User:Oxyacetylene: Difference between revisions

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<div style="text-align: center; font-size:1.4em; text-decoration: underline; padding-left: 300px; padding-right: 300px;">'''''Click 'Expand' on each categories box to unroll their combos!'''''
https://www.dustloop.com/w/User:Oxyacetylene <br>
[[Image:PJ_Kyosuke_Face.png|left|50px|link=]]
https://dreamcancel.com/wiki/User:Oxyacetylene <br>
[[Image:PJ_Kyosuke_Face.png|right|50px|link=]]
https://wiki.gbl.gg/w/User:Oxyacetylene <br>
</div>
https://wiki.supercombo.gg/w/User:Oxyacetylene <br>
<br>
<div class="srkbox" style="image-align: left; text-align: center; padding-left: 120px; padding-right:120px;">


 
Hi, I'm a fighting game player from Missouri who just wants to help out. Feel free to [https://twitter.com/Oxyacetylene_ bother me]
<span style="font-size:1.2em;">
-Select from below to jump to each section-
 
| [[#Easy| Easy]] | [[#Medium| Medium]]  | [[#Difficult| Difficult]] | [[#Advanced| Advanced]] | [[#Unrecorded| Unrecorded]] |</span>
 
<br>
 
----
 
<span style="font-size:1.2em;">About "Textbook" Combos:</span>
 
'''''Project Justice''''' features a "'''Textbook'''" Combo system- also known as "'''Nekketsu'''" (Hot-Blooded) Combos in the Japanese version. '''Textbook''' Combos function similarly to '''Chain Combos''' or '''Magic-Series''' Combos present in games like [[Marvel_vs_Capcom_2/System| Marvel vs Capcom 2]] and [[Vampire_Savior_(Darkstalkers_3)| Vampire Savior]], where combos can be easily executed by inputting attacks in order from weakest to strongest:<br><br>(Light Normal {{ --- }} Heavy Normal {{ --- }} Heavy Command Normal)<br><br>({{lp}} or {{lk}} {{ --- }} {{hp}} or {{hk}} {{ --- }} 6{{hp}} / 3{{hk}} / Etc.)<br><br><span style="text-decoration: underline;">'''''However!'''''</span> Combos in '''''Project Justice''''' can be more intricate and complex- extending beyond the simple built-in strings provided by '''Textbook''' Combos. Most combos will '''''begin''''' with '''Textbook''' combos, however, so it's good to be familiar with the concept beforehand! Study up below!
 
 
</div>
 
----
 
<br>
<center>{{FDMiniGlossary-PJ}}{{AcronymMiniGlossary-PJ}}</center>
<br>
 
----
==Easy==
{{Content Box|content=
<div class="mw-collapsible mw-collapsed" style="padding: 30px;">
<div class="mw-collapsible-content">
<br>
 
{{ComboData
|video=PJ Kyosuke BasicProjectile.webm
|caption=
|name=String into Projectile Soft KD
|data=
{{ComboData-PJ
|Notation= {{lp}} {{lp}} {{hp}} {{---}} {{qcf}} {{hp}}
5AAC 236C
|Damage=0
|Hits=0
|Meter Use=0
|Stun=
|Description=Useful if you need space
}}
}}<br>
<div class="mw-collapsible-content">
{{ComboData
|video=PJ Kyosuke StringKD.webm
|caption=
|name=String into Knockdown
|data=
{{ComboData-PJ
|Notation= {{lk}} {{---}} {{d}} {{hp}} {{---}} {{hk}} {{---}} {{f}} {{hp}}
5B 2C 5D 6C
|Damage=0
|Hits=0
|Meter Use=0
|Stun=
|Description=Works at shockingly long ranges
}}
}}<br>
<div class="mw-collapsible-content">
{{ComboData
|video=PJ Kyosuke GroundBounceStarter.webm
|caption=
|name=Ground Bounce Starter
|data=
{{ComboData-PJ
|Notation= {{lp}} {{lp}} {{hp}} {{---}} {{qcb}} {{hp}}
5AAC 214C
|Damage=0
|Hits=0
|Meter Use=0
|Stun=
|Description=Can connect 66 5C 623C but after that it's finicky
}}
}}<br>
<div class="mw-collapsible-content">
{{ComboData
|video=PJ Kyosuke GroundBounceStarter.webm
|caption=
|name=Sweep combo
|data=
{{ComboData-PJ
|Notation= {{d}} {{lp}} {{---}} {{d}} {{hp}} {{---}} {{d}} {{hk}}   
2A 2C 2D
|Damage=0
|Hits=0
|Meter Use=0
|Stun=
|Description=
}}
}}<br>
 
</div></div>
}}
 
----
 
==Medium==
{{Content Box|content=
<div class="mw-collapsible mw-collapsed" style="padding: 30px;">
<div class="mw-collapsible-content">
<br>
{{ComboData
|video=PJ Kyosuke ShadowCutCombo.webm
|caption=
|name=Combo into Shadow Cut
|data=
{{ComboData-PJ
|Notation= {{lp}} {{lk}} {{---}} {{d}} {{hp}} {{---}} {{hk}} {{---}} {{f}} {{hk}} {{---}} {{qcf}} {{hk}} 
5A 5B 2C 5D 6D 236D
|Damage=0
|Hits=0
|Meter Use=0
|Stun=
|Description=
}}
}}<br>
<div class="mw-collapsible-content">
 
