(41 intermediate revisions by 4 users not shown) | |||
Line 10: | Line 10: | ||
|synergy=200 CC | |synergy=200 CC | ||
|bursttime=840F (14 sec) | |bursttime=840F (14 sec) | ||
|bDash=37F | |bDash=37F, '''<span style="color:#EF007C">1-8F Strike/Throw Invuln</span>''', Cancelable on Frame 25 | ||
|sDash=37F | |sDash=37F, '''<span style="color:#EF007C">5-14F Projectile Invuln</span>''', Cancelable on Frame 25 | ||
|fDash=33F | |fDash=33F, Hover Dash Action Cancelable on Frame 9, Cancelable on Frame FP 21 / DP 17, Hover Turn Cancelable on Frame 22 | ||
|sMove?=Hover Dash, Hover Turn | |sMove?=Hover Dash, Hover Turn | ||
|hStance=Special Mid Counter Armor on Frame 5 | |hStance='''<span style="color:#FFFE01">Special Mid</span>''' '''<span style="color:#019FED">Counter Armor on Frame 5</span>''' | ||
|lStance=High | |lStance='''<span style="color:#FE5554">High Invuln. on Frame 1</span>''' | ||
}} | }} | ||
Line 24: | Line 24: | ||
[[File:Pokken_Scizor_Burst_Mode.png|left|border]] | [[File:Pokken_Scizor_Burst_Mode.png|left|border]] | ||
<div> | <div> | ||
====Burst Mode==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''PSP''' | | '''PSP / FPP''' | ||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 41: | Line 41: | ||
| 0 | | 0 | ||
| -12 | | -12 | ||
| Mid | | <span style="color:#FFFE01">Mid</span> | ||
| BA (projectile) | | BA (projectile) | ||
| i18 | | i18 | ||
Line 47: | Line 47: | ||
| +8 | | +8 | ||
| 0 | | 0 | ||
| 1-48F Total | | '''<span style="color:#EF007C">1-48F Total Invuln</span>''', Pierce | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 54: | Line 54: | ||
<p>6Y and 2A now Crumple and Launch on hit respectively.</p> | <p>6Y and 2A now Crumple and Launch on hit respectively.</p> | ||
<p>5A Swords Dance now stocks 4 Swords instead of 2.</p> | <p>5A Swords Dance now stocks 4 Swords instead of 2.</p> | ||
|}</div> | |||
<br> | |||
<br> | |||
<br> | |||
[[File:Pokken_Scizor_Burst_Attack.png|left|border]] | |||
<div> | |||
====<span style="color:#FC3D3C">Burst Attack: Iron Meteor Dive</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | |||
|- | |||
| '''Attack Type''' | |||
| '''Damage''' | |||
| '''PSP / FPP''' | |||
| '''Height''' | |||
| '''Priority''' | |||
| '''Impact''' | |||
| '''Total Frames''' | |||
| '''Hit Adv''' | |||
| '''Block''' | |||
| '''Properties''' | |||
|- | |||
| Normal (strike) | |||
| 201 (24) | |||
| 12 | |||
| <span style="color:#CF6600">Mid High</span> | |||
| BA (strike) | |||
| i15 | |||
| 79 | |||
| Knockdown | |||
| -8 | |||
| '''<span style="color:#EF007C">5-43F Total Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 25</span>''', Pierce | |||
|}</div> | |||
<div> | |||
{|border="1" | |||
|<p>Scizor swoops at an upwards angle with great distance.</p> | |||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 60: | Line 94: | ||
[[File:Pokken_Scizor_HG.png|left|border]] | [[File:Pokken_Scizor_HG.png|left|border]] | ||
<div> | <div> | ||
====j.R Hover Glide==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Recovery''' | | '''Recovery''' | ||
Line 67: | Line 101: | ||
|- | |- | ||
| Until landing +27 | | Until landing +27 | ||
| Air Actionable on Frame 11 | | '''<span style="color:#ad18ad">Air Actionable on Frame 11</span>''' | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 80: | Line 114: | ||
[[File:Pokken_Scizor_Grab_DP.png|border]] | [[File:Pokken_Scizor_Grab_DP.png|border]] | ||
<div> | <div> | ||
====<span style="color:#00A858">Y+B Grab Attack</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''PSP''' | | '''PSP / FPP''' | ||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 91: | Line 125: | ||
| '''Total Frames''' | | '''Total Frames''' | ||
| '''Hit Adv''' | | '''Hit Adv''' | ||
|- | |- | ||
| Grab | | Grab | ||
| FP 80 / DP 120 | | FP 80 / DP 120 | ||
| 12 | | 12 / 0 and Shift | ||
| Ground Only | | Ground Only | ||
| 1 | | 1 | ||
Line 101: | Line 134: | ||
| 49 | | 49 | ||
| FP Shift (+5) / DP Shift | | FP Shift (+5) / DP Shift | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 110: | Line 142: | ||
[[File:Pokken_Scizor_CA_3.png|border]] | [[File:Pokken_Scizor_CA_3.png|border]] | ||
<div> | <div> | ||
====<span style="color:#019FED">X+A Counter Attack</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''PSP''' | | '''Scaling''' | ||
| '''PSP / FPP''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 125: | Line 158: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
|'''X+A Counter Attack''' | |'''<span style="color:#019FED">X+A Counter Attack</span>''' | ||
| Counter (strike) | | Counter (strike) | ||
| 60 | | 60 | ||
| 3 | | 20% | ||
| High | | 3 / 0 and Shift | ||
| <span style="color:#FE5554">High</span> | |||
| 4 | | 4 | ||
| i35 | | i35 | ||
Line 135: | Line 169: | ||
| +4 | | +4 | ||
| -8 | | -8 | ||
| 1-28F Counter Armor, Stun on Crit, Forward | | '''<span style="color:#019FED">1-28F Counter Armor</span>''', Stun on Crit, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 | ||
|- | |- | ||
|'''[X+A] Counter Attack''' | |'''<span style="color:#019FED">[X+A] Charged Counter Attack</span>''' | ||
| Counter (strike) | | Counter (strike) | ||
| 80 | | 80 | ||
| 3 | | 40% | ||
| High | | 3 / 0 and Shift | ||
| <span style="color:#FE5554">High</span> | |||
| 5 | | 5 | ||
| i55 | | i55 | ||
Line 147: | Line 182: | ||
| FP Shift (Knockdown) / DP Stun | | FP Shift (Knockdown) / DP Stun | ||
| +4 | | +4 | ||
| 1-48F Counter Armor, Pierce, Forward | | '''<span style="color:#019FED">1-48F Counter Armor</span>''', Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 153: | Line 188: | ||
|<p>Can move while charging.</p> | |<p>Can move while charging.</p> | ||
<p>Fully charging also gives it a larger hitbox.</p> | <p>Fully charging also gives it a larger hitbox.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 198: | Line 199: | ||
[[File:Pokken_Scizor_nY.png|left|border]] | [[File:Pokken_Scizor_nY.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">nY</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''FPP''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 213: | Line 216: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''nY''' | | '''<span style="color:#FC3D3C">nY</span>''' | ||
| Normal (projectile) | | Normal (projectile) | ||
| 42 / 51 (Burst) | | 42 / 51 (Burst) | ||
| Mid Low | | 30% + Staples Scaling | ||
| 0 | |||
| <span style="color:#00FE01">Mid Low</span> | |||
| 6 | | 6 | ||
| i15 | | i15 | ||
Line 225: | Line 230: | ||
| Special/fY Cancelable on Frame 43 | | Special/fY Cancelable on Frame 43 | ||
|- | |- | ||
| '''nY ( | | '''<span style="color:#FC3D3C">nY (Staples)</span>''' | ||
| Normal (projectile) | | Normal (projectile) | ||
| 10 each | | 10 each | ||
| Low | | 20% Per Hit | ||
| 0 | |||
| <span style="color:#00FEFE">Low</span> | |||
| 6 | | 6 | ||
| i22 | | i22 | ||
Line 250: | Line 257: | ||
[[File:Pokken_Scizor_sYY.png|border]] | [[File:Pokken_Scizor_sYY.png|border]] | ||
[[File:Pokken_Scizor_sY_2.png|border]] | [[File:Pokken_Scizor_sY_2.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">sY</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''FPP''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 266: | Line 276: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''sY''' | | '''<span style="color:#FC3D3C">sY</span>''' | ||
| Normal (projectile) | | Normal (projectile) | ||
| 27 | | 27 | ||
| Mid Low | | 10% Per Hit | ||
| 0 | |||
| <span style="color:#00FE01">Mid Low</span> | |||
| 6 | | 6 | ||
| i23 | | i23 | ||
Line 278: | Line 290: | ||
| N/A | | N/A | ||
|- | |- | ||
|'''sYY''' | |'''<span style="color:#FC3D3C">sYY</span>''' | ||
| Normal (projectile) | | Normal (projectile) | ||
| 27, 22 | | 27, 22 | ||
| Mid Low | | 10% (Per Hit) | ||
| 0 | |||
| <span style="color:#00FE01">Mid Low</span> | |||
