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| {{PJ Character Intro|char= Hideo|full=Hideo Shimazu|short=HIDEO|content= | | {{PJ Character Intro|char= Hideo|full=Hideo Shimazu|short=HIDEO |
| | |school=Justice |
| | |assist=Damage |
| | |tier=S |
| | |difficulty=Easy |
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| | |content= |
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| {{2 Column Flex|flex1=9|flex2=4 | | {{2 Column Flex|flex1=9|flex2=4 |
| |content1= | | |content1= |
| {{Content Box|header=Introduction|content= | | {{Content Box|header=Introduction|content= |
| | | '''Hideo''' was originally a Japanese language teacher and traveling recruit for Justice High. When both he and his love interest, [[Project Justice/Kyoko | Kyoko Minazuki]], are brainwashed by '''Raizo''' in '''''Rival Schools: United by Fate''''', they are eventually saved by Taiyo Highs [[Project Justice/Batsu | Batsu]], [[Project Justice/Hinata | Hinata]], and [[Project Justice/Kyosuke | Kyosuke]]. Upon being freed from his mind control and [[Project Justice/Hyo | Hyo's]] eventual defeat, '''Hideo''' proposes to [[Project Justice/Kyoko | Kyoko]], who excitedly accepts. In '''''Project Justice''''', '''Hideo''' returns with the help of Taiyo Highs PE teacher, [[Project Justice/Hayato | Hayato Nekketsu]], to save a kidnapped [[Project Justice/Kyoko | Kyoko]]. |
| Placeholder
| | <br><br> |
| | | Intentionally, '''Hideo''' is as close to '''''Project Justices'''''' '''Ryu''' or "Generic Shoto" as you will find. Though that's far from a bad thing! While his fireball game may be a little lacking compared to [[Project Justice/Burning Batsu | Burning Batsu]] or [[Project Justice/Vatsu | Vatsu]], '''Hideo''' has a simple, effective gameplan. With short, effective meterless combos and simple confirmable routes into explosively high damage Supers like '''Shimazu Shin Jicchokuken''', as well as access to a (somewhat difficult) low-damage infinite juggle with a few well-timed '''Raieishuu's''', '''Hideo's''' a 0-to-100 character through-and-through. |
| }} | | }} |
| <br> | | <br> |
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| {{ProConTable | | {{ProConTable |
| |pros= | | |pros= |
| * placeholder | | * Effective fireball game: |
| | ** Can keep air-space well and screen control relatively well with multi-air fireballs. |
| | <br> |
| | * A little something for everyone: |
| | ** Short, high-damage routes into destructively strong supers like '''Shimazu Shin Jicchokuken'''. |
| | ** More difficult-in-execution re-jump loops using well-timed '''Raieishuu's'''. |
| |cons= | | |cons= |
| * placeholder | | * Most good poking tools have poor recovery and keep '''Hideo''' outstretched; primed to be TC'd. |
| | ** This extends to Supers as well: '''Hideo's''' supers have lackluster pushback when blocked- especially his most damaging super, '''Shimazu Shin Jicchokuken'''. Characters with long-range Rival Launchers will punish missed inputs and poorly dropped impatient confirms harder than others. |
| | <br> |
| | * Fireballs are slow compared to characters like [[Project Justice/Burning Batsu | Burning Batsu]] or [[Project Justice/Vatsu | Vatsu]]; zoning isn't as strong of an option. |
| | ** While multi-air fireballs can be good, recovery is slow, and opponents knowledgeable on when to sidestep or cross-under can end any kind of screen-control before it even begins. |
| }} | | }} |
| }} | | }} |
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| }} | | }} |
| }} | | }} |
| ----
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| <br>
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| <center><span style="font-size: 1.3em;"><u>'''''Old page below the fold until new page covers all information to new format!'''''</u><span></center>
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| <br>
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| <div class="mw-collapsible-content srkbox" style="image-align: left; text-align: left; padding: 30px;">
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| <div class="toccolours mw-collapsible mw-collapsed">
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| [[File:Project_Justice_Hideo.gif|right]]
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| ==Introduction==
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| ==Normal Moves==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | | {{n}} {{lp}} | 10 | 14 | +2 | +10 | 4 | All | }}
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| {{PJMoveListRow | | {{n}} {{hp}} | 16 | 28 | +2 | -4 | 11 | All | }}
