Template:MoveData-SFA2: Difference between revisions

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<includeonly><templatestyles src="MoveData-SFA2/styles.css"/>{{#if: {{{name|}}} | '''<big>{{{name}}}</big>'''{{#if:{{{subtitle|}}}|<br/>{{{subtitle|}}}}}{{#if:{{{input|}}}|<br/>{{{input|}}}}} | {{#if: {{{input|}}} | {{{input}}}{{#if:{{{subtitle|}}}|<br/>{{{subtitle}}}}} }} }}
<includeonly><templatestyles src="MoveData-SFA2/styles.css"/>{{#if: {{{name|}}} | '''<big>{{{name}}}</big>'''{{#if:{{{subtitle|}}}|<br/>''{{{subtitle|}}}''}}{{#if:{{{input|}}}|<br/>{{{input|}}}}} | {{#if: {{{input|}}} | {{{input}}}{{#if:{{{subtitle|}}}|<br/>''{{{subtitle}}}''}} }} }}
<div class="movedata-box">
<div class="movedata-box">
<div class="movedata-iconscol">
<div class="movedata-iconscol">
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<div>{{#if:{{{image10|}}}|[[File:{{{image10}}}|{{{imageSize10|175x250px}}}|center|class=moveimg]] {{#if:{{{caption10|}}}|<span class=caption><small>{{{caption10|}}}</small></span>| }}| }}</div></div></div>
<div>{{#if:{{{image10|}}}|[[File:{{{image10}}}|{{{imageSize10|175x250px}}}|center|class=moveimg]] {{#if:{{{caption10|}}}|<span class=caption><small>{{{caption10|}}}</small></span>| }}| }}</div></div></div>
<div class="movedata-datacol">
<div class="movedata-datacol">
{| class="wikitable movedata-datatable"
{| class="movedata-datatable"
   {{{data|}}}
   {{{data|}}}
|}</div></div></includeonly><noinclude>
|}
{{#if:{{{description|}}}|
<div style="padding: 0.2em 0.75em 0.75em 0.2em;">
{{{description|}}}
</div>
}}
</div></div></includeonly><noinclude>




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|input=st.[[File:Lp.png]]
|input=st.[[File:Lp.png]]
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-SFA2
  |Damage= 5
  |Damage= 5
  |Stun= 3
  |Stun= 3
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  |Block=[[File:Mid.png]]
  |Block=[[File:Mid.png]]
  |Properties=[[File:Rpdfire.png]][[File:Chaincancel.png]]<br>[[File:Specialcancel.png]][[File:Supercancel.png]]
  |Properties=[[File:Rpdfire.png]][[File:Chaincancel.png]]<br>[[File:Specialcancel.png]][[File:Supercancel.png]]
  |description= *Can rapid fire into itself or chain into standing short.
  }}
|description=*Can rapid fire into itself or chain into standing short.
Chun Li's standing jab is a very quick swipe of her arm. It allows her to set up many tick-throws on characters that can't duck it, by forcing them to block a standing jab, then going into mix-ups of: walk-up throw, walk-up CC, or making them block another jab.
Chun Li's standing jab is a very quick swipe of her arm. It allows her to set up many tick-throws on characters that can't duck it, by forcing them to block a standing jab, then going into mix-ups of: walk-up throw, walk-up CC, or making them block another jab.
*Note: Characters that can duck Chun-Li's standing jab - Guy, Charlie-Nash, Rose, Sakura, and Birdie(when done outside of point blank range).
*Note: Characters that can duck Chun-Li's standing jab - Guy, Charlie-Nash, Rose, Sakura, and Birdie(when done outside of point blank range).
}}
}}
}}


