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Line 10: | Line 10: | ||
|synergy=150 CC | |synergy=150 CC | ||
|bursttime=840F (14 sec) | |bursttime=840F (14 sec) | ||
|bDash=37F | |bDash=37F, '''<span style="color:#EF007C">1-8F Strike/Throw Invuln</span>''', FP ('''<span style="color:#ad18ad">6-29F Airborne</span>''', '''<span style="color:#00FEFE">9-29F Low invuln</span>'''), Cancelable on Frame FP 33 / DP 29 | ||
|sDash=41F | |sDash=41F, '''<span style="color:#EF007C">5-14F Projectile Invuln</span>''', '''<span style="color:#ad18ad">6-29F Airborne</span>''', '''<span style="color:#00FEFE">9-29F Low invuln</span>''', Cancelable on Frame 33 | ||
|fDash=29F | |fDash=29F, Cancelable on Frame 21 | ||
|sMove?=Midair Dash | |sMove?=Midair Dash | ||
|hStance=<span style="color:#FFFE01">Special Mid</span> '''<span style="color:#019FED">Counter Armor on Frame 5</span>''' | |hStance='''<span style="color:#FFFE01">Special Mid</span>''' '''<span style="color:#019FED">Counter Armor on Frame 5</span>''' | ||
|lStance=<span style="color:#00FEFE">Low</span> '''<span style="color:#019FED">Counter Armor on Frame 5</span>''' | |lStance='''<span style="color:#00FEFE">Low</span>''' '''<span style="color:#019FED">Counter Armor on Frame 5</span>''' | ||
}} | }} | ||
==General Moves== | ==General Moves== | ||
Line 28: | Line 28: | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''PSP''' | | '''PSP / FPP''' | ||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 46: | Line 46: | ||
| +8 | | +8 | ||
| 0 | | 0 | ||
| 1-48F Total | | '''<span style="color:#EF007C">1-48F Total Invuln</span>''', Pierce | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 59: | Line 59: | ||
[[File:Pokken_Blaziken_Burst_Attack_1.png|border]] | [[File:Pokken_Blaziken_Burst_Attack_1.png|border]] | ||
[[File:Pokken_Blaziken_Burst_Attack_2.png|border]] | [[File:Pokken_Blaziken_Burst_Attack_2.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">Burst Attack: Gatling Flame Kicks</span>==== | ====<span style="color:#FC3D3C">Burst Attack: Gatling Flame Kicks</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
Line 65: | Line 66: | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''PSP''' | | '''PSP / FPP''' | ||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 83: | Line 84: | ||
| FP Knockdown / DP Shift | | FP Knockdown / DP Shift | ||
| +4 | | +4 | ||
| 5-46F Total | | '''<span style="color:#EF007C">5-46F Total Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 12</span>''', Pierce, '''<span style="color:#FD7417">Speed Up (self) for 480F once complete</span>''' | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 97: | Line 98: | ||
[[File:Pokken_Blaziken_jR.png|border]] | [[File:Pokken_Blaziken_jR.png|border]] | ||
[[File:Pokken Blaziken j8R.png|320px|border]] | [[File:Pokken Blaziken j8R.png|320px|border]] | ||
<div> | <div> | ||
====j.R Midair Dash==== | ====j.R Midair Dash==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
Line 104: | Line 106: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| | | Until landing FP +27 / DP +14 | ||
| <span style="color:#ad18ad">Air Actionable on Frame 1</span> | | '''<span style="color:#ad18ad">Air Actionable on Frame 1</span>''' | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 117: | Line 119: | ||
[[File:Pokken_Blaziken_Grab_FP.png|border]] | [[File:Pokken_Blaziken_Grab_FP.png|border]] | ||
[[File:Pokken_Blaziken_Grab_DP.png|border]] | [[File:Pokken_Blaziken_Grab_DP.png|border]] | ||
<div> | <div> | ||
====<span style="color:#00A858">Y+B Grab Attack</span>==== | ====<span style="color:#00A858">Y+B Grab Attack</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
Line 123: | Line 126: | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''PSP''' | | '''PSP / FPP''' | ||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 132: | Line 135: | ||
| Grab | | Grab | ||
| FP 80 / DP 90 | | FP 80 / DP 90 | ||
| 12 | | 12 / 0 and Shift | ||
| Throw | | Throw | ||
| 1 | | 1 | ||
Line 152: | Line 155: | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | | '''Scaling''' | ||
| '''PSP''' | | '''PSP / FPP''' | ||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 164: | Line 167: | ||
| Counter (strike) | | Counter (strike) | ||
| 60 | | 60 | ||
| | | 60%* | ||
| 3 | | 3 / 0 and Shift | ||
| <span style="color:#FE5554">High</span> / <span style="color:#FFFE01">Mid (Burst)</span> | | <span style="color:#FE5554">High</span> / <span style="color:#FFFE01">Mid (Burst)</span> | ||
| 4 | | 4 | ||
Line 172: | Line 175: | ||
| FP Shift (+8) / DP +8 | | FP Shift (+8) / DP +8 | ||
| -8 | | -8 | ||
| '''<span style="color:#019FED">1-24F Counter Armor</span>''', Forward | | '''<span style="color:#019FED">1-24F Counter Armor</span>''', Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 | ||
|- | |- | ||
| '''<span style="color:#019FED">[X+A] Charged Counter Attack</span>''' | | '''<span style="color:#019FED">[X+A] Charged Counter Attack</span>''' | ||
Line 178: | Line 181: | ||
| 80 | | 80 | ||
| 70% | | 70% | ||
| 3 | | 3 / 0 and Shift | ||
| <span style="color:#FE5554">High</span> / <span style="color:#FFFE01">Mid</span> | | <span style="color:#FE5554">High</span> / <span style="color:#FFFE01">Mid (Burst)</span> | ||
| 5 / 6 (Burst) | | 5 / 6 (Burst) | ||
| i51 | | i51 | ||
Line 185: | Line 188: | ||
| FP Shift / DP Knockdown | | FP Shift / DP Knockdown | ||
| +4 | | +4 | ||
| '''<span style="color:#019FED">1-44F Counter Armor</span>''', Pierce, Forward | | '''<span style="color:#019FED">1-44F Counter Armor</span>''', Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 205: | Line 208: | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''PSP''' | | '''PSP / FPP''' | ||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 218: | Line 221: | ||
| Normal (strike) | | Normal (strike) | ||
| 120 | | 120 | ||
| 8 | | 8 / 0 | ||
| <span style="color:#CF6600">Mid High</span> | | <span style="color:#CF6600">Mid High</span> | ||
| 6 | | 6 | ||
Line 224: | Line 227: | ||
| 9 | | 9 | ||
| N/A | | N/A | ||
| Launch | | Hard Launch | ||
| -75 | | -75 | ||
| Charge Time: 120F, <span style="color:#CF6600">5-16F Mid High Invuln</span>, <span style="color:#ad18ad">Airborne on Frame 12</span>, <span style="color:#00FEFE">Low | | Charge Time: 120F, '''<span style="color:#CF6600">5-16F Mid High Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 12</span>''', '''<span style="color:#00FEFE">Low Invuln. on Frame 15</span>''' | ||
