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{{KI2013 | == Shadow Moves == | ||
| | {{MoveData | ||
|image= | |image= Jago 236PPhb.png|thumb | ||
| | |caption= Test Caption | ||
| | |name= Shadow Laser Sword | ||
| | |linkname= 214PP | ||
| | |input= QCB+PP/214PP | ||
| | |data= | ||
| | {{AttackData-KI2013 | ||
| | |version= S | ||
| | |damage= 44.8(12%) | ||
|counter-hit damage= 44.8(12%) | |||
|potential damage= 9.6(3%) | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 3+2(5) | |||
|active= 4[12]4[12] | |||
6[10]8[9]7 | |||
|recovery= 13 | |||
|total duration= 77f | |||
|on hit= +6 | |||
|on counter-hit= +6 | |||
|on block= +2 | |||
|special properties= High invul 1-5f | |||
|description= *Shadow Laser Sword is a high damage shadow that boosts Jagos pd build in his combo game | |||
*Confirming into Shadow Laser Sword opener yields high damage and high unbreakable pd build which aids Jago in building ender levels and getting juicy cashouts | |||
*Shadow Laser Sword linker also does a lot of damage and PD but is breakable which can lead to poor value gained for bar spent if the opponent beats you in the breaking mindgame | |||
**Jago can circumvent this by using Shadow Laser Sword linker at the end of lockouts. If Jago fits 3 hits of Shadow Laser Sword into a lockout the opponent can't break and if he is only able to fit 2 then the shadow has to be broken on last 3 hits this makes counter breaking opponents easier since they can't fake you out on when they will break. | |||
*+2 on block. Against opponents without meter Jago can throw wind kicks and cancel into Shadow Laser Sword to be near the opponent and plus. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Jago 214KKhb2.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Wind Kick | |||
|linkname= 214KK | |||
|input= QCB+KK/214KK | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= S | |||
|damage= 33.6(9%) | |||
|counter-hit damage= 45.6(12%) | |||
|potential damage= 7.2(2%) | |||
|shadow on hit= 0 | |||
|shadow on block= 0 | |||
|guard= Mid | |||
|startup= 3+4(7) | |||
|active= 6 | |||
|recovery= 28 | |||
|total duration= 40f | |||
|on hit= +5 | |||
|on counter-hit= +5 | |||
|on block= -1 | |||
|special properties= Projectile / Low invul 1-17f | |||
|description= *Shadow Wind Kick is a fast traveling, projectile invulnerable, low crush attack and one of Jago main tools against zoning | |||
**Shadow wind kick as anti zoning tool is super good and Jagos other anti-zoning tools fall off so significantly that in certain problem matchups. Jago has to consider not spending meter on damage/other shadow moves so that if the opponent slips away he can get back in | |||
}} | |||
}} | }} | ||
{{MoveData | |||
|image= Jago 214PPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Endokuken | |||
|linkname= 236PP | |||
|input= QCF+PP/236PP | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= S | |||
|damage= 26.4(7%) | |||
|counter-hit damage= 26.4(7%) | |||
|potential damage= 4.8(1%) | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 5+2(7) | |||
|active= -- | |||
|recovery= 30 | |||
|total duration= 37f | |||
|on hit= +56 | |||
|on counter-hit= +56 | |||
|on block= -6 | |||
|special properties= Soft Knockdown, Heals Jago in Instinct | |||
|description= *Shadow Endokuken is a huge fireball with high projectile durability. | |||
**In Neutral, Jago uses it for zoning wars as a way to blast through the opponents fireball | |||
**In combos, its used for putting unbreakable pd on the opponent and getting Jago a knockdown. Shadow Endokuken is great | |||
*Whiffing 2HK after hitting the opponent with a shadow fireball tricks the game into causing Shadow Endokuken to become a hard knockdown | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Jago 623PPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Shadow Tiger Fury | |||
|linkname= 623PP | |||
|input= DP+PP/623PP | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= S | |||
