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<div class="srkbox" style="image-align: left; text-align: center; padding-left: 120px; padding-right:120px;"> | <div class="srkbox" style="image-align: left; text-align: center; padding-left: 120px; padding-right:120px;"> | ||
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<span style="font-size:1.2em;"> | <span style="font-size:1.2em;"> | ||
-Select from below to jump to each section- | -Select from below to jump to each section- | ||
[[Image:PJ_Natsu_Face.png|center|50px|link=]] | |||
[[#Grounded Normals| Grounded Normals]] | [[#Air Normals| Air Normals]] | [[#Specials| Specials]] | [[#Team-Up & Party-Up| Team-Up & Party-Up]] | [[#Throws & Universals| Throws & Universals]]</span> | [[#Grounded Normals| Grounded Normals]] | [[#Air Normals| Air Normals]] | [[#Specials| Specials]] | [[#Team-Up & Party-Up| Team-Up & Party-Up]] | [[#Throws & Universals| Throws & Universals]]</span> | ||
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---- | ---- | ||
==Grounded Normals== | ==Grounded Normals== | ||
<br> | <br> | ||
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}} | }} | ||
</div></div> | </div></div> | ||
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==Air Normals== | ==Air Normals== | ||
<br> | <br> | ||
=====<font style="visibility:hidden; float:right">j5lp</font>===== | =====<font style="visibility:hidden; float:right">j5lp</font>===== | ||
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}} | }} | ||
</div></div> | </div></div> | ||
---- | ---- | ||
==Command Normals== | ==Command Normals== | ||
<br> | <br> | ||
=====<font style="visibility:hidden; float:right">3x5lp</font>===== | =====<font style="visibility:hidden; float:right">3x5lp</font>===== | ||
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|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-14 | |Adv. Guard=-14 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Adv. Hit=-1 | |Adv. Hit=-1 | ||
|Adv. Guard=-20 | |Adv. Guard=-20 | ||
|Launcher Type= | |||
|Special Property=Overhead | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-11 | |Adv. Guard=-11 | ||
|Launcher Type=Rival | |||
|Special Property= | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Recovery=1 after landing | |Recovery=1 after landing | ||
|Guard=High | |Guard=High | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Recovery=1 after landing | |Recovery=1 after landing | ||
|Guard=High | |Guard=High | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}} | }} | ||
</div></div> | </div></div> | ||
---- | ---- | ||
==Specials== | ==Specials== | ||
<br> | <br> | ||
=====<font style="visibility:hidden; float:right">236lp</font>===== | =====<font style="visibility:hidden; float:right">236lp</font>===== | ||
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|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-15 | |Adv. Guard=-15 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-16 | |Adv. Guard=-16 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=7 | |Adv. Guard=7 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description=Button used determines angle. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Guard=Low | |Guard=Low | ||
|Adv. Guard=-16 | |Adv. Guard=-16 | ||
|Launcher Type=Mini | |||
|Special Property= | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-14 | |Adv. Guard=-14 | ||
|Launcher Type=Rival | |||
|Special Property= | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-14 | |Adv. Guard=-14 | ||
|Launcher Type=Rival | |||
|Special Property= | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Recovery=12 after landing | |Recovery=12 after landing | ||
|Guard=Mid | |Guard=Mid | ||
|Launcher Type= | |||
|Special Property=Counter | |||
|Description=Can be performed low to the ground with 6239{{p}}. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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}} | }} | ||
</div></div> | </div></div> | ||
---- | ---- | ||
==Supers== | ==Supers== | ||
<br> | <br> | ||
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}} | }} | ||
</div></div> | </div></div> | ||
---- | ---- | ||
==Team-Up & Party-Up== | ==Team-Up & Party-Up== | ||
<br> | <br> | ||
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---- | ---- | ||
==Throws & Universals== | ==Throws & Universals== | ||
<br> | <br> | ||
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|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-13 | |Adv. Guard=-13 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Guard=High | |Guard=High | ||
|Adv. Guard=-7 | |Adv. Guard=-7 | ||
|Launcher Type= | |||
|Special Property=Overhead, Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Guard=Low | |Guard=Low | ||
|Adv. Guard=-6 | |Adv. Guard=-6 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Guard=High | |Guard=High | ||
|Adv. Guard=-8 | |Adv. Guard=-8 | ||
|Launcher Type= | |||
|Special Property=Overhead, Blowback | |||
|Description= | |||
}} | }} | ||
}} | }} | ||
</div></div> | </div></div> | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 16:46, 22 December 2024
-Select from below to jump to each section-

Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals
PJ Frame Data Glossary | |
---|---|
Damage |
Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction. |
Startup |
After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active". |
Active |
After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage. |
Recovery |
After Active: The total number of frames that must complete before a character reverts to their default/neutral stance. |
Guard |
The direction in which the Attack/Move must be blocked.
|
Special Properties |
Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.
|
Launcher Type |
Denotes the type of Launch:
|
Hit Advantage |
Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.
|
Guard Advantage |
Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked
|
PJ Acronym Glossary | |
---|---|
BV |
"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves. |
JS | |
WBO |
While Behind Opponent. |
WBT |
While Back Turned. (Turned around/Not facing the opponent) |
WR |
While Running. |
OTG |
"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise. |
Letter & Number Notation |
(
|
Grounded Normals
5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 9 | - | 24 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | -3 | 0 |
5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 12 | - | 35 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -11 |
2lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 10 | - | 33 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | -7 | -11 |
2hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 14 | - | 22 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 2 | 0 |
5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 12 | - | 31 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -7 |
5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 13 | - | 46 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | -3 | -22 |
2lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 9 | - | 27 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | -2 | -5 |
2hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 16 | - | 36 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | -5 | -14 |
Air Normals
j5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 9 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 12 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
3 | 13 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 14 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
Command Normals
3x5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 14 | - | 28 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -4 |
6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 14 | - | 38 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -14 |
4hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 20 | - | 45 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead | - | -1 | -20 |
3hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 18 | - | 35 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Rival | - | -11 |
j6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 21 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Blowback | - | - | - |
j6hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 16 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Blowback | - | - | - |
Specials
236lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 18 | - | 44 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -15 |
236hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 18 | - | 44 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -16 |
j236p
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
13 | 13 | - | 1 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | Blowback | - | - | 7 | |
Button used determines angle. |
623p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 21 | - | 38 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | Mini | - | -16 |
214lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
17 | 27 | - | 38 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Rival | - | -14 |
214hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
17 | 32 | - | 38 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Rival | - | -14 |
j623p
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
33 | 3 | - | 12 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | Counter | - | - | - | |
Can be performed low to the ground with 6239 |
j214lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
29 | 7 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | - |
Supers
236236p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
29 | 13 | - | 30 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -23 |
j236236p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
31 | 17 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -17 |
214214p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
61 | 17 | - | 87 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | - |
Team-Up & Party-Up
TeamUp
PartyUp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
100 | 20 | - | 30 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -6 |
}}
Throws & Universals
5Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
32 | 7 | - | 47 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
2Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
34 | 7 | - | 38 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Throw_Behind
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
42 | 8 | - | 51 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
jThrow
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
40 | 1 | - | - | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
PTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 10 | - | 16 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 8 |
KTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 9 | - | 37 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -13 |
PRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 12 | - | 31 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead, Blowback | - | - | -7 |
lkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 12 | - | 28 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | Blowback | - | - | -6 |
hkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 12 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead, Blowback | - | - | -8 |