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{{TOClimit|3}} | |||
{{Infobox Character NG | |||
|name=Alex | |||
|image=NG Alex Portrait Art.png | |||
|health=1200? | |||
|stun=72? | |||
|SA1=1/128? | |||
|SA2=2/96? | |||
|SA3=1/80? | |||
|fDash=17 (123px)? | |||
|bDash=21 (107px)? | |||
|nJump=41(5+32+3)? | |||
|bJump=37(5+29+3)? | |||
|fJump=38(5+30+3)? | |||
|nSuperJump=47(7+37+3)? | |||
|bSuperJump=47(7+37+3)? | |||
|fSuperJump=47(7+37+3)? | |||
|wakeupNormal=67? | |||
|wakeupQuick=49? | |||
}} | |||
<center>{{FrameDataKey-NG}}</center> | |||
== Frame Data == | |||
* | ====Standing Normals==== | ||
=====<font style="visibility:hidden; float:right">5LP (cl)</font>===== | |||
{{MoveData | |||
|name=Close LP | |||
|input={{lp}} (cl) | |||
|image=(alexcloselp).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=4? | |||
|active=2? | |||
|recovery=9? | |||
|onHit=1? | |||
|onHitCrouch=1? | |||
|onBlock=1? | |||
|attackLevel=H? | |||
|parry=A? | |||
|damage=5? | |||
|stun=5? | |||
|description= | |||
* Cancel options: ch sp su? | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5LP (far)</font>===== | |||
* | {{MoveData | ||
|name=Far LP | |||
|input={{lp}} (far) | |||
|image=(alexlp).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=4? | |||
|active=2? | |||
|recovery=8? | |||
|onHit=1? | |||
|onHitCrouch=1? | |||
|onBlock=1? | |||
|attackLevel=H? | |||
|parry=A? | |||
|damage=5? | |||
|stun=5? | |||
|description= | |||
* Cancel options: ch sp su? | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5MP</font>===== | |||
* | {{MoveData | ||
|name=Stand MP | |||
|input={{mp}} | |||
|image=(alexmp).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=4? | |||
|active=3? | |||
|recovery=12? | |||
|onHitCrouch=1? | |||
|onBlock=-1? | |||
|attackLevel=H? | |||
|parry=H? | |||
|damage=17? | |||
|stun=11? | |||
|description= | |||
* Cancel options: sp su? | |||
* 8 kara range? | |||
* Self meter gain: Whiff: 2, Hit: 10, Block: 5.? | |||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.? | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5HP</font>===== | |||
* | {{MoveData | ||
|name=Stand HP | |||
|input={{hp}} | |||
|image=(alexhp).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=14? | |||
|active=4? | |||
|recovery=16? | |||
|onHit=1? | |||
|onHitCrouch=3? | |||
|onBlock=-1? | |||
|attackLevel=M? | |||
|parry=H? | |||
|damage=25? | |||
|stun=19? | |||
|description= | |||
* Self meter gain: Whiff: 3, Hit: 17, Block: 9.? | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.? | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5LK</font>===== | |||
* | {{MoveData | ||
|name=Stand LK | |||
|input={{lk}} | |||
|image=(alexlk).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=5? | |||
|active=3? | |||
|recovery=10? | |||
|attackLevel=H? | |||
|parry=A? | |||
|damage=7? | |||
|stun=3? | |||
|description= | |||
* Cancel options: sp su? | |||
* 8 kara range? | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5MK (cl)</font>===== | |||
* | {{MoveData | ||
|name=Close MK | |||
|input={{mk}} (cl) | |||
|image=(alexclosemk).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=5? | |||
|active=3? | |||
|recovery=12? | |||
|onHit=1? | |||
|onHitCrouch=2? | |||
|attackLevel=H? | |||
|parry=H? | |||
|damage=18? | |||
|stun=9? | |||
|description= | |||
* Cancel options: sp su? | |||
* 8 kara range? | |||
* Self meter gain: Whiff: 2, Hit: 10, Block: 5.? | |||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.? | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5MK (far)</font>===== | |||
* | {{MoveData | ||
|name=Far MK | |||
|input={{mk}} (far) | |||
|image=(alexmk).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=11? | |||
|active=3? | |||
|recovery=14? | |||
|onHitCrouch=1? | |||
|onBlock=-1? | |||
|attackLevel=H? | |||
|parry=H? | |||
|damage=17? | |||
|stun=9? | |||
|description= | |||
* Self meter gain: Whiff: 3, Hit: 17, Block: 9.? | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.? | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5HK</font>===== | |||
* | {{MoveData | ||
|name=Stand HK | |||
|input={{hk}} | |||
|image=(alexhk).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=16? | |||
|active=5? | |||
|recovery=29? | |||
|onHitCrouch=2? | |||
|onBlock=-13? | |||
|attackLevel=H? | |||
|parry=H? | |||
|damage=26? | |||
|stun=21? | |||
|description= | |||
* -16 kara range? | |||