| 6 | | 6 | ||
| i54 | | i54 | ||
Line 290: | Line 304: | ||
| fY Cancelable on Frame 66 | | fY Cancelable on Frame 66 | ||
|- | |- | ||
|'''s[Y]''' | |'''<span style="color:#FC3D3C">s[Y]</span>''' | ||
| Normal (projectile) | | Normal (projectile) | ||
| 80 | | 80 | ||
| Mid Low | | 60% | ||
| 6 | |||
| <span style="color:#00FE01">Mid Low</span> | |||
| 8 | | 8 | ||
| i23 | | i23 | ||
| 9 | | 9 | ||
| 83 | | 83 | ||
| Launch | | Hard Launch | ||
| -29 | | -29 | ||
| N/A | | N/A | ||
Line 311: | Line 327: | ||
<br> | <br> | ||
[[File:Pokken_Scizor_fY.png|left|border]] | [[File:Pokken_Scizor_fY.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">fY / nYY / sYYY</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''FPP''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 328: | Line 346: | ||
| Normal (projectile) | | Normal (projectile) | ||
| 50 | | 50 | ||
| Mid Low | | 0 and Shift | ||
| <span style="color:#00FE01">Mid Low</span> | |||
| S+ | | S+ | ||
| i25 | | i25 | ||
Line 335: | Line 354: | ||
| Shift (+4) | | Shift (+4) | ||
| -8 | | -8 | ||
| Airborne on Frame 27 | | '''<span style="color:#ad18ad">Airborne on Frame 27</span>''' | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 347: | Line 366: | ||
[[File:Pokken_Scizor_bY_2.png|border]] | [[File:Pokken_Scizor_bY_2.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">bY</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''FPP''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 362: | Line 382: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''bY''' | | '''<span style="color:#FC3D3C">bY</span>''' | ||
| Normal (projectile) | | Normal (projectile) | ||
| 104 / 52* | | 104 / 52* | ||
| Mid | | 0 | ||
| <span style="color:#FFFE01">Mid</span> | |||
| 6 | | 6 | ||
| i29 | | i29 | ||
Line 372: | Line 393: | ||
| -14 | | -14 | ||
| -29 | | -29 | ||
| Airborne on Frame 5, 5-9F Low | | '''<span style="color:#ad18ad">Airborne on Frame 5</span>''', '''<span style="color:#00FEFE">5-9F Low Invuln</span>''', '''<span style="color:#00FE01">10-61F Mid Low Invuln.</span>''' | ||
|- | |- | ||
| '''b[Y]''' | | '''<span style="color:#FC3D3C">b[Y]</span>''' | ||
| Normal (projectile) | | Normal (projectile) | ||
| 100 | | 100 | ||
| Mid High | | 0 and Shift | ||
| <span style="color:#CF6600">Mid High</span> | |||
| S+ | | S+ | ||
| i37 | | i37 | ||
Line 384: | Line 406: | ||
| Shift (Knockdown) | | Shift (Knockdown) | ||
| -41 | | -41 | ||
| Airborne on Frame 5, 5-9F Low | | '''<span style="color:#ad18ad">Airborne on Frame 5</span>''', '''<span style="color:#00FEFE">5-9F Low Invuln</span>''', '''<span style="color:#00FE01">10-61F Mid Low Invuln.</span>''' | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 398: | Line 420: | ||
[[File:Pokken_Scizor_jY_FP_1.png|border]] | [[File:Pokken_Scizor_jY_FP_1.png|border]] | ||
[[File:Pokken_Scizor_jY_FP_2.png|border]] | [[File:Pokken_Scizor_jY_FP_2.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">j.Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''FPP''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 413: | Line 438: | ||
| '''Block''' | | '''Block''' | ||
|- | |- | ||
| '''j.Y''' | | '''<span style="color:#FC3D3C">j.Y</span>''' | ||
| Normal (projectile) | | Normal (projectile) | ||
| 54 / 27* | | 54 / 27* | ||
| Mid | | 10% Per Hit | ||
| 0 | |||
| <span style="color:#FFFE01">Mid</span> | |||
| 6 | | 6 | ||
| i27 | | i27 | ||
Line 424: | Line 451: | ||
| -12 | | -12 | ||
|- | |- | ||
| '''j.[Y]''' | | '''<span style="color:#FC3D3C">j.[Y]</span>''' | ||
| Normal (projectile) | | Normal (projectile) | ||
| 80 | | 80 | ||
| Mid | | 40% | ||
| 4 | |||
| <span style="color:#FFFE01">Mid</span> | |||
| 8 | | 8 | ||
| i27 | | i27 | ||
| 5 | | 5 | ||
| Until landing +27 | | Until landing +27 | ||
| Launch | | Hard Launch | ||
| -24 | | -24 | ||
|}</div> | |}</div> | ||
Line 446: | Line 475: | ||
[[File:Pokken_Scizor_Homing_Attack_1.png|border]] | [[File:Pokken_Scizor_Homing_Attack_1.png|border]] | ||
[[File:Pokken_Scizor_Homing_Attack_2.png|border]] | [[File:Pokken_Scizor_Homing_Attack_2.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">Homing Attack</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''FPP''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 462: | Line 493: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
|'''X Homing Attack 1''' | |'''<span style="color:#FC3D3C">X Homing Attack 1</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 40 | | 40 | ||
| Mid | | 0 | ||
| <span style="color:#FFFE01">Mid</span> | |||
| 5 | | 5 | ||
| i17 | | i17 | ||
Line 472: | Line 504: | ||
| +4 | | +4 | ||
| -2 | | -2 | ||
| Block | | Throw Blast, Block/Jump Cancelable on Frame 1 | ||
|- | |- | ||
|'''XX Homing Attack 2''' | |'''<span style="color:#FC3D3C">XX Homing Attack 2</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 60 | | 60 | ||
| Mid | | 0 and Shift | ||
| <span style="color:#FFFE01">Mid</span> | |||
| 5 | | 5 | ||
| i48 | | i48 | ||
Line 486: | Line 519: | ||
| N/A | | N/A | ||
|- | |- | ||
|'''X[X] Homing Attack 2''' | |'''<span style="color:#FC3D3C">X[X] Charged Homing Attack 2</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 80 | | 80 | ||
| Mid | | 0 and Shift | ||
| <span style="color:#FFFE01">Mid</span> | |||
| 5 | | 5 | ||
| i68 | | i68 | ||
Line 495: | Line 529: | ||
| 111 | | 111 | ||
| Shift (+8) | | Shift (+8) | ||
| | | Guard Break (+28) | ||
| Pierce, Guard Break | | Pierce, Guard Break | ||
|}</div> | |}</div> | ||
Line 501: | Line 535: | ||
{|border="1" | {|border="1" | ||
|<p>Scizor homes in on the opponent, hitting them with Its knee.</p> | |<p>Scizor homes in on the opponent, hitting them with Its knee.</p> | ||
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a Charged Homing Attack 2.</p> | |||
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a | |||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 509: | Line 542: | ||
[[File:Pokken_Scizor_jX_FP_1.png|border]] | [[File:Pokken_Scizor_jX_FP_1.png|border]] | ||
[[File:Pokken_Scizor_jX_FP_2.png|border]] | [[File:Pokken_Scizor_jX_FP_2.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">j.X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''FPP''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 526: | Line 562: | ||
| Normal (strike) | | Normal (strike) | ||
| 40, 60 (divekick) | | 40, 60 (divekick) | ||
| Mid High | | 10% (First Hit Only) | ||
| 4, 0 and Shift | |||
| <span style="color:#CF6600">Mid High</span> | |||
| 4, 5 (divekick) | | 4, 5 (divekick) | ||
| i19 | | i19 | ||
Line 553: | Line 591: | ||
[[File:Pokken_Scizor_5YY.png|border]] | [[File:Pokken_Scizor_5YY.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">5Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''PSP''' | | '''PSP''' | ||
| '''Height''' | | '''Height''' | ||
Line 569: | Line 608: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''5Y''' | | '''<span style="color:#FC3D3C">5Y</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 20 | | 20 | ||
| 20% | |||
| 0 | | 0 | ||
| Mid Low | | <span style="color:#00FE01">Mid Low</span> | ||
| 3 | | 3 | ||
| i15 | | i15 | ||
Line 582: | Line 622: | ||
| Special Cancelable on Frame 25 | | Special Cancelable on Frame 25 | ||
|- | |- | ||
| '''Burst 5Y''' | | '''<span style="color:#FC3D3C">Burst 5Y</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 30 | | 30 | ||
| 20% | |||
| 0 | | 0 | ||
| Mid Low | | <span style="color:#00FE01">Mid Low</span> | ||
| 3 | | 3 | ||
| i15 | | i15 | ||
Line 595: | Line 636: | ||
| Special Cancelable on Frame 25 | | Special Cancelable on Frame 25 | ||
|- | |- | ||
| '''5YY''' | | '''<span style="color:#FC3D3C">5YY</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 40 | | 40 | ||
| 0% | |||
| 3 | | 3 | ||
