Pokken Tournament DX/Lucario: Difference between revisions

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|synergy=150 CC
|synergy=150 CC
|bursttime=780F (13 sec)
|bursttime=780F (13 sec)
|bDash=33F (1-8F Strike and Throw invuln, Cancelable on Frame 25)
|bDash=33F, '''<span style="color:#EF007C">1-8F Strike/Throw Invuln</span>''', Cancelable on Frame 25
|sDash=41F (5-14F Projectile invuln, Cancelable on Frame 25)
|sDash=41F, '''<span style="color:#EF007C">5-14F Projectile Invuln</span>''', Cancelable on Frame 25
|fDash=25F (Cancelable on Frame 17)
|fDash=25F, Cancelable on Frame 17
|sMove?=Midair Dash (Burst)
|sMove?=Midair Dash (Burst)
|hStance=Charges Synergy Gauge (0.5CC/tick)
|hStance=Charges Synergy Gauge (0.5CC/tick)
|lStance=High invuln. on Frame 1
|lStance='''<span style="color:#FE5554">High Invuln. on Frame 1</span>'''
}}
}}
==General Moves==
==General Moves==
Line 21: Line 21:
<br>
<br>
<br>
<br>
[[File:Pokken_Lucario_Grab_FP.jpg|267px|left|border]]
[[File:Pokken_Lucario_Burst_Mode.png|left|border]]
[[File:Pokken_Lucario_Grab_DP_1.jpg|200px|top|border]]
[[File:Pokken_Lucario_Grab_DP_2.jpg|356px|top|border]]
<br>
<div>  
<div>  
====Burst Mode====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Y+B Grab'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''PSP'''
| '''PSP / FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 38: Line 35:
| '''Hit Adv.'''
| '''Hit Adv.'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| Grab
| Burst Wave
| FP 80 / DP 90 / DP Burst 150*
| 0
| Shift
| -12
| Ground Only
| <span style="color:#FFFE01">Mid</span>
| 1
| BA (projectile)
| i11
| i18
| 49
| 48
| FP Shift (+8) / DP Shift
| +8
| Grab
| 0
| '''<span style="color:#EF007C">1-48F Total Invuln</span>''', Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>* In Burst Mode, Duel Phase Grab damage is increased.</p>
|<p>Can perform j.R Midair Dash.</p>
<p>Duel Phase Grab deals additional damage.</p>
<p>Homing Attack 2 and 5YY gain new versions.</p>
<p>5X has reduced PSP per hit and crumples the opponent.</p>
<p>5X, 4A Force Palm, and 8A Extreme Speed gain followup attacks.</p>
<p>6X gains a new version.</p>
<p>5A Aura Sphere becomes enhanced (each level).</p>
<p>5A Aura and j.A Aura Sphere: Midair can cancel into Midair Dash.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Lucario_CA_1.jpg|400px|left|border]]
[[File:Pokken_Lucario_Burst_Attack.jpg|400px|left|border]]
[[File:Pokken_Lucario_CA_2.jpg|400px|border]]
[[File:Pokken_Lucario_CA_3.jpg|400px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">Burst Attack: Aura Blast</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''X+A / [X+A] Counter Attack'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP / FPP'''
| '''PSP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 76: Line 78:
| '''Properties'''
| '''Properties'''
|-
|-
| '''X+A Counter Attack'''
| Normal (Strike)
| Counter (Strike)
| 182 (20)
| 60
| 12
| 50%
| <span style="color:#00FE01">Mid Low</span>
| 3
| 12
| Mid Low
| i15
| 5
| 72
| i35
| Knockdown
| 61
| +12
| -8
| 1-28F Counter Armor, Destroys Projectiles, Crumples on Critical Hit
|-
| '''[X+A] Counter Attack'''
| Counter (Strike)
| 90
| 50%
| 3
| Mid Low
| 6
| i50
| 81
| Crumple
| +4
| +4
| 1-48F Counter Armor, Destroys Projectiles, Crumples on Critical Hit
| '''<span style="color:#EF007C">6-27F Total Invuln</span>''', '''<span style="color:#EF007C">6-57F Total Invuln. on Hit</span>''', Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Lucario is put into a counter armor state from frame 1-28 (48 if charged).</p>
|<p>Lucario rushes towards the opponent.</p>
<p>Counter pierces when fully charged.</p>
<p>Can be dash canceled by inputting a direction and R.</p>
<p>Crumples if Its a critical hit.</p>
<p>Fully charging also gives it a larger hitbox.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Lucario_jR.png|400px|left|border]]
[[File:Pokken_Lucario_jR.png|400px|left|border]]
<div>  
<div>
 
====Burst j.R Midair Dash====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.R Midair Dash'''
|-
|-
| '''Recovery'''
| '''Recovery'''
| '''Properties'''
| '''Properties'''
|-
|-
| FP Until Landing +27 / DP Until Landing +13
| Until landing FP +27 / DP +13
| N/A
| '''<span style="color:#ad18ad">Air Actionable on Frame 26</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Only usable in Burst Mode.</p>
|<p>Only usable in Burst Mode.</p>
<p>Lucario jets forward, able to cancel into aerials afterwards.</p>
<p>Lucario jets forward.</p>
|}</div>
|}</div>
<br>
<br>
Line 134: Line 121:
<br>
<br>
<br>
<br>
[[File:Pokken_Lucario_Burst_Attack.jpg|400px|left|border]]
[[File:Pokken_Lucario_Grab_FP.jpg|267px|top|border]]
[[File:Pokken_Lucario_Grab_DP_1.jpg|200px|top|border]]
[[File:Pokken_Lucario_Grab_DP_2.jpg|356px|top|border]]
<div>
 
