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{{rdp}} | {{rdp}} | ||
{{360}} | {{360}} | ||
{{r360}} | |||
{{n}} | {{n}} | ||
{{tk}} | {{tk}} | ||
{{tkb}} | |||
{{qcd}} | |||
{{qcfd}} | {{qcfd}} | ||
{{cb}} | {{cb}} | ||
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{{---}} | {{---}} | ||
{{ex}} | {{ex}} | ||
<br> | |||
{{lp_sf6}} | |||
{{mp_sf6}} | |||
{{hp_sf6}} | |||
{{lk_sf6}} | |||
{{mk_sf6}} | |||
{{hk_sf6}} | |||
{{drive_sf6}} | |||
{{drivehold_sf6}} | |||
==Move properties== | ==Move properties== | ||
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{{bufferable}} | {{bufferable}} | ||
{{high}} | {{high}} | ||
{{ | {{mid}} | ||
{{low}} | {{low}} | ||
{{stagger}} | {{stagger}} |
Latest revision as of 03:22, 18 December 2022
Motion inputs
Button inputs
Gamepads
Nintendo GameCube Controller
A-Button
B-Button
Left-Stick
C-Stick
D-Pad
D-Pad Down
D-Pad Left
D-Pad Right
D-Pad Up
L-Shoulder-Button
Digital-L-Button
Analog-L-Slider
R-Shoulder-Button
Digital-R-Button
Analog-R-Slider
START-Button
X-Button
Y-Button
Z-Button
/
Digital-L/R-Input
/
Analog-L/R-Value
D-Pad Down-Left
D-Pad Down-Right
D-Pad Up-Left
D-Pad Up-Right
Nintendo 64 Controller
Button strengths
Move properties
Marvel 3 Assist Types