(All images and data re-added! Need to find good solution for displaying the ***EIGHT*** followups akira has for 4lp. Ill get there ;-;) |
Crowspaceboy (talk | contribs) (→4lpfu1) |
||
(16 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
<div class="srkbox" style="image-align: left; text-align: center; padding-left: 120px; padding-right:120px;"> | <div class="srkbox" style="image-align: left; text-align: center; padding-left: 120px; padding-right:120px;"> | ||
Line 9: | Line 5: | ||
<span style="font-size:1.2em;"> | <span style="font-size:1.2em;"> | ||
-Select from below to jump to each section- | -Select from below to jump to each section- | ||
[[Image:PJ_Akira_Face.png|center|50px|link=]] | |||
[[#Grounded Normals| Grounded Normals]] | [[#Air Normals| Air Normals]] | [[#Specials| Specials]] | [[#Team-Up & Party-Up| Team-Up & Party-Up]] | [[#Throws & Universals| Throws & Universals]]</span> | [[#Grounded Normals| Grounded Normals]] | [[#Air Normals| Air Normals]] | [[#Specials| Specials]] | [[#Team-Up & Party-Up| Team-Up & Party-Up]] | [[#Throws & Universals| Throws & Universals]]</span> | ||
Line 23: | Line 19: | ||
---- | ---- | ||
==Grounded Normals== | ==Grounded Normals== | ||
=====<font style="visibility:hidden; float:right">5lp</font>===== | =====<font style="visibility:hidden; float:right">5lp</font>===== | ||
{{MoveData | {{MoveData | ||
Line 159: | Line 150: | ||
|Guard=Low | |Guard=Low | ||
|Adv. Guard=-17 | |Adv. Guard=-17 | ||
|Launcher Type= | |||
|Special Property=Knockdown | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
</div></div> | </div></div> | ||
Line 169: | Line 162: | ||
==Air Normals== | ==Air Normals== | ||
=====<font style="visibility:hidden; float:right">j5lp</font>===== | =====<font style="visibility:hidden; float:right">j5lp</font>===== | ||
{{MoveData | {{MoveData | ||
Line 233: | Line 222: | ||
}}<br> | }}<br> | ||
</div></div> | </div></div> | ||
---- | ---- | ||
==Command Normals== | ==Command Normals== | ||
=====<font style="visibility:hidden; float:right">3x5lp</font>===== | =====<font style="visibility:hidden; float:right">3x5lp</font>===== | ||
{{MoveData | {{MoveData | ||
Line 289: | Line 274: | ||
|Adv. Hit=-2 | |Adv. Hit=-2 | ||
|Adv. Guard=-21 | |Adv. Guard=-21 | ||
|Launcher Type= | |||
|Special Property=Overhead | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 305: | Line 293: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-17 | |Adv. Guard=-17 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 321: | Line 312: | ||
|Guard=Low | |Guard=Low | ||
|Adv. Guard=-17 | |Adv. Guard=-17 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 360: | Line 354: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Hit=2 | |Adv. Hit=2 | ||
|Adv. Guard=10 | |Adv. Guard= -10 | ||
}} | }} | ||
}}<br> | }}<br> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
=====<font style="visibility:hidden; float:right">4lpfu2</font>===== | =====<font style="visibility:hidden; float:right">4lpfu2</font>===== | ||
{{MoveData | {{MoveData | ||
Line 394: | Line 389: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-22 | |Adv. Guard=-22 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 461: | Line 459: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-24 | |Adv. Guard=-24 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 477: | Line 478: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-30 | |Adv. Guard=-30 | ||
|Launcher Type=Rival | |||
|Special Property= | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 497: | Line 501: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-14 | |Adv. Guard=-14 | ||