====<span style="color:#00A858">Y+B Grab Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
|-
| '''Attack Type'''
| '''Damage'''
| '''PSP / FPP'''
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv.'''
|-
| Grab
| FP 80 / DP 90 / DP Burst 150*
| Shift / 0 and Shift
| Ground Only
| 1
| i11
| 49
| FP Shift (+8) / DP Shift
|}</div>
<div>
{|border="1"
|<p>* In Burst Mode, Duel Phase Grab damage is increased.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Lucario_CA_1.jpg|400px|border]]
[[File:Pokken_Lucario_CA_2.jpg|400px|border]]
[[File:Pokken_Lucario_CA_3.jpg|400px|border]]
<div>  
<div>  
====<span style="color:#019FED">X+A Counter Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''L+R Aura Blast'''
|<big>'''X+A Counter Attack'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''PSP'''
| '''PSP / FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 151: Line 175:
| '''Properties'''
| '''Properties'''
|-
|-
| Normal (Strike)
| '''<span style="color:#019FED">X+A Counter Attack</span>'''
| 182 (20)
| Counter (Strike)
| N/A
| 60
| DP Shift
| 50%
| Mid Low
| 3 / 0 and Shift
| 12
| <span style="color:#00FE01">Mid Low</span>
| i15
| 5
| 72
| i35
| Knockdown
| 61
| +12
| -8
| '''<span style="color:#019FED">1-28F Counter Armor</span>''', Crumple on Crit, Destroys Projectiles while active, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|-
| '''<span style="color:#019FED">[X+A] Charged Counter Attack</span>'''
| Counter (Strike)
| 90
| 50%
| 3 / 0 and Shift
| <span style="color:#00FE01">Mid Low</span>
| 6
| i50
| 81
| Crumple
| +4
| +4
| Invul on Frame 5, Pierces Armor
| '''<span style="color:#019FED">1-48F Counter Armor</span>''', Destroys Projectiles while active, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Lucario rushes towards the opponent.</p>
|<p>Lucario is put into a counter armor state from frame 1-28 (48 if charged).</p>
<p>Counter pierces when fully charged.</p>
<p>Can be dash canceled by inputting a direction and R.</p>
<p>Crumples if Its a critical hit.</p>
<p>Fully charging also gives it a larger hitbox.</p>
|}</div>
|}</div>
<br>
<br>
Line 177: Line 219:
[[File:Pokken_Lucario_nY_2.jpg|182px|left|border]]
[[File:Pokken_Lucario_nY_2.jpg|182px|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">nY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''nY'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 195: Line 238:
| 20
| 20
| 10%
| 10%
| Special Mid
| 0
| <span style="color:#FFFE01">Special Mid</span>
| 6
| 6
| i15
| i15
Line 202: Line 246:
| -16
| -16
| -22
| -22
| Special/Follow-Up Cancelable on Frame 26
| Special/fY Cancelable on Frame 26
|}</div>
|}</div>
<div>
<div>
Line 214: Line 258:
[[File:Pokken_Lucario_sY.jpg|204px|left|border]]
[[File:Pokken_Lucario_sY.jpg|204px|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">sY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''sY'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 227: Line 271:
| '''Hit Adv.'''
| '''Hit Adv.'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal (Projectile)
| Normal (Projectile)
| 40
| 40
| 0
| 0 and Shift
| Special Mid
| <span style="color:#FFFE01">Special Mid</span>
| 9
| 9
| i19
| i19
Line 239: Line 282:
| Shift (-10)
| Shift (-10)
| -24
| -24
| N/A
|}</div>
|}</div>
<div>
<div>
Line 252: Line 294:
[[File:Pokken_Lucario_fY.jpg|204px|left|border]]
[[File:Pokken_Lucario_fY.jpg|204px|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">fY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''fY'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 265: Line 307:
| '''Hit Adv.'''
| '''Hit Adv.'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal (Projectile)
| Normal (Projectile)
| 60
| 60
| 0
| 0 and Shift
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 6, 7 (Second Shot)
| 6, 7 (Second Shot)
| i19
| i19
Line 277: Line 318:
| Shift (Knockdown)
| Shift (Knockdown)
| -10
| -10
| N/A
|}</div>
|}</div>
<div>
<div>
Line 291: Line 331:
[[File:Pokken_Lucario_bY.jpg|222px|top|left|border]]
[[File:Pokken_Lucario_bY.jpg|222px|top|left|border]]
<div>  
<div>  
====<span style="color:#019FED">bY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''bY'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
| '''Impact'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Total Frames'''
| '''Hit Adv.'''
| '''Hit Adv.'''
Line 308: Line 347:
| Counter (Projectile)
| Counter (Projectile)
| 80
| 80
| 0
| 0 and Shift
| Special Mid
| <span style="color:#FFFE01">Special Mid</span>
| 10
| 10
| i23
| i23
| N/A
| 75
| 75
| Shift (Knockdown)
| Shift (Knockdown)
| -24
| -24
| 1~16F Counter Armor, Airborne on Frame 17, Low Invul on Frame 20
| '''<span style="color:#019FED">1-16F Counter Armor</span>''', '''<span style="color:#ad18ad">Airborne on Frame 17</span>''', '''<span style="color:#00FEFE">Low Invuln. on Frame 20</span>'''
|}</div>
|}</div>
<div>
<div>
Line 326: Line 364:
<br>
<br>
[[File:Pokken_Lucario_jY_FP.jpg|182px|left|border]]
[[File:Pokken_Lucario_jY_FP.jpg|182px|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 340: Line 380:
| '''Hit Adv.'''
| '''Hit Adv.'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal (Projectile)
| Normal (Projectile)
| 40
| 40
| 0%
| 0
| 0
| Mid
| <span style="color:#FFFE01">Mid</span>
| 7
| 7
| i15
| i15
| 5
| 5
| Until Landing +27
| Until Landing +27
| -18 / -8 (Burst)
| -18 / -8 (Burst) / Hard Launch (Air Hit)
| -28 / -18 (Burst)
| -28 / -18 (Burst)
| N/A
|}</div>
|}</div>
<div>
<div>
Line 359: Line 398:
<p>Launches the opponent if they got hit in the air.</p>
<p>Launches the opponent if they got hit in the air.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Lucario_jX_FP.jpg|182px|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.X'''</big>
|-
| '''Attack Type'''
| '''Damage'''
| '''Scaling'''
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv.'''
| '''Block'''
| '''Properties'''
|-
| Normal (Strike)
| 90
| 0
| Mid High
| 5
| i26
| 9
| Until Landing +27
| Shift (Knockdown)
| -9
| N/A
|}</div>
<div>
{|border="1"
|<p>After doing a quick flip, Lucario divekicks to the ground.</p>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
Line 406: Line 405:
[[File:Pokken_Lucario_Homing_Attack_2_2.jpg|212px|border]]
[[File:Pokken_Lucario_Homing_Attack_2_2.jpg|212px|border]]
[[File:Pokken_Lucario_Homing_Attack_3.jpg|282px|border]]
[[File:Pokken_Lucario_Homing_Attack_3.jpg|282px|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">Homing Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Homing Attack'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 414: Line 414:
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 423: Line 424:
| '''Properties'''
| '''Properties'''
|-
|-
| '''X Homing Attack 1'''
| '''<span style="color:#FC3D3C">X Homing Attack 1</span>'''
| Normal (Strike)
| Normal (Strike)
| 30
| 30
| 0%
| 0
| 0
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 3
| 3
| i21
| i21
Line 434: Line 436:
| +8
| +8
| 0
| 0
| Throw Crush
| Throw Blast, Block/Jump Cancelable on Frame 1
|-
|-
| '''XX Homing Attack 2'''
| '''<span style="color:#FC3D3C">XX Homing Attack 2</span>'''
| Normal (Strike)
| Normal (Strike)
| 30 / 60 (Burst)
| 30 / 60 (Burst)
| 0%
| 0
| 0
| Mid
| <span style="color:#FFFE01">Mid</span>
| 4
| 4
| i38
| i38
Line 449: Line 452:
| N/A
| N/A
|-
|-
|'''XXX Homing Attack 3'''
|'''<span style="color:#FC3D3C">XXX Homing Attack 3</span>'''
| Normal (Strike)
| Normal (Strike)
| 60
| 60
| N/A
| N/A
| Mid
| 0 and Shift
| <span style="color:#FFFE01">Mid</span>
| 5
| 5
| i79
| i79
Line 462: Line 466:
| N/A
| N/A
|-
|-
|'''XX[X] Homing Attack 3
|'''<span style="color:#FC3D3C">XX[X] Charged Homing Attack 3</span>'''
| Normal (Strike)
| Normal (Strike)
| 90
| 90
| N/A
| N/A
| Mid
| 0 and Shift
| <span style="color:#FFFE01">Mid</span>
| 5
| 5
| i104
| i104
Line 472: Line 477:
| 134
| 134
| Shift (+12)
| Shift (+12)
| +30
| Guard Break (+30)
| Guard Breaks, Pierces Armor
| Pierce, Guard Break
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Lucario homes in on the opponent and strikes with a flurry of attacks.</p>
|<p>Lucario homes in on the opponent and strikes with a flurry of attacks.</p>
<p>Startup can be canceled with block or jump.</p>
<p>In Burst Mode, Homing Attack 2 is replaced with a flurry of punches.</p>
<p>If Homing Attack 2 was blocked, there is a 31 frame window to punish a charged Homing Attack 3.</p>
<p>If Homing Attack 2 was blocked, there is a 31 frame window to punish a Charged Homing Attack 3.</p>
<p>*In Burst Mode, the sweep is replaced with a flurry of punches.</p>
|}</div>
|}</div>
==Duel Phase Weak Attacks==
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Lucario_2Y.jpg|260px|left|border]]
[[File:Pokken_Lucario_jX_FP.jpg|182px|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''2Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''PSP'''
| '''FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 503: Line 505:
| '''Hit Adv.'''
| '''Hit Adv.'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal (Strike)
| Normal (Strike)
| 30
| 90
| 40%
| 0
| 0
| Low
| 0 and Shift
| 3
| <span style="color:#CF6600">Mid High</span>
| i11
| 5
| 1
| i26
| 29
| 9
| +4
| Until Landing +27
| -4
| Shift (Knockdown)
| Special Cancelable on Frame 14, High Invul Frame 1, Throw Crush
| -9
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A quick, low-grounded aura pulse.</p>
|<p>After doing a quick flip, Lucario divekicks to the ground.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
==Duel Phase Weak Attacks==
<br>
<br>
<br>
<br>
Line 531: Line 535:
[[File:Pokken_Lucario_5YYY.jpg|184px|border]]
[[File:Pokken_Lucario_5YYY.jpg|184px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5Y'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 548: Line 552:
| '''Properties'''
| '''Properties'''
|-
|-
| '''5Y'''
| '''<span style="color:#FC3D3C">5Y</span>'''
| Normal (Strike)
| Normal (Strike)
| 20
| 20
| 20%
| 20%
| 0
| 0
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 3
| 3
| i15
| i15
Line 562: Line 566:
| Special Cancelable on Frame 18
| Special Cancelable on Frame 18
|-
|-
| '''5YY'''
| '''<span style="color:#FC3D3C">5YY</span>'''
| Normal (Strike)
| Normal (Strike)
| 20 / 90 (Burst)
| 20 / 90 (Burst)
| 10%
| 10%
| 0
| 0
| Mid Low / Mid (Burst)
| <span style="color:#00FE01">Mid Low</span> / <span style="color:#FFFE01">Mid (Burst)</span>
| 3
| 3
| i25
| i25
Line 576: Line 580:
| Special Cancelable on Frame 28
| Special Cancelable on Frame 28
|-
|-
| '''5YYY'''
| '''<span style="color:#FC3D3C">5YYY</span>'''
| Normal (Strike)
| Normal (Strike)
| 40
| 40
| 10%
| 10%
| 3
| 3
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 4
| 4
| i53
| i53
Line 599: Line 603:
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Lucario_6Y.jpg|184px|border]]
<br>
[[File:Pokken_Lucario_6YY.jpg|245px|border]]
<br>
<div>
[[File:Pokken_Lucario_6Y.jpg|184px|left|border]]
 
