Project Justice/Gan: Difference between revisions

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[[File:Project_Justice_Gan.gif|right]]
{{PJ Character Intro|char= Gan|full=Gan Isurugi|short=GAN
|school=Gedo
|assist=Damage
|tier=D
|difficulty=Hard


==Introduction==
|content=


{{2 Column Flex|flex1=9|flex2=4
|content1=
{{Content Box|header=Introduction|content=
Gan is a big and fun-loving guy with immense physical strength. Despite being the oldest of his siblings; a younger brother and sister, occasionally he can come across as just a big kid himself. While maybe a little hardheaded, you can't get much closer to a jolly-green-giant than Gan.
<br><br>
Gameplay-wise, Gans got it a little rough. While he has the highest defense among the cast, Gan is painfully slow in neutral. His walk speed is incredibly lackluster. One of his few redeeming qualities being the utility of his command grab special- considering how "low-mid pressure into throw" heavy '''''Project Justice''''' is in general. On top of this, Gan is also the largest character, which unfortunately means there are quite literally Gan-specific combos that some characters can keep up their sleeves just to beat up the poor guy a little more than others. Normally this would just sound like the "life of a grappler", but with how far across the screen '''''Project Justice''''' allows players to stay and how frequent "Returning to neutral" means standing corner-to-corner, Gan will have to work a little harder than most to effectively get his big-damage potential into the mix.
}}
<br>
|content2=
{{Content Box|content=
{{#evt:
service=youtube
|id=https://youtu.be/ILJ9XpzhPm8
|urlargs=start=75&end=95&loop=1
|dimensions=480x320
}}
}}
}}
{{Content Box|content=
{{ProConTable
|pros=
* High damage without relying on Meter.
* Highest defense of the cast so can take a bit of a beating.
* Has to work for it, but re-jump focused combo potential makes him a more creative cast member to learn.
|cons=
* <span style="font-size: 1.2em;">'''Big'''</span>. So big there's combos that only work on Gan.
* Incredibly slow walk speed.
* Desperately wants to close the gap, but will consistently struggle to do so:
** Many combos in '''''Project Justice''''' end in a corner-to-corner Blowback, keeping players full-screen distances between each other. A multitude of combo-enders will leave Gan in the position he wants to be in the least.
}}
}}
}}


==Normal Moves==
{{2 Column Flex|flex1=3|flex2=4
{{PJMoveListHeader}}
|content1=
{{PJMoveListRow |  | {{n}} {{lp}} | 13 | 37 | +2 | -13 | 8 | All | }}
{{Content Box|header=Colors|content=
{{PJMoveListRow |  | {{n}} {{hp}} | 19 | 36 | +2 | -12 | 17 | All | }}
{{PJMoveListRow |  | {{d}} {{lp}} | 16 | 40 | +1 | -19 | 8 | Crouching | }}
{{PJMoveListRow |  | {{d}} {{hp}} | 23 | 41 | +1 | -17 | 17 | All | }}
{{PJMoveListRow |  | {{n}} {{lk}} | 12 | 29 | +2 | -5 | 7 | All | }}
{{PJMoveListRow |  | {{n}} {{hk}} | 16 | 49 | -6 | -25 | 11 | All | }}
{{PJMoveListRow |  | {{d}} {{lk}} | 9 | 27 | +4 | -5 | 4 | Crouching | }}
{{PJMoveListRow |  | {{d}} {{hk}} | 16 | 44 | -1 | -22 | 13 | Crouching | }}
{{PJMoveListRow |  | {{u}} {{lp}} | 12 | On landing, 1 | - | - | 7 | Standing | }}
{{PJMoveListRow |  | {{u}} {{hp}} | 16 | On landing, 1 | - | - | 13 | Standing | }}
{{PJMoveListRow |  | {{u}} {{lk}} | 17 | On landing, 1 | - | - | 5 | Standing | Startup may vary to 13 }}
{{PJMoveListRow |  | {{u}} {{hk}} | 13 | On landing, 1 | - | - | 10 | Standing | Startup may vary to 17 }}
{{MoveListFooter}}
 