|damage= 41.2(11%) | |||
|counter-hit damage= 57.2(15%) | |||
|potential damage= 8.4(2.5%) | |||
|shadow on hit= -- | |||
|shadow on block= -- | |||
|guard= Mid | |||
|startup= 3+0(0) | |||
|active= 3[2]1[1] | |||
1[1]1 | |||
|recovery= 46 | |||
|total duration= 59f | |||
|on hit= +17 | |||
|on counter-hit= +17 | |||
|on block= -42 | |||
|special properties= Invul 1-5f, Juggle Cashout | |||
|description=*Shadow Tiger's is a decent shadow cashout and highly situational luxury anti safe jump reversal | |||
}} | |||
}} | |||
----------------------------------------------------------------- | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= | |name= Far Heavy Punch | ||
|linkname= | |linkname= 5HP | ||
|input= | |input= HP/5HP | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 28(7%) | ||
|counter-hit damage= | |counter-hit damage= 32(8%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= | |shadow on hit= 4 | ||
|shadow on block= | |shadow on block= 4.5 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 14 | ||
|active= | |active= 5 | ||
|recovery= | |recovery= 21 | ||
|total duration= | |total duration= 39f | ||
|on hit= + | |on hit= +15 | ||
|on counter-hit= + | |on counter-hit= +33 | ||
|on block= -1 | |on block= -1 | ||
|special properties= | |special properties= | ||
|description= | |description= * A really good poke (Slower than forward MP but has better priority, does more damage) | ||
* Big late cancel window; Shin can frame trap with L rekka or even L slice on block | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= | |name= Close Heavy Punch | ||
|linkname= | |linkname= 5HP | ||
|input= | |input= HP/5HP near opponent | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 28(7%) | ||
|counter-hit damage= | |counter-hit damage= 32(8%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= | |shadow on hit= 4 | ||
|shadow on block= | |shadow on block= 4.5 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 14 | ||
|active= | |active= 5 | ||
|recovery= | |recovery= 21 | ||
|total duration= | |total duration= 39f | ||
|on hit= + | |on hit= +15 | ||
|on counter-hit= + | |on counter-hit= +33 | ||
|on block= - | |on block= -1 | ||
|special properties= | |special properties= | ||
|description= | |description= * 2 hit close range punish starter | ||
* Crouching HP xx H greed sever and Far MK xx H greed sever are more optimal without meter but you will be close to optimal with Close HP xx H Rekka(x3) | |||
* +3 on block and vacuums the opponent closer, so can effectively bully defenders without meter | |||
* Large cancel window; can frame trap with L rekka to reposition the opponent or L slice for a suprise crossup | |||
* Situational AA;Not very good as an AA due to poor active frame and not hitting too high up in the air, but it covers the top of shins head an otherwise very susceptible jump in angle | |||
* +8 on hit, can lead to scary situation when manualed into but VERY breakable on reaction | |||
}} | }} | ||
}} | }} | ||
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|image= | |image= | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= | |name= Katana Poke | ||
|linkname= | |linkname= 6MP | ||
|input= | |input= 6MP | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 28(7%) | ||
|counter-hit damage= | |counter-hit damage= 32(8%) | ||
|potential damage= | |potential damage= -- | ||
|shadow on hit= | |shadow on hit= 4 | ||
|shadow on block= | |shadow on block= 4.5 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 14 | ||
|active= | |active= 5 | ||
|recovery= | |recovery= 21 | ||
|total duration= | |total duration= 39f | ||
|on hit= | |on hit= +15 | ||
|on counter-hit= | |on counter-hit= +33 | ||
|on block= - | |on block= -1 | ||
|special properties= | |special properties= Stagger | ||
|description= | |description= * Amazing mid-range poke, relatively fast startup for the range it attacks,safe and hit confirmable | ||