<div>  
====<span style="color:#FC3D3C">6Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''6Y'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
Line 620: Line 624:
| '''Properties'''
| '''Properties'''
|-
|-
| '''<span style="color:#FC3D3C">6Y</span>'''
| Normal (Strike)
| Normal (Strike)
| 30
| 30
| 20%
| 20%
| 0
| 0
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 3
| 3
| i11
| i11
Line 631: Line 636:
| 0
| 0
| -12
| -12
| Throw Crush, High Invul on Frame 5
| Throw Blast, '''<span style="color:#FE5554">High Invuln. on Frame 5</span>'''
|}</div>
<div>
{|border="1"
|<p>Lucario advances forward, throwing out a quick palm thrust.</p>
<p>*Lucario can extend the duration of 6Y's stance by holding forward for a total of 78 frames</p>
|}</div>
<br>
<br>
<br>
<br>
[[File:Pokken_Lucario_6YY.jpg|184px|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''6YY / 6Y:Y'''</big>
|-
| '''Version'''
| '''Attack Type'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv.'''
| '''Block'''
| '''Properties'''
|-
|-
| '''6YY'''
| '''<span style="color:#FC3D3C">6YY</span>'''
| Normal (Strike)
| Normal (Strike)
| 80
| 80
| 40%
| 40%
| 5
| 5
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 4
| 4
| i42
| i42
Line 675: Line 652:
| N/A
| N/A
|-
|-
| '''6Y:Y'''
| '''<span style="color:#FC3D3C">6Y:Y</span>'''
| Normal (Strike)
| Normal (Strike)
| 110
| 110
| 30%
| 30%
| 5
| 5
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 5
| 5
| i43
| i43
Line 691: Line 668:
<div>
<div>
{|border="1"
{|border="1"
|<p>A followup blast of aura that knocks the opponent down.</p>
|<p>Lucario advances forward, throwing out a quick palm thrust followed by a blast of aura that knocks the opponent down.</p>
<p>Gains additional hits if the input is delayed.</p>
<p>*Lucario can extend the duration of 6Y's stance by holding forward for a total of 78 frames</p>
<p>Neither follow up is a true blockstring from 6Y </p>
<p>Gains additional hits if 6YY is delayed.</p>
<p>Neither follow up is a true blockstring from 6Y. </p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
Line 702: Line 678:
[[File:Pokken_Lucario_8Y.jpg|184px|left|border]]
[[File:Pokken_Lucario_8Y.jpg|184px|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">8Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''8Y'''
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 722: Line 698:
| 10%
| 10%
| 3
| 3
| High
| <span style="color:#FE5554">High</span>
| 6
| 6
| i15
| i15
Line 729: Line 705:
| +4
| +4
| 0
| 0
| 5~16F High and Mid-High Invul
| '''<span style="color:#FE5554">5-16F High</span>/<span style="color:#CF6600">Mid High Invuln.</span>'''
|}</div>
|}</div>
<div>
<div>
Line 738: Line 714:
<br>
<br>
<br>
<br>
[[File:Pokken_Lucario_jY_DP.jpg|184px|left|border]]
[[File:Pokken_Lucario_2Y.jpg|260px|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">2Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.Y'''
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 758: Line 734:
| Normal (Strike)
| Normal (Strike)
| 30
| 30
| 40%
| 0
| 0
| 0
| <span style="color:#00FEFE">Low</span>
| Mid High
| 3
| 3
| i9
| i11
| 1
| 1
| Until Landing +13
| 29
| +30
| +4
| +6
| -4
| Throw Crush
| Special Cancelable on Frame 14, '''<span style="color:#FE5554">High Invuln. on Frame 1</span>''', Throw Blast
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Lucario kicks out Its leg in the air.</p>
|<p>A quick, low-grounded aura pulse.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Lucario_jY_DP.jpg|184px|left|border]]
<div>