|Launcher Type=Rival | |||
|Special Property= | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 512: | Line 519: | ||
|Recovery=1 after landing | |Recovery=1 after landing | ||
|Guard=High | |Guard=High | ||
|Launcher Type= | |||
|Special Property=Slam | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
</div></div> | </div></div> | ||
---- | ---- | ||
==Specials== | ==Specials== | ||
{{MoveData | {{MoveData | ||
|image=PJ_akira_236lp.png | |image=PJ_akira_236lp.png | ||
|caption= | |caption= | ||
|name= | |name=Gate Elbow<br>(Light) | ||
|input={{qcf}}{{lp}} | |input={{qcf}}{{lp}} | ||
|data= | |data= | ||
Line 536: | Line 542: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-7 | |Adv. Guard=-7 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 541: | Line 550: | ||
=====<font style="visibility:hidden; float:right">236hp</font>===== | =====<font style="visibility:hidden; float:right">236hp</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=PJ_akira_236lp.png | ||
|caption= | |caption= | ||
|name= | |name=Gate Eblow<br>(Heavy) | ||
|input={{qcf}}{{hp}} | |input={{qcf}}{{hp}} | ||
|data= | |data= | ||
Line 552: | Line 561: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-6 | |Adv. Guard=-6 | ||
|Launcher Type= | |||
|Special Property=Blowback, Sidestep | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 557: | Line 569: | ||
=====<font style="visibility:hidden; float:right">214lp</font>===== | =====<font style="visibility:hidden; float:right">214lp</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=PJ_akira_214p.png | ||
|caption= | |caption= | ||
|name= | |name=Leaping Smash | ||
|input={{qcb}}{{p}}~{{k}} | |input={{qcb}}{{p}}~{{k}} | ||
|data= | |data= | ||
Line 568: | Line 580: | ||
|Guard=High | |Guard=High | ||
|Adv. Guard=-2 | |Adv. Guard=-2 | ||
|Launcher Type= | |||
|Special Property=Slam | |||
|Description=Button used determines distance. | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 575: | Line 590: | ||
|image=PJ_akira_236lk.png | |image=PJ_akira_236lk.png | ||
|caption= | |caption= | ||
|name= | |name=Dancing Cyclone Kick<br>(Light) | ||
|input={{qcf}}{{lk}} | |input={{qcf}}{{lk}} | ||
|data= | |data= | ||
Line 585: | Line 600: | ||
|Adv. Hit=-8 | |Adv. Hit=-8 | ||
|Adv. Guard=-17 | |Adv. Guard=-17 | ||
|Launcher Type= | |||
|Special Property=Sidestep | |||
|Description=Can be linked up to twice. | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 592: | Line 610: | ||
|image=PJ_akira_236hk.png | |image=PJ_akira_236hk.png | ||
|caption= | |caption= | ||
|name= | |name=Dancing Cyclone Kick<br>(Heavy) | ||
|input={{qcf}}{{hk}} | |input={{qcf}}{{hk}} | ||
|data= | |data= | ||
Line 601: | Line 619: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-10 | |Adv. Guard=-10 | ||
|Launcher Type= | |||
|Special Property=Sidestep, Blowback | |||
|Description=Can be linked up to twice. | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 608: | Line 629: | ||
|image=PJ_akira_214k.png | |image=PJ_akira_214k.png | ||
|caption= | |caption= | ||
|name= | |name=Houbu | ||
|input={{qcb}}{{k}} | |input={{qcb}}{{k}} | ||
|data= | |data= | ||
Line 617: | Line 638: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-10 | |Adv. Guard=-10 | ||
|Launcher Type=Mini | |||
|Special Property= | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
</div></div> | </div></div> | ||
---- | ---- | ||
==Supers== | ==Supers== | ||
=====<font style="visibility:hidden; float:right">236236p</font>===== | =====<font style="visibility:hidden; float:right">236236p</font>===== | ||
{{MoveData | {{MoveData | ||