* Floats the opponent on airborne hit. Good for juggles as shin can either go for big damage with 6MP>L/M greed sever or go for tricks with special chains | |||
}} | }} | ||
}} | }} | ||
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|counter-hit damage= 14(3%) | |counter-hit damage= 14(3%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= | |shadow on hit= 1.6 | ||
|shadow on block= | |shadow on block= 2.4 | ||
|guard= Mid | |guard= Mid | ||
|startup= 5 | |startup= 5 | ||
|active= | |active= 4 | ||
|recovery= | |recovery= 16 | ||
|total duration= | |total duration= 24f | ||
|on hit= | |on hit= 0 | ||
|on counter-hit= + | |on counter-hit= +2 | ||
|on block= | |on block= -1 | ||
|special properties= | |special properties= -- | ||
|description= | |description= * Very Active, useful as a meaty (+4 on block at best) and can be used as a delay meaty to tag wakeup backdash and wakeup buttons | ||
* In neutral, can be used to check dashes | |||
* Chainable into 5LK and 2LK | |||
* The chain version of 5LK is quick to recover and gives shin frame trap light slice | |||
}} | }} | ||
}} | }} | ||
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|image= | |image= | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= | |name= Far Medium Kick | ||
|linkname= 5MK | |linkname= 5MK | ||
|input= Stand MK/5MK | |input= Stand MK/5MK | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 18(5%) | ||
|counter-hit damage= 26( | |counter-hit damage= 22(6%) | ||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 10 | |||
|active= 2 | |||
|recovery= 26 | |||
|total duration= 37f | |||
|on hit= -1 | |||
|on counter-hit= +2 | |||
|on block= -4 | |||
|special properties= -- | |||
|description= * + on block pressure tool and one of shins higher damage starter since she can cancel into all versions of greed sever | |||
* very active but slow to recover, can be used as a high risk high return stop sign | |||
* Low pushback, shin can repeat the situation vs passive defenders a lot | |||
* +8 on hit so you can confirm into shadow rekka or 2MP>Rekka ... | |||
* can only be manualed into from heavy spirit slice linker | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Test Caption | |||
|name= Close Medium Kick | |||
|linkname= 5MK | |||
|input= Stand MK/5MK near opponent | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 18(5%) | |||
|counter-hit damage= 22(6%) | |||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= -- | |shadow on hit= -- | ||
|shadow on block= -- | |shadow on block= -- | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 10 | ||
|active= | |active= 2 | ||
|recovery= | |recovery= 26 | ||
|total duration= | |total duration= 37f | ||
|on hit= | |on hit= -1 | ||
|on counter-hit= + | |on counter-hit= +2 | ||
|on block= | |on block= -4 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= * +1 on block with a lot of pushback | ||
* the optimal -6 punish starter by around 1% | |||
*situation AA, Shin hisakos quickest 'useable" 1 button AA | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= | |name= Far Heavy Kick | ||
|linkname= 5HK | |linkname= 5HK | ||
|input= Stand HK/5HK | |input= Stand HK/5HK | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 20(5%) | ||
|counter-hit damage= | |counter-hit damage= 14(3%) | ||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 20 | |||
|active= 3 | |||
|recovery= 12 | |||
|total duration= | |||
|on hit= +14 | |||
|on counter-hit= +18 | |||
|on block= +6 | |||
|special properties= Stagger | |||
|description=* Pressure restarter | |||
* Hurtbox sways back during the move startup so you can use 5hk to avoid and punish attacks during shin offense, neutral and if you are brave enough, defense | |||
* very quick recovery: good vs defender using fuzzy jump can recover in time to AA them | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Test Caption | |||
|name= Close Heavy Kick | |||
|linkname= 5HK | |||
|input= Stand HK/5HK near opponent | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30 | |||