* Self meter gain: Whiff: 3, Hit: 17, Block: 9.? | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.? | |||
}} | |||
}} | |||
<br> | |||
<br> | |||
<br> | |||
== | ==== Command Normals ==== | ||
=====<font style="visibility:hidden; float:right">6MP</font>===== | |||
* | {{MoveData | ||
|name=High Chop | |||
|input={{f}}+{{mp}} | |||
|subtitle=f+MP | |||
|image=(alexfmp).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=7? | |||
|active=5? | |||
|recovery=10? | |||
|onBlock=-2? | |||
|attackLevel=M? | |||
|parry=H? | |||
|damage=19? | |||
|stun=9? | |||
|description= | |||
* Self meter gain: Whiff: 2, Hit: 10, Block: 5.? | |||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.? | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">4HP</font>===== | |||
* | {{MoveData | ||
|name=Headbutt | |||
|input={{b}}+{{hp}} | |||
|subtitle=b+HP | |||
|image=(alexbhp).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=8? | |||
|active=4? | |||
|recovery=23? | |||
|onBlock=-11? | |||
|attackLevel=H? | |||
|parry=N? | |||
|damage=32? | |||
|stun=23? | |||
|description= | |||
* 72 throw range? | |||
* Whiffs on crouching opponents? | |||
** Against crouching Dudley and Oro, it can combo after a deep jump normal? | |||
* Self meter gain: Whiff: 3, Hit: 11, Block: 9.? | |||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.? | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">4HP (opp turn, mash)</font>===== | |||
* | {{MoveData | ||
|name=Sleeper Hold | |||
|input={{b}}+{{hp}}<br>(opp turn, mash) | |||
|subtitle=b+HP (reverse) | |||
|image=(alexjbhpr).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=8? | |||
|active=4? | |||
|recovery=23? | |||
|onHit=4? | |||
|onHitCrouch=-? | |||
|onBlock=-11? | |||
|attackLevel=T? | |||
|parry=N? | |||
|damage=40? | |||
|stun=24? | |||
|description= | |||
* Same input as Headbutt, but on back turned opponents? | |||
}} | |||
}} | |||
<br> | |||
<br> | |||
<br> | |||
= | ==== Crouching Normals ==== | ||
== | =====<font style="visibility:hidden; float:right">2LP</font>===== | ||
{{MoveData | |||
|name=Crouch LP | |||
|input={{d}}+{{lp}} | |||
|image=(alexclp).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=4? | |||
|active=2? | |||
|recovery=9? | |||
|onHit=1? | |||
|onHitCrouch=1? | |||
|onBlock=1? | |||
|attackLevel=H? | |||
|parry=A? | |||
|damage=5? | |||
* | |stun=5? | ||
* | |description= | ||
* Cancel options: ch sp su? | |||
* 16 kara range? | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2MP</font>===== | |||
{{MoveData | |||
|name=Crouch MP | |||
|input={{d}}+{{mp}} | |||
|image=(alexcmp).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=7? | |||
|active=2? | |||
|recovery=13? | |||
|onHit=1? | |||
|onHitCrouch=2? | |||
|attackLevel=H? | |||
|parry=A? | |||
|damage=16? | |||
|stun=7? | |||
|description= | |||
* Self meter gain: Whiff: 2, Hit: 10, Block: 5.? | |||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.? | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2HP</font>===== | |||
{{MoveData | |||
|name=Crouch HP | |||
|input={{d}}+{{hp}} | |||
|image=(alexchp).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=13? | |||
|active=5? | |||
|recovery=22? | |||
|onHit=D? | |||
|onHitCrouch=D? | |||
|onBlock=-9? | |||
|attackLevel=H*H? | |||
|parry=A*A? | |||
|damage=23? | |||
|stun=7? | |||
|description= | |||
* 2nd hit whiffs on crouch blocking opponents; number of required parries depends on opponent height? | |||
* Self meter gain: Whiff: 3, Hit: 18, Block: 10.? | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.? | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2LK</font>===== | |||
{{MoveData | |||
|name=Crouch LK | |||
|input={{d}}+{{lk}} | |||
|image=(alexclk).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=5? | |||
|active=2? | |||
|recovery=8? | |||
|onHit=2? | |||
|onHitCrouch=2? | |||
|onBlock=2? | |||
|attackLevel=L? | |||
|parry=L? | |||
|damage=5? | |||
|stun=3? | |||
|description= | |||
* Cancel options: sp su? | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2MK</font>===== | |||
{{MoveData | |||
|name=Crouch MK | |||
|input={{d}}+{{mk}} | |||
|image=(alexcmk).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=8? | |||
|active=3? | |||
|recovery=12? | |||
|onHitCrouch=1? | |||
|onBlock=-1? | |||
|attackLevel=L? | |||
|parry=L? | |||
|damage=12? | |||
|stun=3? | |||
|description= | |||
* Self meter gain: Whiff: 2, Hit: 10, Block: 5.? | |||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.? | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2HK</font>===== | |||
