(Added Special and Super Names) |
(Removing content boxes to improve visibility, repeated use) |
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<br> | <br> | ||
<div class="srkbox" style="image-align: left; text-align: center; padding-left: 120px; padding-right:120px;"> | <div class="srkbox" style="image-align: left; text-align: center; padding-left: 120px; padding-right:120px;"> | ||
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<span style="font-size:1.2em;"> | <span style="font-size:1.2em;"> | ||
-Select from below to jump to each section- | -Select from below to jump to each section- | ||
[[Image:PJ_Boman_Face.png|center|50px|link=]] | |||
[[#Grounded Normals| Grounded Normals]] | [[#Air Normals| Air Normals]] | [[#Specials| Specials]] | [[#Team-Up & Party-Up| Team-Up & Party-Up]] | [[#Throws & Universals| Throws & Universals]]</span> | [[#Grounded Normals| Grounded Normals]] | [[#Air Normals| Air Normals]] | [[#Specials| Specials]] | [[#Team-Up & Party-Up| Team-Up & Party-Up]] | [[#Throws & Universals| Throws & Universals]]</span> | ||
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---- | ---- | ||
==Grounded Normals== | ==Grounded Normals== | ||
<br> | <br> | ||
=====<font style="visibility:hidden; float:right">5lp</font>===== | =====<font style="visibility:hidden; float:right">5lp</font>===== | ||
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<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
</div></div> | </div></div> | ||
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==Air Normals== | ==Air Normals== | ||
<br> | <br> | ||
=====<font style="visibility:hidden; float:right">j5lp</font>===== | =====<font style="visibility:hidden; float:right">j5lp</font>===== | ||
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<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
</div></div> | </div></div> | ||
---- | ---- | ||
==Command Normals== | ==Command Normals== | ||
<br> | <br> | ||
=====<font style="visibility:hidden; float:right">6hp</font>===== | =====<font style="visibility:hidden; float:right">6hp</font>===== | ||
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|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-8 | |Adv. Guard=-8 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Adv. Hit=-1 | |Adv. Hit=-1 | ||
|Adv. Guard=-20 | |Adv. Guard=-20 | ||
|Launcher Type= | |||
|Special Property=Overhead | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Guard=High | |Guard=High | ||
|Adv. Guard=-23 | |Adv. Guard=-23 | ||
|Launcher Type= | |||
|Special Property=Overhead, Knockdown | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=1 | |Adv. Guard=1 | ||
|Launcher Type=Mini | |||
|Special Property= | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-8 | |Adv. Guard=-8 | ||
|Launcher Type=Rival | |||
|Special Property= | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Guard=Low | |Guard=Low | ||
|Adv. Guard=-22 | |Adv. Guard=-22 | ||
|Launcher Type= | |||
|Special Property=Knockdown | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Recovery=1 after landing | |Recovery=1 after landing | ||
|Guard=High | |Guard=High | ||
|Launcher Type= | |||
|Special Property=Slam | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
</div></div> | </div></div> | ||
---- | ---- | ||
==Specials== | ==Specials== | ||
<br> | <br> | ||
=====<font style="visibility:hidden; float:right">236lp</font>===== | =====<font style="visibility:hidden; float:right">236lp</font>===== | ||
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|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=9 | |Adv. Guard=9 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-8 | |Adv. Guard=-8 | ||
|Launcher Type= | |||
|Special Property=Slam | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{AttackData-PJ | {{AttackData-PJ | ||
|Recovery=34 | |Recovery=34 | ||
|Launcher Type= | |||
|Special Property= | |||
|Description=Invincible after 12 frames. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{AttackData-PJ | {{AttackData-PJ | ||
|Recovery=40 | |Recovery=40 | ||
|Launcher Type= | |||
|Special Property= | |||
|Description=Incincible after 14 frames. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-33 | |Adv. Guard=-33 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-8 | |Adv. Guard=-8 | ||
|Launcher Type= | |||
|Special Property=Knockdown | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-16 | |Adv. Guard=-16 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-12 | |Adv. Guard=-12 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Recovery=13 after landing | |Recovery=13 after landing | ||
|Guard=Mid | |Guard=Mid | ||
|Launcher Type= | |||
|Special Property= | |||
|Description=Button used determines angle of descent. | |||
}} | }} | ||
}}<br> | }}<br> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
</div></div> | </div></div> | ||
---- | ---- | ||
==Supers== | ==Supers== | ||
<br> | <br> | ||
=====<font style="visibility:hidden; float:right">236236p</font>===== | =====<font style="visibility:hidden; float:right">236236p</font>===== | ||
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<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
</div></div> | </div></div> | ||
---- | ---- | ||
==Team-Up & Party-Up== | ==Team-Up & Party-Up== | ||
<br> | <br> | ||
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<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
</div></div> | </div></div> | ||
---- | ---- | ||
==Throws & Universals== | ==Throws & Universals== | ||
<br> | <br> | ||
=====<font style="visibility:hidden; float:right">5Throw</font>===== | =====<font style="visibility:hidden; float:right">5Throw</font>===== | ||
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|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-13 | |Adv. Guard=-13 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Guard=High | |Guard=High | ||
|Adv. Guard=-7 | |Adv. Guard=-7 | ||
|Launcher Type= | |||
|Special Property=Overhead, Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Guard=Low | |Guard=Low | ||
|Adv. Guard=-6 | |Adv. Guard=-6 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Guard=High | |Guard=High | ||
|Adv. Guard=-8 | |Adv. Guard=-8 | ||
|Launcher Type= | |||
|Special Property=Overhead, Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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</div></div> | </div></div> | ||
__NOTOC__ | |||
{{Project Justice}} | {{Project Justice}} | ||
[[Category:Project Justice]] | [[Category:Project Justice]] | ||
[[Category:Boman Delgado]] | [[Category:Boman Delgado]] |
Latest revision as of 16:29, 22 December 2024
-Select from below to jump to each section-

Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals
PJ Frame Data Glossary | |
---|---|
Damage |
Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction. |
Startup |
After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active". |
Active |
After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage. |
Recovery |
After Active: The total number of frames that must complete before a character reverts to their default/neutral stance. |
Guard |
The direction in which the Attack/Move must be blocked.
|
Special Properties |
Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.
|
Launcher Type |
Denotes the type of Launch:
|
Hit Advantage |
Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.
|
Guard Advantage |
Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked
|
PJ Acronym Glossary | |
---|---|
BV |
"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves. |
JS | |
WBO |
While Behind Opponent. |
WBT |
While Back Turned. (Turned around/Not facing the opponent) |
WR |
While Running. |
OTG |
"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise. |
Letter & Number Notation |
(
|
Grounded Normals
5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 10 | - | 33 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | -7 | -9 |
5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
16 | 9 | - | 37 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -13 |
2lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 11 | - | 19 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | -3 | 3 |
2hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
17 | 26 | - | 39 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 1 | -17 |
5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 10 | - | 36 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | -10 | -12 |
5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 13 | - | 41 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 1 | -17 |
2lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 9 | - | 18 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 7 | 4 |
2hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 17 | - | 44 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | -3 | -22 |
Air Normals
j5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 12 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 15 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 13 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 17 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
Command Normals
6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
20 | 13 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -8 |
6hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 26 | - | 44 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead | - | -1 | -20 |
4hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
17 | 30 | - | 47 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead, Knockdown | - | - | -23 |
3lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 16 | - | 23 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Mini | - | 1 |
3hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 25 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Rival | - | -8 |
3hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 28 | - | 44 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | Knockdown | - | - | -22 |
j6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
16 | 12 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Slam | - | - | - |
Specials
236lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
20 | 10 | - | 15 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | 9 |
236hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
29 | 10 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Slam | - | - | -8 |
GDF_236k
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
- | - | - | 34 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
Invincible after 12 frames. |
GDF_214k
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
- | - | - | 40 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
Incincible after 14 frames. |
GDfu1
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
28 | - | - | 57 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -33 |
GDfu2
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
17 | 15 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Knockdown | - | - | -8 |
214lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
19 | 14 | - | 40 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -16 |
214hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
25 | 15 | - | 36 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -12 |
j236p
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
29 | 5 | - | 13 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | - | - | - | - | |
Button used determines angle of descent. |
Supers
236236p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
39 | 27 | - | 38 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -14 |
214214p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
42 | 22 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | ? |
j214214p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
42 | 17 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | - |
Team-Up & Party-Up
TeamUp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
55 | 21 | - | 28 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -4 |
PartyUp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
100 | 21 | - | 43 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -19 |
Throws & Universals
5Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
37 | 7 | - | 50 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
2Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
39 | 7 | - | 41 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Throw_Behind
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
43 | 8 | - | 42 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
jThrow
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
42 | 1 | - | - | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
PTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 10 | - | 16 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 8 |
KTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 9 | - | 37 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -13 |
PRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 12 | - | 31 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead, Blowback | - | - | -7 |
lkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 12 | - | 28 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | Blowback | - | - | -6 |
hkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 12 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead, Blowback | - | - | -8 |