|- | |- | ||
| '''2nd Hit''' | | '''2nd Hit''' | ||
| Normal (strike) | | Normal (strike) | ||
| 20 | | 20 | ||
| 2 | | 2 / 0 and Shift | ||
| <span style="color:#CF6600">Mid High</span> | | <span style="color:#CF6600">Mid High</span> | ||
| 6 | | 6 | ||
Line 239: | Line 242: | ||
| FP Shift / DP Knockdown | | FP Shift / DP Knockdown | ||
| -37 | | -37 | ||
| <span style="color:#FE5554">57-115F High Invuln.</span> | | '''<span style="color:#FE5554">57-115F High Invuln.</span>''' | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 251: | Line 254: | ||
==Field Phase Attacks== | ==Field Phase Attacks== | ||
<!-- If scaling values are wrong. Let me know so I can double check them. -Double ---> | |||
<br> | <br> | ||
<br> | <br> | ||
Line 261: | Line 265: | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''FPP''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 272: | Line 278: | ||
| Normal (projectile) | | Normal (projectile) | ||
| 47 | | 47 | ||
| 10% (First Hit) / 40% (Second Hit) | |||
| 0 | |||
| <span style="color:#FFFE01">Special Mid</span> | | <span style="color:#FFFE01">Special Mid</span> | ||
| 6 | | 6 | ||
Line 279: | Line 287: | ||
| -4 | | -4 | ||
| -12 | | -12 | ||
| Special / fY | | Special/fY Cancelable on Frame 43 | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 290: | Line 298: | ||
<br> | <br> | ||
[[File:Pokken_Blaziken_sY.png|border]] | [[File:Pokken_Blaziken_sY.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">sY</span>==== | ====<span style="color:#FC3D3C">sY</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
Line 297: | Line 306: | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''FPP''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 309: | Line 320: | ||
| Normal (strike) | | Normal (strike) | ||
| 30 | | 30 | ||
| 10% | |||
| 0 | |||
| <span style="color:#00FE01">Mid Low</span> | | <span style="color:#00FE01">Mid Low</span> | ||
| 4 | | 4 | ||
Line 316: | Line 329: | ||
| +6 | | +6 | ||
| -12 | | -12 | ||
| <span style="color:#ad18ad">Airborne on Frame 5</span>, fY | | '''<span style="color:#ad18ad">Airborne on Frame 5</span>''', fY Cancelable on Frame 53 | ||
|- | |- | ||
| '''<span style="color:#FC3D3C">sY (Projectile)</span>''' | | '''<span style="color:#FC3D3C">sY (Projectile)</span>''' | ||
| Normal (projectile) | | Normal (projectile) | ||
| 20 | | 20 | ||
| 30% | |||
| 0 | |||
| <span style="color:#00FE01">Mid Low</span> | | <span style="color:#00FE01">Mid Low</span> | ||
| 6 | | 6 | ||
Line 340: | Line 355: | ||
<br> | <br> | ||
[[File:Pokken_Blaziken_fY.png|left|border]] | [[File:Pokken_Blaziken_fY.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">fY / nYY / sYY</span>==== | ====<span style="color:#FC3D3C">fY / nYY / sYY</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
Line 346: | Line 362: | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''FPP''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 356: | Line 373: | ||
| Normal (projectile) | | Normal (projectile) | ||
| 60 | | 60 | ||
| 0 and Shift | |||
| <span style="color:#00FE01">Mid Low</span> | | <span style="color:#00FE01">Mid Low</span> | ||
| 7 | | 7 | ||
Line 379: | Line 397: | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''FPP''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 390: | Line 409: | ||
| Normal (strike) | | Normal (strike) | ||
| 91 | | 91 | ||
| 0 and Shift (Last Hit) | |||
| <span style="color:#CF6600">Mid High</span> | | <span style="color:#CF6600">Mid High</span> | ||
| 5 | | 5 | ||
Line 397: | Line 417: | ||
| Shift | | Shift | ||
| -16 | | -16 | ||
| <span style="color:#ad18ad">Airborne on Frame 13</span>, 17-26F Destroys Projectiles | | '''<span style="color:#ad18ad">Airborne on Frame 13</span>''', 17-26F Destroys Projectiles | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 418: | Line 438: | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''FPP''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 430: | Line 452: | ||
| Normal (projectile) | | Normal (projectile) | ||
| 30 | | 30 | ||
| 10% | |||
| 4 | |||
| <span style="color:#FFFE01">Mid</span> | | <span style="color:#FFFE01">Mid</span> | ||
| 8 | | 8 | ||
Line 437: | Line 461: | ||
| Stun | | Stun | ||
| -37 | | -37 | ||
| j.sY | | j.sY Cancelable on Frame 23 | ||
|- | |- | ||
| '''<span style="color:#FC3D3C">j.YY</span>''' | | '''<span style="color:#FC3D3C">j.YY</span>''' | ||
| Normal (projectile) | | Normal (projectile) | ||
| 96 | | 96 | ||
| 0 | |||
| 0 | |||
| <span style="color:#FFFE01">Mid</span> | | <span style="color:#FFFE01">Mid</span> | ||
| 8 | | 8 | ||
Line 447: | Line 473: | ||
| N/A | | N/A | ||
| Until landing +18 | | Until landing +18 | ||
| Launch | | Soft Launch | ||
| -28 | | -28 | ||
| N/A | | N/A | ||
Line 454: | Line 480: | ||
| Normal (strike) | | Normal (strike) | ||
| 80 | | 80 | ||
| N/A | |||
| 0 and Shift | |||
| <span style="color:#CF6600">Mid High</span> | | <span style="color:#CF6600">Mid High</span> | ||
| 4 | | 4 | ||
Line 475: | Line 503: | ||
<br> | <br> | ||
[[File:Pokken_Blaziken_jsY.png|left|border]] | [[File:Pokken_Blaziken_jsY.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">j.sY</span>==== | ====<span style="color:#FC3D3C">j.sY</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
Line 481: | Line 510: | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''FPP''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 491: | Line 521: | ||
| Normal (projectile) | | Normal (projectile) | ||
| 60 | | 60 | ||
| 0 and Shift | |||
| <span style="color:#FFFE01">Mid</span> | | <span style="color:#FFFE01">Mid</span> | ||
| 7 | | 7 | ||
Line 517: | Line 548: | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''FPP''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 529: | Line 561: | ||
| Normal (strike) | | Normal (strike) | ||
| 20 | | 20 | ||
| 0 | |||
| <span style="color:#FFFE01">Mid</span> | | <span style="color:#FFFE01">Mid</span> | ||
| 5 | | 5 | ||
Line 536: | Line 569: | ||
| +8 | | +8 | ||
| 0 | | 0 | ||
| Throw Blast, Block | | Throw Blast, Block/Jump Cancelable on Frame 1 | ||
|- | |- | ||
| '''<span style="color:#FC3D3C">XX Homing Attack 2</span>''' | | '''<span style="color:#FC3D3C">XX Homing Attack 2</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 18 | | 18 | ||