|counter-hit damage= 32 | |||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= -- | |shadow on hit= -- | ||
|shadow on block= -- | |shadow on block= -- | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 9 | ||
|active= | |active= 3 | ||
|recovery= | |recovery= 16 | ||
|total duration= | |total duration= | ||
|on hit= | |on hit= +3 | ||
|on counter-hit= + | |on counter-hit= +7 | ||
|on block= +1 | |on block= +1 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= *Close normal used mostly as a safe damaging meaty | ||
*+3 on hit, which is plus enough to combo into M awakened soul as a way to get her super scary oki from manual | |||
}} | }} | ||
}} | }} | ||
=== Crouching Normals === | === Crouching Normals === | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Crouching Light Punch | |name= Crouching Light Punch | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 8(2%) | ||
|counter-hit damage= | |counter-hit damage= 10(2%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 1.6 | |shadow on hit= 1.6 | ||
|shadow on block= 2.4 | |shadow on block= 2.4 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 6 | ||
|active= 2 | |active= 2 | ||
|recovery= | |recovery= 9 | ||
|total duration= | |total duration= 16f | ||
|on hit= +4 | |on hit= +4 | ||
|on counter-hit= +6 | |on counter-hit= +6 | ||
|on block= | |on block= +1 | ||
|special properties= Chain | |special properties= Chain | ||
|description= | |description= * no | ||
* slight low profile which can be used to avoid some attacks | |||
* no | |||
* minus on counter hit | |||
* pick any other light or use specials | |||
* the chain version (4/2/9; +2/0/??) is ok but you should go into it from 5LP | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Crouching Medium Punch | |name= Crouching Medium Punch | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 18(5%) | ||
|counter-hit damage= | |counter-hit damage= 22(6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 2.4 | |shadow on hit= 2.4 | ||
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|guard= Mid | |guard= Mid | ||
|startup= 7 | |startup= 7 | ||
|active= | |active= 3 | ||
|recovery= | |recovery= 17 | ||
|total duration= | |total duration= 26f | ||
|on hit= + | |on hit= +5 | ||
|on counter-hit= + | |on counter-hit= +8 | ||
|on block= + | |on block= +1 | ||
|special properties= | |special properties= -- | ||
|description= | |description= * Amazing counterpoke/poke; can empty cancel into shadow slice and tag people hard to whiff punish | ||
* can get blown up by lower body invul moves and some moves since its hitbox is not that low | |||
* Low pushback; can set up tick throws | |||
- Can manual into M DP on hit | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= test caption | ||
|name= Crouching Heavy Punch | |name= Crouching Heavy Punch | ||
|linkname= 2HP | |linkname= 2HP | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 24(6%) | ||
|counter-hit damage= | |counter-hit damage= 28(7%) | ||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 13 | |||
|active= 5 | |||
|recovery= 17 | |||
|total duration= 34f | |||
|on hit= +5 | |||
|on counter-hit= +8 | |||
|on block= -3 | |||
|special properties= -- | |||
|description= * AA move | |||
* High risk counter poke;Really active but really high recovery | |||
* Confirmable into all version of Greed Sever,Rekka and spirit slice utilizing a hitstop/blockstop os | |||
* Incredibly low pushback can setup tick throws after manual 2HP | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Test Caption | |||
|name= Alternate Crouching Heavy Punch | |||
|linkname= 3HP | |||
|input= Down forward HP/3HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 24(6%) | |||
|counter-hit damage= 28(7%) | |||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 4 | |shadow on hit= 4 | ||
|shadow on block= 4.5 | |shadow on block= 4.5 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 13 | ||
|active= | |active= 5 | ||
|recovery= | |recovery= 17 | ||
