User:Spabobin/sandbox2: Difference between revisions

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Example template for SF6 data page using Cammy as example (no specials/supers/command normals/TC etc)
{{clr|4|'''COLOR 4/DR''' text for comparison}}


== Character Vitals ==
{{clr|10|'''COLOR 10/OD''' text for comparison}}
{{CharacterData-SF6
| chara = Cammy
| name          = Cammy
| portrait      = SF6 Cammy Portrait.png
| icon          = SF6 Cammy Face.png
| hp            =
| fwdWalkSpd    =
| bwdWalkSpd    =
| fwdDashSpd    =
| bwdDashSpd    =
| fwdDashDist  =
| bwdDashDist  =
| fwdJumpSpd    =
| bwdJumpSpd    =
| ntlJumpSpd    =
| fwdJumpDist  =
| bwdJumpDist  =
| throwHurtbox  =
| throwRange    =
}}
 
 
<!---
All possible move variables
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page)
| input        = (move input in Numpad notation)
| name          = (Official move name)
| images        = (PNG filename of move image)
| hitboxes      = (PNG filename of hitbox image)
| cost          = (Drive or Super meter cost in simple terms)
| damage        = (Attack's damage value for each hit)
| chip          = (Attack's chip damage value vs. opponents in Burnout for each hit)
| startup      = (Startup frames, including the first active frame)
| active        = (Total number of active frames, separated per hit, also includes gaps in parentheses)
| recovery      = (Recovery frames after active frames end)
| invuln        = (Which frames are invincible and what type of invuln [Full, Air, Projectile, Throw, etc])
| hitAdv        = (Frame advantage on hit, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template)
| blockAdv      = (Frame advantage on block, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better)
| punish        = (Frame advantage on Punish Counter + effect (Spin, Tumble, Crumple etc), use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template)
| DRcancelHit  = (Frame advantage of a move on hit cancelled into Drive Rush at the moment a followup attack is possible)
| DRcancelBlk  = (Frame advantage of a move on block cancelled into Drive Rush at the moment a followup attack is possible)
| perfParryAdv  = (Frame advantage of a move that is Perfect Parried on the first active frame)
| guard        = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw)
| cancel        = (Move's cancel ability; ch = chain, tc = target combo, sp = special, su = any super, su(N) = super art N)
| react        = (Hitconfirm reaction window when cancelling into specials, supers, target combos, etc; from first hit frame until final cancel frame)
| hitstun      = (Number of frames the defender is stuck in hitstun from attack; for multi-hit moves, separate by hit if possible or list as "x total"; leave blank for Knockdowns)
| blockstun    = (Number of frames the defender is stuck in blockstun from attack; for multi-hit moves, separate by hit if possible or list as "x total")
| hitstop      = (Number of frames the attacker and defender are frozen when the attack connects, indicated by Frame Meter not advancing for either character)
| driveDamage  = (Amount of Drive Meter drained from opponent; usually on block, but Punish Counter and Super also drain on hit, e.g. 2000 [PC 5000])
| selfDriveOH  = (Amount of Drive Meter built by attacker when attack connects on hit; 10000 = 1 bar, 60000 = max)
| selfDriveOB  = (Amount of Drive Meter built by attacker when attack connects on hit; 10000 = 1 bar, 60000 = max)
| selfSuperOH  = (Amount of Super Meter built by attacker when attack connects on hit; 10000 = 1 bar, 30000 = max)
| selfSuperOB  = (Amount of Super Meter built by attacker when attack connects on block; 10000 = 1 bar, 30000 = max)
| oppSuperOH    = (Amount of Super Meter built by defender when attack connects on hit; 10000 = 1 bar, 30000 = max)
| oppSuperOB    = (Amount of Super Meter built by defender when attack connects on block; 10000 = 1 bar, 30000 = max)
| notes        = (Additional details about the move; keep it brief, as it will break the frame data template if too many characters are used in this field)
--->
 
