hit | 0 | High | 9 | i80 | N/A | 122 | Soft Launch | -4 | Low Invuln. on Frame 45 |
Blastoise hops up and fires a large blast that travels forward. In Burst Mode, Dragon Pulse deals additional damage. |
6A Rapid Spin
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Counter (Strike) | 90 | 50% | 3 | Mid Low | 5 | i35 / i25 (Shell Fortress Stance A) | 94 | 0 / +8 (6AR) | -16 / -8 (6AR) | 1-34F Counter Armor, 7-71F Low Invuln, Hard Launch on Crit, Destroys Projectiles while active 6AR: [7-62F Low Invuln, Transitions into Shell Fortress Stance on Frame 83] |
Blatoise goes into Its shell and spins ahead. Can transition into Shell Fortress Stance with R. * More advantageous on hit if canceled into Shell Fortress Stance. ** Becomes safer on block if canceled into Shell Fortress Stance. |
4A Water Spout
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 45* / 160 | 40% | 5 | Mid | None | i39 | 9 | 75 | Hard Launch | +8 | Pierce |
Blastoise blasts a gush of water into the air. After a short time, the wave of water lands in front of Blastoise. Water Spout's damage is based on the amount of HP Blastoise currently has. The less HP, the less damage Water Spout deals. In Burst Mode, Water Spout's damage is unaffected by Blastoise's HP. * 45 damage is dealt from the initial aerial blast. |
8A Hydro Pump
' | |||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Properties |
8A Hydro Pump | Normal (Projectile) | 90 / 110 (Burst) | 40% | 4 | Air Only | S+ | i19 | 9 | 61 | Soft Launch | 5-19F High/Mid High Invuln |
8[A] Charged Hydro Pump | Normal (Projectile) | 170 / 190 (Burst) | 40% | 4 | Air Only | S+ | i39 | 9 | 81 | Soft Launch | 5-39F High/Mid High Invuln, Pierce |
Blastoise fires a burst of water that can only hit aerial opponents. In Burst Mode, Hydro Pump deals additional damage. |
2A Water Pulse
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Properties |
Grab | 60 / 80 (Burst) | 30% | 3 | Ground Only | 1 | i35 | 73 | Hard Launch | 5-29F Counter Armor with Buff or while in Burst Mode |
Blastoise grabs the opponent from afar with a stream of water. In Burst Mode, Water Pulse deals additional damage and will always have counter armor. |
j.A Bubble
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
j.A Bubble | Normal (Projectile) | 40 | 30% | 4 | Mid | 2 | i19 | 9 | Until landing FP +27 / DP +13 | FP +44 / DP +56 | -33 (FP) / -26 (DP) |
j.[A] Charged Bubble | Normal (Projectile) | 40 | 30% | 4 | Mid | 2 | i39 | 9 | Until landing FP +27 / DP +13 | FP +77 / DP +89 | FP -5 / DP +8 |
Blastoise blows a bubble that slowly travels forward. The opponent is trapped in the bubble on contact. Effectively stunning them. Bubble disappears if Blastoise grabs or takes damage. Charging Bubble causes Blastoise to fall to the ground faster. In Field Phase, a bubble is blown in each direction. |
]A[ Withdraw
Total Frames | Properties |
31 | Charge Time: 120F, 1-31F Counter Armor, 6-29F Low Invuln, High Invuln. on Frame 30, Defense Up (self) for 240F / Transitions into Shell Fortress Stance once complete |
Blastoise retreats into Its shell while receiving counter armor. After transitioning into Shell Fortress Stance, Blastoise receives a Defense buff. The Defense buff lasts for 4 seconds. |
Combos
Blastoise Duel Phase Combos
Blastoise Combo Doc
Combo Spreadsheet
Notable Players
- Coach Steve (NA): Twitter
- Nightshade (NA): Twitter
- M2Cloud (EU) Twitter