Riptide (EC): Difference between revisions

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====Throws====
====Throws====
{| border="1em" cellpadding="5" cellspacing="0" width="100%" style="border: 1px solid #999; background: #000000;"
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| Forward Throw || 6MP/HP || When close to the opponent
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| Back Throw || 4MP/HP || When close to the opponent
|}


===Inner Strength Moves===
===Inner Strength Moves===
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===Skill Moves===
===Skill Moves===


{| border="1em" cellpadding="5" cellspacing="0" width="60%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellpadding="5" cellspacing="0" width="60%" style="border: 1px solid #999; background: #000000;"
|-
|-
| Demon's Fang || (in air) Charge B, F  C || 13% dmg
| Whirlpool Reflect || 46LP || 0 hits || Projectile reflect
|-
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| Rapid Fire || Charge B, F  B + C || 5 hits, 3% dmg/hit
| Flashing Daggers || [4]6MK+HK || 5 hits|| Auto Combo
|-
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| Overhead Stomach Smash || F  A + B + C || 18% dmg
| Crow's Nest || [2]8HK || 1 hit || Launches opponent
|-
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| Shoulder Roll || QCT  Z || 12% dmg
| Tidal Punch || 236LP || 1 hit ||
|}
|}



Latest revision as of 16:52, 29 June 2022

Introduction

Moves List

Normal Moves

Throws

Forward Throw 6MP/HP When close to the opponent
Back Throw 4MP/HP When close to the opponent

Inner Strength Moves

Ground Kriss Blade [4]6LP/HP 1 hit LP version travels horizontally. HP version travels diagonally upwards.
Air Kriss Blade (in the air)[4]6MP/HK 1 hit HK version traves horizontally. MP version travels diagonally downward.
Whirlwind Teleport [2]8HK 0 hits Teleports Riptide behind the opponent.
Thunder Clap cl.236HK 1 hit A single strike that stuns to opponent.
Sea Legs 236MP 1 hit Projectile that, on hit, randomizes your opponents directional inputs. Lasts for 10 seconds
Eagle Talon 236HP 5 hits Auto Combo
Fog Trap 214MP 1 hit Projectile. Knocks down on hit.

Skill Moves

Whirlpool Reflect 46LP 0 hits Projectile reflect
Flashing Daggers [4]6MK+HK 5 hits Auto Combo
Crow's Nest [2]8HK 1 hit Launches opponent
Tidal Punch 236LP 1 hit

Move Analysis

IS Moves

Mist Form - Midknight turns into a cloud of mist and rushes across the screen towards the opponent, hitting three times.

Bedazzle - Midknight fires a slow moving projectile that stuns the opponent. If the opponent is on the ground, they are forced to approach Midknight. If airborne, they are momentarily frozen in place.

Manifest - Midknight briefly glows, causing the next hit received to do half damage.

Doom Dog - Transforms Midknight into a Hellhound, rushing across the screen and doing three hits.

Ceiling Ram - Midknight grabs his opponent and leaps into the air, smashing them into the top of the stage.

Flying Wall Smash - Launches Midknight across the stage, Superman (or Raiden) style. Causes wallbounce on hit.

Life Drain - This command throw causes damage while returning health to Midknight.

Skill Moves

Demon's Fang - Midnight delivers a horizontal flying kick across the screen.

Rapid Fire - A 5 hit flurry of blows.

Overhead Stomach Smash - Midknight lifts the opponent over his head and punches them upwards.

Shoulder Roll - Midknight rolls over his opponent, delivering a kick to the head on his way over.

Combos

Strategy