== Normals ==
=== Standing Normals ===
===== 5LP =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5lp | moveType = ground_normal
| input = 5LP
| name = Standing Light Punch
| images = SF6_Cammy_5lp.png
| hitboxes = SF6_Cammy_5lp_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery =
| invuln        = -
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| react        =
| punish        =
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
===== 5MP =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5mp | moveType = ground_normal
| input = 5MP
| name = Standing Medium Punch
| images = SF6_Cammy_5mp.png
| hitboxes = SF6_Cammy_5mp_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery =
| invuln        = -
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| react        =
| punish        =
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
===== 5HP =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5hp | moveType = ground_normal
| input = 5HP
| name = Standing Heavy Punch
| images = SF6_Cammy_5hp.png
| hitboxes = SF6_Cammy_5hp_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery =
| invuln        = -
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| react        =
| punish        =
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
===== 5LK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5lk | moveType = ground_normal
| input = 5LK
| name = Standing Light Kick
| images = SF6_Cammy_5lk.png
| hitboxes = SF6_Cammy_5lk_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery =
| invuln        = -
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| react        =
| punish        =
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
===== 5MK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5mk | moveType = ground_normal
| input = 5MK
| name = Standing Medium Kick
| images = SF6_Cammy_5mk.png
| hitboxes = SF6_Cammy_5mk_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery =
| invuln        = -
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| react        =
| punish        =
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
===== 5HK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5hk | moveType = ground_normal
| input = 5HK
| name = Standing Heavy Kick
| images = SF6_Cammy_5hk.png
| hitboxes = SF6_Cammy_5hk_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery =
| invuln        = -
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| react        =
| punish        =
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
 
=== Crouching Normals ===
===== 2LP =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2lp | moveType = ground_normal
| input = 2LP
| name = Crouching Light Punch
| images = SF6_Cammy_2lp.png
| hitboxes = SF6_Cammy_2lp_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery =
| invuln        = -
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| react        =
| punish        =
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
===== 2MP =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2mp | moveType = ground_normal
| input = 2MP
| name = Crouching Medium Punch
| images = SF6_Cammy_2mp.png
| hitboxes = SF6_Cammy_2mp_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery =
| invuln        = -
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| react        =
| punish        =
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
===== 2HP =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2hp | moveType = ground_normal
| input = 2HP
| name = Crouching Heavy Punch
| images = SF6_Cammy_2hp.png
| hitboxes = SF6_Cammy_2hp_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery =
| invuln        = -
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| react        =
| punish        =
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
===== 2LK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2lk | moveType = ground_normal
| input = 2LK
| name = Crouching Light Kick
| images = SF6_Cammy_2lk.png
| hitboxes = SF6_Cammy_2lk_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery =
| invuln        = -
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| react        =
| punish        =
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
===== 2MK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2mk | moveType = ground_normal
| input = 2MK
| name = Crouching Medium Kick
| images = SF6_Cammy_2mk.png
| hitboxes = SF6_Cammy_2mk_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery =
| invuln        = -
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| react        =
| punish        =
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
===== 2HK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2hk | moveType = ground_normal
| input = 2HK
| name = Crouching Heavy Kick
| images = SF6_Cammy_2hk.png
| hitboxes = SF6_Cammy_2hk_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery =
| invuln        = -
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| react        =
| punish        =
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
 
=== Jumping Normals ===
===== j.LP =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jlp | moveType = air_normal
| input = j.LP
| name = Jumping Light Punch
| images = SF6_Cammy_jlp.png
| hitboxes = SF6_Cammy_jlp_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery = -
| invuln        = -
| hitAdv        = -
| blockAdv      = -
| guard =
| cancel =
| react        = -
| punish        = -
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
===== j.MP =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jmp | moveType = air_normal
| input = j.MP
| name = Jumping Medium Punch
| images = SF6_Cammy_jmp.png
| hitboxes = SF6_Cammy_jmp_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery = -
| invuln        = -
| hitAdv        = -
| blockAdv      = -
| guard =
| cancel =
| react        = -
| punish        = -
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}


===== j.HP =====
{{clr|11|'''COLOR 11/SA''' text for comparison}}
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jhp | moveType = air_normal
| input = j.HP
| name = Jumping Heavy Punch
| images = SF6_Cammy_jhp.png
| hitboxes = SF6_Cammy_jhp_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery = -
| invuln        = -
| hitAdv        = -
| blockAdv      = -
| guard =
| cancel =
| react        = -
| punish        = -
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}