| Mid Low | | <span style="color:#00FE01">Mid Low</span> | ||
| 3 | | 3 | ||
| i44 | | i44 | ||
Line 620: | Line 662: | ||
[[File:Pokken_Scizor_6YX.png|border]] | [[File:Pokken_Scizor_6YX.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">6Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''PSP''' | | '''PSP''' | ||
| '''Height''' | | '''Height''' | ||
Line 636: | Line 679: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
|'''6Y''' | |'''<span style="color:#FC3D3C">6Y</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 40 | | 40 | ||
| 0% | |||
| 0 | | 0 | ||
| High | | <span style="color:#FE5554">High</span> | ||
| 4 | | 4 | ||
| i15 | | i15 | ||
Line 649: | Line 693: | ||
| N/A | | N/A | ||
|- | |- | ||
| '''6YY''' | | '''<span style="color:#FC3D3C">6YY</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 80 | | 80 | ||
| 40% | |||
| 4 | | 4 | ||
| Mid Low | | <span style="color:#00FE01">Mid Low</span> | ||
| 6 | | 6 | ||
| i51 | | i51 | ||
Line 662: | Line 707: | ||
| N/A | | N/A | ||
|- | |- | ||
|'''6YX''' | |'''<span style="color:#FC3D3C">6YX</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 40 | | 40 | ||
| 20% | |||
| 4 | | 4 | ||
| Low | | <span style="color:#00FEFE">Low</span> | ||
| 3 | | 3 | ||
| i41 | | i41 | ||
| N/A | | N/A | ||
| 79 | | 79 | ||
| Launch | | Hard Launch / Soft Launch (Air Hit) | ||
| -16 | | -16 | ||
| Pierce | | Pierce | ||
Line 684: | Line 730: | ||
[[File:Pokken_Scizor_4Y.png|left|border]] | [[File:Pokken_Scizor_4Y.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">4Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''PSP''' | | '''PSP''' | ||
| '''Height''' | | '''Height''' | ||
Line 701: | Line 748: | ||
| Normal (strike) | | Normal (strike) | ||
| 30 | | 30 | ||
| 20% | |||
| 0 | | 0 | ||
| High | | <span style="color:#FE5554">High</span> | ||
| 3 | | 3 | ||
| i15 | | i15 | ||
Line 709: | Line 757: | ||
| +12 | | +12 | ||
| 0 | | 0 | ||
| Launch on Crit | | Soft Launch on Crit | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 719: | Line 767: | ||
<br> | <br> | ||
[[File:Pokken_Scizor_8Y.png|left|border]] | [[File:Pokken_Scizor_8Y.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">8Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|<big>'''8Y'''</big> | |<big>'''8Y'''</big> | ||
Line 725: | Line 775: | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''PSP''' | | '''PSP''' | ||
| '''Height''' | | '''Height''' | ||
Line 737: | Line 788: | ||
| Normal (strike) | | Normal (strike) | ||
| 60 / 80 (Burst) | | 60 / 80 (Burst) | ||
| 10% | |||
| 3 | | 3 | ||
| Mid | | <span style="color:#FFFE01">Mid</span> | ||
| 3 | | 3 | ||
| i15 | | i15 | ||
Line 745: | Line 797: | ||
| +4 | | +4 | ||
| -8 | | -8 | ||
| 5-15F High | | '''<span style="color:#FE5554">5-15F High</span>/<span style="color:#CF6600">Mid High Invuln.</span>''' | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 757: | Line 809: | ||
[[File:Pokken_Scizor_2Y_2.png|border]] | [[File:Pokken_Scizor_2Y_2.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">2Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''PSP''' | | '''PSP''' | ||
| '''Height''' | | '''Height''' | ||
Line 773: | Line 826: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''2Y''' | | '''<span style="color:#FC3D3C">2Y</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 20 | | 20 | ||
| 20% | |||
| 0 | | 0 | ||
| Low | | <span style="color:#00FEFE">Low</span> | ||
| 3 | | 3 | ||
| i11 | | i11 | ||
Line 784: | Line 838: | ||
| 0 | | 0 | ||
| -8 | | -8 | ||
| High | | Throw Blast, '''<span style="color:#FE5554">High Invuln. on Frame 1</span>''', +8 on Crit, Special Cancelable on Frame 15 | ||
|- | |- | ||
| '''Burst 2Y''' | | '''<span style="color:#FC3D3C">Burst 2Y</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 30 | | 30 | ||
| 20% | |||
| 0 | | 0 | ||
| Low | | <span style="color:#00FEFE">Low</span> | ||
| 3 | | 3 | ||
| i11 | | i11 | ||
Line 797: | Line 852: | ||
| +8 | | +8 | ||
| -4 | | -4 | ||
| High | | Throw Blast, '''<span style="color:#FE5554">High Invuln. on Frame 1</span>''', Special Cancelable on Frame 15 | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p>A quick, low jab.</p> | |<p>A quick, low jab.</p> | ||
<p>In Burst Mode, 2Y gains two additional hits.</p> | <p>In Burst Mode, 2Y gains two additional hits.</p> | ||
|}</div> | |}</div> | ||
Line 810: | Line 864: | ||
[[File:Pokken_Scizor_jY_DP.png|border]] | [[File:Pokken_Scizor_jY_DP.png|border]] | ||
[[File:Pokken_Scizor_jYY.png|border]] | [[File:Pokken_Scizor_jYY.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">j.Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''PSP''' | | '''PSP''' | ||
| '''Height''' | | '''Height''' | ||
Line 827: | Line 883: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''j.Y''' | | '''<span style="color:#FC3D3C">j.Y</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 10 each | | 10 each | ||
| 0% | |||
| 0 | | 0 | ||
| High | | <span style="color:#FE5554">High</span> | ||
| 3 | | 3 | ||
| i11 | | i11 | ||
Line 840: | Line 897: | ||
| Special/j.X Cancelable on Frame 12 | | Special/j.X Cancelable on Frame 12 | ||
|- | |- | ||
| '''j.YY''' | | '''<span style="color:#FC3D3C">j.YY</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 20 | | 20 | ||
| 0% | |||
| 2 | | 2 | ||
| High | | <span style="color:#FE5554">High</span> | ||
| 3 | | 3 | ||
| i27 | | i27 | ||
Line 864: | Line 922: | ||
[[File:Pokken_Scizor_HD_6Y.png|left|border]] | [[File:Pokken_Scizor_HD_6Y.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">HD 6Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''PSP''' | | '''PSP''' | ||
| '''Height''' | | '''Height''' | ||
Line 881: | Line 940: | ||
| Normal (strike) | | Normal (strike) | ||
| 50 / 70 (Burst) | | 50 / 70 (Burst) | ||
| 20% | |||
| 2 | | 2 | ||
| Mid Low | | <span style="color:#00FE01">Mid Low</span> | ||
| 3 | | 3 | ||
| i11 | | i11 | ||
Line 900: | Line 960: | ||
==Duel Phase Strong Attacks== | ==Duel Phase Strong Attacks== | ||
[[File:Pokken_Scizor_5X_1.png|border]] | |||
[[File:Pokken_Scizor_5X_1.png | |||
[[File:Pokken_Scizor_5X_2.png|border]] | [[File:Pokken_Scizor_5X_2.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">5X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| Attack | | '''Attack Type''' | ||
| Damage | | '''Damage''' | ||
| PSP | | '''Scaling''' | ||
| Height | | '''PSP''' | ||
| Impact | | '''Height''' | ||
| Hit Adv | | '''Priority''' | ||
| Block | | '''Impact''' | ||
| '''Throw Crush Frame''' | |||
| '''Total Frames''' | |||
| '''Hit Adv''' | |||
| '''Block''' | |||
| '''Properties''' | |||
|- | |- | ||
| Normal | | Normal (strike) | ||
| 90 | | 90 | ||
| 40% | |||
| 4 | |||
| <span style="color:#00FEFE">Low</span> | |||
| 4 | | 4 | ||
| i19 | | i19 | ||
| Launch | | 9 | ||
| 51 | |||
| Hard Launch | |||
| -4 | | -4 | ||
| '''<span style="color:#FE5554">15-45F High Invuln.</span>''' | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p>Scizor slams the ground with Its claw, creating a shockwave.</p> | |<p>Scizor slams the ground with Its claw, creating a shockwave.</p> | ||
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p> | <p>On hit, pressing Y, X, or A boosts Scizor into the air.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
[[File:Pokken_Scizor_6X.png| | [[File:Pokken_Scizor_6X.png|border]] | ||
[[File:Pokken_Scizor_6XX.png|border]] | |||
<div> | <div> | ||
====<span style="color:#FC3D3C">6X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| Attack | | '''Version''' | ||
| Damage | | '''Attack Type''' | ||
| PSP | | '''Damage''' | ||
| Height | | '''Scaling''' | ||
| Impact | | '''PSP''' | ||
| Hit Adv | | '''Height''' | ||
| Block | | '''Priority''' | ||
| '''Impact''' | |||
| '''Throw Crush Frame''' | |||
| '''Total Frames''' | |||
