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| [[File:Project_Justice_Boman.gif|right]]
| | {{PJ Character Intro|char= Boman|full=Boman Delgado|short=BOMAN |
| | |school=Pacific |
| | |assist=Damage |
| | |tier=C |
| | |difficulty=Medium |
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| ==Introduction==
| | |content= |
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| | {{2 Column Flex|flex1=9|flex2=4 |
| | |content1= |
| | {{Content Box|header=Introduction|content= |
| | '''Boman''', a devout man of his Church, as well as a pillar of strength and brawn. The only fights he finds himself in are only the ones he deems as unavoidable, using his strength only as necessary to protect his friends and loved ones- namely [[Project Justice/Roy | Roy]] and [[Project Justice/Tiffany | Tiffany]]. After being rescued from Justice High's brainwashing in '''''Rival Schools: United by Fate''''' by [[Project Justice/Batsu | Batsu]], [[Project Justice/Hinata | Hinata]], and [[Project Justice/Kyosuke | Kyosuke]], '''Boman''' decides to stay in Japan under Pacific High in order to help bring further unity between Japan and the United States. |
| | <br><br> |
| | While '''Boman''' may seem to have a relatively simple gameplan, his unique specials '''Great Offense''' and '''Great Defence''' will require '''Boman''' players to take advantage of his unique movement options in order to be successful. Combo potential is relatively weak compared to other members of the '''''Project Justice''''' roster, so while '''Boman''' isn't necessarily weak in a general sense, he may require a little more effort than expected. |
| | }} |
| | <br> |
| | |content2= |
| | {{Content Box|content= |
| | {{#evt: |
| | service=youtube |
| | |id=https://youtu.be/ddW5EAUARrU |
| | |dimensions=480x320 |
| | }} |
| | }} |
| | }} |
| | {{Content Box|content= |
| | {{ProConTable |
| | |pros= |
| | * Semi-Invincible forward and backwards movement options. |
| | * {{lp}} '''Great Rush''' is versatile both at close and long range. |
| | |cons= |
| | * Relatively low combo potential. |
| | * Will need to take advantage of '''Boman's''' unique movement options to play effectively. |
| | }} |
| | }} |
| | }} |
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| ==Normal Moves==
| | {{2 Column Flex|flex1=7|flex2=4 |
| {{PJMoveListHeader}}
| | |content1= |
| {{PJMoveListRow | | {{n}} {{lp}} | 10 | 33 | -7 | -9 | 7 | All | }}
| | {{Content Box|header=Colors|content= |
| {{PJMoveListRow | | {{n}} {{hp}} | 9 | 37 | +2 | -13 | 16 | All | }}
| | <div style=" font-size:1.3em; ">To select the alternate costumes, Hold '''''Start''''' Before making a selection. Only Hinata, Shoma, and Boman have alternate costume choices.</div> |
| {{PJMoveListRow | | {{d}} {{lp}} | 11 | 19 | -3 | +3 | 7 | Crouching | }}
| | <br> |
| {{PJMoveListRow | | {{d}} {{hp}} | 26 | 39 | +1 | -17 | 17 | All | }}
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| {{PJMoveListRow | | {{n}} {{lk}} | 10 | 36 | -10 | -12 | 5 | All | }}
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| {{PJMoveListRow | | {{n}} {{hk}} | 13 | 41 | +1 | -17 | 11 | All | }}
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| {{PJMoveListRow | | {{d}} {{lk}} | 9 | 18 | +7 | +4 | 5 | Crouching | }}
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| {{PJMoveListRow | | {{d}} {{hk}} | 17 | 44 | -3 | -22 | 8 | Crouching | }}
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| {{PJMoveListRow | | {{u}} {{lp}} | 12 | On landing, 1 | - | - | 7 | Standing | }}
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| {{PJMoveListRow | | {{u}} {{hp}} | 15 | On landing, 1 | - | - | 14 | Standing | }}
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| {{PJMoveListRow | | {{u}} {{lk}} | 13 | On landing, 1 | - | - | 4 | Standing | }}
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| {{PJMoveListRow | | {{u}} {{hk}} | 17 | On landing, 1 | - | - | 13 | Standing | }} | |
| {{MoveListFooter}}
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| ==Command Normals== | |
| {{PJMoveListHeader}}
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| {{PJMoveListRow | | {{f}} {{hp}} | 13 | 32 | - | -8 | 20 | All | Blowback }}
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| {{PJMoveListRow | | {{f}} {{hk}} | 26 | 44 | -1 | -20 | 10 | Standing | Overhead }}
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| {{PJMoveListRow | | {{b}} {{hp}} | 30 | 47 | - | -23 | 17 | Standing | Overhead, Knockdown }}
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| {{PJMoveListRow | | {{df}} {{lp}} | 16 | 23 | - | +1 | 8 | All | Mini Launcher }}
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| {{PJMoveListRow | | {{df}} {{hp}} | 25 | 32 | - | -8 | 13 | All | Rival Launcher, Startup may vary to 15 }}
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| {{PJMoveListRow | | {{df}} {{hk}} | 28 | 44 | - | -22 | 11 | Crouching | Knockdown }}
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| {{PJMoveListRow | | (Air) {{f}} {{hp}} | 12 | On landing, 1 | - | - | 16 | Standing | Slamming }}
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| {{MoveListFooter}}
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| ==Universals/Generics==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | | {{p}} while facing away from opponent | 10 | 16 | +2 | +8 | 10 | All | }}
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| {{PJMoveListRow | | {{k}} while facing away from opponent | 9 | 37 | - | -13 | 5 | All | Blowback }}