|total duration= | |total duration= 34f | ||
|on hit= | |on hit= +5 | ||
|on counter-hit= | |on counter-hit= +8 | ||
|on block= - | |on block= -3 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= * farther range but slightly shorter than normal 2HP | ||
* Something something filthy upbackers | |||
* covers a different angle than normal 2HP which can be important in certain MU where you have to make a choice to cover up forward or up back | |||
* otherwise the same as normal 2HP | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 12(3%) | ||
|counter-hit damage= | |counter-hit damage= 16(4%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 1.6 | |shadow on hit= 1.6 | ||
|shadow on block= 2.4 | |shadow on block= 2.4 | ||
|guard= Low | |guard= Low | ||
|startup= | |startup= 6 | ||
|active= | |active= 5 | ||
|recovery= | |recovery= 7 | ||
|total duration= | |total duration= 17f | ||
|on hit= + | |on hit= +2 | ||
|on counter-hit= + | |on counter-hit= +4 | ||
|on block= -2 | |on block= -2 | ||
|special properties= | |special properties= -- | ||
|description= | |description= * Low | ||
* Farthest reaching Light | |||
* fast total duration which is useful in a few advanced shin combos | |||
* Chainable | |||
- The chain version is +1 and has high | |||
* 2LK xx L slice is one of the first (and possibly only) tick slice setups a shin player will learn | |||
* This is Shins best light | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Gargos | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Crouching Medium Kick | |name= Crouching Medium Kick | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 24(6%) | ||
|counter-hit damage= | |counter-hit damage= 30(8%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 2.4 | |shadow on hit= 2.4 | ||
|shadow on block= 4 | |shadow on block= 4 | ||
|guard= Low | |guard= Low | ||
|startup= | |startup= 11 | ||
|active= | |active= 2 | ||
|recovery= | |recovery= 24 | ||
|total duration= | |total duration= 36f | ||
|on hit= | |on hit= -1 | ||
|on counter-hit= + | |on counter-hit= +2 | ||
|on block= - | |on block= -4 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= * Low with good range and active frames | ||
* late cancelable into light slice and light rekka | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 28(7%) | ||
|counter-hit damage= | |counter-hit damage= 32(8%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= | |shadow on hit= 4 | ||
|shadow on block= | |shadow on block= 4.5 | ||
|guard= Low | |guard= Low | ||
|startup= | |startup= 18 | ||
|active= | |active= 2 | ||
|recovery= | |recovery= 28 | ||
|total duration= | |total duration= 47f | ||
|on hit= + | |on hit= +53 | ||
|on counter-hit= + | |on counter-hit= +53 | ||
|on block= - | |on block= -10 | ||
|special properties= Hard knockdown | |special properties= Hard knockdown | ||
|description= | |description= | ||
* Amazing 1/3 screen low thats safe on block and has a good hitbox | |||
* Leads to Scary Spirt Orb oki on hit | |||
* Low profile hurtbox | |||
}} | }} | ||
}} | }} | ||
=== Air Normals === | |||
== Air Normals == | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 16(4%) | ||
|counter-hit damage= | |counter-hit damage= 20(5%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 1.6 | |shadow on hit= 1.6 | ||
|shadow on block= 2.4 | |shadow on block= 2.4 | ||
|guard= High | |guard= High | ||
|startup= | |startup= 7 | ||
|active= | |active= 5 | ||
|recovery= 4 | |recovery= 4 | ||
|total duration= | |total duration= 15+f | ||
|on hit= +15 | |on hit= +15 | ||
|on counter-hit= +17 | |on counter-hit= +17 | ||
|on block= +8 | |on block= +8 | ||
|special properties= | |special properties= -- | ||
|description= | |description= * Quick,Stubby Air to air option | ||
* Reaches higher than j.MP, Shin hisako most vertical AA when in range | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 20(5%) | ||
|counter-hit damage= | |counter-hit damage= 24(6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 2.4 | |shadow on hit= 2.4 | ||
