Template:AttackData-P+: Difference between revisions

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{{#ifeq:{{{header|yes}}}|yes|{{AttackDataHeader-P+|version={{{version|}}} }}
{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
|}}
! style="width:10%" | {{Tooltip | text=Damage            | hovertext=Base damage done by this attack without scaling.}}
! style="width:10%" | {{Tooltip | text=BKB                | hovertext=Base Knockback. The minimum amount of knockback that can be dealt under normal circumstances.}}
! style="width:10%" | {{Tooltip | text=KBG                | hovertext=Knockback Growth. Determines how much knockback increases as damage increases.}}
! style="width:10%" | {{Tooltip | text=Angle              | hovertext=Determines the angle the character is launched at on hit. 0° is right by default. Moves that launch at an angle of 260°-280° are considered meteors and can be meteor cancelled.}}
! style="width:10%" | {{Tooltip | text=Startup            | hovertext=The number of frames that initiate before at the beginning of an attack after the input.&#010;and when the first hitbox is present.}}
! style="width:10%" | {{Tooltip | text=Active Frames      | hovertext=The amount of frames this move will have a hitbox.}}
! style="width:10%" | {{Tooltip | text=Recovery (IASA)    | hovertext=(Interruptible as soon as). The amount of frames before the player is actionable after a move's final hitbox.}}
! style="width:10%" | {{Tooltip | text=Landing (L-Cancel) | hovertext=The amount of recovery frames after landing from an L-cancelled aerial attack.}}
! style="width:10%" | {{Tooltip | text=Advantage          | hovertext=The difference between the remaining frames in the player's action and the remaining frames in the opponent's shield stun.&#010;If this is an aerial, assume the player lands and L-Cancels on the frame after hitting the opponent's shield.}}
! style="width:10%" | {{Tooltip | text=Shield Damage      | hovertext=The amount of damage the attack does to shields without scaling.}}
! style="width:10%" | {{Tooltip | text=Shield Stun        | hovertext=The amount of frames in which a character shielding is unactionable after being hit.}}
! style="width:10%" | {{Tooltip | text=Invul              | hovertext=The number of frames this move has invulnerability, and what attribute(s) this invulnerability applies to.}}
|-
| {{#if:{{{Damage|}}}|{{{Damage|}}}|-}}
| {{#if:{{{BKB|}}}|{{{BKB|}}}|-}}
| {{#if:{{{KBG|}}}|{{{KBG|}}}|-}}
| {{#if:{{{Angle|}}}|{{{Angle|}}}|-}}
| {{#if:{{{Startup|}}}|{{{Startup|}}}|-}}
| {{#if:{{{Active Frames|}}}|{{{Active Frames|}}}|-}}
| {{#if:{{{Recovery (IASA)|}}}|{{{Recovery (IASA)|}}}|-}}
| {{#if:{{{Landing (L-Cancel)|}}}|{{{Landing (L-Cancel)|}}}|-}}
| {{#if:{{{Advantage|}}}|{{{Advantage|}}}|-}}
| {{#if:{{{Shield Damage|}}}|{{{Shield Damage|}}}|-}}
| {{#if:{{{Shield Stun|}}}|{{{Shield Stun|}}}|-}}
| {{#if:{{{Invul|}}}|{{{Invul|}}}|-}}
|-
|-
{{#if: {{{description|}}} | {{!}} style="width:100%; text-align:left"  colspan={{#if: {{{version|}}} | 12 | 13 }} {{!}}
{{#if:{{{version|}}}|! {{{version|}}}{{#if:{{{subtitle|}}}|<br/><small>{{{subtitle|}}}</small>}} }}
{{{description}}} }}
| height="25px"| {{{damage|-}}}
{{!}}- }}
| {{{bkb|-}}}
<noinclude>
| {{{kbg|-}}}
| {{{angle|-}}}
| {{{startup|-}}}
| {{{active|-}}}
| {{{recovery|-}}}
| {{{landing|-}}}
| {{{advantage|-}}}
| {{{shield dmg|-}}}
| {{{shield stun|-}}}
| {{{invul|-}}}
|-
{{#if:{{{description|}}}|
{{!}} {{#if:{{{version|}}}|colspan="13"|colspan="14"}} style="text-align: left; vertical-align:top;" {{!}}  
<div>
{{{description|}}}
</div>
{{!}}- }}<noinclude>
==Usage==
==Usage==
</noinclude>


[[Category: Project +]]
[[Category: Project +]]

Latest revision as of 02:30, 13 April 2022

! height="25px" | Damage ! BKB ! KBG ! Angle ! Startup ! Active Frames ! Recovery (IASA) ! Landing (L-Cancel) ! Advantage ! Shield Damage ! Shield Stun ! Invul |-

| height="25px"| - | - | - | - | - | - | - | - | - | - | - | - |-

Usage