| 0 | |||
| <span style="color:#FFFE01">Mid</span> | | <span style="color:#FFFE01">Mid</span> | ||
| 5 | | 5 | ||
Line 553: | Line 587: | ||
| Normal (strike) | | Normal (strike) | ||
| 79 | | 79 | ||
| 0 and Shift | |||
| <span style="color:#FFFE01">Mid</span> | | <span style="color:#FFFE01">Mid</span> | ||
| 5 | | 5 | ||
Line 565: | Line 600: | ||
| Normal (strike) | | Normal (strike) | ||
| 128 | | 128 | ||
| 0 and Shift | |||
| <span style="color:#FFFE01">Mid</span> | | <span style="color:#FFFE01">Mid</span> | ||
| 5 | | 5 | ||
Line 571: | Line 607: | ||
| 140 | | 140 | ||
| Shift (+12) | | Shift (+12) | ||
| | | Guard Break (+20) | ||
| Pierce, Guard Break | | Pierce, Guard Break | ||
|}</div> | |}</div> | ||
Line 594: | Line 630: | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''FPP''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 606: | Line 643: | ||
| Normal (strike) | | Normal (strike) | ||
| 80 | | 80 | ||
| 0 and Shift | |||
| <span style="color:#CF6600">Mid High</span> | | <span style="color:#CF6600">Mid High</span> | ||
| 5 | | 5 | ||
Line 618: | Line 656: | ||
| Normal (strike) | | Normal (strike) | ||
| 120 | | 120 | ||
| 0 and Shift | |||
| <span style="color:#CF6600">Mid High</span> | | <span style="color:#CF6600">Mid High</span> | ||
| 6 | | 6 | ||
Line 678: | Line 717: | ||
| Normal (strike) | | Normal (strike) | ||
| 16 / 26* | | 16 / 26* | ||
| 10% | |||
| 0 | | 0 | ||
| <span style="color:#FFFE01">Mid</span>, <span style="color:#FFFE01">Mid (Burst)</span> | | <span style="color:#FFFE01">Mid</span>, <span style="color:#FFFE01">Mid (Burst)</span> | ||
Line 691: | Line 731: | ||
| Normal (strike) | | Normal (strike) | ||
| 28 | | 28 | ||
| 0% | |||
| 4 | | 4 | ||
| <span style="color:#FFFE01">Mid</span> | | <span style="color:#FFFE01">Mid</span> | ||
Line 712: | Line 753: | ||
[[File:Pokken_Blaziken_6YY.png|border]] | [[File:Pokken_Blaziken_6YY.png|border]] | ||
[[File:Pokken_Blaziken_6YX.png|border]] | [[File:Pokken_Blaziken_6YX.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">6Y</span>==== | ====<span style="color:#FC3D3C">6Y</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
Line 761: | Line 803: | ||
| Normal (strike) | | Normal (strike) | ||
| 64 | | 64 | ||
| | | 40% | ||
| 4 | | 4 | ||
| <span style="color:#CF6600">Mid High</span> | | <span style="color:#CF6600">Mid High</span> | ||
Line 768: | Line 810: | ||
| N/A | | N/A | ||
| 73 | | 73 | ||
| Launch | | Soft Launch | ||
| -16 | | -16 | ||
| <span style="color:#FE5554">21-32F High</span>/<span style="color:#CF6600">Mid High Invuln</span>, 33-35F Strike/Throw/Projectile | | '''<span style="color:#FE5554">21-32F High</span>/<span style="color:#CF6600">Mid High Invuln</span>''', '''<span style="color:#EF007C">33-35F Strike/Throw/Projectile Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 33</span>''' | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 781: | Line 823: | ||
<br> | <br> | ||
[[File:Pokken_Blaziken_8Y.png|left|border]] | [[File:Pokken_Blaziken_8Y.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">8Y</span>==== | ====<span style="color:#FC3D3C">8Y</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
Line 809: | Line 852: | ||
| -13 | | -13 | ||
| -31 | | -31 | ||
| <span style="color:#FE5554">5-22F High</span>/<span style="color:#CF6600">Mid High Invuln</span>, <span style="color:#ad18ad">Airborne on Frame 23</span>, | | '''<span style="color:#FE5554">5-22F High</span>/<span style="color:#CF6600">Mid High Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 23</span>''', , '''<span style="color:#ad18ad">Air Actionable on Frame 57</span>''', Special/Midair Dash Cancelable on Frame 25 | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 822: | Line 865: | ||
<br> | <br> | ||
[[File:Pokken_Blaziken_2Y.png|left|border]] | [[File:Pokken_Blaziken_2Y.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">2Y</span>==== | ====<span style="color:#FC3D3C">2Y</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
Line 834: | Line 878: | ||
| '''Impact''' | | '''Impact''' | ||
| '''Throw Crush Frame''' | | '''Throw Crush Frame''' | ||
| '''Total Frames''' | |||
| '''Hit Adv''' | | '''Hit Adv''' | ||
| '''Block''' | | '''Block''' | ||
Line 849: | Line 894: | ||
| 0 / +8 (Burst) | | 0 / +8 (Burst) | ||
| -4 | | -4 | ||
| Throw Blast, +12 on Crit, Special Cancelable on Frame 15 ( | | Throw Blast, +12 on Crit, Special Cancelable on Frame 15 / 12 (Burst) | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 860: | Line 905: | ||
<br> | <br> | ||
[[File:Pokken_Blaziken_jY_DP.png|left|border]] | [[File:Pokken_Blaziken_jY_DP.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">j.Y</span>==== | ====<span style="color:#FC3D3C">j.Y</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
Line 879: | Line 925: | ||
| Normal (strike) | | Normal (strike) | ||
| 41 | | 41 | ||
| 10% | | 10% (First Hit Only) | ||
| 0 | | 0 | ||
| <span style="color:#CF6600">Mid High</span> | | <span style="color:#CF6600">Mid High</span> | ||
Line 888: | Line 934: | ||
| +20 | | +20 | ||
| 0 | | 0 | ||
| Throw Blast, Destroys Projectiles while active, Special/ | | Throw Blast, Destroys Projectiles while active, Special/Midair Dash Cancelable on Frame 21 | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 973: | Line 1,019: | ||
| +4 | | +4 | ||
| -8 | | -8 | ||
| <span style="color:#ad18ad">Airborne on Frame 5</span>, Crumple on Crit | | '''<span style="color:#ad18ad">Airborne on Frame 5</span>''', Crumple on Crit | ||
|- | |- | ||
| '''<span style="color:#FC3D3C">6XX</span>''' | | '''<span style="color:#FC3D3C">6XX</span>''' | ||
Line 1,013: | Line 1,059: | ||
<br> | <br> | ||
[[File:Pokken_Blaziken_8X.png|left|border]] | [[File:Pokken_Blaziken_8X.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">8X</span>==== | ====<span style="color:#FC3D3C">8X</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
Line 1,019: | Line 1,066: | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''PSP''' | | '''PSP''' | ||
| '''Height''' | | '''Height''' | ||
Line 1,031: | Line 1,079: | ||
| Normal (strike) | | Normal (strike) | ||
| 80 | | 80 | ||
| 20% | |||
| 4 | | 4 | ||
| <span style="color:#CF6600">Mid High</span> | | <span style="color:#CF6600">Mid High</span> | ||
Line 1,039: | Line 1,088: | ||
| +8 | | +8 | ||