|image=PJ_akira_236236p.png | |image=PJ_akira_236236p.png | ||
|caption= | |caption= | ||
|name= | |name=Kikou Kai | ||
|input={{qcf}}{{qcf}} + {{p}} | |input={{qcf}}{{qcf}} + {{p}} | ||
|data= | |data= | ||
Line 648: | Line 669: | ||
|image=PJ_akira_j236236p.png | |image=PJ_akira_j236236p.png | ||
|caption= | |caption= | ||
|name= | |name=Kikou Kai<br>(Air) | ||
|input={{qcf}}{{qcf}} + j.{{p}} | |input={{qcf}}{{qcf}} + j.{{p}} | ||
|data= | |data= | ||
Line 664: | Line 685: | ||
|image=PJ_akira_214214p.png | |image=PJ_akira_214214p.png | ||
|caption= | |caption= | ||
|name= | |name=Reflex Barrage | ||
|input={{qcb}}{{qcb}} + {{p}} | |input={{qcb}}{{qcb}} + {{p}} | ||
|data= | |data= | ||
Line 680: | Line 701: | ||
|image=PJ_akira_214214k.png | |image=PJ_akira_214214k.png | ||
|caption= | |caption= | ||
|name= | |name=Aerial Barrage | ||
|input={{qcb}}{{qcb}} + {{k}} | |input={{qcb}}{{qcb}} + {{k}} | ||
|data= | |data= | ||
Line 696: | Line 717: | ||
|image=PJ_akira_236236k.png | |image=PJ_akira_236236k.png | ||
|caption= | |caption= | ||
|name= | |name=Haten Mueishu | ||
|input={{qcf}}{{qcf}} + {{k}} | |input={{qcf}}{{qcf}} + {{k}} | ||
|data= | |data= | ||
Line 708: | Line 729: | ||
}}<br> | }}<br> | ||
</div></div> | </div></div> | ||
---- | ---- | ||
==Team-Up & Party-Up== | ==Team-Up & Party-Up== | ||
=====<font style="visibility:hidden; float:right">TeamUp</font>===== | =====<font style="visibility:hidden; float:right">TeamUp</font>===== | ||
{{MoveData | {{MoveData | ||
|image=PJ_akira_TeamUp.png | |image=PJ_akira_TeamUp.png | ||
|caption= | |caption= | ||
|name= | |name=Synchronized Kick Chain | ||
|input={{lp}}+{{lk}} or {{hp}}+{{hk}} | |input={{lp}}+{{lk}} or {{hp}}+{{hk}} | ||
|data= | |data= | ||
Line 736: | Line 754: | ||
|image=PJ_akira_PartyUp.png | |image=PJ_akira_PartyUp.png | ||
|caption= | |caption= | ||
|name= | |name=Divine Womans Hammer | ||
|input=Any 3 attack buttons | |input=Any 3 attack buttons | ||
|data= | |data= | ||
Line 748: | Line 766: | ||
}}<br> | }}<br> | ||
</div></div> | </div></div> | ||
---- | ---- | ||
==Throws & Universals== | ==Throws & Universals== | ||
=====<font style="visibility:hidden; float:right">5Throw</font>===== | =====<font style="visibility:hidden; float:right">5Throw</font>===== | ||
{{MoveData | {{MoveData | ||
Line 840: | Line 856: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-13 | |Adv. Guard=-13 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 856: | Line 875: | ||
|Guard=High | |Guard=High | ||
|Adv. Guard=-7 | |Adv. Guard=-7 | ||
|Launcher Type= | |||
|Special Property=Overhead, Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 872: | Line 894: | ||
|Guard=Low | |Guard=Low | ||
|Adv. Guard=-6 | |Adv. Guard=-6 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 888: | Line 913: | ||
|Guard=High | |Guard=High | ||
|Adv. Guard=-8 | |Adv. Guard=-8 | ||
|Launcher Type= | |||
|Special Property=Overhead, Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
</div></div> | </div></div> | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 01:14, 8 March 2025
-Select from below to jump to each section-

Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals
PJ Frame Data Glossary | |
---|---|
Damage |
Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction. |
Startup |
After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active". |
Active |
After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage. |
Recovery |
After Active: The total number of frames that must complete before a character reverts to their default/neutral stance. |
Guard |
The direction in which the Attack/Move must be blocked.