==Duel Phase Strong Attacks==
====<span style="color:#FC3D3C">j.Y</span>====
<br>
<br>
<br>
[[File:Pokken_Lucario_2X.jpg|184px|left|border]]
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''2X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 794: Line 766:
| '''Impact'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Recovery'''
| '''Hit Adv'''
| '''Hit Adv.'''
| '''Block'''
| '''Block'''
| '''Properties'''
| '''Properties'''
|-
|-
| Normal (Strike)
| Normal (Strike)
| 60
| 30
| 30%
| 0
| 0
| <span style="color:#CF6600">Mid High</span>
| 3
| 3
| Low
| i9
| 4
| 1
| i15
| Until Landing +13
| 5
| +30
| 45
| +6
| Launch
| Throw Blast
| -8
| High Invul Frame 1
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Lucario sweeps the opponent with Its leg, launching the opponent.</p>
|<p>Lucario kicks out Its leg in the air.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
==Duel Phase Strong Attacks==
<br>
<br>
<br>
<br>
Line 824: Line 800:
[[File:Pokken_Lucario_5XX.jpg|184px|border]]
[[File:Pokken_Lucario_5XX.jpg|184px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5X/5XX'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 841: Line 817:
| '''Properties'''
| '''Properties'''
|-
|-
| '''5X'''
| '''<span style="color:#FC3D3C">5X</span>'''
| Normal (Strike)
| Normal (Strike)
| 40, 60
| 40, 60
| 20%, 10%
| 20%, 10%
| 2, 2
| 2, 2
| Mid
| <span style="color:#FFFE01">Mid</span>
| 4
| 4
| i19
| i19
| 9
| 9
| 51
| 51
| Launch
| Hard Launch
| -8
| -8
| Destroys Projectiles
| Destroys Projectiles while active
|-
|-
| '''5X (Burst)'''
| '''<span style="color:#FC3D3C">Burst 5X</span>'''
| Normal (Strike)
| Normal (Strike)
| 44, 60
| 44, 60
| 10%, 10%
| 10%, 10%
| 1, 1
| 1, 1
| Mid
| <span style="color:#FFFE01">Mid</span>
| 4
| 4
| i19
| i19
Line 867: Line 843:
| Crumple
| Crumple
| -8
| -8
| Destroys Projectiles
| Destroys Projectiles while active
|-  
|-  
| '''5XX (Burst)'''
| '''<span style="color:#FC3D3C">Burst 5XX</span>'''
| Normal (Strike)
| Normal (Strike)
| 40
| 40
| 10%
| 10%
| 2
| 2
| Mid
| <span style="color:#FFFE01">Mid</span>
| 4
| 4
| i45
| i45
| N/A
| N/A
| 75
| 75
| Launch
| Hard Launch
| -12
| -12
| Destroys Projectiles
| Destroys Projectiles while active
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A vertical wave of aura that has two hits.</p>
|<p>A vertical wave of aura that has two hits.</p>
<p>5XX is only usable in Burst Mode</p>
|}</div>
|}</div>
<br>
<br>
Line 896: Line 871:
[[File:Pokken_Lucario_6X_2.jpg|224px|border]]
[[File:Pokken_Lucario_6X_2.jpg|224px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">6X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''6X / 6[X]'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 913: Line 888:
| '''Properties'''
| '''Properties'''
|-
|-
| '''6X'''
| '''<span style="color:#FC3D3C">6X</span>'''
| Normal (Strike)
| Normal (Strike)
| 40
| 40
| 20%
| 20%
| 3
| 3
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 4
| 4
| i19  
| i19  
Line 927: Line 902:
| Special Cancelable on Frame 21
| Special Cancelable on Frame 21
|-
|-
| '''6[X]'''
| '''<span style="color:#FC3D3C">Charged - 6[X]</span>'''
| Normal (Strike)
| Normal (Strike)
| 100
| 100
| 30% (10% per hit)
| 30% (10% per hit)
| 3 (last hit only)
| 3 (last hit only)
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 5
| 5
| i31
| i31
| 9
| 9
| 57
| 57
| Launch
| Soft Launch / Hard Launch (Air Hit)
| +8
| +8
| Special Cancelable on Frame 42
| Special Cancelable on Frame 42
|-
|-
| '''6X (Burst)'''
| '''<span style="color:#FC3D3C">Burst 6X</span>'''
| Normal (Strike)
| Normal (Strike)
| 60
| 60
| 30%
| 30%
| 3
| 3
| Mid
| <span style="color:#FFFE01">Mid</span>
| 4
| 4
| i19  
| i19  
Line 953: Line 928:
| +4  
| +4  
| -4
| -4
| Destroys Projectiles, Special Cancelable on Frame 21
| Destroys Projectiles while active, Special Cancelable on Frame 21
|-
|-
| '''6[X] (Burst)'''
| '''<span style="color:#FC3D3C">Charged - Burst 6[X]</span>'''
| Normal (Strike)
| Normal (Strike)
| 100
| 100
| 40%*
| 10%, 10%, 20%
| 3 (last hit only)
| 3 (last hit only)
| Mid
| <span style="color:#FFFE01">Mid</span>
| 5
| 5
| i31
| i31
| 9
| 9
| 57
| 57
| Launch
| Soft Launch / Hard Launch (Air Hit)
| +8
| +8
| Destroys Projectiles, Special Cancelable on Frame 42
| Destroys Projectiles while active, Special Cancelable on Frame 42
|}</div>
|}</div>
<div>
<div>
Line 973: Line 948:
|<p>Lucario lunges forward with a shoulder tackle. In Burst, he charges with a pair of Aura Swords.</p>
|<p>Lucario lunges forward with a shoulder tackle. In Burst, he charges with a pair of Aura Swords.</p>
<p>Charging 6X gives it additional hits, making it safer on block.</p>
<p>Charging 6X gives it additional hits, making it safer on block.</p>
<p>*The scaling on Burst 6[X] is: 10%, 10%, 20%.</p>
|}</div>
|}</div>
<br>
<br>
Line 983: Line 957:
[[File:Pokken_Lucario_8X.jpg|184px|left|border]]
[[File:Pokken_Lucario_8X.jpg|184px|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">8X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''8X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 1,003: Line 977:
| 30%
| 30%
| 4
| 4
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 4
| 4
| i23
| i23
| 1
| 1
| 46
| 46
| +12 / Launch
| +12
| -4
| -4
| Throw Crush, Launches on Crit, Airborne on Frame 9, Low Invul on Frame 5, 13~22F Mid Low Invul
| Throw Blast, '''<span style="color:#00FEFE">Low Invuln. on Frame 5</span>''', '''<span style="color:#ad18ad">Airborne on Frame 9</span>''', '''<span style="color:#00FE01">13-22F Mid Low Invuln</span>''', Hard Launch on Crit
|}</div>
|}</div>
<div>
<div>
Line 1,019: Line 993:
<br>
<br>
<br>
<br>
[[File:Pokken_Lucario_jX_DP.jpg|184px|left|border]]
[[File:Pokken_Lucario_2X.jpg|184px|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">2X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 1,039: Line 1,014:
| Normal (Strike)
| Normal (Strike)
| 60
| 60
| 20%
| 30%
| 0
| 3
| Mid High
| <span style="color:#00FEFE">Low</span>
| 4
| 4
| i26
| i15
| 9
| 5
| Until Landing +18
| 45
| +20
| Hard Launch
| 0
| -8
| N/A
| '''<span style="color:#FE5554">High Invuln. on Frame 1</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>After doing a quick flip, Lucario divekicks to the ground.</p>
|<p>Lucario sweeps the opponent with Its leg, launching the opponent.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
 
[[File:Pokken_Lucario_jX_DP.jpg|184px|left|border]]
==Pokemon Moves==
<br>
<br>
<br>
[[File:Pokken_Lucario_4A.jpg|184px|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''4A / 4[A] Force Palm'''
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''Scaling'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Recovery'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Normal
| Normal (Strike)
| 140 (38) / 200 (50)
| 60
| 5 / 12
| 20%
| Mid Low
| 0
| i23 / i43
| <span style="color:#CF6600">Mid High</span>
| Knockdown / Launch
| 4
| -8 / +4
| i26
| 9
| Until Landing +18
| +20
| 0
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Lucario charges, then release a multihit blast of aura.</p>
|<p>After doing a quick flip, Lucario divekicks to the ground.</p>
<p>Can be charged to give additional hits as well as instantly Phase Shift.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Lucario_4AA.png|184px|left|border]]
 