{{ComboData
|video=PJ Kyosuke SuperShadowCutCombo.webm
|caption=
|name=Combo into Super Shadow Cut
|data=
{{ComboData-PJ
|Notation= {{d}} {{lk}} {{---}} {{d}} {{hp}} {{---}} {{hk}} {{---}} {{f}} {{hk}}  {{---}} {{qcf}} {{qcf}} {{k}}
2B 2C 5D 6D 236236K
|Damage=0
|Hits=0
|Meter Use=0
|Stun=
|Description=
}}
}}<br>
 
</div></div>
}}
----
 
==Difficult==
{{Content Box|content=
<div class="mw-collapsible mw-collapsed" style="padding: 30px;">
<div class="mw-collapsible-content">
<br>
 
 
{{ComboData
|video=PJ Kyosuke BNB Meterless.webm
|caption=
|name=Meterless Air BNB
|data=
{{ComboData-PJ
|Notation= {{d}} {{lk}} {{---}} {{d}} {{hp}} {{---}} {{hk}} {{---}} {{f}} {{hk}} {{---}} {{dp}} {{hp}} {{---}} {{u}} {{---}} {{air}} {{lp}} {{lk}} {{hp}} {{hk}} {{---}} {{air}} {{f}} {{hp}} {{---}} {{air}} {{f}} {{hk}}
2B 2C 5D 6D 623C jc j.A j.B j.C j.D dl.j.6C dl.j.6D
|Damage=36%
|Hits=11
|Meter Use=0
|Stun=
|Description=Delay before and after {{f}} {{hp}}
}}
}}<br>
 
</div></div>
}}
----
 
==Advanced==
{{Content Box|content=
<div class="mw-collapsible mw-collapsed" style="padding: 30px;">
<div class="mw-collapsible-content">
<br>
 
 
{{ComboData
|video=PJ Kyosuke RivalLauncher.webm
|caption=
|name=Rival Launcher
|data=
{{ComboData-PJ
|Notation= {{df}} {{hk}} {{---}} {{u}} {{---}} {{air}} {{lp}} {{lp}} {{---}} {{air}} {{lp}} {{lp}} {{---}} {{air}} {{lp}} {{lp}} {{hp}} {{hk}} {{---}} {{air}} {{qcf}} {{qcf}} {{k}}
3D jc j.AA dl.j.AA dl.j.AA j.C j.D 236236K
|Damage=28%
|Hits=15
|Meter Use=0
|Stun=
|Description=Difficult to do, scales really badly- it's probably more worth it to just do a smaller launcher. <br>
Helps if you hold forward during the air parts of the combo
}}
}}<br>
 
</div></div>
}}
 
----
 
==Glitches==
{{Content Box|content=
<div class="mw-collapsible mw-collapsed" style="padding: 30px;">
<div class="mw-collapsible-content">
<br>
 
 
{{ComboData
|video=PJ Kyosuke Airwalk.webm
|caption=
|name=Air Walk
|data=
{{ComboData-PJ
|Notation= {{air}} {{qcf}} {{lk}}+{{hk}}
j.236B+D
|Damage=0
|Hits=0
|Meter Use=0
|Stun=
|Description=Technically, this works by kara'ing {{qcf}} {{lk}}/{{hk}} into a sidestep. <br>
You can grab and be grabbed vs. opponents below you. <br>
Projectiles come out from the ground. <br>
Being hit or thrown causes you to instantly teleport to the ground. <br>
Not available on English Dreamcast versions of the game, and is therefore sometimes banned.
}}
}}<br>
 
</div></div>
}}
 
----
 
 
 
(Grabbed from Kyosukes main page for now until combos can be expanded upon and categorized)
<br>
==Unrecorded==
<br>
{{Content Box|content=
<div class="mw-collapsible mw-collapsed" style="padding: 30px;">
<div class="mw-collapsible-content">
<br>
 
 
{{d}} {{lk}} {{---}} {{hp}} {{hk}} {{---}} {{f}} {{hk}} {{---}} {{qcf}} {{qcf}} {{p}} 
 
{{d}} {{lk}} {{---}} {{d}} {{lk}} {{---}} {{dp}} {{hp}} {{---}} {{u}} {{---}} {{lp}} {{lp}} {{hp}} {{hk}} {{---}} (Air) {{qcf}} {{hp}} 
 
{{d}} {{lk}} {{---}} {{hk}} {{---}} {{f}} {{hk}} {{---}} {{dp}} {{hp}} {{---}} {{u}} {{---}} {{lk}} {{lk}} {{hp}} {{hk}} {{---}} (Air) {{qcf}} {{k}} 
 
{{df}} {{hk}} {{---}} {{u}} {{---}} {{lp}} {{lp}} {{---}} {{lp}} {{lp}} {{---}} {{lp}} {{lp}} {{hp}} {{hk}} {{---}} (Air) {{qcf}} {{qcf}} {{k}}
 
</div></div>
}}
 
{{Project Justice}}

Latest revision as of 17:38, 27 October 2022