{{MoveData | |||
|name=Crouch HK | |||
|input={{d}}+{{hk}} | |||
|image=(alexchk).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=11? | |||
|active=2? | |||
|recovery=29? | |||
|onHit=D? | |||
|onHitCrouch=D? | |||
|onBlock=-15? | |||
|attackLevel=L? | |||
|parry=L? | |||
|damage=23? | |||
|stun=3? | |||
|description= | |||
* Self meter gain: Whiff: 3, Hit: 17, Block: 9.? | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.? | |||
}} | |||
}} | |||
<br> | |||
<br> | |||
<br> | |||
==== Jumping Normals ==== | |||
=====<font style="visibility:hidden; float:right">j.LP</font>===== | |||
{{MoveData | |||
|name=Jump LP | |||
|input={{u}}+{{lp}} | |||
|image=(alexjlp).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=4? | |||
|active=12? | |||
|attackLevel=M? | |||
|parry=H? | |||
|damage=7? | |||
|stun=5? | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">j.MP</font>===== | |||
{{MoveData | |||
|name=Jump MP | |||
|input={{u}}+{{mp}} | |||
|image=(alexjmp).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=5? | |||
|active=3? | |||
|attackLevel=M? | |||
|parry=H? | |||
|damage=14? | |||
|stun=13? | |||
|description= | |||
* Self meter gain: Whiff: 2, Hit: 10, Block: 5.? | |||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.? | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">j.HP</font>===== | |||
{{MoveData | |||
|name=Jump HP | |||
|input={{u}}+{{hp}} | |||
|image=(alexjhp).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=8? | |||
|active=3? | |||
|attackLevel=M? | |||
|parry=H? | |||
|damage=24? | |||
|stun=15? | |||
|description= | |||
* Self meter gain: Whiff: 3, Hit: 17, Block: 9.? | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.? | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">j.LK</font>===== | |||
{{MoveData | |||
|name=Jump LK | |||
|input={{u}}+{{lk}} | |||
|image=(alexjlk).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=4? | |||
|attackLevel=M? | |||
|parry=H? | |||
|damage=10? | |||
|stun=7? | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">j.MK</font>===== | |||
{{MoveData | |||
|name=Jump MK | |||
|input={{u}}+{{mk}} | |||
|image=(alexjmk).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=9? | |||
|active=3? | |||
|attackLevel=M? | |||
|parry=H? | |||
|damage=16? | |||
|stun=11? | |||
|description= | |||
* Self meter gain: Whiff: 2, Hit: 10, Block: 5.? | |||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.? | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">j.HK</font>===== | |||
{{MoveData | |||
|name=Jump HK | |||
|input={{u}}+{{hk}} | |||
|image=(alexjhk).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=8? | |||
|active=4? | |||
|attackLevel=M? | |||
|parry=H? | |||
|damage=21? | |||
|stun=15? | |||
|description= | |||
* Self meter gain: Whiff: 3, Hit: 17, Block: 9.? | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.? | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2HP (air)</font>===== | |||
{{MoveData | |||
|name=Flying Cross Chop | |||
|input={{d}}+{{hp}} (air) | |||
|subtitle=Superman Dive | |||
|image=(alexjdhp).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=10? | |||
|active=11? | |||
|recovery=26? | |||
|onHit=-9 ~ 0? | |||
|onHitCrouch=-4 ~ 0? | |||
|onBlock=-20 ~ -11? | |||
|attackLevel=M? | |||
|parry=H? | |||
|damage=21? | |||
|stun=11? | |||
|description= | |||
* Self meter gain: Whiff: 3, Hit: 15, Block: 6.? | |||
* Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.? | |||
}} | |||
}} | |||
<br> | |||
<br> | |||
<br> | |||
==== Target Combos ==== | |||
=====<font style="visibility:hidden; float:right">2LK,2K</font>===== | |||
{{MoveData | |||
|name=Crouch LK -> Crouch MK (TC) | |||
|input={{d}}+{{lk}}>{{d}}+{{mk}} | |||
|image= | |||
|data= | |||
{{AttackData-NG | |||
|startup=8? | |||
|active=3? | |||
|recovery=12? | |||
|onHitCrouch=1? | |||
|onBlock=-1? | |||
|attackLevel=L*L? | |||
|parry=L*L? | |||
|damage=12? | |||
|stun=3? | |||
|description= | |||
* Self meter gain: Whiff: 2, Hit: 10, Block: 5.? | |||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.? | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2LK,2HK</font>===== | |||
{{MoveData | |||
|name=Target Combo<br>(cr.LK > cr.HK) | |||
|input={{d}}+{{lk}}>{{d}}+{{hk}} | |||
|image= | |||
|data= | |||
{{AttackData-NG | |||
|startup=11? | |||
|active=2? | |||
|recovery=29? | |||
|onHit=D? | |||