<div>
==Pokemon Moves==
{|border="4" cellpadding="4"  cellspacing="4"
|'''Burst 4AA Force Palm: Followup'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 80 (20)
| 12
| Mid
| i23
| Launch
| -12
|}</div>
<div>
{|border="1"
|<p>Only usable in Burst Mode.</p>
<p>A followup shoulder tackle that instantly Phase Shifts.</p>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Lucario_5A_1.jpg|284px|border]]
[[File:Pokken_Lucario_5A_1.jpg|184px|left|border]]
[[File:Pokken_Lucario_5A_2.jpg|184px|border]]
[[File:Pokken_Lucario_5A_3.jpg|184px|border]]
<div>
<div>
====<span style="color:#FC3D3C">5A Aura Sphere</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''5A Aura Sphere (Level One)'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP / FPP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">Level 1</span>'''
| 40 (10)
| Normal (Projectile)
| 3
| 40
| Special Mid
| 20%
| 3 / 0
| <span style="color:#FFFE01"> Special Mid</span>
| 8
| i19
| i19
| 9
| 69
| -12
| -12
| -24
| -24
|-
| '''<span style="color:#FC3D3C">Level 2</span>'''
| Normal (Projectile)
| 57
| 20% per hit
| 1 per hit / 0
| <span style="color:#FFFE01">Special Mid</span>
| 8
| i27
| N/A
| 77
| 0
| -8
|-
| '''<span style="color:#FC3D3C">Level 3</span>'''
| Normal (Projectile)
| 72
| 20% per hit
| 1 per hit / 4 per hit
| <span style="color:#00FE01">Mid Low</span>
| 9
| i50
| N/A
| 100
| +8 / Soft Launch (Field)
| -4
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Lucario fires a sphere of aura that increases in power when charged.</p>
|<p>Lucario fires a sphere of aura that increases in power when charged.</p>
<p>Impact frame is from when the button is released not from when it makes contact</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
[[File:Pokken_Lucario_5A_2.jpg|184px|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''5A Aura Sphere (Level Two)'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 57 (16)
| 1 per hit
| Special Mid
| i19
| 0
| -8
|}</div>
<br>
<br>
<br>
<br>
Line 1,175: Line 1,143:
<br>
<br>
<br>
<br>
[[File:Pokken_Lucario_5A_3.jpg|184px|left|border]]
[[File:Pokken_Lucario_5A_4.jpg|184px|border]]
[[File:Pokken_Lucario_5A_5.jpg|184px|border]]
[[File:Pokken_Lucario_5A_6.jpg|315x200px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">Burst 5A Aura Sphere</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''5A Aura Sphere (Level Three)'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP / FPP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">Level 1</span>'''
| 72 (24)
| Normal (Projectile)
| 1 per hit
| 60
| Mid Low
| 20% per hit
| i19
| 2 per hit / 0
| +8
| <span style="color:#00FE01">Mid Low</span>
| -2
| 8
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Lucario_5A_4.jpg|184px|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''Burst 5A Aura Sphere (Level One)'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 54 (16)
| 2 per hit
| Mid Low
| i19
| i19
| 9
| 77
| 0
| 0
| -12
| -12
|}</div>
| Midair Dash Cancelable on Frame 29
<div>
{|border="1"
|<p>Only usable in Burst Mode.</p>
<p>Can cancel into j.R by pressing B.</p>
<p>Can cancel into aerials afterwards.</p>
|}</div>
<br>
[[File:Pokken_Lucario_5A_5.jpg|184px|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''Burst 5A Aura Sphere (Level Two)'''
|-
|-
| Attack
| '''<span style="color:#FC3D3C">Level 2</span>'''
| Damage
| Normal (Projectile)
| PSP
| 120
| Height
| 20% per hit
| Impact
| 1 per hit / 4 per hit
| Hit Adv
| <span style="color:#00FE01">Mid Low</span>
| Block
| 9
|-
| i50
| Normal
| 9
| 96 (30)
| 108
| 1 per hit
| FP Soft Launch / DP -2*
| Mid Low
| i40
| FP Launch / DP 0
| -12
| -12
|}</div>
| Midair Dash Cancelable on Frame 60
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Lucario_5A_6.jpg|184px|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''Burst 5A Aura Sphere (Level Three)'''
|-
|-
| Attack
| '''<span style="color:#FC3D3C">Level 3</span>'''
| Damage
| Normal (Projectile)
| PSP
| 120
| Height
| 0
| Impact
| Hit Adv
| Block
|-
| Normal
| 120 (30)
| 2 per hit
| 2 per hit
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| i19
| S+
| Launch
| i78
| 9
| 137
| FP Soft Launch / DP Shift
| -22
| -22
| Midair Dash Cancelable on Frame 99
|}</div>
<div>
{|border="1"
|<p>Can cancel into j.R by pressing B.</p>
<p>*Level Two's frame advantage on hit depends on distance. The closer you are, the more negative it is.</p>
|}</div>
|}</div>
<br>
<br>
Line 1,285: Line 1,217:
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Lucario_6A.jpg|300px|border]]
<br>
[[File:Pokken_Lucario_6AA.jpg|225px|border]]
<br>
[[File:Pokken_Lucario_6AYX.jpg|300px|border]]
[[File:Pokken_Lucario_6A.jpg|184px|left|border]]
<div>
<div>  
 
====<span style="color:#FC3D3C">6A Bone Rush</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''6A Bone Rush'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP / FPP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">6A Bone Rush</span>'''
| 80 (21)
| Normal (Strike)
| 3
| 80  
| Mid Low
| 0
| 3 / 0 and Shift
| <span style="color:#00FE01">Mid Low</span>
| 5
| i15
| i15
| 5
| 56
| -8
| -8
| -16
| -16
| Destroys Projectiles while active
|-
| '''<span style="color:#FC3D3C">6AA Bone Rush~Upward Swing</span>'''
| Normal (Strike)
| 60
| 20%
| 4 / 0 and Shift
| <span style="color:#FFFE01">Mid</span>
| 5
| i30
| N/A
| 68
| +8
| -12
| '''<span style="color:#ad18ad">Airborne on Frame 30</span>''', Destroys Projectiles while active
|-
| '''<span style="color:#FC3D3C">6AY/X Bone Rush~Downward Swing</span>'''
| Normal (Strike)
| 100
| 40%
| 5 / 0 and Shift
| <span style="color:#FFFE01">Mid</span>
| 6
| i40
| N/A
| 72
| Knockdown
| -4
| '''<span style="color:#00FE01">17-40F Mid Low Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 23</span>''', Destroys Projectiles while active
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Lucario lunges forward with a bone-shaped aura weapon.</p>
|<p>Lucario lunges forward with a bone-shaped aura weapon.</p>
<p>Erases incoming projectiles on contact.</p>
<p>Can perform an upward swing followup that knocks the opponent back or a downward swing followup that knocks the opponent to the ground.</p>
<p>6AA launches airborne opponents.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
[[File:Pokken_Lucario_6AYX.jpg|184px|left|border]]
<br>
<div>  
[[File:Pokken_Lucario_4A.jpg|284px|border]]
[[File:Pokken_Lucario_4AA.png|318px|border]]
<div>
 
