The King of Fighters '95/Takuma: Difference between revisions

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==Introduction==
==Introduction==
{{ ProConTable
| pros=
* placeholder
| cons=
* placeholder
}}
<center>'''Move List Showcase''' <br>
<youtube>HasitebdhDo</youtube></center>


==Movelist==
==Movelist==
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|image=
|image=
|caption=
|caption=
|name=
|name=Ipponzeoi
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}}
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}}
|data=
|data=
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}}
}}


=== Command Normals ===
=== Special Moves ===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
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|image=
|image=
|caption=
|caption=
|name=
|name=Ko'ou Ken
|input=
|input={{Motion|236}}[[File:P.png]]
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
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  |G. Damage=0
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=  
  |Guard=Mid
  |Guard=  
  |Startup=
  |Startup=
  |Active=
  |Active=-
  |Recovery=
  |Recovery=-
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
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}}
}}


=== Special Moves ===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
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|image=
|image=
|caption=
|caption=
|name=
|name=Zan Retsu Ken
|input=
|input={{Motion|63214}}[[File:P.png]]
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
|version=
  |Damage=-
  |Damage=-
  |G. Damage=0
  |G. Damage=0
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  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |description=
  |descrtption=
}}
{{AttackData-KOF95
|version=
|Damage=-
|G. Damage=0
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
  }}
  }}
}}
}}
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|image=
|image=
|caption=
|caption=
|name=
|name=Hien Shippuu Kyaku
|input=
|input=Charge {{Motion|1}}{{Motion|6}}[[File:K.png]]
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
  |version=
  |version={{Icon-SNK|b}}
  |Damage=-
  |Damage=-
  |G. Damage=0
  |G. Damage=0
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  }}
  }}
  {{AttackData-KOF95
  {{AttackData-KOF95
  |version=
  |version={{Icon-SNK|d}}
  |Damage=-
  |Damage=-
  |G. Damage=0
  |G. Damage=0
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|image=
|image=
|caption=
|caption=
|name=
|name=Shou Ran Kyaku
|input=
|input={{Motion|63214}}[[File:K.png]]
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
  |version=
  |version={{Icon-SNK|b}}
  |Damage=-
  |Damage=-
  |G. Damage=0
  |G. Damage=0
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  }}
  }}
  {{AttackData-KOF95
  {{AttackData-KOF95
  |version=
  |version={{Icon-SNK|d}}
  |Damage=-
  |Damage=-
  |G. Damage=0
  |G. Damage=0
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}}
}}


=== Super Moves ===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
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|image=
|image=
|caption=
|caption=
|name=
|name=Haoh Shi Kou Ken
|input=
|input={{Motion|6}}{{Motion|41236}}[[File:P.png]]
|data=
{{AttackData-KOF95
|Damage=-
|G. Damage=0
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|descrtption=
}}
}}
 
=== Super Moves ===
{{MoveData
|image=
|caption=
|name=Ryuuko Ranbu
|input={{Motion|236}}{{Motion|4}}{{Motion|6}}{{Icon-SNK|a}}{{Icon-SNK|c}}
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
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}}
}}


Special Moves
==Combos==
* (j.X, cr.B x1-2, ABC cancel,) cr.C, [db]~f D, hcb P
:Standard Takuma BnB combo. While not the most damaging version of the combo, if you're new to the game, it's easy to learn and is rewarding enough on its own. ABC cancels required in order to combo cr.B into cr.C.


{| class="wikitable"
==Strategy==
! Name
! Motion
! Nickname
! Description
|-
! scope="row"|Ko Ou Ken 
|qcf+P
|
|
|-
! scope="row"|Zan Retsu Ken
|hcb+P
|
|
|-
! scope="row"|Hien Shippu Kyaku
|db, f+K
|
|
|-
! scope="row"|Shou Ran Kyaku
|hcb+K(close)
|
|
|-
! scope="row"|Haoh Shikoh Ken
|f, hcf+P
|
|
|-
|}
 
Super Moves
 
{| class="wikitable"
! Name
! Motion
! Nickname
! Description
|-
! scope="row"|Ryuko Ranbu 
|qcf, b, f+A+C
|
|
|-
|}
 
==Combos==
==Strategies==


{{Navbox-KOF95}}
{{Navbox-KOF95}}
[[Category:The King of Fighters '95]]
[[Category:The King of Fighters '95]]

Latest revision as of 22:58, 5 April 2024

Introduction

Strengths Weaknesses
  • placeholder
  • placeholder
Move List Showcase

Movelist

Normals

Close Range Normals

cl.A
Kof.lp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

cl.B
Kof.lk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

cl.C
Kof.sp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

cl.D
Kof.sk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

Far Normals

st.A
Kof.lp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

st.B
Kof.lk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

st.C
Kof.sp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

st.D
Kof.sk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

Crouching Normals

cr.A
D.pngKof.lp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

cr.B
D.pngKof.lk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Low - - - - - - - - - -

cr.C
D.pngKof.sp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - None - - - - - - -

cr.D
D.pngKof.sk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Low 0 - - - - - - KD - -

Neutral Jumping Normals

nj.A
U.pngKof.lp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

nj.B
U.pngKof.lk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

nj.C
U.pngKof.sp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

nj.D
U.pngKof.sk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

dj.C
Ub.png/Uf.png+Kof.sp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

dj.D
Ub.png/Uf.png+Kof.sk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

Throws

Ipponzeoi
B.png/F.png+Kof.sp.png/Kof.sk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Throw - - - - - - - - - -

Special Moves

Ko'ou Ken
Qcf.pngP.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - 0 - - - - - - - - -

Zan Retsu Ken
Hcb.pngP.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - 0 - - - - - - - - -

Hien Shippuu Kyaku
Charge Db.pngF.pngK.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lk.png - - 0 - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sk.png - - 0 - - - - - - - - -

Shou Ran Kyaku
Hcb.pngK.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lk.png - - 0 - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sk.png - - 0 - - - - - - - - -

Haoh Shi Kou Ken
F.pngHcf.pngP.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - 0 - - - - - - - - -

Super Moves

Ryuuko Ranbu
Qcf.pngB.pngF.pngKof.lp.pngKof.sp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - 0 - - - - - - - - -

Combos

  • (j.X, cr.B x1-2, ABC cancel,) cr.C, [db]~f D, hcb P
Standard Takuma BnB combo. While not the most damaging version of the combo, if you're new to the game, it's easy to learn and is rewarding enough on its own. ABC cancels required in order to combo cr.B into cr.C.

Strategy

Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Andy
Athena
Benimaru
Billy
Chang
Chin
Choi
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Eiji
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Omega Rugal
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Terry
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