The King of Fighters '95/Kensou: Difference between revisions

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==Introduction==
==Introduction==
{{ ProConTable
| pros=
* placeholder
| cons=
* placeholder
}}
<center>'''Move List Showcase''' <br>
<youtube>z7Uf_MEB4k0</youtube></center>


==Movelist==
==Movelist==
Line 511: Line 520:


=== Throws ===
=== Throws ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=Hakkei
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}}
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}
|data=
{{AttackData-KOF95
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Throw
|Startup=-
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Tomoe Nage
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|d}}
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
Line 540: Line 576:
|image=
|image=
|caption=
|caption=
|name=
|name=Ko Bokute
|input=
|input={{Motion|6}}{{Icon-SNK|c}}
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
Line 560: Line 596:
}}
}}


=== Special Moves ===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
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|image=
|image=
|caption=
|caption=
|name=
|name=Gosen Tai
|input=
|input={{Motion|6}}{{Icon-SNK|d}}
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
|version=
  |Damage=-
  |Damage=-
  |G. Damage=0
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=  
  |Cancel=
  |Guard=  
  |Guard=Mid
  |Startup=
  |Startup=
  |Active=-
  |Active=
  |Recovery=-
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
Line 585: Line 619:
  |description=
  |description=
  }}
  }}
}}
=== Special Moves ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Choukyuu Dan
|input={{Motion|214}}[[File:P.png]]
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
|version=
  |Damage=-
  |Damage=-
  |G. Damage=0
  |G. Damage=0
Line 608: Line 652:
|image=
|image=
|caption=
|caption=
|name=
|name=Ryuu Renga
|input=
|input={{Motion|41236}}[[File:P.png]]
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
  |version=
  |version={{Icon-SNK|a}}
  |Damage=-
  |Damage=-
  |G. Damage=0
  |G. Damage=0
Line 628: Line 672:
  }}
  }}
  {{AttackData-KOF95
  {{AttackData-KOF95
  |version=
  |version={{Icon-SNK|c}}
  |Damage=-
  |Damage=-
  |G. Damage=0
  |G. Damage=0
Line 650: Line 694:
|image=
|image=
|caption=
|caption=
|name=
|name=Ryuu Gakusai
|input=
|input={{Motion|421}}[[File:K.png]]
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
  |version=
  |version={{Icon-SNK|b}}
  |Damage=-
  |Damage=-
  |G. Damage=0
  |G. Damage=0
Line 670: Line 714:
  }}
  }}
  {{AttackData-KOF95
  {{AttackData-KOF95
  |version=
  |version={{Icon-SNK|d}}
  |Damage=-
  |Damage=-
  |G. Damage=0
  |G. Damage=0
Line 687: Line 731:
}}
}}


=== Super Moves ===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
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|image=
|image=
|caption=
|caption=
|name=
|name=Ryuu Sougeki
|input=
|input=Jump {{Motion|214}}[[File:P.png]]
|data=
{{AttackData-KOF95
|Damage=-
|G. Damage=0
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|descrtption=
}}
}}
 
=== Super Moves ===
{{MoveData
|image=
|caption=
|name=Shin Ryuu Tenbu Kyaku
|input={{Motion|236}}{{Motion|4}}{{Motion|6}}{{Icon-SNK|d}}
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
Line 712: Line 779:
  }}
  }}
}}
}}
Special Moves
{| class="wikitable"
! Name
! Motion
! Nickname
! Description
|-
! scope="row"|Ko Bokute 
|f+C
|
|
|-
! scope="row"|Gosen Tai
|f+D
|
|
|-
! scope="row"|Chou Kyuu Dan
|qcb+P
|
|
|-
! scope="row"|Ryuu Ren Ga
|hcf+P
|
|
|-
! scope="row"|Ryuu Gaku Sai
|rdp+K
|
|
|-
! scope="row"|Ryuu Sou Geki
|qcb+P
|
| Can be done in air only
|-
|}
Super Moves
{| class="wikitable"
! Name
! Motion
! Nickname
! Description
|-
! scope="row"|Shin Ryuu Tenbu Kyaku 
|qcf, b, f+D
|
|
|-
|}


==Combos==
==Combos==
==Strategies==
==Strategy==


{{Navbox-KOF95}}
{{Navbox-KOF95}}
[[Category:The King of Fighters '95]]
[[Category:The King of Fighters '95]]

Latest revision as of 22:57, 5 April 2024

Introduction

Strengths Weaknesses
  • placeholder
  • placeholder
Move List Showcase

Movelist

Normals

Close Range Normals

cl.A
Kof.lp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

cl.B
Kof.lk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

cl.C
Kof.sp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

cl.D
Kof.sk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

Far Normals

st.A
Kof.lp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

st.B
Kof.lk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

st.C
Kof.sp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

st.D
Kof.sk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

Crouching Normals

cr.A
D.pngKof.lp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

cr.B
D.pngKof.lk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Low - - - - - - - - - -

cr.C
D.pngKof.sp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - None - - - - - - -

cr.D
D.pngKof.sk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Low 0 - - - - - - KD - -

Neutral Jumping Normals

nj.A
U.pngKof.lp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

nj.B
U.pngKof.lk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

nj.C
U.pngKof.sp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

nj.D
U.pngKof.sk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

dj.C
Ub.png/Uf.png+Kof.sp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

dj.D
Ub.png/Uf.png+Kof.sk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

Throws

Hakkei
B.png/F.png+Kof.sp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Throw - - - - - - - - - -

Tomoe Nage
B.png/F.png+Kof.sk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Throw - - - - - - - - - -

Command Normals

Ko Bokute
F.pngKof.sp.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

Gosen Tai
F.pngKof.sk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

Special Moves

Choukyuu Dan
Qcb.pngP.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - 0 - - - - - - - - -

Ryuu Renga
Hcf.pngP.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - 0 - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - 0 - - - - - - - - -

Ryuu Gakusai
Rdp.pngK.png
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lk.png - - 0 - - - - - - - - -
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sk.png - - 0 - - - - - - - - -

Ryuu Sougeki
Jump Qcb.pngP.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - 0 - - - - - - - - -

Super Moves

Shin Ryuu Tenbu Kyaku
Qcf.pngB.pngF.pngKof.sk.png
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - 0 - - - - - - - - -

Combos

Strategy

Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Andy
Athena
Benimaru
Billy
Chang
Chin
Choi
Clark
Daimon
Eiji
Heidern
Iori
Joe
Kensou
Kim
King
Kyo
Mai
Omega Rugal
Ralf
Robert
Ryo
Saisyu
Takuma
Terry
Yuri