|shadow on block= 4 | |shadow on block= 4 | ||
|guard= High | |guard= High | ||
|startup= | |startup= 7 | ||
|active= | |active= 5 | ||
|recovery= 4 | |recovery= 4 | ||
|total duration= | |total duration= 17+f | ||
|on hit= + | |on hit= +3 | ||
|on counter-hit= + | |on counter-hit= +2 | ||
|on block= | |on block= -4 | ||
|special properties= | |special properties= Crossup | ||
|description= | |description= * Amazing Air to air option with crazy reach | ||
* dash jMP is a far range overhead that is plus, Incredible pestering tool | |||
}} | }} | ||
}} | }} | ||
Line 486: | Line 631: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 28(7%) | ||
|counter-hit damage= | |counter-hit damage= 32(8%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 4 | |shadow on hit= 4 | ||
|shadow on block= 4.5 | |shadow on block= 4.5 | ||
|guard= | |guard= Mid | ||
|startup= | |startup= 22 | ||
|active= | |active= 3/17 | ||
|recovery= | |recovery= 4/42 | ||
|total duration= | |total duration= 28+f/80+f | ||
|on hit= + | |on hit= +61/+15 | ||
|on counter-hit= + | |on counter-hit= +61/+15 | ||
|on block= | |on block= 0/-58 | ||
|special properties= | |special properties= Launcher | ||
|description= | |description= * Inflicts the most hitstun or blockstun of any jump in so this is the one you want them to block | ||
* Its so plus that the opponent can interrupt dash after blocking this | |||
* Has a Crossup hitbox so you can use it instead of jHK for the extra plus frames on block | |||
}} | }} | ||
}} | }} | ||
Line 513: | Line 660: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 16(4%) | ||
|counter-hit damage= | |counter-hit damage= 20(5%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 1.6 | |shadow on hit= 1.6 | ||
|shadow on block= 2.4 | |shadow on block= 2.4 | ||
|guard= High | |guard= High | ||
|startup= | |startup= 8 | ||
|active= | |active= 8 | ||
|recovery= 4 | |recovery= 4 | ||
|total duration= | |total duration= 19+f | ||
|on hit= +15 | |on hit= +15 | ||
|on counter-hit= +17 | |on counter-hit= +17 | ||
|on block= +8 | |on block= +8 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= * Quick jump normal with a downward hit box | ||
** can be used to punish opponents for trying to AA dash on reaction; condition them to block jHP | |||
* very low blockstun | |||
** will often be minus on high connects | |||
** sets up sneaky ticks throw since on opponent expecting | |||
* can be used as a crossup | |||
}} | }} | ||
}} | }} | ||
Line 540: | Line 692: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 20(5%) | ||
|counter-hit damage= | |counter-hit damage= 24(6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 2.4 | |shadow on hit= 2.4 | ||
|shadow on block= 4 | |shadow on block= 4 | ||
|guard= High | |guard= High | ||
|startup= | |startup= 13 | ||
|active= | |active= 7 | ||
|recovery= 4 | |recovery= 4 | ||
|total duration= | |total duration= 23+f | ||
|on hit= +16 | |on hit= +16 | ||
|on counter-hit= +19 | |on counter-hit= +19 | ||
|on block= + | |on block= +8 | ||
|special properties= | |special properties= Cross-up | ||
|description= | |description= - farthest reaching "down AND forward" jump in | ||
* Quick to hit after dash (27 frames) and not minus so probably the go to air to ground option from dash | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 566: | Line 720: | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 10(2%) | ||
|counter-hit damage= 14(3%) | |||
|counter-hit damage= | |||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 4 | |shadow on hit= 4 | ||
|shadow on block= 4.5 | |shadow on block= 4.5 | ||
|guard= Mid | |guard= Mid | ||
|startup= 21 | |startup= 21 | ||
|active= | |active= 4 | ||
|recovery= | |recovery= 4 | ||
|total duration= | |total duration= 28+f | ||
|on hit= +40 | |||
|on counter-hit= +40 | |||
|on block= -1 | |||
|special properties= Soft knockdown | |||
|description= * reaches very far down and behind Shin Hisako but not far forward | |||
