User:Spabobin/sandbox2: Difference between revisions

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====<font style="visibility:hidden; float:right">236236P</font>====
{{clr|4|'''COLOR 4/DR''' text for comparison}}
<tabber> DR0 =
 
{{MoveDataCargo
{{clr|10|'''COLOR 10/OD''' text for comparison}}
| title    = Getsugo Saiho
 
| subtitle = Level 3 Super Art
{{clr|11|'''COLOR 11/SA''' text for comparison}}
| input   = 236236P
 
| images  =  
{{clr|12|'''COLOR 12/PC''' text for comparison}}
{{MoveDataCargoImage|Jamie_236236p|caption=}}
 
----
 
{{MoveDataCargoImage|Jamie_236236p_ca|caption=}}
 
| info    =  
=====<font style="visibility:hidden; float:right">Close 5LP</font>=====
{{AttackDataCargo-SF6/Query|Jamie_236236p}}
{{MoveData
* Drink Level 0 (90% Dmg Scaling)
|image=O_Ibuki_Close5LP.png
* Armor Break
|name=Close Stand LP
* 1st hit goes to cinematic; 2nd hit is extremely weak
|input=cl.5LP
* Launches opponent into free juggle state; Jamie recovers quickly from cinematic for juggle followup
|data=
{{AttackDataCargo-SF6/Query|Jamie_236236p_ca}}
{{AttackDataTest-USF4
* No juggle followup, but does higher base damage
|startup=3
|active=2
|recovery=10
|total=14
|hitadv={{usf4-adv|VP|+3}}
|blockadv={{usf4-adv|E|0}}
|damage=30
|stun=50
|meter=20
|hitlevel=HL
|hitstun=15
|blockstun=12
|cancel=tc sp su
|armorbreak=N
|juggle=test
|proximity=1.0
|hitproperties=test
|armor=1-99f
|fullinvuln=1-99f
|strikeinvuln=1-99f
|projinvuln=1-99f
|throwinvuln=1-99f
|airborne=1-99f
|description=
Notes
}}
}}
|-|
DR1 =
{{MoveDataCargo
| title    = Getsugo Saiho (DR1)
| subtitle = Level 3 Super Art
| input    = 236236P
| images  =
{{MoveDataCargoImage|Jamie_236236p_dr1|caption=}}
----
{{MoveDataCargoImage|Jamie_236236p_ca_dr1|caption=}}
| info    =
{{AttackDataCargo-SF6/Query|Jamie_236236p_dr1}}
* Drink Level 1 (95% Dmg Scaling)
* Armor Break
* 1st hit goes to cinematic; 2nd hit is extremely weak
* Launches opponent into free juggle state; Jamie recovers quickly from cinematic for juggle followup
{{AttackDataCargo-SF6/Query|Jamie_236236p_ca_dr1}}
* No juggle followup, but does higher base damage
}}
}}
|-|
DR2 =
{{MoveDataCargo
| title    = Getsugo Saiho (DR2)
| subtitle = Level 3 Super Art
| input    = 236236P
| images  =
{{MoveDataCargoImage|Jamie_236236p_dr2|caption=}}
----
{{MoveDataCargoImage|Jamie_236236p_ca_dr2|caption=}}
| info    =
{{AttackDataCargo-SF6/Query|Jamie_236236p_dr2}}
* Drink Level 2 (100% Dmg Scaling)
* Armor Break
* 1st hit goes to cinematic; 2nd hit is extremely weak
* Launches opponent into free juggle state; Jamie recovers quickly from cinematic for juggle followup
{{AttackDataCargo-SF6/Query|Jamie_236236p_ca_dr2}}
* No juggle followup, but does higher base damage
}}
|-|
DR3 =
{{MoveDataCargo
| title    = Getsugo Saiho (DR3)
| subtitle = Level 3 Super Art
| input    = 236236P
| images  =
{{MoveDataCargoImage|Jamie_236236p_dr3|caption=}}
----
{{MoveDataCargoImage|Jamie_236236p_ca_dr3|caption=}}
| info    =
{{AttackDataCargo-SF6/Query|Jamie_236236p_dr3}}
* Drink Level 3 (105% Dmg Scaling)
* Armor Break
* 1st hit goes to cinematic; 2nd hit is extremely weak
* Launches opponent into free juggle state; Jamie recovers quickly from cinematic for juggle followup
{{AttackDataCargo-SF6/Query|Jamie_236236p_ca_dr3}}
* No juggle followup, but does higher base damage
}}
|-|
DR4 =
{{MoveDataCargo
| title    = Getsugo Saiho (DR4)
| subtitle = Level 3 Super Art
| input    = 236236P
| images  =
{{MoveDataCargoImage|Jamie_236236p_dr4|caption=}}
----
{{MoveDataCargoImage|Jamie_236236p_ca_dr4|caption=}}
| info    =
{{AttackDataCargo-SF6/Query|Jamie_236236p_dr4}}
* Drink Level 4 (110% Dmg Scaling)
* Armor Break
* 1st hit goes to cinematic; 2nd hit is extremely weak
* Launches opponent into free juggle state; Jamie recovers quickly from cinematic for juggle followup
{{AttackDataCargo-SF6/Query|Jamie_236236p_ca_dr4}}
* No juggle followup, but does higher base damage
}}
</tabber>

Latest revision as of 13:40, 30 June 2024

COLOR 4/DR text for comparison

COLOR 10/OD text for comparison

COLOR 11/SA text for comparison

COLOR 12/PC text for comparison


Close 5LP
Close Stand LP
cl.5LP
O Ibuki Close5LP.png
Startup Active Recovery Total Hit Adv
3 2 10 14 +3
Damage Stun Meter Gain Hit Level Block Adv
30 50 20 HL 0
Cancel Hitstun Blockstun Armor Break Juggle
tc sp su 15 12 N test
  • Proximity Range: 1.0
  • Armor: 1-99f
  • Full Invuln: 1-99f
  • Strike Invuln: 1-99f
  • Projectile Invuln: 1-99f
  • Throw Invuln: 1-99f
  • Airborne: 1-99f

Notes