| '''Hit Adv''' | |||
| '''Block''' | |||
| '''Properties''' | |||
|- | |- | ||
| Normal | | '''<span style="color:#FC3D3C">6X</span>''' | ||
| Normal (strike) | |||
| 40 | | 40 | ||
| 0% | |||
| 0 | | 0 | ||
| Low | | <span style="color:#00FEFE">Low</span> | ||
| 4 | |||
| i19 | | i19 | ||
| 9 | |||
| 65 | |||
| 0 | | 0 | ||
| -20 | | -24 / -20 (far) | ||
| '''<span style="color:#FE5554">5-65F High Invuln.</span>''' | |||
|- | |||
| '''<span style="color:#FC3D3C">6XX</span>''' | |||
| Normal (strike) | |||
| 46 | |||
| 30% | |||
| 4 | |||
| <span style="color:#FFFE01">Mid</span> | |||
| 4 | |||
| i46 | |||
| N/A | |||
| 94 | |||
| Hard Launch | |||
| -16 | |||
| '''<span style="color:#FE5554">5-45F High Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 46</span>''', '''<span style="color:#ad18ad">Air Actionable on Hit</span>''' | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p>Scizor slides forward on the ground | |<p>Scizor slides forward on the ground, then flies straight upwards, launching the opponent.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
[[File: | [[File:Pokken_Scizor_4X_1.png|border]] | ||
[[File:Pokken_Scizor_4X_2.png|border]] | |||
<div> | <div> | ||
====<span style="color:#FC3D3C">4X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| Attack | | '''Version''' | ||
| Damage | | '''Attack Type''' | ||
| PSP | | '''Damage''' | ||
| Height | | '''Scaling''' | ||
| Impact | | '''PSP''' | ||
| Hit Adv | | '''Height''' | ||
| Block | | '''Priority''' | ||
| '''Impact''' | |||
| '''Throw Crush Frame''' | |||
| '''Total Frames''' | |||
| '''Hit Adv''' | |||
| '''Block''' | |||
| '''Properties''' | |||
|- | |- | ||
| Normal | | '''<span style="color:#FC3D3C">4X</span>''' | ||
| | | Normal (Strike) | ||
| | | 80 | ||
| Mid | | 40% | ||
| 3 | |||
| <span style="color:#FFFE01">Special Mid</span> | |||
| 5 | |||
| i19 | | i19 | ||
| Launch | | 9 | ||
| - | | 53 | ||
| Soft Launch | |||
| +4 | |||
| Forward Dash Cancelable on Frame 8, Back Dash Cancelable on Frame 13 | |||
|- | |||
| '''<span style="color:#FC3D3C">Charged - 4[X]</span>''' | |||
| Normal (Strike) | |||
| 100 | |||
| 40% | |||
| 3 | |||
| <span style="color:#FFFE01">Special <span style="color:#FFFE01">Mid</span>Mid</span> | |||
| 6 | |||
| i39 | |||
| 9 | |||
| 77 | |||
| Soft Launch | |||
| +4 | |||
| Pierce, Forward Dash Cancelable on Frame 8, Back Dash Cancelable on Frame 13 | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p>Scizor | |<p>Scizor fires a quick shot from Its claw.</p> | ||
<p> | <p>Charging 4X causes it to increase in size.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 1,054: | Line 1,113: | ||
<br> | <br> | ||
[[File:Pokken_Scizor_8X.png|left|border]] | [[File:Pokken_Scizor_8X.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">8X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| Attack | | '''Attack Type''' | ||
| Damage | | '''Damage''' | ||
| PSP | | '''Scaling''' | ||
| Height | | '''PSP''' | ||
| Impact | | '''Height''' | ||
| Hit Adv | | '''Priority''' | ||
| Block | | '''Impact''' | ||
| '''Throw Crush Frame''' | |||
| '''Total Frames''' | |||
| '''Hit Adv''' | |||
| '''Block''' | |||
| '''Properties''' | |||
|- | |- | ||
| Normal | | Normal (strike) | ||
| 60 | | 60 | ||
| 40% | |||
| 3 | | 3 | ||
| Mid High | | <span style="color:#CF6600">Mid High</span> | ||
| 4 | |||
| i19 | | i19 | ||
| 1 | |||
| 51 | |||
| +8 | | +8 | ||
| -8 | | -8 | ||
| Throw Blast, '''<span style="color:#ad18ad">Airborne on Frame 5</span>''', Hard Launch on Crit | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p>A roundhouse kick | |<p>A jumping roundhouse kick.</p> | ||
<p>Can move forwards and backwards while active.</p> | <p>Can move forwards and backwards while active.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
[[File: | [[File:Pokken_Scizor_2X.png|left|border]] | ||
<div> | |||
====<span style="color:#FC3D3C">2X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | |||
|- | |||
| '''Attack Type''' | |||
| '''Damage''' | |||
| '''Scaling''' | |||
| '''PSP''' | |||
| '''Height''' | |||
| '''Priority''' | |||
| '''Impact''' | |||
| '''Throw Crush Frame''' | |||
| '''Total Frames''' | |||
| '''Hit Adv''' | |||
| '''Block''' | |||
| '''Properties''' | |||
|- | |||
| Normal (strike) | |||
| 100 | |||
| 30% | |||
| 3 | |||
| <span style="color:#00FEFE">Low</span> | |||
| 4 | |||
| i23 | |||
| 1 | |||
| 63 | |||
| Hard Launch | |||
| -12 | |||
| Throw Blast, '''<span style="color:#FE5554">1-51F High Invuln.</span>''' | |||
|}</div> | |||
<div> | |||
{|border="1" | |||
|<p>A low claw sweep that launches the opponent.</p> | |||
|}</div> | |||
<br> | |||
<br> | |||
<br> | |||
[[File:Pokken_Scizor_jX_DP_1.png|border]] | |||
[[File:Pokken_Scizor_jX_DP_2.png|border]] | [[File:Pokken_Scizor_jX_DP_2.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">j.X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| Attack | | '''Attack Type''' | ||
| Damage | | '''Damage''' | ||
| PSP | | '''Scaling''' | ||
| Height | | '''PSP''' | ||
| Impact | | '''Height''' | ||
| Hit Adv | | '''Priority''' | ||
| Block | | '''Impact''' | ||
| '''Throw Crush Frame''' | |||
| '''Recovery''' | |||
| '''Hit Adv''' | |||
| '''Block''' | |||
| '''Properties''' | |||
|- | |- | ||
| Normal | | Normal (strike) | ||
| 40, 40 | | 40, 40 (divekick) | ||
| 3, 0 | | 10%, 30% (divekick) | ||
| Mid High | | 3, 0 (divekick) | ||
| <span style="color:#CF6600">Mid High</span> | |||
| 4, 5 (divekick) | |||
| i19 | | i19 | ||
| + | | 9 | ||
| Until landing +15 | |||
| +19 | |||
| 0 | | 0 | ||
| Special/Hover Glide Cancelable on Frame 25 | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 1,110: | Line 1,228: | ||
<p>The first hit Scizor swipes the opponent with a kick.</p> | <p>The first hit Scizor swipes the opponent with a kick.</p> | ||
<p>The second hit Scizor divekicks down to the ground.</p> | <p>The second hit Scizor divekicks down to the ground.</p> | ||
<p> | <p>Cancelable only after the first hit.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 1,116: | Line 1,234: | ||
<br> | <br> | ||
[[File:Pokken_Scizor_6X.png|left|border]] | [[File:Pokken_Scizor_6X.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">HD 6X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| Attack | | '''Attack Type''' | ||
| Damage | | '''Damage''' | ||
| PSP | | '''Scaling''' | ||
| Height | | '''PSP''' | ||
| Impact | | '''Height''' | ||
| Hit Adv | | '''Priority''' | ||
| Block | | '''Impact''' | ||
| '''Throw Crush Frame''' | |||
| '''Total Frames''' | |||
| '''Hit Adv''' | |||
| '''Block''' | |||
| '''Properties''' | |||
|- | |- | ||
| Normal | | Normal (strike) | ||
| 40 | | 40 | ||
| 0% | |||
| 0 | | 0 | ||
| Low | | <span style="color:#00FEFE">Low</span> | ||
| 4 | |||
| i15 | | i15 | ||
| 9 | |||
| 65 | |||
| 0 | | 0 | ||
| -20 | | -20 | ||
| '''<span style="color:#FE5554">5-65F High Invuln.</span>''' | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
| | |<p>Functions identically to 6X, but comes out 4 frames faster.</p> | ||
<p>Functions identically to 6X, but comes out 4 frames faster.</p> | <p>Pressing X again performs HD 6XX, which functions identically to 6XX.</p> | ||
<p> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
==Pokemon Moves== | ==Pokemon Moves== | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
[[File: | [[File:Pokken_Scizor_5A_1.png|border]] | ||
[[File:Pokken_Scizor_5A_2.png|border]] | |||
[[File:Pokken_Scizor_5AA_1.png|border]] | |||
<div> | <div> | ||
====<span style="color:#019FED">5A Swords Dance</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| Attack | | '''Version''' | ||
| Damage | | '''Attack Type''' | ||
| PSP | | '''Damage''' | ||
| Height | | '''Scaling''' | ||
| Impact | | '''PSP / FPP''' | ||
