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==Introduction== | ==Introduction== | ||
{{ ProConTable | |||
| pros= | |||
* placeholder | |||
| cons= | |||
* placeholder | |||
}} | |||
<center>'''Move List Showcase''' <br> | |||
<youtube>HasitebdhDo</youtube></center> | |||
==Movelist== | ==Movelist== | ||
Line 514: | Line 523: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Ipponzeoi | ||
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}} | |input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}} | ||
|data= | |data= | ||
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}} | }} | ||
=== | === Special Moves === | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
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|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Ko'ou Ken | ||
|input= | |input={{Motion|236}}[[File:P.png]] | ||
|data= | |data= | ||
{{AttackData-KOF95 | {{AttackData-KOF95 | ||
Line 547: | Line 556: | ||
|G. Damage=0 | |G. Damage=0 | ||
|Stun=- | |Stun=- | ||
|Cancel= | |Cancel= | ||
|Guard= | |Guard= | ||
|Startup= | |Startup= | ||
|Active= | |Active=- | ||
|Recovery= | |Recovery=- | ||
|Total= | |Total= | ||
|Hit Adv= | |Hit Adv= | ||
Line 560: | Line 569: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
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|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Zan Retsu Ken | ||
|input= | |input={{Motion|63214}}[[File:P.png]] | ||
|data= | |data= | ||
{{AttackData-KOF95 | {{AttackData-KOF95 | ||
|Damage=- | |Damage=- | ||
|G. Damage=0 | |G. Damage=0 | ||
Line 583: | Line 590: | ||
|Block Adv= | |Block Adv= | ||
|Invul=- | |Invul=- | ||
| | |descrtption= | ||
}} | }} | ||
}} | }} | ||
Line 608: | Line 599: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Hien Shippuu Kyaku | ||
|input= | |input=Charge {{Motion|1}}{{Motion|6}}[[File:K.png]] | ||
|data= | |data= | ||
{{AttackData-KOF95 | {{AttackData-KOF95 | ||
|version= | |version={{Icon-SNK|b}} | ||
|Damage=- | |Damage=- | ||
|G. Damage=0 | |G. Damage=0 | ||
Line 628: | Line 619: | ||
}} | }} | ||
{{AttackData-KOF95 | {{AttackData-KOF95 | ||
|version= | |version={{Icon-SNK|d}} | ||
|Damage=- | |Damage=- | ||
|G. Damage=0 | |G. Damage=0 | ||
Line 650: | Line 641: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Shou Ran Kyaku | ||
|input= | |input={{Motion|63214}}[[File:K.png]] | ||
|data= | |data= | ||
{{AttackData-KOF95 | {{AttackData-KOF95 | ||
|version= | |version={{Icon-SNK|b}} | ||
|Damage=- | |Damage=- | ||
|G. Damage=0 | |G. Damage=0 | ||
Line 670: | Line 661: | ||
}} | }} | ||
{{AttackData-KOF95 | {{AttackData-KOF95 | ||
|version= | |version={{Icon-SNK|d}} | ||
|Damage=- | |Damage=- | ||
|G. Damage=0 | |G. Damage=0 | ||
Line 687: | Line 678: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
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|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Haoh Shi Kou Ken | ||
|input= | |input={{Motion|6}}{{Motion|41236}}[[File:P.png]] | ||
|data= | |||
{{AttackData-KOF95 | |||
|Damage=- | |||
|G. Damage=0 | |||
|Stun=- | |||
|Cancel= | |||
|Guard= | |||
|Startup= | |||
|Active=- | |||
|Recovery=- | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Invul=- | |||
|descrtption= | |||
}} | |||
}} | |||
=== Super Moves === | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Ryuuko Ranbu | |||
|input={{Motion|236}}{{Motion|4}}{{Motion|6}}{{Icon-SNK|a}}{{Icon-SNK|c}} | |||
|data= | |data= | ||
{{AttackData-KOF95 | {{AttackData-KOF95 | ||
Line 713: | Line 727: | ||
}} | }} | ||
==Combos== | |||
* (j.X, cr.B x1-2, ABC cancel,) cr.C, [db]~f D, hcb P | |||
:Standard Takuma BnB combo. While not the most damaging version of the combo, if you're new to the game, it's easy to learn and is rewarding enough on its own. ABC cancels required in order to combo cr.B into cr.C. | |||
==Strategy== | |||
{{Navbox-KOF95}} | {{Navbox-KOF95}} | ||
[[Category:The King of Fighters '95]] | [[Category:The King of Fighters '95]] |
Latest revision as of 22:58, 5 April 2024
Introduction
Strengths | Weaknesses |
---|---|
|
|
Movelist
Normals
Close Range Normals
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 0 | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 0 | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 0 | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 0 | - | - | - | - | - | - | - | - | - |
Far Normals
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 0 | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 0 | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 0 | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 0 | - | - | - | - | - | - | - | - | - |
Crouching Normals
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 0 | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Low | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 0 | - | None | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Low | 0 | - | - | - | - | - | - | KD | - | - |
Neutral Jumping Normals
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | 0 | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | 0 | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | 0 | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | 0 | - | - | - | - | - | - | - | - | - |
Diagonal Jump Normals
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | 0 | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | 0 | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | 0 | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | 0 | - | - | - | - | - | - | - | - | - |
Throws
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Throw | - | - | - | - | - | - | - | - | - | - |
Special Moves
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | 0 | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | 0 | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | 0 | - | - | - | - | - | - | - | - | - |
Super Moves
Damage | Guard | Guard Damage | Stun | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | 0 | - | - | - | - | - | - | - | - | - |
Combos
- (j.X, cr.B x1-2, ABC cancel,) cr.C, [db]~f D, hcb P
- Standard Takuma BnB combo. While not the most damaging version of the combo, if you're new to the game, it's easy to learn and is rewarding enough on its own. ABC cancels required in order to combo cr.B into cr.C.