|onHitCrouch=D? | |||
|onBlock=-15? | |||
|attackLevel=L*L? | |||
|parry=L*L? | |||
|damage=23? | |||
|stun=3? | |||
|description= | |||
* This Target Combo does not combo but instead serves as a frame trap? | |||
* Only a 2f window to input the cr.HK, near the end of the cr.LK animation? | |||
* Self meter gain: Whiff: 3, Hit: 17, Block: 9.? | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.? | |||
}} | |||
}} | |||
<br> | |||
<br> | |||
<br> | |||
==== Throws ==== | |||
=====<font style="visibility:hidden; float:right">LPLK</font>===== | |||
{{MoveData | |||
|name=Body Slam | |||
|input=({{b}}/{{f}})+{{lp}}+{{lk}} | |||
|subtitle=Throw | |||
|image=(alexbsl).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=2? | |||
|active=1? | |||
|recovery=21? | |||
|onHit=D? | |||
|onHitCrouch=D? | |||
|attackLevel=T? | |||
|parry=N? | |||
|damage=24? | |||
|stun=16? | |||
|description= | |||
* 30 throw range? | |||
}} | |||
}} | |||
<br> | |||
<br> | |||
<br> | |||
==== Universal Overhead ==== | |||
=====<font style="visibility:hidden; float:right">MPMK</font>===== | |||
{{MoveData | |||
|name=Flying Knee | |||
|input={{mp}}+{{mk}} | |||
|subtitle=Universal Overhead | |||
|image=(alexoh).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=15? | |||
|active=10? | |||
|recovery=5? | |||
|onHit=0 ~ 8? | |||
|onHitCrouch=1 ~ 9? | |||
|onBlock=-5 ~ 7? | |||
|attackLevel=M? | |||
|parry=H? | |||
|damage=7? | |||
|stun=3? | |||
|description= | |||
}} | |||
}} | |||
<br> | |||
<br> | |||
<br> | |||
====Specials==== | |||
=====<font style="visibility:hidden; float:right">236P</font>===== | |||
{{MoveData | |||
|name=Flash Chop | |||
|input={{qcf}}+{{p}} | |||
|subtitle=Flash Chop | |||
|image=(alexchop).gif | |||
|caption={{lp}}/{{mp}}/{{hp}} | |||
|data= | |||
{{AttackData-NG | |||
|version=LP? | |||
|startup=11? | |||
|active=2? | |||
|recovery=17? | |||
|onHit=0? | |||
|onHitCrouch=0? | |||
|onBlock=-2? | |||
|attackLevel=H? | |||
|parry=H? | |||
|damage=21? | |||
|stun=7? | |||
|description= | |||
* Self meter gain: Whiff: 3, Hit: 16, Block: 10.? | |||
* Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.? | |||
}} | |||
{{AttackData-NG | |||
|version=MP? | |||
|startup=15? | |||
|active=3? | |||
|recovery=19? | |||
|onHit=14? | |||
|onHitCrouch=14? | |||
|onBlock=-2? | |||
|attackLevel=H? | |||
|parry=H? | |||
|damage=23? | |||
|stun=9? | |||
|description= | |||
* Cancel options: su? | |||
* Backturns opponent? | |||
* Self meter gain: Whiff: 3, Hit: 16, Block: 10.? | |||
* Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.? | |||
}} | |||
{{AttackData-NG | |||
|version=HP | |||
|startup=19? | |||
|active=4? | |||
|recovery=17? | |||
|onHit=15? | |||
|onHitCrouch=15? | |||
|onBlock=-1? | |||
|attackLevel=H? | |||
|parry=H? | |||
|damage=24? | |||
|stun=15? | |||
|description= | |||
* Cancel options: su? | |||
* Backturns opponent? | |||
* Self meter gain: Whiff: 3, Hit: 16, Block: 10.? | |||
* Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.? | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">63214P</font>===== | |||
{{MoveData | |||
|name=Power Bomb | |||
|input={{hcb}}+{{p}} | |||
|subtitle=Command Grab | |||
|image=(alexpbomb).gif | |||
|caption={{lp}}/{{mp}}/{{hp}} | |||
|data= | |||
{{AttackData-NG | |||
|version=LP? | |||
|startup=6? | |||
|active=2? | |||
|recovery=35? | |||
|onHit=D? | |||
|onHitCrouch=D? | |||
|onBlock=- | |||
|attackLevel=T? | |||
|parry=N? | |||
|damage=28? | |||
|stun=18? | |||
|description= | |||
* 48 throw range? | |||
* Self meter gain: Whiff: 2, Hit: 20, Block: 0.? | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.? | |||
}} | |||
{{AttackData-NG | |||
|version=MP? | |||
|startup=7? | |||
|active=2? | |||
|recovery=41? | |||
|onHit=D? | |||
|onHitCrouch=D? | |||
|onBlock=- | |||
|attackLevel=T? | |||
|parry=N? | |||
|damage=32? | |||
|stun=18? | |||
|description= | |||
* 44 throw range? | |||
* Self meter gain: Whiff: 2, Hit: 20, Block: 0.? | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.? | |||
}} | |||
{{AttackData-NG | |||
|version=HP? | |||
|startup=8? | |||
|active=2? | |||
|recovery=44? | |||
|onHit=D? | |||
|onHitCrouch=D? | |||
|onBlock=- | |||
|attackLevel=T? | |||
|parry=N? | |||
|damage=35? | |||
|stun=18? | |||
|description= | |||
* 40 throw range? | |||
* Self meter gain: Whiff: 2, Hit: 20, Block: 0.? | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.? | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">63214P (opp turn)</font>===== | |||