| +4 | | +4 | ||
| <span style="color:#00FEFE">Low | | '''<span style="color:#00FEFE">Low Invuln. on Frame 1</span>''', '''<span style="color:#ad18ad">Airborne on Frame 7</span>''', '''<span style="color:#00FE01">9-19F Mid Low Invuln</span>''', Midair Dash Cancelable during the startup and after the attack | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 1,045: | Line 1,094: | ||
|<p>Blaziken hops forward and performs an aerial axe kick.</p> | |<p>Blaziken hops forward and performs an aerial axe kick.</p> | ||
<p>Throw Blast.</p> | <p>Throw Blast.</p> | ||
<p>8X is hard to combo off of without an assist</p> | |||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 1,052: | Line 1,102: | ||
[[File:Pokken_Blaziken_2X.png|border]] | [[File:Pokken_Blaziken_2X.png|border]] | ||
[[File:Pokken_Blaziken_2XX.png|border]] | [[File:Pokken_Blaziken_2XX.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">2X</span>==== | ====<span style="color:#FC3D3C">2X</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
Line 1,080: | Line 1,131: | ||
| 5 | | 5 | ||
| 59 | | 59 | ||
| Launch | | Hard Launch | ||
| -12 | | -12 | ||
| <span style="color:#FE5554">5-61F High invuln.</span> | | '''<span style="color:#FE5554">5-61F High invuln.</span>''' | ||
|- | |- | ||
| '''2XX''' | | '''2XX''' | ||
Line 1,094: | Line 1,145: | ||
| N/A | | N/A | ||
| 91 | | 91 | ||
| Launch | | Hard Launch | ||
| -16 | | -16 | ||
|<span style="color:#FE5554">1-34F High Invuln</span>, <span style="color:#CF6600">35-52F Mid High Invuln</span>, <span style="color:#ad18ad">Airborne on Frame 52</span>, <span style="color:#00FEFE">Low | |'''<span style="color:#FE5554">1-34F High Invuln</span>''', '''<span style="color:#CF6600">35-52F Mid High Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 52</span>''', '''<span style="color:#00FEFE">Low Invuln. on Frame 53</span>''' | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 1,106: | Line 1,157: | ||
<br> | <br> | ||
[[File:Pokken_Blaziken_jX_DP.png|left|border]] | [[File:Pokken_Blaziken_jX_DP.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">j.X</span>==== | ====<span style="color:#FC3D3C">j.X</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
Line 1,124: | Line 1,176: | ||
| Normal (strike) | | Normal (strike) | ||
| 50 | | 50 | ||
| | | 10% | ||
| 0 | | 0 | ||
| <span style="color:#CF6600">Mid High</span> | | <span style="color:#CF6600">Mid High</span> | ||
Line 1,156: | Line 1,208: | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | | '''Scaling''' | ||
| '''PSP''' | | '''PSP / FPP''' | ||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 1,169: | Line 1,221: | ||
| Normal (projectile) | | Normal (projectile) | ||
| 51 (16) | | 51 (16) | ||
| 30% | | 30% per hit | ||
| 4 | | 4 / 0 | ||
| <span style="color:#FE5554">High</span> | | <span style="color:#FE5554">High</span> | ||
| 7 | | 7 | ||
Line 1,178: | Line 1,230: | ||
| -4 | | -4 | ||
| -12 | | -12 | ||
| <span style="color:#ad18ad">Airborne on Frame 24</span> | | '''<span style="color:#ad18ad">Airborne on Frame 24</span>''' | ||
|- | |- | ||
| '''<span style="color:#FC3D3C">5[A] Heat Wave (Enhanced)</span>''' | | '''<span style="color:#FC3D3C">5[A] Heat Wave (Enhanced)</span>''' | ||
| Normal (projectile) | | Normal (projectile) | ||
| 80 (21) / 140 (37)* | | 80 (21) / 140 (37)* | ||
| | | 70%* | ||
| 4 | | 4 / 0 and Shift | ||
| <span style="color:#FFFE01">Mid</span> | | <span style="color:#FFFE01">Mid</span> | ||
| S+ | | S+ | ||
Line 1,192: | Line 1,244: | ||
| FP Shift / DP Stun | | FP Shift / DP Stun | ||
| +4 | | +4 | ||
| 50 HP Recoil, Attack Down for 510F | | '''<span style="color:#FC3F2C">50 HP Recoil</span>''', '''<span style="color:#5017FD">Attack Down (opponent) for 510F on Hit</span>''' | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 1,206: | Line 1,258: | ||
[[File:Pokken_Blaziken_6A_1.png|border]] | [[File:Pokken_Blaziken_6A_1.png|border]] | ||
[[File:Pokken_Blaziken_6A_2.png|border]] | [[File:Pokken_Blaziken_6A_2.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">6A Blaze Kick</span>==== | ====<span style="color:#FC3D3C">6A Blaze Kick</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
Line 1,214: | Line 1,267: | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | | '''Scaling''' | ||
| '''PSP''' | | '''PSP / FPP''' | ||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 1,228: | Line 1,281: | ||
| 20 (5), 60 (15) | | 20 (5), 60 (15) | ||
| 0%, 50% | | 0%, 50% | ||
| 0, 3 | | 0, 3 / 0, 0 and Shift | ||
| <span style="color:#CF6600">Mid High</span>, <span style="color:#FE5554">High</span> | | <span style="color:#CF6600">Mid High</span>, <span style="color:#FE5554">High</span> | ||
| 4 | | 4 | ||
Line 1,236: | Line 1,289: | ||
| FP Shift (+8) / DP +8 | | FP Shift (+8) / DP +8 | ||
| -8 | | -8 | ||
| <span style="color:#ad18ad">Airborne on Frame 15</span> | | '''<span style="color:#ad18ad">Airborne on Frame 15</span>''' | ||
|- | |- | ||
| '''<span style="color:#FC3D3C">6[A] Blaze Kick (Enhanced)</span>''' | | '''<span style="color:#FC3D3C">6[A] Blaze Kick (Enhanced)</span>''' | ||
Line 1,242: | Line 1,295: | ||
| 30 (8), 30 (8), 80 (20) | | 30 (8), 30 (8), 80 (20) | ||
| 0, 0, 40% | | 0, 0, 40% | ||
| 0, 0, 3 | | 0, 0, 3 / 0, 0, 0 and Shift | ||
| <span style="color:#CF6600">Mid High</span>, <span style="color:#FE5554">High</span>, <span style="color:#FE5554">High</span> | | <span style="color:#CF6600">Mid High</span>, <span style="color:#FE5554">High</span>, <span style="color:#FE5554">High</span> | ||
| 5 | | 5 | ||
Line 1,250: | Line 1,303: | ||
| +8 | | +8 | ||
| 0 | | 0 | ||
| 30 HP Recoil, <span style="color:#ad18ad">Airborne on Frame 15</span> | | '''<span style="color:#FC3F2C">30 HP Recoil</span>''', '''<span style="color:#ad18ad">Airborne on Frame 15</span>''' | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 1,263: | Line 1,316: | ||
[[File:Pokken_Blaziken_6AX_2.png|border]] | [[File:Pokken_Blaziken_6AX_2.png|border]] | ||
[[File:Pokken_Blaziken_6AX_4.png|border]] | [[File:Pokken_Blaziken_6AX_4.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">6AX Flare Blitz</span>==== | ====<span style="color:#FC3D3C">6AX Flare Blitz</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
Line 1,271: | Line 1,325: | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | | '''Scaling''' | ||