==Command Normals==
{{PJMoveListHeader}}
{{PJMoveListRow | | {{lp}} {{lp}} | 11 | 39 | +2 | -15 | 11 | All | }}
{{PJMoveListRow |  | {{f}} {{lp}} | 17 | 39 | +2 | -15 | 11 | All | }}
{{PJMoveListRow |  | {{f}} {{hp}} | 23 | 45 | - | -11 | 23 | All | Blowback }}
{{PJMoveListRow |  | {{b}} {{hk}} | 29 | 41 | - | -17 | 20 | Standing | Overhead, Blowback }}
{{PJMoveListRow |  | {{df}} {{lp}} | 26 | 43 | - | -19 | 22 | All | Mini Launcher }}
{{PJMoveListRow |  | {{df}} {{hp}} | 19 | 55 | - | -31 | 20 | All | Rival Launcher }}
{{PJMoveListRow |  | (Air) {{f}} {{hp}} | 16 | On landing, 1 | - | - | 16 | Standing | Blowback }}
{{PJMoveListRow |  | (Air) {{d}} {{hk}} | 15 | On landing, 45 | - | - | 29 | Standing | Blowback }}
{{MoveListFooter}}
 
==Universals/Generics==
{{PJMoveListHeader}}
{{PJMoveListRow |  | {{p}} while facing away from opponent | 10 | 16 | +2 | +8 | 8 | All | }}
{{PJMoveListRow |  | {{k}} while facing away from opponent | 9 | 37 | - | -13 | 7 | All | Blowback }}
{{PJMoveListRow |  | {{p}} while running | 12 | 31 | - | -7 | 13 | Standing | Overhead, Blowback }}
{{PJMoveListRow |  | {{lk}} while running | 14 | 84 | - | -62 | 10 | Crouching | Blowback }}
{{PJMoveListRow |  | {{hk}} while running | 14 | 58 | - | -34 | 11 | Standing | Overhead, Blowback }}
{{MoveListFooter}}
 
==Throws==
{{PJMoveListHeader}}
{{PJMoveListRow |  | {{lp}} + {{hp}}, near opponent | 7 | 60 | - | - | 34 | - | Standing Throw }}
{{PJMoveListRow |  | {{d}} + {{lp}} + {{hp}}, near opponent | 7 | 42 | - | - | 42 | - | Crouching Throw }}
{{PJMoveListRow |  | {{lp}} + {{hp}}, when behind opponent | 8 | 51 | - | - | 39 | - | Back Throw }}
{{PJMoveListRow |  | (Air) {{lp}} + {{hp}}, near opponent | 1 | - | - | - | 42 | - | Air Throw }}
{{MoveListFooter}}
 
==Special Moves==
{{PJMoveListHeader}}
{{PJMoveListRow | Gun Stabbing (weak) | {{qcf}} {{lp}} | 10 | 38 | - | -13 | 16 | All | Blowback }}
{{PJMoveListRow | Gun Stabbing (strong) | {{qcf}} {{hp}} | 15 | 35 | -14 | -11 | 16 | All | }}
{{PJMoveListRow | Follow up | {{---}} {{qcf}} {{hp}} | 4 | 37 | - | -13 | 15 | All | Blowback }}
{{PJMoveListRow | Clapping Smash / Clapping Hand Destruction (weak) | {{dp}} {{lp}} | 23 | 40 | - | -16 | 26 | All | Blowback }}
{{PJMoveListRow | Clapping Smash / Clapping Hand Destruction (strong) | {{dp}} {{hp}} | 30 | 57 | +4 | -33 | 32 | All | }}
{{PJMoveListRow | Rough Wave Stomping (weak) | {{qcf}} {{lk}} | 28 | 46 | - | -22 | 29 | Standing | Overhead, Knockdown }}
{{PJMoveListRow | Rough Wave Stomping (strong) | {{qcf}} {{hk}} | 28 | 46 | - | -22 | 20 | Standing | Overhead, Knockdown }}
{{PJMoveListRow | Follow up | {{---}} (strong)、{{qcf}} {{hk}} | 22 | 41 | - | -17 | 12 | Standing | Overhead, Blowback }}
{{PJMoveListRow | Gedo Tackle (weak) | {{qcb}} {{lk}} | 33 | 25 | - | -1 | 22 | All | Blowback }}
{{PJMoveListRow | Gedo Tackle (strong) | {{qcb}} {{hk}} | 33 | 32 | - | -8 | 25 | All | Rival Launcher }}
{{PJMoveListRow | Giant Storm | {{hcb}} {{p}} | 14 | 49 | - | - | 43 | - | Standing Throw }}
{{PJMoveListRow | The Rock (weak) | (Air) {{qcf}} {{lk}} | 7 | 95 | - | -65 | 22 | Standing | Overhead, Blowback }}
{{PJMoveListRow | The Rock (strong) | (Air) {{qcf}} {{hk}} | 7 | 106 | +11 | -77 | 26 | Standing | Overhead, causes Dizzy / Stun on hit if opponent is not airborne }}
{{PJMoveListRow | Giant Cyclone | (Air) {{qcf}} {{p}} | 6 | On landing, 13 | - | - | 43 | - | Air Throw }}
{{MoveListFooter}}
 