| Hit Adv | | '''Height''' | ||
| Block | | '''Priority''' | ||
| '''Impact''' | |||
| '''Total Frames''' | |||
| '''Hit Adv''' | |||
| '''Block''' | |||
| '''Properties''' | |||
|- | |- | ||
| | | '''<span style="color:#019FED">5A Swords Dance</span>''' | ||
| | | Counter | ||
| | | N/A | ||
| | | N/A | ||
| | | N/A | ||
| | | N/A | ||
| N/A | |||
| N/A | |||
| 57 (No Stocks) / 64 (1 Stock) | |||
| N/A | |||
| N/A | | N/A | ||
| '''<span style="color:#019FED">1-20F Counter Armor</span>''', Gain 1 Stock | |||
|- | |||
| '''<span style="color:#019FED">5AA Swords Dance</span>''' | |||
| Counter (projectile) | |||
| 54 (15) | |||
| 10%, 10%, 10% | |||
| 3 / 0 | |||
| <span style="color:#00FE01">Mid Low</span> | |||
| 8 | |||
| i43 | |||
| 80 | |||
| FP -3 / DP 0 | |||
| FP -11 / DP -8 | |||
| Costs 1 Stock, Dash Cancelable on Frame FP 60 / DP 56 | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p>Scizor | |<p>Scizor strikes a stance, gaining one Swords Dance stock.</p> | ||
<p> | <p>Swords are used to perform followup attacks from Pokemon moves.</p> | ||
<p> | <p>Can store a maximum of two stocks.</p> | ||
<p> | <p>In Burst Mode, Scizor gains two stocks from doing Swords Dance.</p> | ||
< | <br> | ||
<p> | <p>When A is pressed again, Scizor fires two swords from both sides.</p> | ||
<p> | <p>In Field Phase, the swords home in on the opponent.</p> | ||
<p> | <p>5AA can be dash canceled with a direction + R.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
[[File: | [[File:Pokken_Scizor_6A.png|border]] | ||
[[File: | [[File:Pokken_Scizor_6AA.png|border]] | ||
<div> | |||
< | |||
====<span style="color:#FC3D3C">6A Metal Claw</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| Attack | | '''Version''' | ||
| Damage | | '''Attack Type''' | ||
| PSP | | '''Damage''' | ||
| Height | | '''Scaling''' | ||
| Impact | | '''PSP / FPP''' | ||
| Hit Adv | | '''Height''' | ||
| Block | | '''Priority''' | ||
| '''Impact''' | |||
| '''Throw Crush Frame''' | |||
| '''Total Frames''' | |||
| '''Hit Adv''' | |||
| '''Block''' | |||
| '''Properties''' | |||
|- | |- | ||
| | | '''<span style="color:#FC3D3C">6A Metal Claw</span>''' | ||
| | | Normal (Strike) | ||
| | | 80 (20) | ||
| 40% / 0% (If follow up is performed) | |||
| | | 3 / 0 and Shift | ||
| <span style="color:#CF6600">Mid High</span> | |||
| | | 5 | ||
| | | i23 | ||
< | | 9 | ||
| 57 | |||
| Soft Launch | |||
| -8 | |||
| N/A | |||
| | |||
| | |||
|- | |- | ||
| | | '''<span style="color:#FC3D3C">6AA Metal Claw: Followup</span>''' | ||
| | | Normal (projectile) | ||
| | | 38 (12) | ||
| | | 10%, 20% | ||
| | | 4 / 0 and Shift | ||
| | | <span style="color:#00FE01">Mid Low</span> | ||
| S | |||
| | |||
| i23 | | i23 | ||
| | | N/A | ||
| - | | 89 | ||
| FP Knockdown / DP +29 | |||
| -4 | |||
| Costs 1 Stock | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
| | |<p>Scizor dashes forward with a large claw attack.</p> | ||
<p>Scizor | <p>Metal Claw into the followup is only a blockstring point blank.</p> | ||
<p> | |||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
[[File: | [[File:Pokken_Scizor_4A.png|border]] | ||
[[File: | [[File:Pokken_Scizor_4AA.png|border]] | ||
<div> | <div> | ||
====<span style="color:#019FED">4A U-Turn</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| Attack | | '''Version''' | ||
| Damage | | '''Attack Type''' | ||
| PSP | | '''Damage''' | ||
| Height | | '''PSP / FPP''' | ||
| Impact | | '''Height''' | ||
| Hit Adv | | '''Priority''' | ||
| Block | | '''Impact''' | ||
| '''Total Frames''' | |||
| '''Hit Adv''' | |||
| '''Block''' | |||
| '''Properties''' | |||
|- | |- | ||
| Counter | | '''<span style="color:#019FED">4A U-Turn</span>''' | ||
| Counter (Strike) | |||
| 65 (18) | | 65 (18) | ||
| 3 | | 3 / 0 and Shift | ||
| Mid High | | <span style="color:#CF6600">Mid High</span> | ||
| 5 | |||
| i15 | | i15 | ||
| Launch | | 75 | ||
| Soft Launch | |||
| -20 | | -20 | ||
| | | '''<span style="color:#019FED">1-14F Counter Armor</span>''', '''<span style="color:#ad18ad">Airborne on Frame 15</span>''' | ||
< | |||
|- | |- | ||
| | | '''<span style="color:#019FED">4AA U-Turn: Followup</span>''' | ||
| Counter (strike) | |||
| Counter | |||
| 80 (18) | | 80 (18) | ||
| 6 / 0 and Shift | |||
| <span style="color:#FFFE01">Mid</span> | |||
| 6 | | 6 | ||
| i15 | | i15 | ||
| 108 | |||
| Knockdown | | Knockdown | ||
| -20 | | -20 | ||
| Costs 1 Stock | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p> | |<p>Scizor spins upwards.</p> | ||
<p>Scizor slams the swords to the ground, erupting the area.</p> | <p>When A is pressed again, Scizor slams the swords to the ground, erupting the area.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
[[File:Pokken_Scizor_2A_1.png|border]] | |||
[[File:Pokken_Scizor_2A_2.png|border]] | |||
[[File: | [[File:Pokken_Scizor_2A_3.png|border]] | ||
[[File: | <div> | ||
<div> | ====<span style="color:#FC3D3C">2A Bullet Punch</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| Attack | | '''Version''' | ||
| Damage | | '''Attack Type''' | ||
| PSP | | '''Damage''' | ||
| Height | | '''Scaling''' | ||
| Impact | | '''PSP''' | ||
| Hit Adv | | '''Height''' | ||
| Block | | '''Priority''' | ||
| '''Impact''' | |||
| '''Throw Crush Frame''' | |||
| '''Total Frames''' | |||
| '''Hit Adv''' | |||
| '''Block''' | |||
| '''Properties''' | |||
|- | |- | ||
| | | '''<span style="color:#FC3D3C">1A Bullet Punch</span>''' | ||
| Normal (strike) | |||
| | | 60 (17) | ||
| | | 20% | ||
| | | 0 | ||
| | | <span style="color:#00FE01">Mid Low</span> | ||
| | | 5 | ||
| i11 | |||
< | | 1 | ||
| 55 | |||
| 0 / Soft Launch (Burst) | |||
| -20 | |||
| Soft Launch on Crit, Followup Cancelable on Frame 31 | |||
| | |||
|- | |- | ||
| | | '''<span style="color:#FC3D3C">2A Bullet Punch</span>''' | ||
| | | Normal (strike) | ||
| | | 60 (17) | ||
| | | 20% | ||
| | | 0 | ||
| | | <span style="color:#00FE01">Mid Low</span> | ||
| | | 5 | ||
| i19 | |||
| 9 | |||
| 59 | |||
| 0 / Soft Launch (Burst) | |||
| -16 | |||
| Soft Launch on Crit, Followup Cancelable on Frame 35 | |||
|- | |- | ||
| | | '''<span style="color:#FC3D3C">3A Bullet Punch</span>''' | ||
| | | Normal (strike) | ||
| | | 60 (17) | ||
| 20% | |||
| | |||
| 0 | | 0 | ||
| - | | <span style="color:#00FE01">Mid Low</span> | ||
| 5 | |||
| i27 | |||
| 9 | |||
| 63 | |||
| 0 / Soft Launch (Burst) | |||
| -12 | |||
| Soft Launch on Crit, Followup Cancelable on Frame 39 | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p> | |<p>A flurry of punches that can change in position.</p> | ||
<p> | <p>Each Bullet Punch variant has different impact and block data.</p> | ||
<p> | <p>1A is the close range variant, which Throw Blasts.</p> | ||
<p> | <p>2A is the medium range variant.</p> | ||
<p>Can | <p>3A is the far range variant.</p> | ||
<p>Can Cancel into Bug Bite by pressing Y+B.</p> | |||
<p>In Burst Mode, all Bullet Punch variants launch the opponent.</p> | |||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
[[File: | [[File:Pokken_Scizor_2AX_1.png|border]] | ||
[[File:Pokken_Scizor_2AX_2.png|border]] | |||
<div> | <div> | ||
====<span style="color:#FC3D3C">2AX X-Scissor</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| Attack | | '''Attack Type''' | ||
| Damage | | '''Damage''' | ||
| PSP | | '''Scaling''' | ||
| Height | | '''PSP''' | ||
| Impact | | '''Height''' | ||
| Hit Adv | | '''Priority''' | ||
| Block | | '''Impact''' | ||
| '''Total Frames''' | |||
| '''Hit Adv''' | |||
| '''Block''' | |||
|- | |- | ||
| Normal | | Normal (strike) | ||
| 80 (20) | | 60 (15){80 (20)} | ||
| | | 50% | ||
| Mid | | 4 | ||
| | | <span style="color:#00FE01">Mid Low</span> | ||
| Launch | | 4 | ||
| - | | i15 | ||
| 57 | |||
| -2{Soft Launch} | |||