|
Special Properties |
Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.
|
Launcher Type |
Denotes the type of Launch:
|
Hit Advantage |
Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.
|
Guard Advantage |
Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked
|
PJ Acronym Glossary | |
---|---|
BV |
"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves. |
JS | |
WBO |
While Behind Opponent. |
WBT |
While Back Turned. (Turned around/Not facing the opponent) |
WR |
While Running. |
OTG |
"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise. |
Letter & Number Notation |
(
|
Grounded Normals
5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 9 | - | 20 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 1 | 4 |
5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 12 | - | 31 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -7 |
2lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 9 | - | 26 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 1 | -4 |
2hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
12 | 15 | - | 37 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -15 |
5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
3 | 10 | - | 18 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 6 |
5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 15 | - | 47 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | -4 | -23 |
2lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
3 | 12 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | -1 | -10 |
2hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 15 | - | 39 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | Knockdown | - | - | -17 |
Air Normals
j5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 17 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | - | - |
j5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 12 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 9 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 17 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
Command Normals
3x5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 12 | - | 39 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -15 |
6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 17 | - | 41 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 1 | -17 |
6hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 28 | - | 45 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead | - | -2 | -21 |
6hkfu1
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 27 | - | 41 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -17 |
6hkfu2
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 20 | - | 39 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | Blowback | - | - | -17 |
4lp
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
7 | 12 | - | 39 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | - | - | 2 | 0 | |
Below begins all of the followups after 4lp; these need to be added to one large template; probably with a video to better show how the followups are performed. For now, sectioning these out will do. |
4lpfu1
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 17 | - | 34 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -10 |
4lpfu2
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 11 | - | 27 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -3 |
4lpfu3
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 8 | - | 46 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -22 |
4lpfu4
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 14 | - | 29 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -5 |
4lpfu5
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 28 | - | 45 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | -2 | -21 |
4lpfu6
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 15 | - | 20 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 2 | 2 |
4lpfu7
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
29 | 28 | - | 48 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -24 |
4lpfu8
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 21 | - | 54 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Rival | - | -30 |
3hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 15 | - | 38 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Rival | - | -14 |
j6hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 18 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Slam | - | - | - |
Specials
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 16 | - | 31 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -7 |
236hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 33 | - | 30 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback, Sidestep | - | - | -6 |
214lp
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
25 | 36 | - | 13 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
High | Slam | - | - | -2 | |
Button used determines distance. |
236lk
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
22 | 26 | - | 39 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Low | Sidestep | - | -8 | -17 | |
Can be linked up to twice. |
236hk
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
14 | 23 | - | 34 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | Sidestep, Blowback | - | - | -10 | |
Can be linked up to twice. |
214k
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
26 | 13 | - | 34 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Mini | - | -10 |
Supers
236236p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
42 | 35 | - | 53 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -37 |
j236236p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
46 | 20 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | 3 |
214214p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
45 | 19 | - | 43 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -19 |
214214k
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
38 | 35 | - | 54 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -30 |
236236k
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
55 | 35 | - | 41 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -24 |
Team-Up & Party-Up
TeamUp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
47 | 24 | - | 38 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -14 |
PartyUp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
100 | 23 | - | 37 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -13 |
Throws & Universals
5Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
26 | 7 | - | 44 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
2Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
32 | 7 | - | 44 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Throw_Behind
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
30 | 8 | - | 30 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
jThrow
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
34 | 1 | - | - | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
PTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 10 | - | 16 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 8 |
KTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 9 | - | 37 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -13 |
PRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 12 | - | 31 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead, Blowback | - | - | -7 |
lkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 12 | - | 28 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | Blowback | - | - | -6 |
hkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 12 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead, Blowback | - | - | -8 |