Template:AttackData-UMVC3: Difference between revisions

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! style="width:23%;" | Active
! style="width:23%;" | Active
! style="width:23%;" | Recovery
! style="width:23%;" | Recovery
! style="width:23%;" | Hits
|-
|-
| {{#if: {{{damage|}}}  | {{{damage}}}    |-}}
| {{#if: {{{damage|}}}  | {{{damage}}}    |-}}
| {{#if: {{{startup|}}}  | {{{startup}}}  |-}}
| {{#if: {{{startup|}}}  | {{{startup}}}  |-}}
| {{#if: {{{active|}}}  | {{{active}}}    |-}}
| {{#if: {{{active|}}}  | {{{active}}}    |-}}
| {{#if: {{{recovery|}}} | {{{recovery}}} |-}}
| {{#if: {{{recovery|}}} | {{{recovery}}}   |-}}
| {{#if: {{{hits|}}}    | {{{hits}}}      |-}}
|- style="font-size:80%; line-height:1em"
|- style="font-size:80%; line-height:1em"
! Meter
! On Hit
! On Hit
! On Block
! On Block
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! Properties
! Properties
|-
|-
| {{#if: {{{meter|}}}    | {{{meter}}}      |-}}
| {{#if: {{{onhit|}}}    | {{{onhit}}}      |-}}
| {{#if: {{{onhit|}}}    | {{{onhit}}}      |-}}
| {{#if: {{{onblock|}}}  | {{{onblock}}}    |-}}
| {{#if: {{{onblock|}}}  | {{{onblock}}}    |-}}
| {{#if: {{{guard|}}}     | {{{guard}}}     |-}}
| {{#if: {{{guard|}}}   | {{{guard}}}     |-}}
| {{#if: {{{properties|}}}| {{{properties}}} |-}}
| {{#if: {{{properties|}}}| {{{properties}}} |-}}
|-
|-

Latest revision as of 18:20, 5 February 2023

Template DocumentationEdit This Documentation
Template:AttackData-UMVC3/Documentation

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Placeholder examples.

Stand Light
5LP
UMvC3Zero5L.jpg
Damage Startup Active Recovery
35,000 5 3 12
On Hit On Block Guard Properties
-1 -3 M -

Zero does a quick swipe with his saber.


Sentsuizan
Air 236L/M/H
UMvC3Zeroj236X.jpg
L Damage Startup Active Recovery
- 1 - 15
On Hit On Block Guard Properties
- - - -

Fake out, does no damage.

M Damage Startup Active Recovery
60,000 13 Until grounded 10
On Hit On Block Guard Properties
+9 +8 - Otg.pngAircombofinisher.png
H Damage Startup Active Recovery
80,000 18 Until grounded 10
On Hit On Block Guard Properties
+9 +8 - Otg.pngAircombofinisher.png

Zero's divekick. The M and H versions make for fairly standard divekicks, with M going at a steeper angle while H has a wider angle and a bit more delay. An important part of this move is its OTG property.