===== j.LK =====
{{clr|12|'''COLOR 12/PC''' text for comparison}}
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jlk | moveType = air_normal
| input = j.LK
| name = Jumping Light Kick
| images = SF6_Cammy_jlk.png
| hitboxes = SF6_Cammy_jlk_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery = -
| invuln        = -
| hitAdv        = -
| blockAdv      = -
| guard =
| cancel =
| react        = -
| punish        = -
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}


===== j.MK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jmk | moveType = air_normal
| input = j.MK
| name = Jumping Medium Kick
| images = SF6_Cammy_jmk.png
| hitboxes = SF6_Cammy_jmk_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery = -
| invuln        = -
| hitAdv        = -
| blockAdv      = -
| guard =
| cancel =
| react        = -
| punish        = -
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}


===== j.HK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jhk | moveType = air_normal
| input = j.HK
| name = Jumping Heavy Kick
| images = SF6_Cammy_jhk.png
| hitboxes = SF6_Cammy_jhk_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery = -
| invuln        = -
| hitAdv        = -
| blockAdv      = -
| guard =
| cancel =
| react        = -
| punish        = -
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}


 
=====<font style="visibility:hidden; float:right">Close 5LP</font>=====
== Command Normals ==
{{MoveData
 
|image=O_Ibuki_Close5LP.png
 
|name=Close Stand LP
 
|input=cl.5LP
== Target Combos ==
|data=
 
{{AttackDataTest-USF4
 
|startup=3
 
|active=2
== Universal Mechanics ==
|recovery=10
=== Throws ===
|total=14
===== LPLK =====
|hitadv={{usf4-adv|VP|+3}}
{{FrameData-SF6 | chara = Cammy | moveId = cammy_lplk | moveType = throw
|blockadv={{usf4-adv|E|0}}
| input        = LPLK
|damage=30
| name         =  
|stun=50
| images        = SF6_Cammy_lplk.png
|meter=20
| hitboxes      = SF6_Cammy_lplk_hitbox.png
|hitlevel=HL
| cost          = -
|hitstun=15
| damage        =  ()
|blockstun=12
| chip          = -
|cancel=tc sp su
| startup       = 5
|armorbreak=N
| active       = 3
|juggle=test
| recovery     = 23
|proximity=1.0
| invuln        = -
|hitproperties=test
| hitAdv        =
|armor=1-99f
| blockAdv      = -
|fullinvuln=1-99f
| guard        = T
|strikeinvuln=1-99f
| cancel        = -
|projinvuln=1-99f
| react        = -
|throwinvuln=1-99f
| punish        =
|airborne=1-99f
| hitstun      = -
|description=
| blockstun    = -
Notes
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
===== 4LPLK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_4lplk | moveType = throw
| input        = 4LPLK
| name          =
| images        = SF6_Cammy_4lplk.png
| hitboxes      = SF6_Cammy_4lplk_hitbox.png
| cost          = -
| damage       =  ()
| chip          = -
| startup      = 5
| active        = 3
| recovery      = 23
| invuln        = -
| hitAdv        =
| blockAdv      = -
| guard        = T
| cancel        = -
| react        = -
| punish        =  
| hitstun       = -
| blockstun     = -
| driveDamage  =  
| selfDriveOH  =  
| selfDriveOB  =  
| selfSuperOH  =  
| selfSuperOB  =  
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
 