==Burning Vigor Attacks==
{{PJMoveListHeader}}
{{PJMoveListRow | Unruly Gun Stabbing | {{qcf}} {{qcf}} {{p}} | 11 | 69 | - | -45 | 43 | All | Blowback }}
{{PJMoveListRow | Volcanic Eruption | {{qcb}} {{qcb}} {{p}} | 14 | 49 | - | - | 58 | - | Throw connects whether Standing or Crouching }}
{{PJMoveListRow | Avalanche Smash | (Air) {{qcf}} {{qcf}} {{p}} | 6 | On landing, 13 | - | - | 58 | - | Air Throw }}
{{MoveListFooter}}
 
==Team Up Techniques==
{{PJMoveListHeader}}
{{PJMoveListRow | Active Volcano | {{lp}} + {{lk}} (or {{hp}} + {{hk}}) | 21 | 60 | - | -36 | 60 | All | Team Up Technique, damage type }}
{{PJMoveListRow | Gedo Top | {{p}} + {{p}} + {{k}} (or {{k}} + {{k}} + {{p}}) | 19 | 50 | - | -26 | 100 | All | Party Up Technique }}
{{MoveListFooter}}
 
==Combos==
*s.lp, s.lp, c.hp, qcb+hk, /, sj.lp, sj.lp, sj.hp, sj.f+hp. 80dmg, 9 hits
*s.lp, s.lp, s.hp, qcf+hk, qcf+hk. 64dmg, 4 hits
*j.hk, qcf+hk. 35dmg, 2 hits
*s.lk, s.lk, s.hk, qcfx2+p. 57dmg, 9 hits
*d/f+hp, /, sj.lk, sj.lk, sj.hk, qcf+hk. 62dmg, 5 hits
 
==Videos==
''Skip to 1:16''
<youtube>ILJ9XpzhPm8</youtube>
 
==Colors==
{{PJColors
{{PJColors
|Character=Gan
|Character=Gan
}}
}}
}}
|content2=
{{Content Box|header=Gan Wiki Roadmap|content=
{{GanRoadmap-PJ}}
}}
}}
__NOTOC__


{{Project Justice}}
{{Project Justice}}

Latest revision as of 23:19, 6 October 2021

Introduction

Gan is a big and fun-loving guy with immense physical strength. Despite being the oldest of his siblings; a younger brother and sister, occasionally he can come across as just a big kid himself. While maybe a little hardheaded, you can't get much closer to a jolly-green-giant than Gan.

Gameplay-wise, Gans got it a little rough. While he has the highest defense among the cast, Gan is painfully slow in neutral. His walk speed is incredibly lackluster. One of his few redeeming qualities being the utility of his command grab special- considering how "low-mid pressure into throw" heavy Project Justice is in general. On top of this, Gan is also the largest character, which unfortunately means there are quite literally Gan-specific combos that some characters can keep up their sleeves just to beat up the poor guy a little more than others. Normally this would just sound like the "life of a grappler", but with how far across the screen Project Justice allows players to stay and how frequent "Returning to neutral" means standing corner-to-corner, Gan will have to work a little harder than most to effectively get his big-damage potential into the mix.


{{#evt: service=youtube |id=https://youtu.be/ILJ9XpzhPm8 |urlargs=start=75&end=95&loop=1 |dimensions=480x320 }}

Strengths Weaknesses
  • High damage without relying on Meter.
  • Highest defense of the cast so can take a bit of a beating.
  • Has to work for it, but re-jump focused combo potential makes him a more creative cast member to learn.
  • Big. So big there's combos that only work on Gan.
  • Incredibly slow walk speed.
  • Desperately wants to close the gap, but will consistently struggle to do so:
    • Many combos in Project Justice end in a corner-to-corner Blowback, keeping players full-screen distances between each other. A multitude of combo-enders will leave Gan in the position he wants to be in the least.
Gan Isurugi

Project Justice Gan.gif
School:

Gedo

Assist Type:

Damage

Tier:

D

Difficulty:

Hard

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Gan 1.png
PJ Gan 2.png
PJ Gan 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Gan 4.png
PJ Gan 5.png
PJ Gan 6.png
Gan Wiki Roadmap

70% complete


In Progress / Completed To-do

Completed:

  • Main Page updated!
  • All Frame Data Added!
  • Movelist Complete with Images!

In-Progress:

  • Record previously listed combos and fill/sort combos page.
  • Strategy and Matchup sections are still empty. Character specialists: give us your knowledge!


  • Add further resources as they are created.
  • Lab and record new combos as discovered.


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