| -16 | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p>Scizor | |<p>Following up from Bullet Punch, Scizor attacks with a set of pincers.</p> | ||
<p>The Just Frame version can be done by pressing X at the right time between the two hits.</p> | |||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
[[File:Pokken_Scizor_2AA_1.png|border]] | |||
[[File:Pokken_Scizor_2AA_2.png|border]] | |||
[[File: | |||
<div> | <div> | ||
====<span style="color:#FC3D3C">2AA Bullet Punch: Followup</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| Attack | | '''Attack Type''' | ||
| Damage | | '''Damage''' | ||
| PSP | | '''Scaling''' | ||
| Height | | '''PSP''' | ||
| Impact | | '''Height''' | ||
| Hit Adv | | '''Priority''' | ||
| Block | | '''Impact''' | ||
| '''Total Frames''' | |||
| '''Hit Adv''' | |||
| '''Block''' | |||
| '''Properties''' | |||
|- | |- | ||
| Normal | | Normal (projectile) | ||
| | | 24 (9) | ||
| | | 20% | ||
| Mid | | 3 | ||
| <span style="color:#FFFE01">Mid</span> | |||
| S+ | |||
| i23 | | i23 | ||
| | | 65 | ||
| - | | Soft Launch | ||
| -12 | |||
| Costs 1 Stock | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
| | |<p>Scizor launches the swords and creates a whirlwind.</p> | ||
<p>Scizor launches the swords | <p>On hit, pressing Y, X, or A boosts Scizor into the air.</p> | ||
<p> | |||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
[[File:Pokken_Scizor_jA_1.png | [[File:Pokken_Scizor_jA_1.png|border]] | ||
[[File:Pokken_Scizor_jA_2.png|border]] | [[File:Pokken_Scizor_jA_2.png|border]] | ||
[[File:Pokken_Scizor_jAA.png|border]] | |||
<div> | <div> | ||
====<span style="color:#FC3D3C">j.A Aerial Ace</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| Attack | | '''Version''' | ||
| Damage | | '''Attack Type''' | ||
| PSP | | '''Damage''' | ||
| Height | | '''Scaling''' | ||
| Impact | | '''PSP / FPP''' | ||
| Hit Adv | | '''Height''' | ||
| Block | | '''Priority''' | ||
| '''Impact''' | |||
| '''Throw Crush Frame''' | |||
| '''Recovery''' | |||
| '''Hit Adv''' | |||
| '''Block''' | |||
| '''Properties''' | |||
|- | |- | ||
| Normal | | '''<span style="color:#FC3D3C">j.A Aerial Ace</span>''' | ||
| Normal (strike) | |||
| 30 (8), 40 (10) | | 30 (8), 40 (10) | ||
| 0, 3 | | 0% | ||
| Mid High | | 0, 3 / 0 and Shift | ||
| i15 / | | <span style="color:#CF6600">Mid High</span> | ||
| Crumple | | 5 | ||
| - | | i15 | ||
| 5 | |||
| Until landing FP +27 / DP +13 | |||
| Crumple, Soft Launch | |||
| FP -15 / DP -11 | |||
| N/A | |||
|- | |||
| '''<span style="color:#FC3D3C">j.AA Aerial Ace: Followup</span>''' | |||
| Normal (strike) | |||
| 63 (19) | |||
| 40% | |||
| 6 / 0 and Shift | |||
| <span style="color:#CF6600">Mid High</span> | |||
| 6 | |||
| i17 | |||
| N/A | |||
| Until landing FP +27 / DP +13 | |||
| Hard Launch | |||
| FP -26 / DP -12 | |||
| Costs 1 Stock | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 1,497: | Line 1,648: | ||
|<p>Scizor slashes twice in the air.</p> | |<p>Scizor slashes twice in the air.</p> | ||
<p>Can opt out of doing the second hit if done close to the ground.</p> | <p>Can opt out of doing the second hit if done close to the ground.</p> | ||
<p> | <p>The first hit of Aerial Ace has no hitstun on grounded opponents.</p> | ||
<p> | <p>In Burst Mode and/or with an Attack buff, the first hit gains hitstun.</p> | ||
<p>When A is pressed again, Scizor performs a large spinning attack with the two swords.</p> | |||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
[[File: | [[File:Pokken_Scizor_2AYB.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#00A858">]A[ Bug Bite</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| Attack | | '''Attack Type''' | ||
| Damage | | '''Damage''' | ||
| PSP | | '''PSP / FPP''' | ||
| Height | | '''Height''' | ||
| Impact | | '''Priority''' | ||
| Hit Adv | | '''Impact''' | ||
| | | '''Total Frames''' | ||
| '''Hit Adv''' | |||
| '''Properties''' | |||
|- | |- | ||
| | | Grab | ||
| | | 100 / 140* | ||
| | | 12 / 0 and Shift | ||
| | | <span style="color:#FE5554">High</span> | ||
| | | 1 | ||
| | | i19 | ||
| | | 65 | ||
| Shift (Knockdown) | |||
| Charge Time: 120F, '''<span style="color:#00FFA2">Heal 20 Recoverable HP</span>''', Dash Cancelable on Frame 23 | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p> | |<p>Scizor extends Its claw forward, grabbing the opponent.</p> | ||
<p> | <p>Landing Bug Bite heals 20 recoverable HP.</p> | ||
<p> | <p>Steals any positive buffs the opponent has.</p> | ||
<p>The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.</p> | |||
<p>Can use R to dash cancel before the grab comes out.</p> | |||
<p>Since Bug Bite is considered a High, the grab can be ducked.</p> | |||
<p>* In Burst Mode, Bug Bite's damage is increased.</p> | |||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 1,690: | Line 1,850: | ||
==External Resources== | ==External Resources== | ||
<br> | <br> | ||
[ | [https://litetheironman.medium.com/trainers-school-scizor-character-guide-4b1095e84189 Trainer's School: Scizor Character Guide] | ||
<br> | <br> | ||
<br> | <br> | ||
[https:// | [https://web.archive.org/web/20191125002939/http://www.pokkenarena.com/forums/forum/42-scizor/ Pokken Arena: Scizor] | ||
<br> | <br> | ||
<br> | <br> |
Latest revision as of 08:08, 30 July 2022
Introduction
Scizor is a Power character who uses his tricky movement and great overall damage output to make his opponent regret every poorly pressed button. His Hover Dash, Hover Turn, and Hover Glide are some of the best movement options in the game, and he can bait and punish the slightest mistake for a minimum of 200 damage almost anywhere on the screen. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to limit the opponent's options, and punish many attempts to shift the phase with his low and mid-low crushing b[Y]. In Duel phase, Scizor excels on defense. With access to one of the best DP-like reversals with U-Turn, along with a fantastic Counter Attack that can be cancelled almost instantly into other options, and a stronger than average shield, Scizor can withstand a lot of pressure and fight back with his CADC "parries". His Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor a threatening mid-range neutral.
Scizor is not without his flaws however: Much like in the main series Pokemon games, Scizor seriously struggles if he cant get his Swords Dance stocks up quickly. Scizor also has very poor frame data, with almost all of his few safe moves being high attacks. In addition, Scizor performs poorly at long range in Duel Phase, with no option to counteract beam/laser type attacks and one, bad projectile. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.
Holding the input during a Forward Dash causes Scizor to speed towards the opponent, entering a unique state known as a Hover Dash. During a Hover Dash, Scizor begins to delete projectiles of Priority 7 or less on Frame 19. Scizor can continue to Hover Dash indefinitely, but ends Hover Dash automatically by braking when the input is released as soon as Frame 15.
On Frame 9, Scizor can cancel Hover Dash into fY and Homing Attack in Field Phase, which become Hover Dash specific Weak and Strong attacks in Duel Phase. Beginning on Frame 18, Scizor can cancel Hover Dash into universal Dash cancel options, as well as Side and Back Dash thanks to Hover Turn.
Scizor possesses the ability to Dash cancel his Dashes by holding a direction while Dashing. Hover Turn cancels the Dash when it would normally cancel into universal Dash cancel options, except for Scizor's forward Dash in Duel Phase, where the Dash is canceled later than normal. Using Hover Turn, Scizor can continue to cancel successive Dashes indefinitely, with one caveat: he cannot cancel a Dash into another Dash of the same type.