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|input=[[File:Hcf.png]] + [[File:P.png]]
|input=[[File:Hcf.png]] + [[File:P.png]]
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-SFA2
  |version=[[File:Lp.png]]
  |version=[[File:Lp.png]]
  |Damage= 6-15
  |Damage= 6-15
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  |Meter= 4/5/7
  |Meter= 4/5/7
  |Block=[[File:Mid.png]]
  |Block=[[File:Mid.png]]
  |Properties=[[File:Proj.png]]
  |Properties=[[File:Proj.png]]}}
|description= *Speed: 300 pixels per 100 frames; slowest fireball in the game ([https://srk.shib.live/w/Street_Fighter_Alpha_2/System#Fireballs Alpha2Fireballs]).
{{AttackData-SFA2
*'''Punishable on hit.'''
  |header=no
}}
{{AttackData-Alpha2
  |header= no
  |version=[[File:Mp.png]]
  |version=[[File:Mp.png]]
  |Damage= 5-16
  |Damage= 5-16
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  |Block=[[File:Mid.png]]
  |Block=[[File:Mid.png]]
  |Properties=[[File:Proj.png]]
  |Properties=[[File:Proj.png]]
|description= *Speed: 400 pixels per 100 frames ([https://srk.shib.live/w/Street_Fighter_Alpha_2/System#Fireballs Alpha2Fireballs]).
*'''Punishable on hit.'''
  }}
  }}
{{AttackData-Alpha2
{{AttackData-SFA2
  |header= no
  |header=no
  |version=[[File:Hp.png]]
  |version=[[File:Hp.png]]
  |Damage= 6-19
  |Damage= 6-19
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  |Block=[[File:Mid.png]]
  |Block=[[File:Mid.png]]
  |Properties=[[File:Proj.png]]
  |Properties=[[File:Proj.png]]
|description= *Speed: 500 pixels per 100 frames; second fastest fireball in the game ([https://srk.shib.live/w/Street_Fighter_Alpha_2/System#Fireballs Alpha2Fireballs]).
*'''Punishable on hit.'''
*Note: While the damage variance is the same for the first hit as it is for the projectile, the first hit does higher damage more consistently.
Chun-Li's Kikoken is the core of her zoning game while on the ground, and is used to pressure opponents. Due to her recovery and projectile speed, her Kikoken is good in fireball fights, allowing Chun-Li to keep up with every projectile thrower in the game, except Ryu, Ken, and Sagat. It's the special move you are most likely to combo into whether your normal attack was hit or blocked. It's the second part of Chun-Li's bread and butter, cr.{{mk}} xx Kikoken ground game pressure/poke string. As an almost unnecessarily good side benefit, Chun-Li's release of her fireball causes the top of her hurtbox to lean backwards, often getting her out of range from high pokes that would have normally hit. This bonus occurs even if you didn't plan on it happening and acts as a natural AC reversal.<br>
*Note: Picking Old Chun-Li changes the command of her fireball to {{b}}(charge){{f}} + {{p}}.
  }}
  }}
|description= Chun-Li's Kikoken is the core of her zoning game while on the ground, and is used to pressure opponents. Due to her recovery and projectile speed, her Kikoken is good in fireball fights, allowing Chun-Li to keep up with every projectile thrower in the game, except Ryu, Ken, and Sagat. It's the special move you are most likely to combo into whether your normal attack was hit or blocked. It's the second part of Chun-Li's bread and butter, cr.{{mk}} xx Kikoken ground game pressure/poke string. As an almost unnecessarily good side benefit, Chun-Li's release of her fireball causes the top of her hurtbox to lean backwards, often getting her out of range from high pokes that would have normally hit. This bonus occurs even if you didn't plan on it happening and acts as a natural AC reversal.<br>
*While the damage variance is the same for the first hit as it is for the projectile, the first hit does higher damage more consistently.
*Picking Old Chun-Li changes the command of her fireball to {{b}}(charge){{f}} + {{p}}.
-----
{{lp}}
*Speed: 300 pixels per 100 frames; slowest fireball in the game ([https://srk.shib.live/w/Street_Fighter_Alpha_2/System#Fireballs Alpha2Fireballs]).
-----
{{mp}}
*Speed: 400 pixels per 100 frames ([https://srk.shib.live/w/Street_Fighter_Alpha_2/System#Fireballs Alpha2Fireballs]).
-----
{{hp}}
*Speed: 500 pixels per 100 frames; second fastest fireball in the game ([https://srk.shib.live/w/Street_Fighter_Alpha_2/System#Fireballs Alpha2Fireballs]).
}}
}}
</noinclude>
</noinclude>

Latest revision as of 05:14, 5 November 2021



st.Lp.png

A2 ChunLi st.lp.png
Damage Stun Startup Active Frame Adv Meter Block Properties
5 3 3 4 +2 0/1/2 Mid.png Rpdfire.pngChaincancel.png
Specialcancel.pngSupercancel.png
  • Can rapid fire into itself or chain into standing short.

Chun Li's standing jab is a very quick swipe of her arm. It allows her to set up many tick-throws on characters that can't duck it, by forcing them to block a standing jab, then going into mix-ups of: walk-up throw, walk-up CC, or making them block another jab.

  • Note: Characters that can duck Chun-Li's standing jab - Guy, Charlie-Nash, Rose, Sakura, and Birdie(when done outside of point blank range).

Kikoken
Fireball
Hcf.png + P.png

A2 ChunLi Fireball 1.png
A2 ChunLi Fireball 2.png
A2 ChunLi Fireball 3.png
Version Damage Stun Startup Active Frame Adv Meter Block Properties
Lp.png 6-15 8 17 3, inf -6 4/5/7 Mid.png Proj.png
Mp.png 5-16 10 17 3, inf -7 4/5/7 Mid.png Proj.png
Hp.png 6-19 12 17 3, inf -8 4/5/7 Mid.png Proj.png

Chun-Li's Kikoken is the core of her zoning game while on the ground, and is used to pressure opponents. Due to her recovery and projectile speed, her Kikoken is good in fireball fights, allowing Chun-Li to keep up with every projectile thrower in the game, except Ryu, Ken, and Sagat. It's the special move you are most likely to combo into whether your normal attack was hit or blocked. It's the second part of Chun-Li's bread and butter, cr.Mk.png xx Kikoken ground game pressure/poke string. As an almost unnecessarily good side benefit, Chun-Li's release of her fireball causes the top of her hurtbox to lean backwards, often getting her out of range from high pokes that would have normally hit. This bonus occurs even if you didn't plan on it happening and acts as a natural AC reversal.

  • While the damage variance is the same for the first hit as it is for the projectile, the first hit does higher damage more consistently.
  • Picking Old Chun-Li changes the command of her fireball to B.png(charge)F.png + P.png.

Lp.png

  • Speed: 300 pixels per 100 frames; slowest fireball in the game (Alpha2Fireballs).

Mp.png


Hp.png

  • Speed: 500 pixels per 100 frames; second fastest fireball in the game (Alpha2Fireballs).