====<span style="color:#FC3D3C">4A Force Palm</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''6AY/X Bone Rush Downward Swing'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP / FPP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''<span style="color:#FC3D3C">4A Force Palm</span>'''
| 100 (25)
| Normal (Strike)
| 4
| 140
| Mid
| 40%
| i15
| 5 / 0 and Shift
| <span style="color:#00FE01">Mid Low</span>
| 6
| i23
| 9
| 62
| Knockdown
| Knockdown
| 0
| -8
|}</div>
| Destroys Projectiles while active
<div>
{|border="1"
|<p>A downward swing followup that knocks the opponent to the ground.</p>
<p>Invincible against Mid Lows on frame 1.</p>
<p>Erases incoming projectiles on contact.</p>
|}</div>
<br>
[[File:Pokken_Lucario_6AA.jpg|184px|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''6AA Bone Rush Upward Swing'''
|-
|-
| Attack
| '''<span style="color:#FC3D3C">4[A] Charged Force Palm</span>'''
| Damage
| Normal (Strike)
| PSP
| 200
| Height
| N/A
| Impact
| 12 / 0 and Shift
| Hit Adv
| <span style="color:#00FE01">Mid Low</span>
| Block
| 6
| i43
| 9
| 82
| Shift
| +4
| Destroys Projectiles while active
|-
|-
| Normal
| '''<span style="color:#FC3D3C">Burst 4AA Force Palm: Followup</span>'''
| 60 (15)
| Normal (Strike)
| 80
| N/A
| 12 / 0 and Shift
| <span style="color:#FFFE01">Mid</span>
| 5
| 5
| Mid
| i55, i75 (After 4[A])
| i15
| N/A
| +8
| 95, 115 (After 4[A])
| Shift
| -12
| -12
| N/A
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>An upward swing followup that knocks the opponent back.</p>
|<p>Lucario charges, then release a multihit blast of aura.</p>
<p>Erases incoming projectiles on contact.</p>
<p>In Burst Mode, gains a followup shoulder tackle that instantly Phase Shifts.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Lucario_8A.jpg|300px|border]]
<br>
[[File:Pokken_Lucario_8AA.jpg|300px|border]]
<br>
[[File:Pokken_Lucario_8A.jpg|184px|left|border]]
<div>  
<div>  
====<span style="color:#019FED">8A Extreme Speed</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''8A Extreme Speed'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Counter
| '''<span style="color:#019FED">8A Extreme Speed</span>'''
| 94 (25)
| Counter (Strike)
| 100
| 0
| 2, 3
| 2, 3
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 5
| i11
| i11
| Launch
| 82
| -49
| Hard Launch
|}</div>
| -51
<div>
| '''<span style="color:#019FED">1-11F Counter Armor</span>''', '''<span style="color:#ad18ad">Airborne on Frame 13</span>'''
{|border="1"
|<p>Lucario blasts upwards and is given counter armor from frame 1-10.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Lucario_8AA.jpg|184px|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''Burst 8AA Extreme Speed: Followup'''
|-
|-
| Attack
| '''<span style="color:#019FED">Burst 8AA Extreme Speed: Followup</span>'''
| Damage
| Counter (Strike)
| PSP
| 60
| Height
| 0
| Impact
| Hit Adv
| Block
|-
| Counter
| 54 (15)
| 12
| 12
| High
| <span style="color:#CF6600">Mid High</span>
| i11
| 6
| Launch
| i56
| 100
| Shift
| -24
| -24
| '''<span style="color:#019FED">1-11F Counter Armor</span>''', '''<span style="color:#ad18ad">Airborne on Frame 13</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Only usable in Burst Mode.</p>
|<p>Lucario blasts upwards with a powerful kick</p>
<p>A Followup ring of aura that instantly Phase Shifts.</p>
<p>8AA is not a true blockstring from Extreme Speed</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Lucario_jA_1.jpg|284px|border]]
<br>
[[File:Pokken_Lucario_jA_2.jpg|445x284px|border]]
<br>
[[File:Pokken_Lucario_jA_3.jpg|284px|border]]
[[File:Pokken_Lucario_jA_1.jpg|184px|left|border]]
[[File:Pokken_Lucario_jA_2.jpg|245px|top|border]]
[[File:Pokken_Lucario_jA_3.jpg|184px|top|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.A Aura Sphere: Midair</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.A / j.[A] Aura Sphere: Midair'''
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''Scaling'''
| Impact
| '''PSP / FPP'''
| Hit Adv
| '''Height'''
| Block
| '''Priority'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
| '''<span style="color:#FC3D3C">j.A Aura Sphere: Midair</span>'''
| Normal (Projectile)
| 60
| 20%
| 3 / 0
| <span style="color:#FFFE01">Mid</span>
| 8
| i21
| 9
| Until landing FP +27 / DP +13
| FP -28 / DP -8
| FP -38 / DP -20
| Airdash Cancelable (Burst) on Frame 31
|-
|-
| Normal
| '''<span style="color:#FC3D3C">j.[A] Charged Aura Sphere: Midair</span>'''
| 60 (15) / 15 each (4)
| Normal (Projectile)
| 3 / 1 each hit
| 15 each
| Mid
| 20% each
| i21 / i45
| 1 each hit
| -8
| <span style="color:#FFFE01">Mid</span>
| -20 / -22
| 7
| FP i75 / DP i43
| N/A
| Until landing FP +27 / DP +13
| FP -24 / DP -3
| FP -43 / DP -20
| Airdash Cancelable (Burst) on Frame FP 53 / DP 81
|}</div>
|}</div>
<div>
<div>
Line 1,465: Line 1,469:
<p>In Field Phase, the small spheres of aura chase down the opponent.</p>
<p>In Field Phase, the small spheres of aura chase down the opponent.</p>
<p>In Burst Mode, can cancel into j.R by pressing B.</p>
<p>In Burst Mode, can cancel into j.R by pressing B.</p>
<p>Can cancel into aerials afterwards.</p>
<p>Frame Advantage assumes Lucario is directly next to the opponent.</p>
|}</div>
|}</div>
<br>
<br>
Line 1,472: Line 1,476:


==Combos==
==Combos==
[https://youtu.be/fAjuryhi54o Lucario Duel Phase Combo Guide]
<br>
<br>
[https://docs.google.com/spreadsheets/d/1hoD14mL8H0zXL82Dc9Vv9bg1w2VFJcTVDv6fjJIXbJI/edit#gid=0 Lucario Combo Sheet]
==Notable Players==
==Notable Players==
<br>
<br>
*AuraMaster (EU): [https://twitter.com/AuraMasterLuc4 Twitter]
*Auradiance (EU): [https://twitter.com/Auradiance?s=20 Twitter]
<br>
<br>
*Bolimar (NA): [https://twitter.com/causey_dale Twitter]
*Bolimar (NA): [https://twitter.com/causey_dale Twitter]
Line 1,489: Line 1,498:
<br>
<br>
*Jin (NA): [https://www.twitch.tv/JinByaShaRinSAGE Twitch], [https://twitter.com/JinByaShaRin Twitter]
*Jin (NA): [https://www.twitch.tv/JinByaShaRinSAGE Twitch], [https://twitter.com/JinByaShaRin Twitter]
<br>
*LCF (EU)
<br>
<br>
*TANNBARINN (JP): [https://twitter.com/TANNBARINN618 Twitter], [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=TANNBARINN Vods]
*TANNBARINN (JP): [https://twitter.com/TANNBARINN618 Twitter], [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=TANNBARINN Vods]
Line 1,500: Line 1,507:


==External Resources==
==External Resources==
[https://www.youtube.com/watch?v=ykpFOeqZ5JQ Lucario Beginner Guide]
<br>
<br>
[https://web.archive.org/web/20191124234934/http://www.pokkenarena.com/forums/forum/36-lucario/ Pokken Arena: Lucario]
<br>
<br>
<br>
[http://www.pokkenarena.com/forums/forum/36-lucario/ Pokken Arena: Lucario]
[https://www.youtube.com/watch?v=IthxR4zOh4w DualDEATHLucario's Ultimate Lucario Guide Part 1]
<br>
<br>
<br>
<br>
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=2091695144 Frame Data: Lucario]
[https://www.youtube.com/watch?v=YYsj5e5L1GY DualDEATHLucario's Ultimate Lucario Guide Part 2 ]
<br>
<br>
<br>
<br>
<br>
<br>
[[Category:Pokken Tournament DX]]
[[Category:Pokken Tournament DX]]

Latest revision as of 17:58, 16 February 2023

Pokken Tournament DX

Introduction

Lucario is your classic jack-of-all-trades character. His toolset is easy to use and reliable and it allows him to play the game in several different ways. Aura Sphere allows you to play the zoning game against most characters, Bone Rush is arguably the best whiff punisher in the game, Force Palm is a devastating CQC move dealing a ton of chip damage if blocked, and he has access to a powerful reversal in Extreme Speed. He excels at midrange, where he can poke his opponent and force them to play neutral while they can't reach him. His above average damage output allows him to be in the opponent's face as well and get rewarded for it. His frame data is also one of the best in the game, giving you the chance of using most of your tools while still being safe. And most importantly, he has a 150 CC Synergy Gauge, which lets him get his powerful Synergy Burst usually once every round if you don't make a lot of mistakes.

However, being such a versatile character isn't free. As a jack-of-all-trades, everything he can do, there's always a character that can do it better than him. His zoning is outclassed by characters like Chandelure or Gardevoir, his damage is outclassed by Machamp, Garchomp or Aegislash and his movement is bad when compared to characters like Decidueye or Weavile. His Field Phase is pretty lackluster, having problems to win if the opponent doesn't make any mistakes and his homing attack low priority makes it usually hard for him to use it. And even though his tools are reliable, they're also simple and linear. Good players will force you to be creative if you want to deal some damage with him.

