Project Justice/Batsu: Difference between revisions

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[[File:Project_Justice_Batsu.gif|right]]
{{PJ Character Intro|char= Batsu|full=Batsu Ichimonji|short=BATSU
|school=Taiyo
|assist=Damage
|tier=B
|difficulty=Easy


==Introduction==
|content=
A hot-blooded, quarrelsome PE devotee. Batsu has a strong sense of justice. He's an expert street fighter. People tend to think he's rough, but he has a rarely-seen gentle side.


The worst variant of Batsu but is still a great character, he is the closest to a shoto as you can get. Having both ground and air fireballs, a DP and a Tatsu-esque move as well. He's simplistic, but that never stopped him.
{{2 Column Flex|flex1=9|flex2=4
==Normal Moves==
|content1=
{{PJMoveListHeader}}
{{Content Box|header=Introduction|content=
{{PJMoveListRow |  | {{n}} {{lp}} | 8 | 20 | +1 | +4 | 4 | All | }}
{{PJMoveListRow |  | {{n}} {{hp}} | 13 | 32 | +2 | -8 | 11 | All | }}
{{PJMoveListRow |  | {{d}} {{lp}} | 8 | 20 | +4 | +2 | 4 | Crouching | }}
{{PJMoveListRow | | {{d}} {{hp}} | 15 | 36 | +2 | -14 | 13 | Crouching | }}
{{PJMoveListRow | | {{n}} {{lk}} | 10 | 18 | +2 | +6 | 5 | All | }}
{{PJMoveListRow |  | {{n}} {{hk}} | 16 | 49 | -6 | -25 | 13 | All | }}
{{PJMoveListRow |  | {{d}} {{lk}} | 10 | 29 | +2 | -7 | 5 | Crouching | }}
{{PJMoveListRow |  | {{d}} {{hk}} | 15 | 33 | - | -11 | 14 | Crouching | Knockdown }}
{{PJMoveListRow |  | {{u}} {{lp}} | 9 | On landing, 1 | - | - | 5 | Standing | }}
{{PJMoveListRow |  | {{u}} {{hp}} | 11 | On landing, 1 | - | - | 10 | Standing | }}
{{PJMoveListRow |  | {{u}} {{lk}} | 9 | On landing, 1 | - | - | 4 | Standing | }}
{{PJMoveListRow |  | {{u}} {{hk}} | 19 | On landing, 1 | - | - | 13 | Standing | }}
{{MoveListFooter}}


==Command Normals==
The Hot-Blooded ninja-inspired protagonist of the '''''Rival Schools''''' series. Often seen as brash, impulsive, and always ready to throw the first punch, Batsu returns to the spotlight in '''''Project Justice''''' to investigate his mischief-making doppelganger, [[Project_Justice/Vatsu| Vatsu]], and put a stop to the Reverse Society with the help of his friends [[Project_Justice/Hinata| Hinata]] and [[Project_Justice/Kyosuke| Kyosuke]]. Despite his fiery temper, Batsu has a strong sense of justice, and a strong desire to protect both his close friends and mother.
{{PJMoveListHeader}}
{{PJMoveListRow |  | {{lp}} {{lp}} {{lp}} | 14 | 40 | +1 | -16 | 8 | All | }}
{{PJMoveListRow |  | {{lk}} {{lk}} {{lk}} | 15 | 28 | +2 | -4 | 8 | All | }}
{{PJMoveListRow |  | {{f}} {{hp}} | 18 | 41 | +1 | -17 | 14 | All | }}
{{PJMoveListRow |  | {{f}} {{hk}} | 16 | 53 | - | -29 | 17 | All | Blowback }}
{{PJMoveListRow |  | {{b}} {{hp}} | 23 | 28 | +2 | -4 | 10 | Standing | Overhead }}
{{PJMoveListRow |  | {{b}} {{hk}} | 25 | 43 | - | -19 | 13 | Standing | 2 hits, Overhead, Knockdown }}
{{PJMoveListRow |  | {{df}} {{hp}} | 16 | 46 | - | -22 | 11 | All | Rival Launcher }}
{{PJMoveListRow |  | {{df}} {{hk}} | 17 | 44 | - | -20 | 10 | All | Mini Launcher }}
{{PJMoveListRow |  | (Air) {{f}} {{hp}} | 21 | On landing, 1 | - | - | 14 | Standing | Slamming }}
{{PJMoveListRow |  | (Air) {{f}} {{hk}} | 14 | On landing, 1 | - | - | 11 | Standing | Blowback }}
{{MoveListFooter}}