Scizor #PTDX_SCZ | |
---|---|
Vitals | |
HP | 600 HP |
Shield Health | 720 SH (Strong) |
Synergy Gauge | 200 CC |
Burst Mode Duration | 840F (14 sec) |
Movement | |
Back Dash | 37F, 1-8F Strike/Throw Invuln, Cancelable on Frame 25 |
Side Dash | 37F, 5-14F Projectile Invuln, Cancelable on Frame 25 |
Forward Dash | 33F, Hover Dash Action Cancelable on Frame 9, Cancelable on Frame FP 21 / DP 17, Hover Turn Cancelable on Frame 22 |
Unique Movement Options | Hover Dash, Hover Turn |
Stances | |
High Stance | Special Mid Counter Armor on Frame 5 |
Low Stance | High Invuln. on Frame 1 |
General Moves
Burst Mode
Attack Type | Damage | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Burst Wave | 0 | -12 | Mid | BA (projectile) | i18 | 48 | +8 | 0 | 1-48F Total Invuln, Pierce |
nY, 5Y, 8Y, 2Y, j.Y, and HD Y all gain additional hits and deal more damage. 6Y and 2A now Crumple and Launch on hit respectively. 5A Swords Dance now stocks 4 Swords instead of 2. |
Burst Attack: Iron Meteor Dive
Attack Type | Damage | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 201 (24) | 12 | Mid High | BA (strike) | i15 | 79 | Knockdown | -8 | 5-43F Total Invuln, Airborne on Frame 25, Pierce |
Scizor swoops at an upwards angle with great distance. |
j.R Hover Glide
Recovery | Properties |
Until landing +27 | Air Actionable on Frame 11 |
Scizor freely hovers in the air, slowly descending downwards. Scizor's descent accelerates over time. |
Y+B Grab Attack
Attack Type | Damage | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv |
Grab | FP 80 / DP 120 | 12 / 0 and Shift | Ground Only | 1 | i11 | 49 | FP Shift (+5) / DP Shift |
X+A Counter Attack
Version | Attack Type | Damage | Scaling | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
X+A Counter Attack | Counter (strike) | 60 | 20% | 3 / 0 and Shift | High | 4 | i35 | 69 | +4 | -8 | 1-28F Counter Armor, Stun on Crit, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
[X+A] Charged Counter Attack | Counter (strike) | 80 | 40% | 3 / 0 and Shift | High | 5 | i55 | 93 | FP Shift (Knockdown) / DP Stun | +4 | 1-48F Counter Armor, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
Can move while charging. Fully charging also gives it a larger hitbox. |
Field Phase Attacks
nY
Version | Attack Type | Damage | Scaling | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
nY | Normal (projectile) | 42 / 51 (Burst) | 30% + Staples Scaling | 0 | Mid Low | 6 | i15 | 5 | 57 | -6 | -14 | Special/fY Cancelable on Frame 43 |
nY (Staples) | Normal (projectile) | 10 each | 20% Per Hit | 0 | Low | 6 | i22 | N/A | 57 | +20 | -2 | N/A |
Scizor sets down rows of staples on the ground. The staples are divided into three section. Each section disappears on contact with the opponent. In Burst Mode, Scizor sets down even more staples. |
sY
Version | Attack Type | Damage | Scaling | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
sY | Normal (projectile) | 27 | 10% Per Hit | 0 | Mid Low | 6 | i23 | 9 | 63 | 0 | -16 | N/A |
sYY | Normal (projectile) | 27, 22 | 10% (Per Hit) | 0 | Mid Low | 6 | i54 | N/A | 81 | -16 | -31 | fY Cancelable on Frame 66 |
s[Y] | Normal (projectile) | 80 | 60% | 6 | Mid Low | 8 | i23 | 9 | 83 | Hard Launch | -29 | N/A |
Scizor dodges to the side, throwing out a series of buzzsaw. When held, Scizor throws out a claw-like projectile. |
fY / nYY / sYYY
Attack Type | Damage | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 50 | 0 and Shift | Mid Low | S+ | i25 | 9 | 69 | Shift (+4) | -8 | Airborne on Frame 27 |
Scizor advances forward on a wave of wind. |
bY
Version | Attack Type | Damage | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
bY | Normal (projectile) | 104 / 52* | 0 | Mid | 6 | i29 | 5 | 101 | -14 | -29 | Airborne on Frame 5, 5-9F Low Invuln, 10-61F Mid Low Invuln. |
b[Y] | Normal (projectile) | 100 | 0 and Shift | Mid High | S+ | i37 | 5 | 101 | Shift (Knockdown) | -41 | Airborne on Frame 5, 5-9F Low Invuln, 10-61F Mid Low Invuln. |
Scizor hops backwards into the air, throwing out a wave of four buzzsaws. When held, Scizor throws out a wave of web shots. Upon touching the ground, the buzzsaws increase in speed and travel forward. * When grounded, the buzzsaws will deal less damage. |
j.Y
Version | Attack Type | Damage | Scaling | FPP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
j.Y | Normal (projectile) | 54 / 27* | 10% Per Hit | 0 | Mid | 6 | i27 | 5 | Until landing +27 | -2 | -12 |
j.[Y] | Normal (projectile) | 80 | 40% | 4 | Mid | 8 | i27 | 5 | Until landing +27 | Hard Launch | -24 |
Scizor tosses a buzzsaw (or claw-like projectile when held) at the opponent. Upon touching the ground, the buzzsaw increases in speed and travels forward. * When grounded, the buzzsaw will deal less damage. |
Homing Attack
Version | Attack Type | Damage | FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
X Homing Attack 1 | Normal (strike) | 40 | 0 | Mid | 5 | i17 | 1 | 47 | +4 | -2 | Throw Blast, Block/Jump Cancelable on Frame 1 |
XX Homing Attack 2 | Normal (strike) | 60 | 0 and Shift | Mid | 5 | i48 | N/A | 91 | Shift (+8) | -8 | N/A |
X[X] Charged Homing Attack 2 | Normal (strike) | 80 | 0 and Shift | Mid | 5 | i68 | N/A | 111 | Shift (+8) | Guard Break (+28) | Pierce, Guard Break |
Scizor homes in on the opponent, hitting them with Its knee. If Homing Attack 1 was blocked, there is a 24 frame window to punish a Charged Homing Attack 2. |
j.X
Attack Type | Damage | Scaling | FPP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
Normal (strike) | 40, 60 (divekick) | 10% (First Hit Only) | 4, 0 and Shift | Mid High | 4, 5 (divekick) | i19 | 9 | Until landing +27 | Shift (Knockdown) | -4 | Special/Hover Glide Cancelable on Frame 25 |
A two-part divekick. The first hit Scizor swipes the opponent with a kick. The second hit Scizor divekicks down to the ground. |
Duel Phase Weak Attacks
5Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5Y | Normal (strike) | 20 | 20% | 0 | Mid Low | 3 | i15 | 5 | 45 | 0 | -8 | Special Cancelable on Frame 25 |
Burst 5Y | Normal (strike) | 30 | 20% | 0 | Mid Low | 3 | i15 | 5 | 45 | +4 | -4 | Special Cancelable on Frame 25 |
5YY | Normal (strike) | 40 | 0% | 3 | Mid Low | 3 | i44 | N/A | 70 | +4 | -4 | Special Cancelable on Frame 50 |
Scizor shoves with Its claws. In Burst Mode, 5Y gains two additional hits. |
6Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6Y | Normal (strike) | 40 | 0% | 0 | High | 4 | i15 | 5 | 47 | +4 / Crumple (Burst) | -12 | N/A |
6YY | Normal (strike) | 80 | 40% | 4 | Mid Low | 6 | i51 | N/A | 83 | Knockdown | -12 | N/A |
6YX | Normal (strike) | 40 | 20% | 4 | Low | 3 | i41 | N/A | 79 | Hard Launch / Soft Launch (Air Hit) | -16 | Pierce |
Scizor swipes Its claws from side to side, following up with either a bash that knocks the opponent back or a low swipe. |
4Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 30 | 20% | 0 | High | 3 | i15 | 5 | 35 | +12 | 0 | Soft Launch on Crit |
An advancing forward kick of the leg. |
8Y
8Y | |||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 60 / 80 (Burst) | 10% | 3 | Mid | 3 | i15 | 5 | 57 | +4 | -8 | 5-15F High/Mid High Invuln. |
Scizor's wings flare up, covering both sides. |
2Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
2Y | Normal (strike) | 20 | 20% | 0 | Low | 3 | i11 | 1 | 37 | 0 | -8 | Throw Blast, High Invuln. on Frame 1, +8 on Crit, Special Cancelable on Frame 15 |
Burst 2Y | Normal (strike) | 30 | 20% | 0 | Low | 3 | i11 | 1 | 37 | +8 | -4 | Throw Blast, High Invuln. on Frame 1, Special Cancelable on Frame 15 |
A quick, low jab. In Burst Mode, 2Y gains two additional hits. |
j.Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
j.Y | Normal (strike) | 10 each | 0% | 0 | High | 3 | i11 | 1 | Until landing +13 | +16 | 0 | Special/j.X Cancelable on Frame 12 |
j.YY | Normal (strike) | 20 | 0% | 2 | High | 3 | i27 | N/A | Until landing +13 | -4 | -16 | j.X Cancelable on Frame 33, Special Cancelable on Frame 35 |
Scizor throws out multiple aerial punches, following up with a claw swipe. In Burst Mode, j.Y gains two additional hits. Can Special Cancel each hit of j.Y. |
HD 6Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 50 / 70 (Burst) | 20% | 2 | Mid Low | 3 | i11 | 9 | 59 | +2 | -12 | Special Cancelable on Frame 33 |
Scizor runs forward with a flurry of punches. In Burst Mode, HD Y gains two additional hits. |
Duel Phase Strong Attacks
5X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 90 | 40% | 4 | Low | 4 | i19 | 9 | 51 | Hard Launch | -4 | 15-45F High Invuln. |
Scizor slams the ground with Its claw, creating a shockwave. On hit, pressing Y, X, or A boosts Scizor into the air. |
6X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6X | Normal (strike) | 40 | 0% | 0 | Low | 4 | i19 | 9 | 65 | 0 | -24 / -20 (far) | 5-65F High Invuln. |
6XX | Normal (strike) | 46 | 30% | 4 | Mid | 4 | i46 | N/A | 94 | Hard Launch | -16 | 5-45F High Invuln, Airborne on Frame 46, Air Actionable on Hit |
Scizor slides forward on the ground, then flies straight upwards, launching the opponent. |
4X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
4X | Normal (Strike) | 80 | 40% | 3 | Special Mid | 5 | i19 | 9 | 53 | Soft Launch | +4 | Forward Dash Cancelable on Frame 8, Back Dash Cancelable on Frame 13 |
Charged - 4[X] | Normal (Strike) | 100 | 40% | 3 | Special MidMid | 6 | i39 | 9 | 77 | Soft Launch | +4 | Pierce, Forward Dash Cancelable on Frame 8, Back Dash Cancelable on Frame 13 |
Scizor fires a quick shot from Its claw. Charging 4X causes it to increase in size. |
8X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 60 | 40% | 3 | Mid High | 4 | i19 | 1 | 51 | +8 | -8 | Throw Blast, Airborne on Frame 5, Hard Launch on Crit |
A jumping roundhouse kick. Can move forwards and backwards while active. |
2X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 100 | 30% | 3 | Low | 4 | i23 | 1 | 63 | Hard Launch | -12 | Throw Blast, 1-51F High Invuln. |
A low claw sweep that launches the opponent. |
j.X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
Normal (strike) | 40, 40 (divekick) | 10%, 30% (divekick) | 3, 0 (divekick) | Mid High | 4, 5 (divekick) | i19 | 9 | Until landing +15 | +19 | 0 | Special/Hover Glide Cancelable on Frame 25 |
A two-part divekick. The first hit Scizor swipes the opponent with a kick. The second hit Scizor divekicks down to the ground. Cancelable only after the first hit. |
HD 6X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 40 | 0% | 0 | Low | 4 | i15 | 9 | 65 | 0 | -20 | 5-65F High Invuln. |
Functions identically to 6X, but comes out 4 frames faster. Pressing X again performs HD 6XX, which functions identically to 6XX. |
Pokemon Moves
5A Swords Dance
Version | Attack Type | Damage | Scaling | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
5A Swords Dance | Counter | N/A | N/A | N/A | N/A | N/A | N/A | 57 (No Stocks) / 64 (1 Stock) | N/A | N/A | 1-20F Counter Armor, Gain 1 Stock |
5AA Swords Dance | Counter (projectile) | 54 (15) | 10%, 10%, 10% | 3 / 0 | Mid Low | 8 | i43 | 80 | FP -3 / DP 0 | FP -11 / DP -8 | Costs 1 Stock, Dash Cancelable on Frame FP 60 / DP 56 |
Scizor strikes a stance, gaining one Swords Dance stock. Swords are used to perform followup attacks from Pokemon moves. Can store a maximum of two stocks. In Burst Mode, Scizor gains two stocks from doing Swords Dance.