{{MoveData | |||
|name=Back Drop | |||
|input={{hcb}}+{{p}} (opp turn) | |||
|subtitle=Reverse Command Grab | |||
|image=(alexbdrop).gif | |||
|caption={{lp}}/{{mp}}/{{hp}} | |||
|data= | |||
{{AttackData-NG | |||
|version=LP? | |||
|startup=6? | |||
|active=2? | |||
|recovery=35? | |||
|onHit=D? | |||
|onHitCrouch=D? | |||
|onBlock=-? | |||
|attackLevel=T? | |||
|parry=N? | |||
|damage=32? | |||
|stun=20? | |||
|description= | |||
* 48 throw range? | |||
* Self meter gain: Whiff: 2, Hit: 20, Block: 0.? | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.? | |||
}} | |||
{{AttackData-NG | |||
|version=MP | |||
|startup=7? | |||
|active=2? | |||
|recovery=41? | |||
|onHit=D? | |||
|onHitCrouch=D? | |||
|onBlock=-? | |||
|attackLevel=T? | |||
|parry=N? | |||
|damage=35? | |||
|stun=20? | |||
|description= | |||
* 44 throw range? | |||
* Self meter gain: Whiff: 2, Hit: 20, Block: 0.? | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.? | |||
}} | |||
{{AttackData-NG | |||
|version=HP | |||
|startup=8? | |||
|active=2? | |||
|recovery=44? | |||
|onHit=D? | |||
|onHitCrouch=D? | |||
|onBlock=-? | |||
|attackLevel=T? | |||
|parry=N? | |||
|damage=40? | |||
|stun=20? | |||
|description= | |||
* 40 throw range? | |||
* Self meter gain: Whiff: 2, Hit: 20, Block: 0.? | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.? | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623K</font>===== | |||
{{MoveData | |||
|name=Air Knee Smash | |||
|input={{dp}}+{{k}} | |||
|subtitle=AA Knee | |||
|image=(alexaksm).gif | |||
|caption={{lk}}/{{mk}}/{{hk}} | |||
|data= | |||
{{AttackData-NG | |||
|version=LK | |||
|startup=6? | |||
|active=6? | |||
|recovery=35? | |||
|onHit=D? | |||
|onHitCrouch=D? | |||
|onBlock=-? | |||
|attackLevel=H (air)? | |||
|parry=H (air)? | |||
|damage=21? | |||
|stun=14? | |||
|description= | |||
* 43 throw range? | |||
* If Alex holds down when landing, he will be in a crouching recovery state? | |||
* Self meter gain: Whiff: 2, Hit: 18, Block: 0.? | |||
* Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.? | |||
}} | |||
{{AttackData-NG | |||
|version=MK | |||
|startup=7? | |||
|active=10? | |||
|recovery=34? | |||
|onHit=D? | |||
|onHitCrouch=D? | |||
|onBlock=-? | |||
|attackLevel=H (air)? | |||
|parry=H (air)? | |||
|damage=24? | |||
|stun=14? | |||
|description= | |||
* 43 throw range? | |||
* If Alex holds down when landing, he will be in a crouching recovery state? | |||
* Self meter gain: Whiff: 2, Hit: 18, Block: 0.? | |||
* Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.? | |||
}} | |||
{{AttackData-NG | |||
|version=HK | |||
|startup=8? | |||
|active=12? | |||
|recovery=33? | |||
|onHit=D? | |||
|onHitCrouch=D? | |||
|onBlock=-? | |||
|attackLevel=H (air)? | |||
|parry=H (air)? | |||
|damage=26? | |||
|stun=14? | |||
|description= | |||
* 43 throw range? | |||
* If Alex holds down when landing, he will be in a crouching recovery state? | |||
* Self meter gain: Whiff: 2, Hit: 18, Block: 0.? | |||
* Opponent meter gain: Whiff: 0, Hit: 3, Block: 0.? | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">28K</font>===== | |||
{{MoveData | |||
|name=Air Stampede | |||
|input=hold {{d}},{{u}}+{{k}} | |||
|subtitle=Stomp | |||
|image=(alexstomp).gif | |||
|caption={{lk}}/{{mk}}/{{hk}} | |||
|data= | |||
{{AttackData-NG | |||
|version=LK | |||
|startup=23? | |||
|active=2? | |||
|recovery=24? | |||
|onHit=D? | |||
|onHitCrouch=D? | |||
|onBlock=-3? | |||
|attackLevel=M? | |||
|parry=H? | |||
|damage=21? | |||
|stun=11? | |||
|description= | |||
* 1f grounded throw/lower body invulnerable, 5f airborne? | |||
* Opponent cannot quick rise after knockdown? | |||
* Self meter gain: Whiff: 3, Hit: 12, Block: 4.? | |||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.? | |||
}} | |||
{{AttackData-NG | |||
|version=MK | |||
|startup=25? | |||
|active=2? | |||
|recovery=24? | |||
|onHit=D? | |||
|onHitCrouch=D? | |||
|onBlock=-3? | |||
|attackLevel=M? | |||
|parry=H? | |||
|damage=24? | |||
|stun=11? | |||
|description= | |||
* 1f grounded throw/lower body invulnerable, 5f airborne? | |||
* Opponent cannot quick rise after knockdown? | |||
* Self meter gain: Whiff: 3, Hit: 12, Block: 4.? | |||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.? | |||
}} | |||
{{AttackData-NG | |||
|version=HK | |||
|startup=26? | |||
|active=2? | |||
|recovery=24? | |||
|onHit=D? | |||
|onHitCrouch=D? | |||