| '''PSP''' | | '''PSP / FPP''' | ||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 1,284: | Line 1,338: | ||
| 120 (30) | | 120 (30) | ||
| 60% | | 60% | ||
| 3 | | 3 / 0 and Shift | ||
| <span style="color:#CF6600">Mid High</span> | | <span style="color:#CF6600">Mid High</span> | ||
| 6 | | 6 | ||
| i44 / i46* | | i44 / i46* | ||
| 80 / 82* | | 80 / 82* | ||
| FP Shift / DP Launch | | FP Shift / DP Soft Launch | ||
| -16 | | -16 | ||
| 20 HP Recoil, '''<span style="color:#cc0000">22-43F / 24-45F* Red Armor</span>''', Pierce | | '''<span style="color:#FC3F2C">20 HP Recoil</span>''', '''<span style="color:#cc0000">22-43F / 24-45F* Red Armor</span>''', Pierce | ||
|- | |- | ||
| '''<span style="color:#FC3D3C">6A[X] Flare Blitz (Enhanced)</span>''' | | '''<span style="color:#FC3D3C">6A[X] Flare Blitz (Enhanced)</span>''' | ||
Line 1,297: | Line 1,351: | ||
| 140 (40) | | 140 (40) | ||
| 50% | | 50% | ||
| 3 | | 3 / 3, 3, 0 and Shift | ||
| <span style="color:#CF6600">Mid High</span> | | <span style="color:#CF6600">Mid High</span> | ||
| 6 | | 6 | ||
| i52 / i54* | | i52 / i54* | ||
| 88 / 90* | | 88 / 90* | ||
| FP Shift / DP Launch | | FP Shift / DP Soft Launch | ||
| -8 | | -8 | ||
| 60 HP Recoil, '''<span style="color:#cc0000">22-43F / 24-45F* Red Armor</span>''', Pierce, Destroys Projectiles while active | | '''<span style="color:#FC3F2C">60 HP Recoil</span>''', '''<span style="color:#cc0000">22-43F / 24-45F* Red Armor</span>''', Pierce, Destroys Projectiles while active | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 1,326: | Line 1,380: | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | | '''Scaling''' | ||
| '''PSP''' | | '''PSP / FPP''' | ||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 1,340: | Line 1,394: | ||
| 100 (25) | | 100 (25) | ||
| 60% | | 60% | ||
| 4 | | 4 / 0 and Shift | ||
| <span style="color:#FE5554">High</span> | | <span style="color:#FE5554">High</span> | ||
| 4 | | 4 | ||
Line 1,346: | Line 1,400: | ||
| 9 | | 9 | ||
| 85 | | 85 | ||
| Launch | | Hard Launch / Soft Launch (Air Hit) | ||
| +4 | | +4 | ||
| <span style="color:#ad18ad">Airborne on Frame 1</span> | | '''<span style="color:#ad18ad">Airborne on Frame 1</span>''' | ||
|- | |- | ||
| '''<span style="color:#FC3D3C">4[A] Brave Bird (Enhanced)</span>''' | | '''<span style="color:#FC3D3C">4[A] Brave Bird (Enhanced)</span>''' | ||
Line 1,354: | Line 1,408: | ||
| 160 (40) | | 160 (40) | ||
| 60% | | 60% | ||
| 4 | | 4 / 0 and Shift | ||
| <span style="color:#CF6600">Mid High</span> | | <span style="color:#CF6600">Mid High</span> | ||
| 5 | | 5 | ||
Line 1,360: | Line 1,414: | ||
| 9 | | 9 | ||
| 73 | | 73 | ||
| Launch | | Hard Launch / Soft Launch (Air Hit) | ||
| +4 | | +4 | ||
| Throw Blast, <span style="color:#ad18ad">Airborne on Frame 1</span> | | Throw Blast, '''<span style="color:#ad18ad">Airborne on Frame 1</span>''' | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 1,403: | Line 1,457: | ||
| 9 | | 9 | ||
| 90 | | 90 | ||
| Launch | | Hard Launch | ||
| -49 | | -49 | ||
| 1-19F Projectile | | '''<span style="color:#EF007C">1-19F Projectile Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 17</span>''' | ||
|- | |- | ||
| '''<span style="color:#FC3D3C">8[A] Sky Uppercut (Enhanced)</span>''' | | '''<span style="color:#FC3D3C">8[A] Sky Uppercut (Enhanced)</span>''' | ||
Line 1,417: | Line 1,471: | ||
| 9 | | 9 | ||
| 90 | | 90 | ||
| Launch | | Hard Launch | ||
| -51 | | -51 | ||
| 30 HP Recoil, 1-19F Projectile | | '''<span style="color:#FC3F2C">30 HP Recoil</span>''', '''<span style="color:#EF007C">1-19F Projectile Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 13</span>''', '''<span style="color:#00FEFE">Low Invuln. on Frame 16</span>''', '''<span style="color:#ad18ad">Air Actionable on Hit</span>''' | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 1,432: | Line 1,486: | ||
[[File:Pokken_Blaziken_jA_1.png|border]] | [[File:Pokken_Blaziken_jA_1.png|border]] | ||
[[File:Pokken_Blaziken_jA_2.png|border]] | [[File:Pokken_Blaziken_jA_2.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">j.A High Jump Kick</span>==== | ====<span style="color:#FC3D3C">j.A High Jump Kick</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
Line 1,440: | Line 1,495: | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | | '''Scaling''' | ||
| '''PSP''' | | '''PSP / FPP''' | ||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 1,454: | Line 1,509: | ||
| 100 (25) | | 100 (25) | ||
| 40% | | 40% | ||
| 5 | | 5 / 0 and Shift | ||
| <span style="color:#FFFE01">Special Mid</span> | | <span style="color:#FFFE01">Special Mid</span> | ||
| 5 | | 5 | ||
Line 1,462: | Line 1,517: | ||
| FP Shift / DP Knockdown | | FP Shift / DP Knockdown | ||
| +4 | | +4 | ||
| | | '''<span style="color:#FC3F2C">50 HP Recoil on Whiff</span>''' | ||
|- | |- | ||
| '''<span style="color:#FC3D3C">j.[A] High Jump Kick (Enhanced)</span>''' | | '''<span style="color:#FC3D3C">j.[A] High Jump Kick (Enhanced)</span>''' | ||
Line 1,468: | Line 1,523: | ||
| 120 (30) | | 120 (30) | ||
| 20% | | 20% | ||
| 5 | | 5 / 0 and Shift | ||
| <span style="color:#FFFE01">Special Mid</span> | | <span style="color:#FFFE01">Special Mid</span> | ||
| 6 | | 6 | ||
| i25 | | i25 | ||
| 9 | | 9 | ||
| | | Until landing FP +27 / DP +13 | ||
| FP Shift / DP Launch | | FP Shift / DP Hard Launch | ||
| FP -25 / DP -11 | | FP -25 / DP -11 | ||
| 40 HP | | '''<span style="color:#FC3F2C">40 HP Recoil</span>''', '''<span style="color:#FC3F2C">80 HP Recoil on Whiff</span>''', Pierce, '''<span style="color:#ad18ad">Air Actionable on Frame FP 47 / DP 46 on Hit</span>''' | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 1,615: | Line 1,670: | ||
==External Resources== | ==External Resources== | ||
<br> | <br> | ||
[http://www.pokkenarena.com/forums/forum/25-blaziken/ Pokken Arena: Blaziken] | [https://web.archive.org/web/20191124133958/http://www.pokkenarena.com/forums/forum/25-blaziken/ Pokken Arena: Blaziken] | ||
<br> | <br> | ||
<br> | <br> |
Latest revision as of 07:57, 30 July 2022
Introduction
Blaziken is a very aggressive character who uses the threat of Its powerful pressure tools to force mistakes from opponents on defense and in neutral. It compensates for its lackluster defense and zoning by keeping opponents at the wall and constantly mixing them up once it lands a single hit.