==Universals/Generics==
Next to [[Project_Justice/Hideo| Hideo]], Batsu is about as close to a shoto as you can find in '''''Project Justice'''''. While [[Project_Justice/Hideo| Hideo]] may have a more literal-looking Dragon Punch and Tatsumaki, Batsu wins hand-over-fist in the fireball department. Batsu is a relatively simple character with a standard air-combo route, effective confirms into super, and relatively good damage across the board. Where he lacks is in his rushdown potential compared to other members of the '''''Project Justice''''' roster, as well as the fact that [[Project_Justice/Burning_Batsu| Burning Batsu]] is essentially just '''Batsu 2.0''', making the original pale in comparison.
{{PJMoveListHeader}}
{{PJMoveListRow | | {{p}} while facing away from opponent | 10 | 16 | +2 | +8 | 5 | All | }}
{{PJMoveListRow |  | {{k}} while facing away from opponent | 9 | 37 | - | -13 | 7 | All | Blowback }}
{{PJMoveListRow |  | {{p}} while running | 12 | 31 | - | -7 | 11 | Standing | Overhead, Blowback }}
{{PJMoveListRow | | {{lk}} while running | 12 | 28 | - | -6 | 8 | Crouching | Blowback }}
{{PJMoveListRow |  | {{hk}} while running | 12 | 32 | - | -8 | 10 | Standing | Overhead, Blowback }}
{{MoveListFooter}}


==Throws==
}}
{{PJMoveListHeader}}
<br>
{{PJMoveListRow |  | {{lp}} + {{hp}}, near opponent | 10 | 45 | - | - | 29 | - | Standing Throw }}
|content2=
{{PJMoveListRow |  | {{d}} + {{lp}} + {{hp}}, near opponent | 10 | 48 | - | - | 32 | - | Crouching Throw }}
{{Content Box|content=
{{PJMoveListRow |  | {{lp}} + {{hp}}, when behind opponent | 11 | 42 | - | - | 42 | - | Back Throw }}
{{PJMoveListRow |  | (Air) {{lp}} + {{hp}}, near opponent | 1 | - | - | - | 39 | - | Air Throw }}
{{MoveListFooter}}
 
==Special Moves==
{{PJMoveListHeader}}
{{PJMoveListRow | Guts Bullet | {{qcf}} {{p}} | 14 | 35 | 0 | -9 | 16 | All | Attack used determines speed and distance }}
{{PJMoveListRow | Air Guts Bullet | (Air) {{qcf}} {{p}} | 18 | On landing, 13 | -2 | -10 | 14 | All | Attack used determines speed, angle, and distance }}
{{PJMoveListRow | Guts Upper (weak) | {{dp}} {{lp}} | 19 | 49 | - | -21 | 22 | All | Blowback }}
{{PJMoveListRow | Guts Upper (strong) | {{dp}} {{hp}} | 15 | 51 | - | -22 | 27 | All | Blowback }}
{{PJMoveListRow | Crescent Moon Kick / Crescent Star Kick (weak) | {{qcb}} {{lk}} | 29 | 40 | - | -15 | 16 | All | Blowback }}
{{PJMoveListRow | Crescent Moon Kick / Crescent Star Kick(strong) | {{qcb}} {{hk}} | 29 | 38 | - | -15 | 21 | All | Blowback }}
{{PJMoveListRow | Shooting Star Kick | (Air) {{qcf}} {{k}} | 21 | On landing, 13 | - | -31 | 32 | All | Blowback }}
{{MoveListFooter}}
 