|onBlock=-3? | |||
|attackLevel=M? | |||
|parry=H? | |||
|damage=28? | |||
|stun=11? | |||
|description= | |||
* 1f grounded throw/lower body invulnerable, 5f airborne? | |||
* Opponent cannot quick rise after knockdown? | |||
* Self meter gain: Whiff: 3, Hit: 12, Block: 4.? | |||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.? | |||
}} | |||
}} | |||
<br> | |||
<br> | |||
<br> | |||
====Super Arts==== | |||
=====<font style="visibility:hidden; float:right">4268P (SA1)</font>===== | |||
{{MoveData | |||
|name=Hyper Bomb | |||
|input={{360}}+{{p}} (SA1) | |||
|subtitle=SA1 | |||
|image=(alexsa1).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=2? | |||
|active=2? | |||
|recovery=33? | |||
|onHit=D? | |||
|onHitCrouch=D? | |||
|onBlock=- | |||
|attackLevel=T? | |||
|parry=N? | |||
|damage=88? | |||
|stun=18? | |||
|description= | |||
* 68 throw range? | |||
* 1-4f fully invulnerable (until end of active frames)? | |||
* Opponent can jump out after super freeze if they have not committed to another action? | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236236P (SA2)</font>===== | |||
{{MoveData | |||
|name=Boomerang Raid | |||
|input={{qcf}}{{qcf}}+{{p}} (SA2) | |||
|subtitle=SA2 | |||
|image=(alexsa2).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=1? | |||
|active=14? | |||
|recovery=41? | |||
|onHit=D? | |||
|onHitCrouch=D? | |||
|onBlock=-46 ~ -84? | |||
|attackLevel=H? | |||
|parry=H? | |||
|damage=59? | |||
|stun=20? | |||
|description= | |||
* 68 throw range? | |||
* 1-4f fully invulnerable (up to its 3rd active frame)? | |||
* Frame advantage on block varies drastically based on which hits connect; large amount of pushback on each blocked hit? | |||
* Even if the first 4 hits don't connect, the Power Bomb at the end can still throw the opponent if they are in range? | |||
** This is especially common if the opponent crouch blocks in the corner? | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236236P (SA3)</font>===== | |||
{{MoveData | |||
|name=Stun Gun Headbutt | |||
|input={{qcf}}{{qcf}}+{{p}} (SA3) | |||
|subtitle=SA3 | |||
|image=(alexsa3).gif | |||
|data= | |||
{{AttackData-NG | |||
|startup=25? | |||
|active=3? | |||
|recovery=17? | |||
|onHit=stun? | |||
|onHitCrouch=stun? | |||
|attackLevel=T? | |||
|parry=N? | |||
|damage=31? | |||
|stun=100%? | |||
|description= | |||
* 61 throw range? | |||
* Will grab airborne opponents that try to jump away after Elbow xx SA3 blockstring? | |||
* Button strength determines range (LP = close, HP = far)? | |||
* Will always stun, except in rare re-stun combo attempts against high stun characters? | |||
}} | |||
}} | |||
{{Navbox-NG}} | |||
[[Category: Street Fighter 3: New Generation]] | [[Category: Street Fighter 3: New Generation]] |
Latest revision as of 08:17, 11 May 2022
Introduction
As the new main character of Street Fighter at the time, Alex was created to be another well-rounded character like Ryu and Ken, but also original from the Shoto archetype. As such, he is a semi-grappler who is both strong and decently swift, has good health and can rack up a lot of stun very quickly, with a breadth of various and unique tools to work with. While he may not have many combos or offensive mixups, in the right hands, he can bring down his opponents quicker than anyone else in the game.
Super Arts
SA1: Hyper Bomb
Alex's command grab SPD super. Very high damage and has some useful invul. The startup is not instant which leads to your opponent being able to jump out unless in very specific setups. The only time that it is ever guaranteed is after amp or Fierce Flash Chop. Can be useful against low stamina characters that are very offense oriented as it can frighten their offense as they will explode for overcommitting
SA2: Boomerang Raid
Alex's most obviously useful super, and the general go-to option. With 2 stocks, Alex has more access to his EX moves which make him much strong. Also easy to combo into. One issue is the grab won't connect if the opponent is too far.
SA3: Stun Gun Head-butt
Fairly strong with high damage, and has it's uses vs characters with no anti-airs. Also can punish a blocked Chun crMK, so take that as you will. The Stun Gun Trap is escapable so this super is fairly gimmicky, however it's not very easy to avoid. Has the smallest stock bar of all Alex's SAs which means you have more opportunity to use the SA itself, but less so for EX moves which is a notable downside.
