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m (This page was created as an Extension of the normal UMVC3 with Amount of Hits and Meter Build added. Another editor considers these additions redundant. I disagree, so instead of bickering about it I created its own page. So have it your way.) |
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|input=5LP | |input=5LP | ||
|data= | |data= | ||
{{AttackData-UMVC3 | {{AttackData-UMVC3/M&H | ||
|damage=35,000 | |damage=35,000 | ||
|guard=M | |guard=M | ||
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|input=Air 236L/M/H | |input=Air 236L/M/H | ||
|data= | |data= | ||
{{AttackData-UMVC3 | {{AttackData-UMVC3/M&H | ||
|version=L | |version=L | ||
|damage= | |damage= | ||
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Fake out, does no damage. | Fake out, does no damage. | ||
}} | }} | ||
{{AttackData-UMVC3 | {{AttackData-UMVC3/M&H | ||
|version=M | |version=M | ||
|damage=60,000 | |damage=60,000 | ||
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|properties={{otg}}{{aircombofinisher}} | |properties={{otg}}{{aircombofinisher}} | ||
|description=Zero's divekick. The M and H versions make for fairly standard divekicks, with M going at a steeper angle while H has a wider angle and a bit more delay. An important part of this move is its OTG property. | |description=Zero's divekick. The M and H versions make for fairly standard divekicks, with M going at a steeper angle while H has a wider angle and a bit more delay. An important part of this move is its OTG property. | ||
}} | }} | ||
}} | }} | ||
</noinclude> | </noinclude> |
Latest revision as of 02:17, 6 February 2023
Template DocumentationEdit This Documentation
Template:AttackData-UMVC3/M&H/Documentation
This documentation is automatically transcluded from Template:AttackData-UMVC3/M&H/Documentation and is not included when this page is transcluded.
This documentation is automatically transcluded from Template:AttackData-UMVC3/M&H/Documentation and is not included when this page is transcluded.
Placeholder examples.
Damage | Startup | Active | Hits | Recovery | |
---|---|---|---|---|---|
35,000 | 5 | 3 | - | 12 | |
Meter | On Hit | On Block | Guard | Properties | |
- | -1 | -3 | M | - | |
Zero does a quick swipe with his saber. |
L | Damage | Startup | Active | Hits | Recovery | |
---|---|---|---|---|---|---|
- | 1 | - | - | 15 | ||
Meter | On Hit | On Block | Guard | Properties | ||
- | - | - | - | - | ||
Fake out, does no damage. | ||||||
M | Damage | Startup | Active | Hits | Recovery | |
60,000 | 13 | Until grounded | - | 10 | ||
Meter | On Hit | On Block | Guard | Properties | ||
- | +9 | +8 | - | ![]() ![]() | ||
H | Damage | Startup | Active | Recovery | ||
80,000 | 18 | Until grounded | 10 | |||
On Hit | On Block | Guard | Properties | |||
+9 | +8 | - | ![]() ![]() | |||
Zero's divekick. The M and H versions make for fairly standard divekicks, with M going at a steeper angle while H has a wider angle and a bit more delay. An important part of this move is its OTG property. |