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| [[File:Project_Justice_Edge.gif|right]]
| | {{PJ Character Intro|char= Edge|full=Eiji (Edge) Yamada|short=EDGE |
| | |school=Gedo |
| | |assist=Damage |
| | |tier=B |
| | |difficulty=Technical |
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| ==Introduction==
| | |content= |
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| | {{2 Column Flex|flex1=9|flex2=4 |
| | |content1= |
| | {{Content Box|header=Introduction|content= |
| | The classic "bad guy with a soft side," Edge is as rude to his friends as he is cruel to his opponents. Always ready to sling a fistful of knives or kick you while you're down, Edge is well known for being extremely pompous and egocentric. He hates being called by his real name, Eiji, and has a pretty traumatizing fear of ghosts (thanks to [[Project Justice/Hideo |Hideo]])! If it wasn't for [[Project Justice/Daigo |Daigos']] guidance, as well as his bonds with [[Project Justice/Akira |Akira]] and [[Project Justice/Gan |Gan]], who knows what kind of trouble Edge would get himself into! |
| | <br><br> |
| | Edges uniqueness comes from his plethora of projectiles, as well as his surprisingly large number of back turn options. While not quite a stance character, and not quite a zoner, Edge has tons of tricks up his sleeve. With his numerous followups after 4{{hk}} and {{qcf}}{{p}}, Edge has tons of really creative and effective options at mid and long-range. |
| | }} |
| | <br> |
| | |content2= |
| | {{Content Box|content= |
| | {{#evt: |
| | service=youtube |
| | |id=https://youtu.be/ILJ9XpzhPm8 |
| | |urlargs=start=39&end=75&loop=1 |
| | |dimensions=480x320 |
| | }} |
| | }} |
| | }} |
| | {{Content Box|content= |
| | {{ProConTable |
| | |pros= |
| | * Great projectiles. |
| | * Great reach out of TC with 6{{hp}} and 3{{hp}}. |
| | * Can control space effectively from anywhere on the screen. |
| | ** Air '''''Reverse Blade Strike''''' is particularly effective at checking long-distance. |
| | |cons= |
| | * About as close to a "Technique" character is PJ gets. |
| | ** MUST get comfortable with going into a backturn stance on a whim. |
| | ** MUST be familiar with not only normals, but grabbing while backturned; something not many other characters '''''have''''' to think about as part of their core gameplan to be successful. |
| | }} |
| | }} |
| | }} |
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| ==Normal Moves==
| | {{2 Column Flex|flex1=2|flex2=4 |
| {{PJMoveListHeader}}
| | |content1= |
| {{PJMoveListRow | | {{n}} {{lp}} | 11 | 16 | +5 | +8 | 4 | All | }}
| | {{Content Box|header=Colors|content= |
| {{PJMoveListRow | | {{n}} {{hp}} | 18 | 40 | +1 | -16 | 14 | All | }}
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| {{PJMoveListRow | | {{d}} {{lp}} | 11 | 31 | -5 | -9 | 4 | Crouching | }}
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| {{PJMoveListRow | | {{d}} {{hp}} | 18 | 47 | -4 | -25 | 13 | Crouching | }}
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| {{PJMoveListRow | | {{n}} {{lk}} | 11 | 35 | +2 | -11 | 5 | All | }}
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| {{PJMoveListRow | | {{n}} {{hk}} | 14 | 46 | -3 | -22 | 13 | All | }}
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| {{PJMoveListRow | | {{d}} {{lk}} | 10 | 27 | +4 | -5 | 4 | Crouching | }}
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| {{PJMoveListRow | | {{d}} {{hk}} | 14 | 29 | +2 | -7 | 11 | Crouching | }}
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| {{PJMoveListRow | | {{u}} {{lp}} | 12 | On landing, 1 | - | - | 4 | Standing | }}
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| {{PJMoveListRow | | {{u}} {{hp}} | 11 | On landing, 1 | - | - | 10 | Standing | }}
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| {{PJMoveListRow | | {{u}} {{lk}} | 13 | On landing, 1 | - | - | 5 | Standing | }}
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| {{PJMoveListRow | | {{u}} {{hk}} | 17 | On landing, 1 | - | - | 11 | Standing | }}
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| {{MoveListFooter}}
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| ==Command Normals==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | | {{lp}} {{lp}} {{lp}} | 17 | 32 | +2 | -8 | 7 | All | }}
