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* st. = standing/far normal | * st. = standing/far normal | ||
* cr. = crouching normal | * cr. = crouching normal | ||
* f.; etc. = forward direction (NOT far) | |||
* X = any button | * X = any button | ||
* CH = counter hit | * CH = counter hit | ||
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* [ ] = Used to distinguish combo loops or combo starters/etc. in case a certain attack is only possible after specific options | * [ ] = Used to distinguish combo loops or combo starters/etc. in case a certain attack is only possible after specific options | ||
* xN = Repeat the given loop for as many times as either possible or as many times as you wish | * xN = Repeat the given loop for as many times as either possible or as many times as you wish | ||
May change to numpad notation much later down the road. | |||
|} | |} | ||
<noinclude> | <noinclude> | ||
[[Category:SvC Chaos]] | [[Category:SvC Chaos]] | ||
</noinclude> | </noinclude> |
Latest revision as of 00:30, 5 February 2024
SVC Chaos: SNK VS Capcom Quick Combo Notation Guide | |
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May change to numpad notation much later down the road. |