Template:ComboData-PJ: Difference between revisions

Template page
(breakin things. need this to exist to keep breakin the other thing. I will open my minds eye whether it wants to see or not)
 
m (switched "image" to "video" in the combodata template; fixed here now)
 
(4 intermediate revisions by the same user not shown)
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|- style="line-height:1em"
|- style="line-height:1em"
{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
! colspan=2 | {{Tooltip | text=Notation  | hovertext=The inputs in-series required to perform this Combo.&#010;(X).}}
! colspan=4 | {{Tooltip | text=Notation  | hovertext=The inputs in-series required to perform this Combo.}}
|-  
|-  
| colspan=2 | {{#if:{{{Notation|}}}|{{{Notation|}}}|-}}
| colspan=4 | {{#if:{{{Notation|}}}|{{{Notation|}}}|-}}
|- style="line-height:1em"
|- style="line-height:1em"
! style="width:16.6%" | {{Tooltip | text=Damage   | hovertext=The total damage dealt by the Combo when preformed sucessfully.}}
! style="width:25%" | {{Tooltip | text=Damage | hovertext=The total damage dealt by the Combo when preformed sucessfully.}}
! style="width:16.6%"| {{Tooltip | text=Stun  | hovertext=The total stun accumulated and dealt by the Combo when preformed sucessfully.}}
! style="width:25%" | {{Tooltip | text=Hits | hovertext=The total number of hits that should accumulate when preformed sucessfully.}}
! style="width:25%"| {{Tooltip | text=Meter Use  | hovertext=The amount of Meter required to perform the combo completely.}}
! style="width:25%"| {{Tooltip | text=Stun  | hovertext=The total stun accumulated and dealt by the Combo when preformed sucessfully.}}
|-
|-
| {{#if:{{{Damage|}}}|{{{Damage|}}}|-}}
| {{#if:{{{Damage|}}}|{{{Damage|}}}|-}}
| {{#if:{{{Hits|}}}|{{{Hits|}}}|-}}
| {{#if:{{{Meter Use|}}}|{{{Meter Use|}}}|-}}
| {{#if:{{{Stun|}}}|{{{Stun|}}}|-}}
| {{#if:{{{Stun|}}}|{{{Stun|}}}|-}}
|-
|-
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<noinclude>
<noinclude>
==Usage==
==Usage==
Adapted from movedata and attackdata- movedata doesn't play very nicely with larger embedded video sizes due to formatting for a specific image size, so HOPEFULLY this will use a very similar and recognizable format compared to movedata, but be formatted for short combo videos with large spaces for notation.
This goes into [[Template:ComboData]]. Adapted from movedata and attackdata- movedata doesn't play very nicely with larger embedded video sizes due to formatting for a specific image size, so this will use a very similar and recognizable format compared to movedata, but be formatted for short combo videos with large spaces for notation. This template allows for setting the Notation, Damage, Stun, and Description fields into [[Template:ComboData]].


==Example:==
==Example==
 
<nowiki>
<nowiki>
{{ComboData
{{ComboData
|image=Ken_Gill_DP.mp4
|video=PJ_batsu_Combo3.mp4
|caption=
|caption=Here's the caption!
|name=
|name=Here's the name!
|data=
|data=
  {{ComboData-PJ
  {{ComboData-PJ
  |Notation= {{lk}} xx wait xx {{dp}}{{lp}}
  |Notation= {{lp}} {{lp}} {{---}} {{d}} {{hp}} {{---}} {{f}} {{hp}} {{---}} {{qcf}} {{qcf}} {{p}}
  |Damage= 10,000
  |Damage=62
  |Stun= Not makoto
|Hits=9
  |description= Is there a video here?
|Meter Use=1
  |Stun=
  |Description=Since you use {{f}}{{hp}} just before the super, sometimes you'll accidentally do {{dp}}{{hp}} '''Guts Upper''' instead. You '''''want''''' the super, but just so long as you don't drop it and they block either the super or guts upper, you will still safely reset.
  }}
  }}
}}
}}
</nowiki>
</nowiki>
===Result:===
===Result:===
{{ComboData
{{ComboData
|image=Ken_Gill_DP.mp4
|video=PJ_batsu_Combo3.mp4
|caption=
|caption=Here's the caption!
|name=
|name=Here's the name!
|data=
|data=
  {{ComboData-PJ
  {{ComboData-PJ
  |Notation= {{lk}} xx wait xx {{dp}}{{lp}}
  |Notation= {{lp}} {{lp}} {{---}} {{d}} {{hp}} {{---}} {{f}} {{hp}} {{---}} {{qcf}} {{qcf}} {{p}}
  |Damage= 10,000
  |Damage=62
  |Stun= Not makoto
|Hits=9
  |description= Is there a video here?
|Meter Use=1
  |Stun=
  |Description=Since you use {{f}}{{hp}} just before the super, sometimes you'll accidentally do {{dp}}{{hp}} '''Guts Upper''' instead. You '''''want''''' the super, but just so long as you don't drop it and they block either the super or guts upper, you will still safely reset.
  }}
  }}
}}
}}
</noinclude>
</noinclude>
<noinclude>

Latest revision as of 13:35, 19 September 2021

|- style="line-height:1em"

! colspan=4 | Notation |- | colspan=4 | - |- style="line-height:1em" ! style="width:25%" | Damage ! style="width:25%" | Hits ! style="width:25%"| Meter Use ! style="width:25%"| Stun |- | - | - | - | - |-

|- }}

Usage

This goes into Template:ComboData. Adapted from movedata and attackdata- movedata doesn't play very nicely with larger embedded video sizes due to formatting for a specific image size, so this will use a very similar and recognizable format compared to movedata, but be formatted for short combo videos with large spaces for notation. This template allows for setting the Notation, Damage, Stun, and Description fields into Template:ComboData.

Example

{{ComboData
|video=PJ_batsu_Combo3.mp4
|caption=Here's the caption!
|name=Here's the name!
|data=
 {{ComboData-PJ
 |Notation= {{lp}} {{lp}} {{---}} {{d}} {{hp}} {{---}} {{f}} {{hp}} {{---}} {{qcf}} {{qcf}} {{p}}
 |Damage=62
 |Hits=9
 |Meter Use=1
 |Stun=
 |Description=Since you use {{f}}{{hp}} just before the super, sometimes you'll accidentally do {{dp}}{{hp}} '''Guts Upper''' instead. You '''''want''''' the super, but just so long as you don't drop it and they block either the super or guts upper, you will still safely reset.
 }}
}}

Result:

Here's the name!
Notation
Lp.png Lp.png ---.png D.png Hp.png ---.png F.png Hp.png ---.png Qcf.png Qcf.png P.png
Damage Hits Meter Use Stun
62 9 1 -

Since you use F.pngHp.png just before the super, sometimes you'll accidentally do Dp.pngHp.png Guts Upper instead. You want the super, but just so long as you don't drop it and they block either the super or guts upper, you will still safely reset.