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| {{PJMoveListRow | | {{f}} {{hp}} | 10 | 42 | - | -18 | 19 | All | Blowback }}
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| {{PJMoveListRow | | {{f}} {{hk}} | 16 | 36 | - | 0 | 13 | * | 2 Hits, 1st is All Guard, 2nd is Standing / Overhead, Knockdown }}
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| {{PJMoveListRow | | {{b}} {{hk}} | 16 | 25 | +2 | -1 | 10 | All | }}
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| {{PJMoveListRow | Addition 1 | {{---}} {{b}} {{hk}} | 16 | 25 | +2 | -1 | 10 | All | }}
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| {{PJMoveListRow | Addition 2 | {{---}} {{b}} {{hk}} {{---}} {{b}} {{hk}} | 16 | 25 | - | -1 | 10 | All | Blowback }}
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| {{PJMoveListRow | Addition 3 | {{---}} {{b}} {{hk}} {{---}} {{f}} {{hk}} | 13 | 45 | -14 | -21 | 11 | All | }}
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| {{PJMoveListRow | Addition 4 | After Addition 3, {{f}} {{hk}} | 12 | 49 | - | -25 | 11 | All | Blowback }}
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| {{PJMoveListRow | Addition 5 | After Addition 1, {{f}} {{hk}} | 24 | 41 | +1 | -17 | 11 | Standing | Overhead }}
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| {{PJMoveListRow | Addition 6 | After Addition 3, {{b}} {{hk}} | 24 | 41 | +1 | -17 | 11 | Standing | Overhead }}
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| {{PJMoveListRow | | {{df}} {{hp}} | 15 | 36 | - | -12 | 10 | All | Rival Launcher }}
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| {{PJMoveListRow | | {{df}} {{hk}} | 15 | 33 | - | -9 | 10 | All | Mini Launcher, Startup may vary to 17 }}
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| {{PJMoveListRow | | (Air) {{f}} {{hk}} | 16 | On landing, 1 | - | - | 14 | Standing | Slamming }}
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| {{MoveListFooter}}
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| ==Universals/Generics==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | | {{lp}} while facing away from opponent | 10 | 16 | +2 | +8 | 5 | All | }}
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| {{PJMoveListRow | | {{hp}} while facing away from opponent | 15 | 29 | - | - | 10 | All | Projectile }}
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| {{PJMoveListRow | | {{k}} while facing away from opponent | 9 | 37 | - | -13 | 7 | All | Blowback }}
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| {{PJMoveListRow | | {{p}} while running | 12 | 31 | - | -7 | 10 | Standing | Overhead, Blowback }}
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| {{PJMoveListRow | | {{lk}} while running | 12 | 28 | - | -6 | 10 | Crouching | Blowback }}
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| {{PJMoveListRow | | {{hk}} while running | 12 | 32 | - | -8 | 10 | Standing | Overhead, Blowback }}
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| {{MoveListFooter}}
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| ==Throws==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | | {{lp}} + {{hp}}, near opponent | 7 | 41 | - | - | 27 | - | Standing Throw }}
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| {{PJMoveListRow | | {{d}} + {{lp}} + {{hp}}, near opponent | 7 | 41 | - | - | 33 | - | Crouching Throw }}
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| {{PJMoveListRow | | {{lp}} + {{hp}}, when behind opponent | 8 | 42 | - | - | 39 | - | Back Throw }}
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| {{PJMoveListRow | | (Air) {{lp}} + {{hp}}, near opponent | 1 | - | - | - | 32 | - | Air Throw }}
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| {{MoveListFooter}}
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| ==Special Moves==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Backstab / Reversing Blade Strike (weak) | {{qcf}} {{lp}} | 24 | 36 | -11 | -10 | 10 | All | }}
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| {{PJMoveListRow | Strike 1 | {{---}} {{qcf}} {{lp}} | 19 | 37 | -22 | -11 | 10 | All | }}
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| {{PJMoveListRow | Strike 2 | {{---}} {{qcf}} {{hp}} | 13 | 47 | -22 | -21 | 10 | All | Also leads into Strike 3 }}