Lucario
#PTDX_LUC
Pokken Lucario.png
Vitals
HP 600 HP
Shield Health 600 SH (Normal)
Synergy Gauge 150 CC
Burst Mode Duration 780F (13 sec)
Movement
Back Dash 33F, 1-8F Strike/Throw Invuln, Cancelable on Frame 25
Side Dash 41F, 5-14F Projectile Invuln, Cancelable on Frame 25
Forward Dash 25F, Cancelable on Frame 17
Unique Movement Options Midair Dash (Burst)
Stances
High Stance Charges Synergy Gauge (0.5CC/tick)
Low Stance High Invuln. on Frame 1

General Moves




Pokken Lucario Burst Mode.png

Burst Mode

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA (projectile) i18 48 +8 0 1-48F Total Invuln, Pierce

Can perform j.R Midair Dash.

Duel Phase Grab deals additional damage.

Homing Attack 2 and 5YY gain new versions.

5X has reduced PSP per hit and crumples the opponent.

5X, 4A Force Palm, and 8A Extreme Speed gain followup attacks.

6X gains a new version.

5A Aura Sphere becomes enhanced (each level).

5A Aura and j.A Aura Sphere: Midair can cancel into Midair Dash.




Pokken Lucario Burst Attack.jpg

Burst Attack: Aura Blast

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv. Block Properties
Normal (Strike) 182 (20) 12 Mid Low 12 i15 72 Knockdown +4 6-27F Total Invuln, 6-57F Total Invuln. on Hit, Pierce

Lucario rushes towards the opponent.







Pokken Lucario jR.png

Burst j.R Midair Dash

Recovery Properties
Until landing FP +27 / DP +13 Air Actionable on Frame 26

Only usable in Burst Mode.

Lucario jets forward.






Pokken Lucario Grab FP.jpg Pokken Lucario Grab DP 1.jpg Pokken Lucario Grab DP 2.jpg

Y+B Grab Attack

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv.
Grab FP 80 / DP 90 / DP Burst 150* Shift / 0 and Shift Ground Only 1 i11 49 FP Shift (+8) / DP Shift

* In Burst Mode, Duel Phase Grab damage is increased.




Pokken Lucario CA 1.jpg Pokken Lucario CA 2.jpg Pokken Lucario CA 3.jpg

X+A Counter Attack

X+A Counter Attack
Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Total Frames Hit Adv. Block Properties
X+A Counter Attack Counter (Strike) 60 50% 3 / 0 and Shift Mid Low 5 i35 61 +12 -8 1-28F Counter Armor, Crumple on Crit, Destroys Projectiles while active, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Charged Counter Attack Counter (Strike) 90 50% 3 / 0 and Shift Mid Low 6 i50 81 Crumple +4 1-48F Counter Armor, Destroys Projectiles while active, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17

Lucario is put into a counter armor state from frame 1-28 (48 if charged).

Counter pierces when fully charged.

Can be dash canceled by inputting a direction and R.

Crumples if Its a critical hit.

Fully charging also gives it a larger hitbox.




Field Phase Attacks




Pokken Lucario nY 2.jpg

nY

Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Projectile) 20 10% 0 Special Mid 6 i15 5 55 -16 -22 Special/fY Cancelable on Frame 26

Throws out a small sphere of aura that has little tracking to it.





Pokken Lucario sY.jpg

sY

Attack Type Damage FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block
Normal (Projectile) 40 0 and Shift Special Mid 9 i19 9 67 Shift (-10) -24

Lucario hops to the side and throws out a horizontal arc-shaped projectile.






Pokken Lucario fY.jpg

fY

Attack Type Damage FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block
Normal (Projectile) 60 0 and Shift Mid Low 6, 7 (Second Shot) i19 9 70 Shift (Knockdown) -10

Jumps forward, throwing out two diagonal waves of Aura.

Holding forward + a sideways direction allows Lucario to slightly angle himself as he moves.






Pokken Lucario bY.jpg

bY

Attack Type Damage FPP Height Priority Impact Total Frames Hit Adv. Block Properties
Counter (Projectile) 80 0 and Shift Special Mid 10 i23 75 Shift (Knockdown) -24 1-16F Counter Armor, Airborne on Frame 17, Low Invuln. on Frame 20

Lucario forms a circle of aura that expands over time.




Pokken Lucario jY FP.jpg

j.Y

Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block
Normal (Projectile) 40 0% 0 Mid 7 i15 5 Until Landing +27 -18 / -8 (Burst) / Hard Launch (Air Hit) -28 / -18 (Burst)

Kicks out a vertical wave of aura.

Launches the opponent if they got hit in the air.




Pokken Lucario Homing Attack 1.jpg Pokken Lucario Homing Attack 2 1.jpg Pokken Lucario Homing Attack 2 2.jpg Pokken Lucario Homing Attack 3.jpg

Homing Attack

Version Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
X Homing Attack 1 Normal (Strike) 30 0% 0 Mid Low 3 i21 1 47 +8 0 Throw Blast, Block/Jump Cancelable on Frame 1
XX Homing Attack 2 Normal (Strike) 30 / 60 (Burst) 0% 0 Mid 4 i38 N/A 80 +4 -4 N/A
XXX Homing Attack 3 Normal (Strike) 60 N/A 0 and Shift Mid 5 i79 N/A 109 Shift (+12) -8 N/A
XX[X] Charged Homing Attack 3 Normal (Strike) 90 N/A 0 and Shift Mid 5 i104 N/A 134 Shift (+12) Guard Break (+30) Pierce, Guard Break

Lucario homes in on the opponent and strikes with a flurry of attacks.

In Burst Mode, Homing Attack 2 is replaced with a flurry of punches.

If Homing Attack 2 was blocked, there is a 31 frame window to punish a Charged Homing Attack 3.




Pokken Lucario jX FP.jpg

j.X

Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block
Normal (Strike) 90 0 0 and Shift Mid High 5 i26 9 Until Landing +27 Shift (Knockdown) -9

After doing a quick flip, Lucario divekicks to the ground.




Duel Phase Weak Attacks




Pokken Lucario 5Y.jpg Pokken Lucario 5YY 1.jpg Pokken Lucario 5YY 2.jpg Pokken Lucario 5YYY.jpg

5Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
5Y Normal (Strike) 20 20% 0 Mid Low 3 i15 5 35 0 -4 Special Cancelable on Frame 18
5YY Normal (Strike) 20 / 90 (Burst) 10% 0 Mid Low / Mid (Burst) 3 i25 N/A 51 +4 -8 Special Cancelable on Frame 28
5YYY Normal (Strike) 40 10% 3 Mid Low 4 i53 N/A 78 +8 -4 Special Cancelable on Frame 55

Lucario jabs with Its paw.

*In Burst Mode, 5YY is replaced with a flurry of punches.

The second and third hits are not a true blockstring




Pokken Lucario 6Y.jpg Pokken Lucario 6YY.jpg

6Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
6Y Normal (Strike) 30 20% 0 Mid Low 3 i11 1 45* 0 -12 Throw Blast, High Invuln. on Frame 5
6YY Normal (Strike) 80 40% 5 Mid Low 4 i42 N/A 80 Knockdown -16 N/A
6Y:Y Normal (Strike) 110 30% 5 Mid Low 5 i43 N/A 81 Knockdown -12 N/A

Lucario advances forward, throwing out a quick palm thrust followed by a blast of aura that knocks the opponent down.

*Lucario can extend the duration of 6Y's stance by holding forward for a total of 78 frames

Gains additional hits if 6YY is delayed.

Neither follow up is a true blockstring from 6Y.




Pokken Lucario 8Y.jpg

8Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Projectile) 40 10% 3 High 6 i15 5 42 +4 0 5-16F High/Mid High Invuln.

Throws out a sphere of aura at an upwards angle.




Pokken Lucario 2Y.jpg

2Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Strike) 30 40% 0 Low 3 i11 1 29 +4 -4 Special Cancelable on Frame 14, High Invuln. on Frame 1, Throw Blast

A quick, low-grounded aura pulse.