=== Drive Moves ===
===== HPHK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_hphk | moveType = drive
| input        = HPHK
| name          = Drive Impact
| images        = SF6_Cammy_hphk.png
| hitboxes      = SF6_Cammy_hphk_hitbox.png
| cost          = 1 drive
| damage        =
| chip          =
| startup      =
| active        =
| recovery      =
| invuln        = -
| hitAdv        =
| blockAdv      =
| guard        = LH
| cancel        = -
| react        = -
| punish        = crumple
| hitstun      = -
| blockstun    =
| driveDamage  = 5000 / 10000
| selfDriveOH  = -10000
| selfDriveOB  = -10000
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]].
}}
}}
===== 6HPHK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_6hphk | moveType = drive
| input        = 6HPHK
| name          = Drive Reversal
| images        = SF6_Cammy_6hphk.png
| hitboxes      = SF6_Cammy_6hphk_hitbox.png
| cost          = 2 drive
| damage        =
| chip          =
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard        = LH
| cancel        = -
| react        = -
| punish        =
| hitstun      = -
| blockstun    =
| driveDamage  = -
| selfDriveOH  = -20000
| selfDriveOB  = -20000
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]].
}}
}}
===== MPMK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_mpmk | moveType = drive
| input        = MPMK
| name          = Drive Parry
| images        = SF6_Cammy_mpmk.png
| hitboxes      = SF6_Cammy_mpmk_hitbox.png
| cost          = 0.5 drive
| damage        = -
| chip          = -
| startup      = 1
| active        = 8 or until released
| recovery      = 29(1)(11)
| invuln        = 6f (after Perfect Parry)
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| react        = -
| punish        = -
| hitstun      = -
| blockstun    = -
| driveDamage  = -
| selfDriveOH  = -5000*250~
| selfDriveOB  = -5000*250~
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
}}
===== 66 =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_66 | moveType = drive
| input        = 66
| name          = Drive Rush
| images        = SF6_Cammy_66.png
| hitboxes      = SF6_Cammy_66_hitbox.png
| cost          = 3 drive (from normal) / 0.5 drive (from parry)
| damage        = -
| chip          = -
| startup      =
| active        =
| recovery      =
| invuln        = -
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| react        = -
| punish        = -
| hitstun      = -
| blockstun    = -
| driveDamage  = -
| selfDriveOH  = -10000(-30000)
| selfDriveOB  = -10000(-30000)
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.
}}
=== Taunts ===
===== 5PPPKKK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5pppkkk | moveType = taunt
| input        = 5PPPKKK
| name          = Neutral Taunt
| images        = SF6_Cammy_5pppkkk.png
| hitboxes      =
| cost          = -
| damage        = -
| chip          = -
| startup      =  (total)
| active        = -
| recovery      = -
| invuln        = -
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| react        = -
| punish        = -
| hitstun      = -
| blockstun    = -
| driveDamage  = -
| selfDriveOH  = -
| selfDriveOB  = -
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = ""
}}
===== 6PPPKKK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_6pppkkk | moveType = taunt
| input        = 6PPPKKK
| name          = Forward Taunt
| images        = SF6_Cammy_6pppkkk.png
| hitboxes      =
| cost          = -
| damage        = -
| chip          = -
| startup      =  (total)
| active        = -
| recovery      = -
| invuln        = -
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| react        = -
| punish        = -
| hitstun      = -
| blockstun    = -
| driveDamage  = -
| selfDriveOH  = -
| selfDriveOB  = -
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = ""
}}
===== 4PPPKKK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_4pppkkk | moveType = taunt
| input        = 4PPPKKK
| name          = Back Taunt
| images        = SF6_Cammy_4pppkkk.png
| hitboxes      =
| cost          = -
| damage        = -
| chip          = -
| startup      =  (total)
| active        = -
| recovery      = -
| invuln        = -
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| react        = -
| punish        = -
| hitstun      = -
| blockstun    = -
| driveDamage  = -
| selfDriveOH  = -
| selfDriveOB  = -
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = ""
}}
== Special Moves ==
== Super Arts ==

Latest revision as of 13:40, 30 June 2024

COLOR 4/DR text for comparison

COLOR 10/OD text for comparison

COLOR 11/SA text for comparison

COLOR 12/PC text for comparison


Close 5LP
Close Stand LP
cl.5LP
O Ibuki Close5LP.png
Startup Active Recovery Total Hit Adv
3 2 10 14 +3
Damage Stun Meter Gain Hit Level Block Adv
30 50 20 HL 0
Cancel Hitstun Blockstun Armor Break Juggle
tc sp su 15 12 N test
  • Proximity Range: 1.0
  • Armor: 1-99f
  • Full Invuln: 1-99f
  • Strike Invuln: 1-99f
  • Projectile Invuln: 1-99f
  • Throw Invuln: 1-99f
  • Airborne: 1-99f

Notes