Strengths | Weaknesses |
---|---|
|
|
Alex | |
---|---|
Vitals | |
Life Points | 1200? |
Stun Points | 72? |
Super Art Stock/Size | |
SA1 | 1/128? |
SA2 | 2/96? |
SA3 | 1/80? |
Ground Movement | |
Forward Dash duration/distance | 17 (123px)? |
Back Dash duration/distance | 21 (107px)? |
Jumping | |
Back Jump duration | 37(5+29+3)? |
Neutral Jump duration | 41(5+32+3)? |
Forward Jump duration | 38(5+30+3)? |
Back Super Jump duration | 47(7+37+3)? |
Neutral Super Jump duration | 47(7+37+3)? |
Forward Super Jump duration | 47(7+37+3)? |
Wake up | |
Wake up duration | 67? |
Quick rise duration | 49? |
New Generation Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. Consecutive sets of active frames on a multi-hit move are separated by an asterisk (ex: 3*5). If there is a gap between sets of active frames, the gap is denoted by a number in parentheses (ex: 2(4)2) |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Damage |
Attack damage on hit in life points. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. D refers to knockdown on hit. "Cr. Hit" is an additional frame advantage value denoting if the advantage on hit changes when the defender is being hit while crouching. |
Kara Range |
Almost all normal attacks can be canceled into a special or a multi-button command within three frames of startup. During that time, some attacks will shift position forward or backward and affect the reach of the special or command accordingly. This is denoted in pixels of range. There are a handful of moves in the game that can be kara-canceled after this initial window and will be denoted as a late kara-cancel. |
Link |
A combo that is performed by inputting the second move after the first move has completely recovered (as opposed to cancelling the first move's animation). In 3S, the final frame of a move's hitstun allows a character to block a normal or special move, as well as some projectile supers. Therefore, an attack's frame advantage must be 2 frames greater than the followup move's startup in order to link. |
Parry |
This field will show a value of A if the attack can be parried standing or crouching, H if it must be parried standing or L if it must be parried crouching. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or has a hitbox. 3S uses classic startup notation, which does not include the first active frame. A move with 3 startup becomes active on frame 4. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Throw range |
Range in pixels from the center of the character to the center of the opponent which allows a grab to connect. |
Frame Data
Standing Normals
5LP (cl)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
4? | 2? | 9? | 1? | 1? | ||
Damage | Stun | Attack | Parry | Block | ||
5? | 5? | H? | A? | 1? | ||
|
5LP (far)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
4? | 2? | 8? | 1? | 1? | ||
Damage | Stun | Attack | Parry | Block | ||
5? | 5? | H? | A? | 1? | ||
|
5MP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
4? | 3? | 12? | - | 1? | ||
Damage | Stun | Attack | Parry | Block | ||
17? | 11? | H? | H? | -1? | ||
|
5HP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
14? | 4? | 16? | 1? | 3? | ||
Damage | Stun | Attack | Parry | Block | ||
25? | 19? | M? | H? | -1? | ||
|
5LK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
5? | 3? | 10? | - | - | ||
Damage | Stun | Attack | Parry | Block | ||
7? | 3? | H? | A? | - | ||
|
5MK (cl)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
5? | 3? | 12? | 1? | 2? | ||
Damage | Stun | Attack | Parry | Block | ||
18? | 9? | H? | H? | - | ||
|
5MK (far)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
11? | 3? | 14? | - | 1? | ||
Damage | Stun | Attack | Parry | Block | ||
17? | 9? | H? | H? | -1? | ||
|
5HK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
16? | 5? | 29? | - | 2? | ||
Damage | Stun | Attack | Parry | Block | ||
26? | 21? | H? | H? | -13? | ||
|
Command Normals
6MP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
7? | 5? | 10? | - | - | ||
Damage | Stun | Attack | Parry | Block | ||
19? | 9? | M? | H? | -2? | ||
|
4HP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
8? | 4? | 23? | - | - | ||
Damage | Stun | Attack | Parry | Block | ||
32? | 23? | H? | N? | -11? | ||
|
4HP (opp turn, mash)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
8? | 4? | 23? | 4? | -? | ||
Damage | Stun | Attack | Parry | Block | ||
40? | 24? | T? | N? | -11? | ||
|
Crouching Normals
2LP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
4? | 2? | 9? | 1? | 1? | ||
Damage | Stun | Attack | Parry | Block | ||
5? | 5? | H? | A? | 1? | ||
|
2MP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
7? | 2? | 13? | 1? | 2? | ||
Damage | Stun | Attack | Parry | Block | ||
16? | 7? | H? | A? | - | ||
|
2HP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
13? | 5? | 22? | D? | D? | ||
Damage | Stun | Attack | Parry | Block | ||
23? | 7? | H*H? | A*A? | -9? | ||
|
2LK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
5? | 2? | 8? | 2? | 2? | ||
Damage | Stun | Attack | Parry | Block | ||
5? | 3? | L? | L? | 2? | ||
|
2MK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
8? | 3? | 12? | - | 1? | ||
Damage | Stun | Attack | Parry | Block | ||