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| {{PJMoveListRow | | {{d}} {{lp}} | 9 | 21 | +2 | +1 | 4 | Crouching | }}
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| {{PJMoveListRow | | {{d}} {{hp}} | 15 | 34 | - | -12 | 10 | Crouching | Mini Launcher }}
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| {{PJMoveListRow | | {{n}} {{lk}} | 10 | 18 | +2 | +6 | 5 | All | }}
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| {{PJMoveListRow | | {{n}} {{hk}} | 14 | 45 | -2 | -21 | 13 | All | }}
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| {{PJMoveListRow | | {{d}} {{lk}} | 12 | 29 | -8 | -7 | 5 | Crouching | }}
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| {{PJMoveListRow | | {{d}} {{hk}} | 16 | 31 | - | -9 | 14 | Crouching | Knockdown }}
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| {{PJMoveListRow | | {{u}} {{lp}} | 12 | On landing, 1 | - | - | 5 | Standing | }}
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| {{PJMoveListRow | | {{u}} {{hp}} | 12 | On landing, 1 | - | - | 10 | Standing | }}
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| {{PJMoveListRow | | {{u}} {{lk}} | 13 | On landing, 1 | - | - | 4 | Standing | }}
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| {{PJMoveListRow | | {{u}} {{hk}} | 17 | On landing, 1 | - | - | 13 | Standing | }}
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| {{MoveListFooter}}
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| ==Command Normals==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | | {{f}} {{hp}} | 16 | 30 | - | -6 | 19 | All | Blowback }}
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| {{PJMoveListRow | | {{b}} {{hp}} | 21 | 32 | +2 | -7 | 14 | Standing | 2 hits, Overhead }}
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| {{PJMoveListRow | | {{b}} {{hk}} | 22 | 26 | +2 | -2 | 17 | Standing | Overhead }}
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| {{PJMoveListRow | | {{df}} {{hp}} | 16 | 48 | - | -24 | 11 | All | Rival Launcher }}
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| {{PJMoveListRow | | (Air) {{f}} {{hp}} | 9 | On landing, 1 | - | - | 14 | Standing | Slamming }}
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| {{MoveListFooter}}
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| ==Universals/Generics==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | | {{p}} while facing away from opponent | 10 | 16 | +2 | +8 | 5 | All | }}
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| {{PJMoveListRow | | {{k}} while facing away from opponent | 9 | 37 | - | -13 | 7 | All | Blowback }}
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| {{PJMoveListRow | | {{lp}} while running | 12 | 31 | - | -7 | 11 | Standing | Overhead, Blowback }}
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| {{PJMoveListRow | | {{lk}} while running | 12 | 28 | - | -6 | 8 | Crouching | Blowback }}
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| {{PJMoveListRow | | {{hk}} while running | 12 | 32 | - | -8 | 10 | Standing | Overhead, Blowback }}
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| {{MoveListFooter}}
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| ==Throws==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | | {{lp}} + {{hp}}, near opponent | 7 | 47 | - | - | 30 | - | Standing Throw }}
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| {{PJMoveListRow | | {{d}} + {{lp}} + {{hp}}, near opponent | 7 | 47 | - | - | 35 | - | Crouching Throw }}
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| {{PJMoveListRow | | {{lp}} + {{hp}}, when behind opponent | 8 | 42 | - | - | 42 | - | Back Throw }}
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| {{PJMoveListRow | | (Air) {{lp}} + {{hp}}, near opponent | 1 | - | - | - | 39 | - | Air Throw }}
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| {{MoveListFooter}}
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| ==Special Moves==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Seihaken / Justice Wave Attack | {{qcf}} {{p}} | 23 | 38 | +7 | -12 | 17 | All | Attack used determines speed and distance }}
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| {{PJMoveListRow | Kuchuu Seihaken / Justice Wave Air Attack (weak) | (Air) {{qcf}} {{lp}} | 16 | - | - | - | 22 | All | }}
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| {{PJMoveListRow | Kuchuu Seihaken / Justice Wave Air Attack (strong) | (Air) {{qcf}} {{hp}} | 16 | - | - | - | 13 | All | Unlisted frame numbers are unknown }}