Blaziken's main strengths are offensive pressure up close, whiff punishing, and damage. Blaziken has several moves that leave it at frame advantage, forcing the opponent on the defensive. To compliment these moves, it has multiple attacks that counter pierce and it has moves like enhanced Heat Wave which can outlast even fully charged counter attacks. Its wall splat combos are amongst the strongest in Pokkén and can lead to either a Phase Shift or into multiple safe setups.
Blaziken's shortcomings are controlling space from long to mid range and defense in general. In both Field and Duel Phase, it cannot contest zoners until it gets close up. Its own projectiles have low priority and also have long startups and recovery. On defense, Blaziken's anti-air is amongst the slowest and it is one of the few characters without a command counter or red armor reversal. Its backdash also has lots of recovery, making it an inconsistent option to escape pressure with.
Blaziken #PTDX_BZK | |
---|---|
Vitals | |
HP | 600 HP |
Shield Health | 600 SH (Normal) |
Synergy Gauge | 150 CC |
Burst Mode Duration | 840F (14 sec) |
Movement | |
Back Dash | 37F, 1-8F Strike/Throw Invuln, FP (6-29F Airborne, 9-29F Low invuln), Cancelable on Frame FP 33 / DP 29 |
Side Dash | 41F, 5-14F Projectile Invuln, 6-29F Airborne, 9-29F Low invuln, Cancelable on Frame 33 |
Forward Dash | 29F, Cancelable on Frame 21 |
Unique Movement Options | Midair Dash |
Stances | |
High Stance | Special Mid Counter Armor on Frame 5 |
Low Stance | Low Counter Armor on Frame 5 |
General Moves
Burst Mode
Attack Type | Damage | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Strike (projectile) | 0 | -12 | Mid | BA*(projectile) | i18 | 48 | +8 | 0 | 1-48F Total Invuln, Pierce |
8F of endlag are reduced from each of Blaziken's dashes, double the standard 4F reduced from every other character's dashes in Burst Mode. Moves that have HP Recoil are reduced by half. 5Y and 2Y gain an additional hit. |
Burst Attack: Gatling Flame Kicks
Attack Type | Damage | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 216 (49) | 12 | Mid | BA (strike) | i15 | 128 | FP Knockdown / DP Shift | +4 | 5-46F Total Invuln, Airborne on Frame 12, Pierce, Speed Up (self) for 480F once complete |
Blaziken advances forward with a barrage of kicks. Afterwards, kicks out a wave of fire upwards. Grants a Speed buff on use that lasts for 8 seconds. |
j.R Midair Dash
Recovery | Properties |
Until landing FP +27 / DP +14 | Air Actionable on Frame 1 |
Blaziken performs an air dash forward. Can change the trajectory upwards or downwards. |
Y+B Grab Attack
Attack Type | Damage | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv |
Grab | FP 80 / DP 90 | 12 / 0 and Shift | Throw | 1 | i11 | 49 | FP Shift (+8) / DP Shift |
X+A Counter Attack
Version | Attack Type | Damage | Scaling | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
X+A Counter Attack | Counter (strike) | 60 | 60%* | 3 / 0 and Shift | High / Mid (Burst) | 4 | i31 | 61 | FP Shift (+8) / DP +8 | -8 | 1-24F Counter Armor, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
[X+A] Charged Counter Attack | Counter (strike) | 80 | 70% | 3 / 0 and Shift | High / Mid (Burst) | 5 / 6 (Burst) | i51 | 81 | FP Shift / DP Knockdown | +4 | 1-44F Counter Armor, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
* In Burst Mode, the height changes from a High to a Mid, and the held version increases from priority 5 to priority 6. |
]X[ Release X
Version | Attack Type | Damage | PSP / FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
1st Hit | Normal (strike) | 120 | 8 / 0 | Mid High | 6 | i15 | 9 | N/A | Hard Launch | -75 | Charge Time: 120F, 5-16F Mid High Invuln, Airborne on Frame 12, Low Invuln. on Frame 15 |
2nd Hit | Normal (strike) | 20 | 2 / 0 and Shift | Mid High | 6 | i47 | N/A | 115 | FP Shift / DP Knockdown | -37 | 57-115F High Invuln. |
After charging for a certain amount of time, Blaziken releases a kick in the air. Following up from the first hit, Blaziken falls to the ground and flops on the opponent. |
Field Phase Attacks
nY
Attack Type | Damage | Scaling | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 47 | 10% (First Hit) / 40% (Second Hit) | 0 | Special Mid | 6 | i19 | 9 | 59 | -4 | -12 | Special/fY Cancelable on Frame 43 |
Throws out two fireballs that travel in a straight line. |
sY
Version | Attack Type | Damage | Scaling | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
sY (Kick) | Normal (strike) | 30 | 10% | 0 | Mid Low | 4 | i23 | 9 | 61 | +6 | -12 | Airborne on Frame 5, fY Cancelable on Frame 53 |
sY (Projectile) | Normal (projectile) | 20 | 30% | 0 | Mid Low | 6 | i26 | N/A | 61 | +6 | -12 | N/A |
Dodges to the side, throwing out a kick attack. The kick then creates an arc-shaped projectile that travels forward. |
fY / nYY / sYY
Attack Type | Damage | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
Normal (projectile) | 60 | 0 and Shift | Mid Low | 7 | i23 | 9 | 65 | Shift | -12 |
A blast of fire that's shot straight ahead. |
bY
Attack Type | Damage | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 91 | 0 and Shift (Last Hit) | Mid High | 5 | i27 | 9 | 77 | Shift | -16 | Airborne on Frame 13, 17-26F Destroys Projectiles |
Blaziken rapidly spins into the air, creating a tornado. Can move while active. |
j.Y
Version | Attack Type | Damage | Scaling | FPP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