When A is pressed again, Scizor fires two swords from both sides. In Field Phase, the swords home in on the opponent. 5AA can be dash canceled with a direction + R. |
6A Metal Claw
Version | Attack Type | Damage | Scaling | PSP / FPP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6A Metal Claw | Normal (Strike) | 80 (20) | 40% / 0% (If follow up is performed) | 3 / 0 and Shift | Mid High | 5 | i23 | 9 | 57 | Soft Launch | -8 | N/A |
6AA Metal Claw: Followup | Normal (projectile) | 38 (12) | 10%, 20% | 4 / 0 and Shift | Mid Low | S | i23 | N/A | 89 | FP Knockdown / DP +29 | -4 | Costs 1 Stock |
Scizor dashes forward with a large claw attack. Metal Claw into the followup is only a blockstring point blank. |
4A U-Turn
Version | Attack Type | Damage | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
4A U-Turn | Counter (Strike) | 65 (18) | 3 / 0 and Shift | Mid High | 5 | i15 | 75 | Soft Launch | -20 | 1-14F Counter Armor, Airborne on Frame 15 |
4AA U-Turn: Followup | Counter (strike) | 80 (18) | 6 / 0 and Shift | Mid | 6 | i15 | 108 | Knockdown | -20 | Costs 1 Stock |
Scizor spins upwards. When A is pressed again, Scizor slams the swords to the ground, erupting the area. |
2A Bullet Punch
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
1A Bullet Punch | Normal (strike) | 60 (17) | 20% | 0 | Mid Low | 5 | i11 | 1 | 55 | 0 / Soft Launch (Burst) | -20 | Soft Launch on Crit, Followup Cancelable on Frame 31 |
2A Bullet Punch | Normal (strike) | 60 (17) | 20% | 0 | Mid Low | 5 | i19 | 9 | 59 | 0 / Soft Launch (Burst) | -16 | Soft Launch on Crit, Followup Cancelable on Frame 35 |
3A Bullet Punch | Normal (strike) | 60 (17) | 20% | 0 | Mid Low | 5 | i27 | 9 | 63 | 0 / Soft Launch (Burst) | -12 | Soft Launch on Crit, Followup Cancelable on Frame 39 |
A flurry of punches that can change in position. Each Bullet Punch variant has different impact and block data. 1A is the close range variant, which Throw Blasts. 2A is the medium range variant. 3A is the far range variant. Can Cancel into Bug Bite by pressing Y+B. In Burst Mode, all Bullet Punch variants launch the opponent. |
2AX X-Scissor
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block |
Normal (strike) | 60 (15){80 (20)} | 50% | 4 | Mid Low | 4 | i15 | 57 | -2{Soft Launch} | -16 |
Following up from Bullet Punch, Scizor attacks with a set of pincers. The Just Frame version can be done by pressing X at the right time between the two hits. |
2AA Bullet Punch: Followup
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 24 (9) | 20% | 3 | Mid | S+ | i23 | 65 | Soft Launch | -12 | Costs 1 Stock |
Scizor launches the swords and creates a whirlwind. On hit, pressing Y, X, or A boosts Scizor into the air. |
j.A Aerial Ace
Version | Attack Type | Damage | Scaling | PSP / FPP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
j.A Aerial Ace | Normal (strike) | 30 (8), 40 (10) | 0% | 0, 3 / 0 and Shift | Mid High | 5 | i15 | 5 | Until landing FP +27 / DP +13 | Crumple, Soft Launch | FP -15 / DP -11 | N/A |
j.AA Aerial Ace: Followup | Normal (strike) | 63 (19) | 40% | 6 / 0 and Shift | Mid High | 6 | i17 | N/A | Until landing FP +27 / DP +13 | Hard Launch | FP -26 / DP -12 | Costs 1 Stock |
Scizor slashes twice in the air. Can opt out of doing the second hit if done close to the ground. The first hit of Aerial Ace has no hitstun on grounded opponents. In Burst Mode and/or with an Attack buff, the first hit gains hitstun. When A is pressed again, Scizor performs a large spinning attack with the two swords. |
]A[ Bug Bite
Attack Type | Damage | PSP / FPP | Height | Priority | Impact | Total Frames | Hit Adv | Properties |
Grab | 100 / 140* | 12 / 0 and Shift | High | 1 | i19 | 65 | Shift (Knockdown) | Charge Time: 120F, Heal 20 Recoverable HP, Dash Cancelable on Frame 23 |
Scizor extends Its claw forward, grabbing the opponent. Landing Bug Bite heals 20 recoverable HP. Steals any positive buffs the opponent has. The stolen buffs have a constant duration of 11 seconds, regardless of their original duration. Can use R to dash cancel before the grab comes out. Since Bug Bite is considered a High, the grab can be ducked. * In Burst Mode, Bug Bite's damage is increased. |
Combos
Universal bread and butter combos only, full combo guide can be found on Pokken Arena
Field Phase
nY
- nY > fA (50 damage)
sY
- sYY > fY (64 damage)
- s[Y] > XX (110 damage)
j.[Y]
- j.[Y] > XX (130 damage)
- j.[Y] > fA (120 damage)
nA
- nAA > s[Y] > XX (87 damage)
- nAA > XX (85 damage)
Duel Phase
5Y
- 5YY > 1AX:X (148 damage, 7 PSP)
- 5YY > 6AA > 6YX > 4Y > 2Y~1A~Y+B (208 damage, 12 PSP, requires one Swords Dance stock)
- 5YY > 6AA > 6YX (W!) > 1A~Y+B (224 damage, 12 PSP, requires one Swords Dance stock)
2Y
- 2Y > 1AX:X (116 damage, 4 PSP)
- 2Y > 1AX:X (W!) > 1A~Y+B (155 damage, 12 PSP)
6Y
- 6YX > 5YY~1A~Y+B (188 damage, 12 PSP)
- 6YY (W!)> hXX > j.YYA (242+30 damage, 254+30 damage with one Swords Dance stock, 12 PSP)
5X
- 5XX > j.YYX~R > j.YYAA (211 damage, 12 PSP, requires one Swords Dance stock)
6X
- 6XX > j.YX~R > j.YX~R > j.YA (203 damage, 12 PSP)
- 6XX > j.YYX~R > j.Y(2)YAA (230 damage, 12 PSP, requires one Swords Dance stock)
- 6XX > j.Y(W!)YXA (203+30 damage, 246+30 damage with one Swords Dance stock, 12 PSP)
1/2/3A
- 1/2/3AA~A > j.YYX~R > j.YX~R > j.Y(2)A (184 damage, 12 PSP, requires one Swords Dance stock)
- 1/2/3AA~A > j.Y(W!)YXA (185 damage, 11 PSP)
6A
- 6AA > 6YX > 1A~Y+B (210 damage, 12 PSP, requires one Swords Dance stock)
- 6AA > 6YX (W!) > 1A~Y+B (236 damage, 12 PSP, requires one Swords Dance stock)
Hover Dash
hY
- hY~1AX:X (146 damage, 6 PSP)
- hY~6AA > 6YX > 4Y > 2Y~1A~Y+B (206 damage, 12 PSP, requires one Swords Dance stock)
- hY~6AA > 6YX (W!) > 1A~Y+B (222 damage, 12 PSP, requires one Swords Dance stock)
- hY~6A (W!) > 1A~Y+B (186 damage, 12 PSP)
hX
- hXX > j.YYX~R > j.Y(2)YAA (244 damage, 12 PSP, requires one Swords Dance stock)
- hXX > j.YX~R > j.YX~R > j.YA (221 damage, 12 PSP)
- hXX > j.Y(W!)YXA (221+30 damage, 256+30 damage with one Swords Dance stock, 12 PSP)
Notable Players
- Accel (NA): Twitter
- DegabaKitten (NA): Twitter
- t.eap$ (EU): Twitter
- Tsumimaru (つみまる) (JP): Twitter
External Resources
Trainer's School: Scizor Character Guide
Pokken Arena: Scizor
Character Discord: Scizor