|
|
(5 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
| |- style="line-height:1em"
| | {{#ifeq:{{{header|yes}}}|yes|{{AttackDataHeader-P+|version={{{version|}}} }} |
| {{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | | |}} |
| ! style="width:10%" | {{Tooltip | text=Damage | hovertext=Base damage done by this attack without scaling.}}
| |
| ! style="width:10%" | {{Tooltip | text=BKB | hovertext=Base Knockback. The minimum amount of knockback that can be dealt under normal circumstances.}}
| |
| ! style="width:10%" | {{Tooltip | text=KBG | hovertext=Knockback Growth. Determines how much knockback increases as damage increases.}}
| |
| ! style="width:10%" | {{Tooltip | text=Angle | hovertext=Determines the angle the character is launched at on hit. 0° is right by default. Moves that launch at an angle of 260°-280° are considered meteors and can be meteor cancelled.}}
| |
| ! style="width:10%" | {{Tooltip | text=Startup | hovertext=The number of frames that initiate before at the beginning of an attack after the input.
and when the first hitbox is present.}}
| |
| ! style="width:10%" | {{Tooltip | text=Active Frames | hovertext=The amount of frames this move will have a hitbox.}}
| |
| ! style="width:10%" | {{Tooltip | text=Recovery (IASA) | hovertext=(Interruptible as soon as). The amount of frames before the player is actionable after a move's final hitbox.}}
| |
| ! style="width:10%" | {{Tooltip | text=Landing (L-Cancel) | hovertext=The amount of recovery frames after landing from an L-cancelled aerial attack.}}
| |
| ! style="width:10%" | {{Tooltip | text=Advantage | hovertext=The difference between the remaining frames in the player's action and the remaining frames in the opponent's shield stun.
If this is an aerial, assume the player lands and L-Cancels on the frame after hitting the opponent's shield.}}
| |
| ! style="width:10%" | {{Tooltip | text=Shield Damage | hovertext=The amount of damage the attack does to shields without scaling.}}
| |
| ! style="width:10%" | {{Tooltip | text=Shield Stun | hovertext=The amount of frames in which a character shielding is unactionable after being hit.}}
| |
| ! style="width:10%" | {{Tooltip | text=Invul | hovertext=The number of frames this move has invulnerability, and what attribute(s) this invulnerability applies to.}}
| |
| |-
| |
| | {{#if:{{{Damage|}}}|{{{Damage|}}}|-}}
| |
| | {{#if:{{{BKB|}}}|{{{BKB|}}}|-}}
| |
| | {{#if:{{{KBG|}}}|{{{KBG|}}}|-}}
| |
| | {{#if:{{{Angle|}}}|{{{Angle|}}}|-}} | |
| | {{#if:{{{Startup|}}}|{{{Startup|}}}|-}}
| |
| | {{#if:{{{Active Frames|}}}|{{{Active Frames|}}}|-}}
| |
| | {{#if:{{{Recovery (IASA)|}}}|{{{Recovery (IASA)|}}}|-}}
| |
| | {{#if:{{{Landing (L-Cancel)|}}}|{{{Landing (L-Cancel)|}}}|-}}
| |
| | {{#if:{{{Advantage|}}}|{{{Advantage|}}}|-}}
| |
| | {{#if:{{{Shield Damage|}}}|{{{Shield Damage|}}}|-}}
| |
| | {{#if:{{{Shield Stun|}}}|{{{Shield Stun|}}}|-}}
| |
| | {{#if:{{{Invul|}}}|{{{Invul|}}}|-}}
| |
| |- | | |- |
| {{#if: {{{description|}}} | {{!}} style="width:100%; text-align:left" colspan={{#if: {{{version|}}} | 12 | 13 }} {{!}} | | {{#if:{{{version|}}}|! {{{version|}}}{{#if:{{{subtitle|}}}|<br/><small>{{{subtitle|}}}</small>}} }} |
| {{{description}}} }} | | | height="25px"| {{{damage|-}}} |
| {{!}}- }} | | | {{{bkb|-}}} |
| <noinclude> | | | {{{kbg|-}}} |
| | | {{{angle|-}}} |
| | | {{{startup|-}}} |
| | | {{{active|-}}} |
| | | {{{recovery|-}}} |
| | | {{{landing|-}}} |
| | | {{{advantage|-}}} |
| | | {{{shield dmg|-}}} |
| | | {{{shield stun|-}}} |
| | | {{{invul|-}}} |
| | |- |
| | {{#if:{{{description|}}}| |
| | {{!}} {{#if:{{{version|}}}|colspan="13"|colspan="14"}} style="text-align: left; vertical-align:top;" {{!}} |
| | <div> |
| | {{{description|}}} |
| | </div> |
| | {{!}}- }}<noinclude> |
| ==Usage== | | ==Usage== |
| </noinclude>
| |
|
| |
|
| |
|
| [[Category: Project +]] | | [[Category: Project +]] |