j.Y | Normal (projectile) | 30 | 10% | 4 | Mid | 8 | i15 | 5 | Until landing +18 | Stun | -37 | j.sY Cancelable on Frame 23 |
j.YY | Normal (projectile) | 96 | 0 | 0 | Mid | 8 | i39 | N/A | Until landing +18 | Soft Launch | -28 | N/A |
j.YX | Normal (strike) | 80 | N/A | 0 and Shift | Mid High | 4 | i47 | 36 | Until landing +18 | Shift | -8 | N/A |
Blaziken places a stationary fireball in the air, and can either spike it to the ground or divekick through it. Coming in contact with the opponent causes a stun. Input either forward or backward during j.YY to change the trajectory of the fireball. Using j.YX will erase the fireball. |
j.sY
Attack Type | Damage | FPP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
Normal (projectile) | 60 | 0 and Shift | Mid | 7 | i28 | 9 | Until landing +18 | Shift (Launch) | -23 |
Blaziken sidesteps in the air, and kicks out an arc-shaped projectile. |
Homing Attack
Version | Attack Type | Damage | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
X Homing Attack 1 | Normal (strike) | 20 | 0 | Mid | 5 | i21 | 1 | 47 | +8 | 0 | Throw Blast, Block/Jump Cancelable on Frame 1 |
XX Homing Attack 2 | Normal (strike) | 18 | 0 | Mid | 5 | i40 | N/A | 70 | +7 | -4 | N/A |
XXX Homing Attack 3 | Normal (strike) | 79 | 0 and Shift | Mid | 5 | i68 | N/A | 120 | Shift (+12) | -8 | N/A |
XX[X] Charged Homing Attack 3 | Normal (strike) | 128 | 0 and Shift | Mid | 5 | i88 | N/A | 140 | Shift (+12) | Guard Break (+20) | Pierce, Guard Break |
Blaziken homes in on the opponent, starting it off with a kick. Can be canceled with block or jump. If Homing Attack 2 was blocked, there is a 22 frame window to punish a charged Homing Attack 3. |
j.X
Version | Attack Type | Damage | FPP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
j.X | Normal (strike) | 80 | 0 and Shift | Mid High | 5 | i23 | 2 | Until landing +27 | Shift (Knockdown) | +1 | N/A |
Charged - j.[X] | Normal (strike) | 120 | 0 and Shift | Mid High | 6 | i43 | 2 | Until landing +27 | Shift (Knockdown) | +19 | Pierce |
Blaziken homes in on the opponent and does a downward kick. |
Duel Phase Weak Attacks
5Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5Y | Normal (strike) | 20 / 31* | 20% | 0 | High, Mid (Burst) | 3 | i15 | 5 | 37 | 0 / +4* | -4 / 0* | Special / Jump Cancelable on Frame 21 |
5YY | Normal (strike) | 16 / 26* | 10% | 0 | Mid, Mid (Burst) | 3 | i32 | N/A | 56 | +4 / +8 (Burst) | -4 / 0 (Burst) | Special Cancelable on Frame 38, Jump Cancelable on Frame 40 |
5YYY | Normal (strike) | 28 | 0% | 4 | Mid | 4 | i54 | N/A | 84 | +4 | -8 | Special Cancelable on Frame 59, Jump Cancelable on Frame 60 |
A series of quick jabs. In Burst Mode, 5Y and 5YY both gain an additional hit. |
6Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6Y | Normal (strike) | 40 | 20% | 0 | High | 4 | i11 | 1 | 41 | +4 | -12 | Throw Blast |
6YY | Normal (strike) | 32 | 30% | 4 | Mid Low | 5 | i40 | N/A | 72 | +4 | -8 | Crumple on Crit |
6YX | Normal (strike) | 64 | 40% | 4 | Mid High | 5 | i35 | N/A | 73 | Soft Launch | -16 | 21-32F High/Mid High Invuln, 33-35F Strike/Throw/Projectile Invuln, Airborne on Frame 33 |
An advancing forward spin kick that hits high followed by either a powerful punch or a somersault kick. |
8Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 80 | 50% | 2 | Mid High | 4 | i23 | 9 | 74 | -13 | -31 | 5-22F High/Mid High Invuln, Airborne on Frame 23, , Air Actionable on Frame 57, Special/Midair Dash Cancelable on Frame 25 |
A knee thrust that shoots Blaziken into the air. Much safer when canceled. Universal Anti-air. |
2Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 20 / 38 (Burst) | 30% | 0 | Low, Low (Burst) | 3 | i11 | 1 | 33 | 0 / +8 (Burst) | -4 | Throw Blast, +12 on Crit, Special Cancelable on Frame 15 / 12 (Burst) |
A quick swipe to the ground. In Burst Mode, 2Y gains an additional hit, increased hitstun, range, and cancels into specials faster. |
j.Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
Normal (strike) | 41 | 10% (First Hit Only) | 0 | Mid High | 3 | i11 | 1 | Until landing +13 | +20 | 0 | Throw Blast, Destroys Projectiles while active, Special/Midair Dash Cancelable on Frame 21 |
A flurry of aerial kicks. |
Duel Phase Strong Attacks
5X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
Normal (strike) | 60 | 20% | 4 | Mid Low | 4 | i19 | 9 | 45 | Crumple | -8 |
An advancing knee attack that crumples the opponent. |
6X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6X | Normal (strike) | 40 | 0% | 2 | Mid | 4 | i27 | 5 | 53 | +4 | -8 | Airborne on Frame 5, Crumple on Crit |
6XX | Normal (strike) | 40 | 0% | 0 | Mid Low | 4 | i47 | N/A | 71 | +8 | 0 | N/A |
6XXX | Normal (strike) | 80 | 40% | 2 | Mid Low | 5 | i74 | N/A | 108 | Knockdown | -4 | N/A |
Advances forward with a series of 3 strikes. 6XX and 6XXX can both be delayed |
8X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 80 | 20% | 4 | Mid High | 4 | i23 | 1 | 57 | +8 | +4 | Low Invuln. on Frame 1, Airborne on Frame 7, 9-19F Mid Low Invuln, Midair Dash Cancelable during the startup and after the attack |
Blaziken hops forward and performs an aerial axe kick. Throw Blast. 8X is hard to combo off of without an assist |
2X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
2X | Normal (strike) | 60 | 30% | 0 | Low | 4 | i27 | 5 | 59 | Hard Launch | -12 | 5-61F High invuln. |