* Go to crossup | |||
* highest hitstun of all of shin moves which means you can go for some of shins slower manuals on low connect jHP which shin gets a lot of due to her oki | |||
|on hit= + | |||
|on counter-hit= + | |||
|on block= | |||
|special properties= | |||
|description= | |||
}} | }} | ||
}} | }} | ||
Latest revision as of 10:57, 28 November 2024
Shadow Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 44.8(12%) | 44.8(12%) | 9.6(3%) | -- | -- | Mid | 3+2(5) | 4[12]4[12]
6[10]8[9]7 |
13 | 77f | +6 | +6 | +2 | High invul 1-5f |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 33.6(9%) | 45.6(12%) | 7.2(2%) | 0 | 0 | Mid | 3+4(7) | 6 | 28 | 40f | +5 | +5 | -1 | Projectile / Low invul 1-17f |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 26.4(7%) | 26.4(7%) | 4.8(1%) | -- | -- | Mid | 5+2(7) | -- | 30 | 37f | +56 | +56 | -6 | Soft Knockdown, Heals Jago in Instinct |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 41.2(11%) | 57.2(15%) | 8.4(2.5%) | -- | -- | Mid | 3+0(0) | 3[2]1[1]
1[1]1 |
46 | 59f | +17 | +17 | -42 | Invul 1-5f, Juggle Cashout |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28(7%) | 32(8%) | -- | 4 | 4.5 | Mid | 14 | 5 | 21 | 39f | +15 | +33 | -1 | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28(7%) | 32(8%) | -- | 4 | 4.5 | Mid | 14 | 5 | 21 | 39f | +15 | +33 | -1 | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28(7%) | 32(8%) | -- | 4 | 4.5 | Mid | 14 | 5 | 21 | 39f | +15 | +33 | -1 | Stagger |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 4 | 16 | 24f | 0 | +2 | -1 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 22(6%) | -- | 2.4 | 4 | Mid | 10 | 2 | 26 | 37f | -1 | +2 | -4 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 22(6%) | -- | -- | -- | Mid | 10 | 2 | 26 | 37f | -1 | +2 | -4 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 14(3%) | -- | 4 | 4.5 | Mid | 20 | 3 | 12 | - | +14 | +18 | +6 | Stagger |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 | 32 | -- | -- | -- | Mid | 9 | 3 | 16 | - | +3 | +7 | +1 | -- |
|
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 10(2%) | -- | 1.6 | 2.4 | Mid | 6 | 2 | 9 | 16f | +4 | +6 | +1 | Chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 22(6%) | -- | 2.4 | 4 | Mid | 7 | 3 | 17 | 26f | +5 | +8 | +1 | -- |
- Can manual into M DP on hit |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 28(7%) | -- | 4 | 4.5 | Mid | 13 | 5 | 17 | 34f | +5 | +8 | -3 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 28(7%) | -- | 4 | 4.5 | Mid | 13 | 5 | 17 | 34f | +5 | +8 | -3 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12(3%) | 16(4%) | -- | 1.6 | 2.4 | Low | 6 | 5 | 7 | 17f | +2 | +4 | -2 | -- |
- The chain version is +1 and has high
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | Low | 11 | 2 | 24 | 36f | -1 | +2 | -4 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28(7%) | 32(8%) | -- | 4 | 4.5 | Low | 18 | 2 | 28 | 47f | +53 | +53 | -10 | Hard knockdown |
|
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16(4%) | 20(5%) | -- | 1.6 | 2.4 | High | 7 | 5 | 4 | 15+f | +15 | +17 | +8 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 2.4 | 4 | High | 7 | 5 | 4 | 17+f | +3 | +2 | -4 | Crossup |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28(7%) | 32(8%) | -- | 4 | 4.5 | Mid | 22 | 3/17 | 4/42 | 28+f/80+f | +61/+15 | +61/+15 | 0/-58 | Launcher |
* Its so plus that the opponent can interrupt dash after blocking this
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16(4%) | 20(5%) | -- | 1.6 | 2.4 | High | 8 | 8 | 4 | 19+f | +15 | +17 | +8 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 2.4 | 4 | High | 13 | 7 | 4 | 23+f | +16 | +19 | +8 | Cross-up |
- farthest reaching "down AND forward" jump in * Quick to hit after dash (27 frames) and not minus so probably the go to air to ground option from dash |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 4 | 4.5 | Mid | 21 | 4 | 4 | 28+f | +40 | +40 | -1 | Soft knockdown |
|