12? | 3? | L? | L? | -1? | ||
|
2HK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
11? | 2? | 29? | D? | D? | ||
Damage | Stun | Attack | Parry | Block | ||
23? | 3? | L? | L? | -15? | ||
|
Jumping Normals
j.LP
Startup | Active | Recovery | Hit | Cr. Hit |
---|---|---|---|---|
4? | 12? | - | - | - |
Damage | Stun | Attack | Parry | Block |
7? | 5? | M? | H? | - |
j.MP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
5? | 3? | - | - | - | ||
Damage | Stun | Attack | Parry | Block | ||
14? | 13? | M? | H? | - | ||
|
j.HP
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
8? | 3? | - | - | - | ||
Damage | Stun | Attack | Parry | Block | ||
24? | 15? | M? | H? | - | ||
|
j.LK
Startup | Active | Recovery | Hit | Cr. Hit |
---|---|---|---|---|
4? | - | - | - | - |
Damage | Stun | Attack | Parry | Block |
10? | 7? | M? | H? | - |
j.MK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
9? | 3? | - | - | - | ||
Damage | Stun | Attack | Parry | Block | ||
16? | 11? | M? | H? | - | ||
|
j.HK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
8? | 4? | - | - | - | ||
Damage | Stun | Attack | Parry | Block | ||
21? | 15? | M? | H? | - | ||
|
2HP (air)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
10? | 11? | 26? | -9 ~ 0? | -4 ~ 0? | ||
Damage | Stun | Attack | Parry | Block | ||
21? | 11? | M? | H? | -20 ~ -11? | ||
|
Target Combos
2LK,2K
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
8? | 3? | 12? | - | 1? | ||
Damage | Stun | Attack | Parry | Block | ||
12? | 3? | L*L? | L*L? | -1? | ||
|
2LK,2HK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
11? | 2? | 29? | D? | D? | ||
Damage | Stun | Attack | Parry | Block | ||
23? | 3? | L*L? | L*L? | -15? | ||
|
Throws
LPLK
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
2? | 1? | 21? | D? | D? | ||
Damage | Stun | Attack | Parry | Block | ||
24? | 16? | T? | N? | - | ||
|
Universal Overhead
MPMK
Startup | Active | Recovery | Hit | Cr. Hit |
---|---|---|---|---|
15? | 10? | 5? | 0 ~ 8? | 1 ~ 9? |
Damage | Stun | Attack | Parry | Block |
7? | 3? | M? | H? | -5 ~ 7? |
Specials
236P
LP? | Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|---|
11? | 2? | 17? | 0? | 0? | |||
Damage | Stun | Attack | Parry | Block | |||
21? | 7? | H? | H? | -2? | |||
| |||||||
MP? | Startup | Active | Recovery | Hit | Cr. Hit | ||
15? | 3? | 19? | 14? | 14? | |||
Damage | Stun | Attack | Parry | Block | |||
23? | 9? | H? | H? | -2? | |||
| |||||||
HP | Startup | Active | Recovery | Hit | Cr. Hit | ||
19? | 4? | 17? | 15? | 15? | |||
Damage | Stun | Attack | Parry | Block | |||
24? | 15? | H? | H? | -1? | |||
|
63214P
LP? | Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|---|
6? | 2? | 35? | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
28? | 18? | T? | N? | - | |||
| |||||||
MP? | Startup | Active | Recovery | Hit | Cr. Hit | ||
7? | 2? | 41? | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
32? | 18? | T? | N? | - | |||
| |||||||
HP? | Startup | Active | Recovery | Hit | Cr. Hit | ||
8? | 2? | 44? | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
35? | 18? | T? | N? | - | |||
|
63214P (opp turn)
LP? | Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|---|
6? | 2? | 35? | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
32? | 20? | T? | N? | -? | |||
| |||||||
MP | Startup | Active | Recovery | Hit | Cr. Hit | ||
7? | 2? | 41? | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
35? | 20? | T? | N? | -? | |||
| |||||||
HP | Startup | Active | Recovery | Hit | Cr. Hit | ||
8? | 2? | 44? | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
40? | 20? | T? | N? | -? | |||
|
623K
LK | Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|---|
6? | 6? | 35? | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
21? | 14? | H (air)? | H (air)? | -? | |||
| |||||||
MK | Startup | Active | Recovery | Hit | Cr. Hit | ||
7? | 10? | 34? | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
24? | 14? | H (air)? | H (air)? | -? | |||
| |||||||
HK | Startup | Active | Recovery | Hit | Cr. Hit | ||
8? | 12? | 33? | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
26? | 14? | H (air)? | H (air)? | -? | |||
|
28K
LK | Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|---|
23? | 2? | 24? | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
21? | 11? | M? | H? | -3? | |||
| |||||||
MK | Startup | Active | Recovery | Hit | Cr. Hit | ||
25? | 2? | 24? | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
24? | 11? | M? | H? | -3? | |||
| |||||||
HK | Startup | Active | Recovery | Hit | Cr. Hit | ||
26? | 2? | 24? | D? | D? | |||
Damage | Stun | Attack | Parry | Block | |||
28? | 11? | M? | H? | -3? | |||
|
Super Arts
4268P (SA1)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
2? | 2? | 33? | D? | D? | ||
Damage | Stun | Attack | Parry | Block | ||
88? | 18? | T? | N? | - | ||
|
236236P (SA2)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
1? | 14? | 41? | D? | D? | ||
Damage | Stun | Attack | Parry | Block | ||
59? | 20? | H? | H? | -46 ~ -84? | ||
|
236236P (SA3)
Startup | Active | Recovery | Hit | Cr. Hit | ||
---|---|---|---|---|---|---|
25? | 3? | 17? | stun? | stun? | ||
Damage | Stun | Attack | Parry | Block | ||
31? | 100%? | T? | N? | - | ||
|