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| {{PJMoveListRow | Follow up | {{---}} {{hp}} | - | - | - | - | 13 | All | Unlisted frame numbers are unknown }}
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| {{PJMoveListRow | Taikuu Seihaken / Anti-air Justice Wave Attack | {{qcb}} {{p}} | 23 | 38 | - | -12 | 20 | All | Blowback }}
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| {{PJMoveListRow | Jicchokken / Steady Fist (weak) | {{dp}} {{lp}} | 9 | On landing, 8 | - | +10 | 26 | All | Blowback, Unlisted frame numbers are unknown }}
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| {{PJMoveListRow | Jicchokken / Steady Fist (strong) | {{dp}} {{hp}} | 13 | On landing, 8 | - | -21 | 32 | All | Blowback }}
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| {{PJMoveListRow | Shin en Kyaku / True Circling Kick (weak) | {{qcb}} {{lk}} | 14 | 31 | - | -6 | 14 | All | Blowback }}
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| {{PJMoveListRow | Shin en Kyaku / True Circling Kick (strong) | {{qcb}} {{hk}} | 14 | 36 | - | -11 | 27 | All | Blowback }}
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| {{PJMoveListRow | Raieishuu / Thunderous Sharp Kick | (Air) {{qcf}} {{k}} | 12 | On landing, 1 | +12 | -31 | 19 | Standing | Attack used determines angle }}
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| {{MoveListFooter}}
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| ==Burning Vigor Attacks==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Shimazu-ryuu Seihaken / Shimazu Style: Justice Wave | {{qcb}} {{qcb}} {{p}} | 22 | 40 | - | 0 | 42 | All | Blowback }}
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| {{PJMoveListRow | Shimazu-ryuu Shin Jicchokken / Shimazu Style: True Steady Fist | {{qcf}} {{qcf}} {{p}} | 13 | On landing, 8 | - | -36 | 69 | All | Blowback }}
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| {{PJMoveListRow | Shimazu-ryuu Raieishuu / Shimazu Style: Thunderous Sharp Kick | (Air) {{qcf}} {{qcf}} {{k}} | 10 | On landing, 1 | +12 | -31 | 52 | All | Knockdown、 Adv numbers vary per hit }}
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| {{MoveListFooter}}
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| ==Team Up Techniques==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Shimazu-ryuu Souryuu Seihaken / Shimazu Style: Twin Dragon Justice Wave Attack | {{lp}} + {{lk}} (or {{hp}} + {{hk}}) | 24 | 34 | - | -10 | 50 | All | Team Up Technique, damage type }}
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| {{PJMoveListRow | Purging Tempest | {{p}} + {{p}} + {{k}} (or {{k}} + {{k}} + {{p}}) | 21 | 61 | - | -37 | 100 | All | Party Up Technique }}
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| {{MoveListFooter}}
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| ==Combos==
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| {{lk}} {{lk}} {{---}} {{f}} {{hp}}
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| {{lk}} {{hk}} {{---}} {{qcb}} {{hk}}
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| {{lp}} {{lk}} {{hk}} {{---}} {{dp}} {{hp}}
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| {{lp}} {{lp}} {{hp}} {{---}} {{qcf}} {{p}}
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| {{d}} {{lk}} {{---}} {{hk}} {{---}} {{qcb}} {{qcb}} {{p}}
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| {{d}} {{lk}} {{---}} {{d}} {{hp}} {{---}} {{u}} {{---}} {{lk}} {{lk}} {{hp}} {{hk}} {{---}} (Air) {{qcf}} {{qcf}} {{k}}
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| {{df}} {{hp}} {{---}} {{u}} {{---}} {{lk}} {{lk}} {{---}} {{lk}} {{lp}} {{---}} {{lp}} {{lp}} {{---}} (Air) {{qcf}} {{p}}
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| (Air) {{hk}} {{---}} {{hk}} {{---}} {{qcf}} {{qcf}} {{p}}
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| (Air) {{qcf}} {{lk}} {{---}} {{lp}} {{lp}} {{---}} {{d}} {{hp}} {{---}} {{dp}} {{lp}}
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| (Air) {{qcf}} {{hk}} {{---}} {{lp}} {{lp}} {{---}} {{d}} {{hp}} {{---}} {{dp}} {{lp}}
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| ==Videos==
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| <youtube></youtube>
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| ==Colors==
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| {{PJColors
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| |Character=Hideo
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| }}
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| </div></div>
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| ---- | | ---- |
| __NOTOC__ | | __NOTOC__ |