ReckyDaGuy (talk | contribs) No edit summary |
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|- style="line-height:1em" | |- style="line-height:1em" | ||
{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan= | {{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | ||
! style="width:13.3%" | {{Tooltip | text=Damage | hovertext=Base damage done by this attack, and the random damage modifier.
(X)[Y].}} | ! style="width:13.3%" | {{Tooltip | text=Damage | hovertext=Base damage done by this attack, and the random damage modifier.
(X)[Y].}} | ||
! style="width:13.4%" | {{Tooltip | text=Dizzy | hovertext = The amount of dizzy damage a move does.}} | ! style="width:13.4%" | {{Tooltip | text=Dizzy | hovertext = The amount of dizzy damage a move does.}} | ||
Line 6: | Line 6: | ||
! style="width:13.4%" | {{Tooltip | text=Cancel | hovertext = Chain = Can Chain Combo or create a Chain Cancel.
Special = Can be canceled into a Special Move.
Super = Can be canceled into a Super Combo.}} | ! style="width:13.4%" | {{Tooltip | text=Cancel | hovertext = Chain = Can Chain Combo or create a Chain Cancel.
Special = Can be canceled into a Special Move.
Super = Can be canceled into a Super Combo.}} | ||
! style="width:13.3%" | {{Tooltip | text=Guard | hovertext = High = Must block while standing.
Mid = Can block while crouching or standing.
Low = Must block crouching.
Grab = Can't be blocked.}} | ! style="width:13.3%" | {{Tooltip | text=Guard | hovertext = High = Must block while standing.
Mid = Can block while crouching or standing.
Low = Must block crouching.
Grab = Can't be blocked.}} | ||
! style="width:13.4%" {{Tooltip | text=Act. Range | hovertext = If applicable, the amount of pixels it will take to activate a proximity normal or a throw.}} | ! style="width:13.4%" | {{Tooltip | text=Act. Range | hovertext = If applicable, the amount of pixels it will take to activate a proximity normal or a throw.}} | ||
|- | |- | ||
| {{#if:{{{damage|}}} | {{{damage}}} |-}} | | {{#if:{{{damage|}}} | {{{damage}}} |-}} | ||
Line 71: | Line 71: | ||
|total = 14 | |total = 14 | ||
|frameAdv = +7 | |frameAdv = +7 | ||
|meter = N/A | |meter = N/A | ||
|description= Ryu performs a straight punch. | |description= Ryu performs a straight punch. |
Latest revision as of 00:17, 11 December 2022
|- style="line-height:1em"
! style="width:13.3%" | Damage ! style="width:13.4%" | Dizzy ! style="width:13.3%" | Dizzy Time ! style="width:13.4%" | Cancel ! style="width:13.3%" | Guard ! style="width:13.4%" | Act. Range |- | - | - | - | - | - | - |- style="line-height:1em" ! style="width:13.3%" | Startup ! style="width:13.4%" | Active ! style="width:13.3%" | Recovery ! style="width:13.4%" | Total ! style="width:13.3%" | Frame Adv. ! style="width:13.4%" | Meter |- | - | - | - | - | - | - |-
|- }}
Parameters are as follows
Damage = (damage)
Dizzy = {dizzy)
Dizzy Time = (dizzytime)
Cancel = (cancel)
Guard = (guard)
Startup = (startup)
Active = (active)
Recovery = (recovery)
Total = (total)
Frame Adv = (frameAdv)
Invul = (invul)
Act. Range = (actrange)
Juggle = (juggle)
Meter = (meter)
Damage | Dizzy | Dizzy Time | Cancel | Guard | Act. Range |
---|---|---|---|---|---|
22[0] | 5~11 | 60 | Special, Super | Mid | 32+ |
Startup | Active | Recovery | Total | Frame Adv. | Meter |
3 | 4 | 7 | 14 | +7 | N/A |
Ryu performs a straight punch.
|