==Burning Vigor Attacks==
{{PJMoveListHeader}}
{{PJMoveListRow | Maximum Guts Bullet | {{qcf}} {{qcf}} {{p}} | 25 | 36 | - | +4 | 42 | All | 5 hits, Blowback on 5th hit }}
{{PJMoveListRow | Air Maximum Guts Bullet | (Air) {{qcf}} {{qcf}} {{p}} | 20 | On landing, 13 | - | +8 | 42 | All | 5 hits, Blowback on 5th hit }}
{{PJMoveListRow | Maximum Guts Upper | {{qcb}} {{qcb}} {{p}} | 42 | 58 | - | -34 | 43 | All | Rival Launcher }}
{{PJMoveListRow | Maximum Shooting Star Kick | (Air) {{qcf}} {{qcf}} {{k}} | 17 | On landing, 30 | - | -7 | 47 | All | Blowback }}
{{MoveListFooter}}
 
==Team Up Techniques==
{{PJMoveListHeader}}
{{PJMoveListRow | Double Guts Bullet | {{lp}} + {{lk}} (or {{hp}} + {{hk}}) | 24 | 38 | - | -14 | 48 | All | Team Up Technique, damage type }}
{{PJMoveListRow | Final Symphony | {{p}} + {{p}} + {{k}} (or {{k}} + {{k}} + {{p}}) | 18 | 25 | - | -1 | 100 | All | Party Up Technique }}
{{MoveListFooter}}
 
==Combos==
{{lp}} {{lk}} {{hk}} {{---}} {{f}} {{hp}} {{---}} {{dp}} {{hp}}
 
{{lk}} {{---}} {{d}} {{hp}} {{---}} {{f}} {{hp}} {{---}} {{qcb}} {{hk}}
 
{{lp}} {{lp}} {{---}} {{d}} {{hp}} {{---}} {{f}} {{hp}} {{---}} {{qcf}} {{qcf}} {{p}}
 
{{d}} {{lk}} {{---}} {{hp}} {{---}} {{f}} {{hp}} {{---}} {{qcf}} {{qcf}} {{p}}
 
{{d}} {{lp}} {{---}} {{lp}} {{hp}} {{---}} {{f}} {{hp}} {{---}} {{qcf}} {{qcf}} {{p}}
 
{{lk}} {{---}} {{d}} {{hp}} {{---}} {{df}} {{hk}} {{---}} {{u}} {{---}} {{lp}} {{lp}} {{hp}} {{hk}} {{---}} (Air) {{f}} {{hp}}
 
{{d}} {{lk}} {{---}} {{hp}} {{---}} {{df}} {{hk}} {{---}} {{u}} {{---}} {{lp}} {{lp}} {{hp}} {{hk}} {{---}} (Air) {{qcf}} {{qcf}} {{p}}
 
{{df}} {{hp}} {{---}} {{u}} {{---}} {{hp}} {{---}} {{lp}} {{lp}} {{---}} {{hp}} {{---}} {{lp}} {{lp}} {{---}} {{hp}} {{---}} {{lp}} {{lp}} {{---}} {{lk}} {{lk}} {{---}} (Air) {{qcf}} {{qcf}} {{p}}
 
{{qcb}} {{qcb}} {{p}} {{---}} {{u}} {{---}} {{lp}} {{lp}} {{hp}} {{---}} {{lp}} {{lp}} {{hp}} {{---}} {{lp}} {{lp}} {{hp}} {{---}} (Air) {{f}} {{hk}}
 
{{qcb}} {{qcb}} {{p}} {{---}} {{u}} {{---}} {{hp}} {{---}} {{lp}} {{lp}} {{---}} {{hp}} {{---}} {{lp}} {{lp}} {{---}} {{lk}} {{lk}} {{---}} (Air) {{qcf}} {{qcf}} {{p}}
 
