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{{Content Box|header=Introduction|content= | {{Content Box|header=Introduction|content= | ||
Despite appearances, Zaki is ''very'' strong, able to contest and take games consistently against Project Justice's "Top Three." | |||
A great midrange character who can rely on her strong normals, 2KK > 214KK confirms and able to contest in the air with 6HP. Easily a great addition to your team. | |||
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{{ProConTable | {{ProConTable | ||
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'''Consistent Access to Stun''' - Zaki's 214214KK is backloaded with a bunch of stun on it. Landing two full sequences with it, almost guarantees stun. | |||
'''Excels at Midrange Play''' - Zaki's normals are quite strong. Her 2K confirms into her 214KK, 5HP being a great stagger pressure tool canceling into 236P. Along with j.6HP being a great spacing tool. She's great at playing midrange. | |||
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'''Can't deal with excessive zoning''' - Despite her strong midrange play, having to deal with characters that can keep her out like Hideo or Ran with strong projectiles can really become a problem for her. | |||
'''Slow Tardy Counter options''' - If Zaki has to deal with aggressive rushdown on the ground, 6HP, 6HK just won't be able to cut it. So she'll have to rely on backdashes and sidesteps. Her j.6HK is a great Tardy Counter option however. | |||
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Latest revision as of 22:00, 10 November 2024
Despite appearances, Zaki is very strong, able to contest and take games consistently against Project Justice's "Top Three." A great midrange character who can rely on her strong normals, 2KK > 214KK confirms and able to contest in the air with 6HP. Easily a great addition to your team.
{{#evt: service=youtube |id=https://youtu.be/l21dlusQChc |urlargs=start=50&end=81&loop=1 |dimensions=480x320 }}
Strengths | Weaknesses |
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Consistent Access to Stun - Zaki's 214214KK is backloaded with a bunch of stun on it. Landing two full sequences with it, almost guarantees stun. Excels at Midrange Play - Zaki's normals are quite strong. Her 2K confirms into her 214KK, 5HP being a great stagger pressure tool canceling into 236P. Along with j.6HP being a great spacing tool. She's great at playing midrange. |
Can't deal with excessive zoning - Despite her strong midrange play, having to deal with characters that can keep her out like Hideo or Ran with strong projectiles can really become a problem for her. Slow Tardy Counter options - If Zaki has to deal with aggressive rushdown on the ground, 6HP, 6HK just won't be able to cut it. So she'll have to rely on backdashes and sidesteps. Her j.6HK is a great Tardy Counter option however. |
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