Pokken Lucario jY DP.jpg

j.Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv. Block Properties
Normal (Strike) 30 0 0 Mid High 3 i9 1 Until Landing +13 +30 +6 Throw Blast

Lucario kicks out Its leg in the air.




Duel Phase Strong Attacks




Pokken Lucario 5X.jpg Pokken Lucario 5X 2.jpg Pokken Lucario 5XX.jpg

5X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5X Normal (Strike) 40, 60 20%, 10% 2, 2 Mid 4 i19 9 51 Hard Launch -8 Destroys Projectiles while active
Burst 5X Normal (Strike) 44, 60 10%, 10% 1, 1 Mid 4 i19 9 51 Crumple -8 Destroys Projectiles while active
Burst 5XX Normal (Strike) 40 10% 2 Mid 4 i45 N/A 75 Hard Launch -12 Destroys Projectiles while active

A vertical wave of aura that has two hits.






Pokken Lucario 6X 1.jpg Pokken Lucario 6X 2.jpg

6X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6X Normal (Strike) 40 20% 3 Mid Low 4 i19 9 45 +4 -4 Special Cancelable on Frame 21
Charged - 6[X] Normal (Strike) 100 30% (10% per hit) 3 (last hit only) Mid Low 5 i31 9 57 Soft Launch / Hard Launch (Air Hit) +8 Special Cancelable on Frame 42
Burst 6X Normal (Strike) 60 30% 3 Mid 4 i19 9 45 +4 -4 Destroys Projectiles while active, Special Cancelable on Frame 21
Charged - Burst 6[X] Normal (Strike) 100 10%, 10%, 20% 3 (last hit only) Mid 5 i31 9 57 Soft Launch / Hard Launch (Air Hit) +8 Destroys Projectiles while active, Special Cancelable on Frame 42

Lucario lunges forward with a shoulder tackle. In Burst, he charges with a pair of Aura Swords.

Charging 6X gives it additional hits, making it safer on block.







Pokken Lucario 8X.jpg

8X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 30% 4 Mid High 4 i23 1 46 +12 -4 Throw Blast, Low Invuln. on Frame 5, Airborne on Frame 9, 13-22F Mid Low Invuln, Hard Launch on Crit

A cartwheel kick that advances Lucario forward.




Pokken Lucario 2X.jpg

2X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 30% 3 Low 4 i15 5 45 Hard Launch -8 High Invuln. on Frame 1

Lucario sweeps the opponent with Its leg, launching the opponent.




Pokken Lucario jX DP.jpg

j.X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (Strike) 60 20% 0 Mid High 4 i26 9 Until Landing +18 +20 0

After doing a quick flip, Lucario divekicks to the ground.




Pokemon Moves




Pokken Lucario 5A 1.jpg Pokken Lucario 5A 2.jpg Pokken Lucario 5A 3.jpg

5A Aura Sphere

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Level 1 Normal (Projectile) 40 20% 3 / 0 Special Mid 8 i19 9 69 -12 -24
Level 2 Normal (Projectile) 57 20% per hit 1 per hit / 0 Special Mid 8 i27 N/A 77 0 -8
Level 3 Normal (Projectile) 72 20% per hit 1 per hit / 4 per hit Mid Low 9 i50 N/A 100 +8 / Soft Launch (Field) -4

Lucario fires a sphere of aura that increases in power when charged.

Impact frame is from when the button is released not from when it makes contact







Pokken Lucario 5A 4.jpg Pokken Lucario 5A 5.jpg Pokken Lucario 5A 6.jpg

Burst 5A Aura Sphere

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Level 1 Normal (Projectile) 60 20% per hit 2 per hit / 0 Mid Low 8 i19 9 77 0 -12 Midair Dash Cancelable on Frame 29
Level 2 Normal (Projectile) 120 20% per hit 1 per hit / 4 per hit Mid Low 9 i50 9 108 FP Soft Launch / DP -2* -12 Midair Dash Cancelable on Frame 60
Level 3 Normal (Projectile) 120 0 2 per hit Mid Low S+ i78 9 137 FP Soft Launch / DP Shift -22 Midair Dash Cancelable on Frame 99

Can cancel into j.R by pressing B.

*Level Two's frame advantage on hit depends on distance. The closer you are, the more negative it is.







Pokken Lucario 6A.jpg Pokken Lucario 6AA.jpg Pokken Lucario 6AYX.jpg

6A Bone Rush

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6A Bone Rush Normal (Strike) 80 0 3 / 0 and Shift Mid Low 5 i15 5 56 -8 -16 Destroys Projectiles while active
6AA Bone Rush~Upward Swing Normal (Strike) 60 20% 4 / 0 and Shift Mid 5 i30 N/A 68 +8 -12 Airborne on Frame 30, Destroys Projectiles while active
6AY/X Bone Rush~Downward Swing Normal (Strike) 100 40% 5 / 0 and Shift Mid 6 i40 N/A 72 Knockdown -4 17-40F Mid Low Invuln, Airborne on Frame 23, Destroys Projectiles while active

Lucario lunges forward with a bone-shaped aura weapon.

Can perform an upward swing followup that knocks the opponent back or a downward swing followup that knocks the opponent to the ground.

6AA launches airborne opponents.




Pokken Lucario 4A.jpg Pokken Lucario 4AA.png

4A Force Palm

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
4A Force Palm Normal (Strike) 140 40% 5 / 0 and Shift Mid Low 6 i23 9 62 Knockdown -8 Destroys Projectiles while active
4[A] Charged Force Palm Normal (Strike) 200 N/A 12 / 0 and Shift Mid Low 6 i43 9 82 Shift +4 Destroys Projectiles while active
Burst 4AA Force Palm: Followup Normal (Strike) 80 N/A 12 / 0 and Shift Mid 5 i55, i75 (After 4[A]) N/A 95, 115 (After 4[A]) Shift -12 N/A

Lucario charges, then release a multihit blast of aura.

In Burst Mode, gains a followup shoulder tackle that instantly Phase Shifts.




Pokken Lucario 8A.jpg Pokken Lucario 8AA.jpg

8A Extreme Speed

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
8A Extreme Speed Counter (Strike) 100 0 2, 3 Mid High 5 i11 82 Hard Launch -51 1-11F Counter Armor, Airborne on Frame 13
Burst 8AA Extreme Speed: Followup Counter (Strike) 60 0 12 Mid High 6 i56 100 Shift -24 1-11F Counter Armor, Airborne on Frame 13

Lucario blasts upwards with a powerful kick

8AA is not a true blockstring from Extreme Speed




Pokken Lucario jA 1.jpg Pokken Lucario jA 2.jpg Pokken Lucario jA 3.jpg

j.A Aura Sphere: Midair

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
j.A Aura Sphere: Midair Normal (Projectile) 60 20% 3 / 0 Mid 8 i21 9 Until landing FP +27 / DP +13 FP -28 / DP -8 FP -38 / DP -20 Airdash Cancelable (Burst) on Frame 31
j.[A] Charged Aura Sphere: Midair Normal (Projectile) 15 each 20% each 1 each hit Mid 7 FP i75 / DP i43 N/A Until landing FP +27 / DP +13 FP -24 / DP -3 FP -43 / DP -20 Airdash Cancelable (Burst) on Frame FP 53 / DP 81

An aerial version of Aura Sphere that is fired downwards.

Can be charged to fire multiple smaller spheres of aura in a wide spread.

In Field Phase, the small spheres of aura chase down the opponent.

In Burst Mode, can cancel into j.R by pressing B.

Frame Advantage assumes Lucario is directly next to the opponent.




Combos

Lucario Duel Phase Combo Guide

Lucario Combo Sheet

Notable Players













External Resources

Lucario Beginner Guide

Pokken Arena: Lucario

DualDEATHLucario's Ultimate Lucario Guide Part 1

DualDEATHLucario's Ultimate Lucario Guide Part 2