Climactic Scoop (Ran's Team Up Technique) {{---}} {{d}} {{u}} {{---}} {{lk}} {{hp}} {{hk}} {{---}} (Air) {{qcf}} {{qcf}} {{p}}
 
==Videos==
<youtube>OHsldIbzGag</youtube>
<youtube>OHsldIbzGag</youtube>
}}
}}
{{Content Box|content=
{{ProConTable
|pros=
* Very good fireball game compared to characters like [[Project_Justice/Shoma| Shoma]] or [[Project_Justice/Hideo| Hideo]].
* Simple and effective confirm into super with {{lk}}.
|cons=
* Almost completely outclassed by [[Project_Justice/Burning_Batsu| Burning Batsu]]; very few reasons to not use [[Project_Justice/Burning_Batsu| B.Batsu]] instead, as they're practically a straight upgrade.
* Relatively weak kit outside of his simple confirm and decent zoning potential compared to the rest of the casts' fireballs.
* While strong in terms of damage, he is lacking in effective Rushdown tools.
}}
}}
}}


==Colors==
{{2 Column Flex|flex1=2|flex2=4
|content1=
{{Content Box|header=Colors|content=
{{PJColors
{{PJColors
|Character=Batsu
|Character=Batsu
}}
}}
|content2=
{{Content Box|header=Batsu Wiki Roadmap|content=
{{BatsuRoadmap-PJ}}
}}
}}
}}


==External Links==
*[https://www.fightersgeneration.com/characters/batsu.html Batsu Iichimonji at The Fighters Generation]


__NOTOC__
{{Project Justice}}
{{Project Justice}}


[[Category:Project Justice]]
[[Category:Project Justice]]
[[Category:Batsu Ichimonji]]
[[Category:Batsu Ichimonji]]

Latest revision as of 20:43, 21 January 2025

Introduction

The Hot-Blooded ninja-inspired protagonist of the Rival Schools series. Often seen as brash, impulsive, and always ready to throw the first punch, Batsu returns to the spotlight in Project Justice to investigate his mischief-making doppelganger, Vatsu, and put a stop to the Reverse Society with the help of his friends Hinata and Kyosuke. Despite his fiery temper, Batsu has a strong sense of justice, and a strong desire to protect both his close friends and mother.

Next to Hideo, Batsu is about as close to a shoto as you can find in Project Justice. While Hideo may have a more literal-looking Dragon Punch and Tatsumaki, Batsu wins hand-over-fist in the fireball department. Batsu is a relatively simple character with a standard air-combo route, effective confirms into super, and relatively good damage across the board. Where he lacks is in his rushdown potential compared to other members of the Project Justice roster, as well as the fact that Burning Batsu is essentially just Batsu 2.0, making the original pale in comparison.


Strengths Weaknesses
  • Very good fireball game compared to characters like Shoma or Hideo.
  • Simple and effective confirm into super with Lk.png.
  • Almost completely outclassed by Burning Batsu; very few reasons to not use B.Batsu instead, as they're practically a straight upgrade.
  • Relatively weak kit outside of his simple confirm and decent zoning potential compared to the rest of the casts' fireballs.
  • While strong in terms of damage, he is lacking in effective Rushdown tools.
Batsu Ichimonji

Project Justice Batsu.gif
School:

Taiyo

Assist Type:

Damage

Tier:

B

Difficulty:

Easy

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Batsu 1.png
PJ Batsu 2.png
PJ Batsu 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Batsu 4.png
PJ Batsu 5.png
PJ Batsu 6.png
Batsu Wiki Roadmap

85% complete


In Progress / Completed To-do

Completed:

  • Main Page updated!
  • All available Frame Data added!
  • All moves have Images!
  • Combo videos/cells begun!

In-Progress:

  • Finish Recording combos listed from old page format and add to combo list.
  • Lab and add new combos when discovered.
  • Add Strategy, Matchup, and further outside player resources.


Game Navigation

Template:Navbox/Row