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{{#if:{{{version|}}}|! Version }} | {{#if:{{{version|}}}|! Version }} | ||
! height="25px" |Damage | ! height="25px" | Damage | ||
! {{Tooltip | text=Startup| hovertext=Amount of frames required for the move to become active, including the first one.
Also known as First Active.}} | |||
! {{Tooltip | text=Active| hovertext=The amount of frames that this move will have a hitbox.
(x) denotes frame gaps where there are no hitboxes present.}} | |||
! Recovery | |||
! Guard | ! Guard | ||
! Cancel | ! {{Tooltip | text=Cancel | hovertext=Actions this move can be cancelled into.
A = A normal cancelable.
B = B normal cancelable.
C = C normal cancelable.
SP = Can be canceled into special moves, EX moves, supers or boost mode activation.
UM = Cancelable into universal mechanics (launcher and guard break).
J = Jump cancelable.
-X- = Cancelable on whiff.}} | ||
! Adv. Hit | |||
! Adv Hit | ! Adv. Block | ||
! Adv Block | |||
<noinclude> | <noinclude> | ||
==Usage== | ==Usage== | ||
Determines the columns to be used for Asura | Determines the columns to be used for Asura Buster move lists. | ||
[[Category: Asura Buster: Eternal Warriors]] | [[Category: Asura Buster: Eternal Warriors]] | ||
</noinclude> | </noinclude> |
Latest revision as of 16:38, 15 September 2023
! height="25px" | Damage ! Startup ! Active ! Recovery ! Guard ! Cancel ! Adv. Hit ! Adv. Block
Usage
Determines the columns to be used for Asura Buster move lists.