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| {{PJMoveListRow | | {{lp}} while running | 12 | 31 | - | -7 | 5 | Standing | Overhead, Blowback }}
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| {{PJMoveListRow | | {{lk}} while running | 12 | 28 | - | -6 | 5 | Crouching | Blowback }}
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| {{PJMoveListRow | | {{hk}} while running | 12 | 32 | - | -8 | 5 | Standing | Overhead, Blowback }}
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| {{MoveListFooter}}
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| ==Throws==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | | {{lp}} + {{hp}}, near opponent | 7 | 50 | - | - | 37 | - | Standing Throw }}
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| {{PJMoveListRow | | {{d}} + {{lp}} + {{hp}}, near opponent | 7 | 41 | - | - | 39 | - | Crouching Throw }}
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| {{PJMoveListRow | | {{lp}} + {{hp}}, when behind opponent | 8 | 42 | - | - | 43 | - | Back Throw }}
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| {{PJMoveListRow | | (Air) {{lp}} + {{hp}}, near opponent | 1 | - | - | - | 42 | - | Air Throw }}
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| {{MoveListFooter}}
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| ==Special Moves==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | God Rush / Great Rush (weak) | {{qcf}} {{lp}} | 10 | 15 | - | +9 | 20 | All | Blowback }
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| {{PJMoveListRow | God Rush / Great Rush (strong) | {{qcf}} {{hp}} | 10 | 32 | - | -8 | 29 | All | Slamming }}
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| {{PJMoveListRow | God Defense / Great Defense (front) | {{qcf}} {{k}} | - | 34 | - | - | - | - | Special Dash, Invincible after 12 frames }}
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| {{PJMoveListRow | God Defense / Great Defense (back) | {{qcb}} {{k}} | - | 40 | - | - | - | - | Special Dash Invincible after 14 frames }}
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| {{PJMoveListRow | God Straight / Great Straight | {{lp}} after God Defense | - | 57 | - | -33 | 28 | All | Blowback, Startup unknown }}
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| {{PJMoveListRow | God Upper / Great Upper | {{hp}} after God Defense | 15 | 32 | - | -8 | 17 | All | Knockdown }}
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| {{PJMoveListRow | God Hook / Great Hook (weak) | {{qcb}} {{lp}} | 14 | 40 | - | -16 | 19 | All | Blowback }}
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| {{PJMoveListRow | God Hook / Great Hook (strong) | {{qcb}} {{hp}} | 15 | 36 | - | -12 | 25 | All | Blowback }}
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| {{PJMoveListRow | God Lariat / Great Lariat | (Air) {{qcb}} {{p}} | 5 | On landing, 13 | - | - | 29 | All | Attack used determines angle of descent }}
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| {{MoveListFooter}}
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| ==Burning Vigor Attacks==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Heaven's Rush / Great Slash | {{qcf}} {{qcf}} {{p}} | 27 | 38 | - | -14 | 39 | All | Knockdown、Fixed damage }}
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| {{PJMoveListRow | Heaven's Cross / Great Cross | {{qcb}} {{qcb}} {{p}} | 22 | On landing, 1 | - | ? | 42 | All | Blowback }}
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| {{PJMoveListRow | Heaven's Air Cross / Great Air Cross | (Air) {{qcb}} {{qcb}} {{p}} | 17 | On landing, 1 | - | - | 42 | All | Blowback }}
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| {{MoveListFooter}}
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| ==Team Up Techniques==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Double Power Buster | {{lp}} + {{lk}} (or {{hp}} + {{hk}}) | 21 | 28 | - | -4 | 55 | All | Team Up Technique, damage type }}
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| {{PJMoveListRow | Triple Heaven's Cross | {{p}} + {{p}} + {{k}} (or {{k}} + {{k}} + {{p}}) | 21 | 43 | - | -19 | 100 | All | Party Up Technique }}
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| {{MoveListFooter}}
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| ==Combos==
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| *s.lp, s.lp, s.hp, qcb+hp. 50dmg, 5 hits
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| *c.hp, x2qcf+hp. 56dmg, 4 hits
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| *c.hp, qcf+k,lp. 44dmg, 3 hits
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| *s.lp, s.lp, s.d/f+lp /\ j.lp, j.lp, j.hp, x2qcb+p. 69dmg, 11 hits
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| *s.d/f+hp /\ sj.lp, s.lp, s.hp, qcb+hp. 60dmg, 6 hits
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| ==Videos==
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| <youtube>ddW5EAUARrU</youtube> | |
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| ==Colors==
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| {{PJColors | | {{PJColors |
| |Character=Boman | | |Character=Boman |
| | }} |
| | {{PJAltColors |
| | |Character=Boman |
| | }} |
| | }} |
| | |content2= |
| | {{Content Box|header=Boman Wiki Roadmap|content= |
| | {{BomanRoadmap-PJ}} |
| | }} |
| }} | | }} |
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