2XX | Normal (strike) | 60 | 30% | 4 | Mid High | 4 | i53 | N/A | 91 | Hard Launch | -16 | 1-34F High Invuln, 35-52F Mid High Invuln, Airborne on Frame 52, Low Invuln. on Frame 53 |
A leg spin that sweeps the opponent followed by a flash kick that launches them. |
j.X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
Normal (strike) | 50 | 10% | 0 | Mid High | 4 | i22 | 9 | Until landing +18 | +20 | 0 |
A downwards diagonal divekick. |
Pokemon Moves
5A Heat Wave
Version | Attack Type | Damage | Scaling | PSP / FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5A Heat Wave | Normal (projectile) | 51 (16) | 30% per hit | 4 / 0 | High | 7 | i23 | 9 | 69 | -4 | -12 | Airborne on Frame 24 |
5[A] Heat Wave (Enhanced) | Normal (projectile) | 80 (21) / 140 (37)* | 70%* | 4 / 0 and Shift | Mid | S+ | i35 | 9 | 95 / 115* | FP Shift / DP Stun | +4 | 50 HP Recoil, Attack Down (opponent) for 510F on Hit |
Blaziken hops backwards and throws a fireball. When enhanced, Blaziken lets out a long lasting blast. On hit, the enhanced version gives the opponent an Attack debuff that lasts for 8.5 seconds. *Enhanced version can be ended early. |
6A Blaze Kick
Version | Attack Type | Damage | Scaling | PSP / FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6A Blaze Kick | Normal (strike) | 20 (5), 60 (15) | 0%, 50% | 0, 3 / 0, 0 and Shift | Mid High, High | 4 | i15 | 5 | 57 | FP Shift (+8) / DP +8 | -8 | Airborne on Frame 15 |
6[A] Blaze Kick (Enhanced) | Normal (strike) | 30 (8), 30 (8), 80 (20) | 0, 0, 40% | 0, 0, 3 / 0, 0, 0 and Shift | Mid High, High, High | 5 | i15 | 5 | 69 | +8 | 0 | 30 HP Recoil, Airborne on Frame 15 |
Two successive kicks in a row (three when enhanced). The first two kicks are not a blockstring. Can act in-between. |
6AX Flare Blitz
Version | Attack Type | Damage | Scaling | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
6AX Flare Blitz | Normal (strike) | 120 (30) | 60% | 3 / 0 and Shift | Mid High | 6 | i44 / i46* | 80 / 82* | FP Shift / DP Soft Launch | -16 | 20 HP Recoil, 22-43F / 24-45F* Red Armor, Pierce |
6A[X] Flare Blitz (Enhanced) | Normal (strike) | 140 (40) | 50% | 3 / 3, 3, 0 and Shift | Mid High | 6 | i52 / i54* | 88 / 90* | FP Shift / DP Soft Launch | -8 | 60 HP Recoil, 22-43F / 24-45F* Red Armor, Pierce, Destroys Projectiles while active |
After the first kick of Blaze Kick, Blaziken lunges forward at great speed. *2 Frames slower if performed in Duel Phase during an enhanced Blaze Kick. |
4A Brave Bird
Version | Attack Type | Damage | Scaling | PSP / FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
4A Brave Bird | Normal (strike) | 100 (25) | 60% | 4 / 0 and Shift | High | 4 | i39 | 9 | 85 | Hard Launch / Soft Launch (Air Hit) | +4 | Airborne on Frame 1 |
4[A] Brave Bird (Enhanced) | Normal (strike) | 160 (40) | 60% | 4 / 0 and Shift | Mid High | 5 | i27 | 9 | 73 | Hard Launch / Soft Launch (Air Hit) | +4 | Throw Blast, Airborne on Frame 1 |
Blaziken sprouts wings of flames and flies forward. |
8A Sky Uppercut
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
8A Sky Uppercut | Normal | 128 (5) | 80% | 3 | Mid | 6 | i19 | 9 | 90 | Hard Launch | -49 | 1-19F Projectile Invuln, Airborne on Frame 17 |
8[A] Sky Uppercut (Enhanced) | Normal | 164 (5) | 60% | 3 | Mid | 6 | i15 | 9 | 90 | Hard Launch | -51 | 30 HP Recoil, 1-19F Projectile Invuln, Airborne on Frame 13, Low Invuln. on Frame 16, Air Actionable on Hit |
An uppercut that summons a pillar of flame when enhanced. Can cancel into aerials on hit. |
j.A High Jump Kick
Version | Attack Type | Damage | Scaling | PSP / FPP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
j.A High Jump Kick | Normal (strike) | 100 (25) | 40% | 5 / 0 and Shift | Special Mid | 5 | i25 | 9 | Until landing +28 | FP Shift / DP Knockdown | +4 | 50 HP Recoil on Whiff |
j.[A] High Jump Kick (Enhanced) | Normal (strike) | 120 (30) | 20% | 5 / 0 and Shift | Special Mid | 6 | i25 | 9 | Until landing FP +27 / DP +13 | FP Shift / DP Hard Launch | FP -25 / DP -11 | 40 HP Recoil, 80 HP Recoil on Whiff, Pierce, Air Actionable on Frame FP 47 / DP 46 on Hit |
Blaziken dive bombs downwards knee-first. When enhanced, Blaziken bounces back into the air on hit / block. Enhanced version is much safer when cancelled. |
Combos
2Y
- 2Y > 6[A] (118 Damage)
- (Critical Hit) 2Y > 4[A] (152 Damage)
5Y
- 5Y > 5YY > 5YYY > 6[A] (162 Damage)
- 5Y > 5YY > 5YYY > 4[A] (176 Damage)
- 5Y > 5YY > 5YYY > L+R (226 Damage)
8Y
- 8Y > j.[A] > j.R > j.Y > 6YX (157 Damage)
- 8Y > j.[A] > j.R > j.Y > 8Y > j.R > j.Y > 8Y > j.R > j.Y > 6YX (183 Damage)
j.Y
- j.Y > 6[A][X] (172 Damage)
- (Anti-Air) j.Y > j.R > j.Y > 8[A] (208 Damage)
2X
- 2X > 2XX > 6YX (140 Damage)
- 2X > 2XX > 5Y > 5YY > 6[A] > 6YX (154 Damage)
5X
- 5X > 5X > 4[A] (204 Damage)
6X
- (Critical Hit) 6X > 6XX > 6XXX (180 Damage)
j.X
- j.X > 5Y > 5YY > 5YYY > 6[A] (190 Damage)
- j.X > 5Y > 5YY > 5YYY > 4[A] (202 Damage)
5[A]
- 5[A] > 2X > 2XX > 6YX (180 Damage)
6A
- (Corner) 6[A][X] > W! > j.Y > ]X[ (285 Damage)
- (Corner) 6[A][X] > W! > 5[A] > 6YX (282 Damage)
j.[A]
- j.[A] > j.R > j.Y > 6YX (207 Damage)
- j.[A] > j.R > j.Y > 6[A] > 6YX (246 Damage)
Notable Players
- Combo (NA): Twitter
- DeadlyShoc (NA): Twitter
- Fumu (NA): Twitter
- Greg (CA): Twitter
- iboo (JP): Twitter
- LiveWithDave (NA): Twitter
- Noakuri (JP): Vods
- ReyDelEmpire (NA): Twitter
- Zenkuri (NA): Twitter