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| {{PJMoveListRow | Backstab / Reversing Blade Strike (strong) | {{qcf}} {{hp}} | 17 | 46 | -21 | -20 | 10 | All | }}
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| {{PJMoveListRow | Strike 3 | {{---}} {{qcf}} {{hp}} | 15 | 29 | -4 | -3 | 10 | All | }}
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| {{PJMoveListRow | Aerial Backstab / Reversing Blade Strike (weak) | (Air) {{qcf}} {{lp}} | 15 | 17 | +6 | +9 | 13 | All | Recovery frames may vary }}
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| {{PJMoveListRow | Aerial Backstab / Reversing Blade Strike (strong) | (Air) {{qcf}} {{hp}} | 15 | On landing, 1 | +1 | +3 | 13 | All | }}
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| {{PJMoveListRow | Anti-air Backstab / Reversing Blade Strike (weak) | {{qcb}} {{lp}} | 22 | 35 | -11 | -9 | 10 | All | }}
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| {{PJMoveListRow | Anti-air Backstab / Reversing Blade Strike (strong) | {{qcb}} {{hp}} | 20 | 34 | +1 | -8 | 10 | All | }}
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| {{PJMoveListRow | Abuse / Cheap Shot (weak) | {{qcf}} {{lk}} | 16 | 30 | -1 | -5 | 11 | All | }}
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| {{PJMoveListRow | Abuse / Cheap Shot (strong) | {{qcf}} {{hk}} | 23 | 38 | +27 | -12 | 11 | All | }}
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| {{PJMoveListRow | Destruction / Low Blow (weak) | {{qcb}} {{lk}} | 27 | 45 | - | -23 | 22 | Crouching | Knockdown }}
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| {{PJMoveListRow | Destruction / Low Blow (strong) | {{qcb}} {{hk}} | 31 | 40 | - | -13 | 22 | All | Blowback }}
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| {{PJMoveListRow | Aerial Destruction / Low Blow | (Air) {{qcb}} {{k}} | 22 | On landing, 48 | - | -30 | 22 | All | Slamming、Attack used determines angle }}
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| {{MoveListFooter}}
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| ==Burning Vigor Attacks== | |
| {{PJMoveListHeader}}
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| {{PJMoveListRow | Grand Backstab| {{qcf}} {{qcf}} {{p}} | 46 | 38 | - | +6 | 51 | All | Blowback, Deals multiple hits when guarded }} | |
| {{PJMoveListRow | Aerial Grand Backstab | (Air) {{qcf}} {{qcf}} {{p}} | 33 | On landing, 13 | - | -8 | 51 | All | Blowback, Deals multiple hits when guarded }}
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| {{PJMoveListRow | Bloodbath | {{qcb}} {{qcb}} {{p}} | 24 | 34 | - | -10 | 43 | All | Blowback }}
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| {{MoveListFooter}}
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| ==Team Up Techniques== | |
| {{PJMoveListHeader}}
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| {{PJMoveListRow | Bloody Prison | {{lp}} + {{lk}} (or {{hp}} + {{hk}}) | 24 | 20 | - | +4 | 48 | All | Team Up Technique, damage type }}
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| {{PJMoveListRow | Gedo Top | {{p}} + {{p}} + {{k}} (or {{k}} + {{k}} + {{p}}) | 19 | 50 | - | -26 | 100 | All | Party Up Technique }}
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| {{MoveListFooter}}
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| ==Combos==
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| *s.lk, s.hp, qcfx2+p. 54dmg, 9 hits
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| *s.lp, s.lk, s.hp, b+hk, b+hk, b+hk. 45dmg, 6 hits
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| *s.lp, s.lp, c.hp, qcb+lk. 40dmg, 4 hits
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| *s.lp, s.lp, s.hk, d/f+hk, /, j.lk, j.lk, j.hp, j.hk, qcf+hp. 55dmg, 9 hits
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| *d/f+hp, /, sj.lk, sj.lk, sj.lk, sj.lk, sj.lk, sj.lk, sj.hp, sj.hk, sjf+hk. 52dmg, 10 hits
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| ==Videos==
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| <youtube>ILJ9XpzhPm8</youtube>
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| ==Colors==
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| {{PJColors | | {{PJColors |
| |Character=Edge | | |Character=Edge |
| }} | | }} |
| | }} |
| | |content2= |
| | {{Content Box|header=Edge Wiki Roadmap|content= |
| | {{EdgeRoadmap-PJ}} |
| | }} |
| | }} |
| | |
| | __NOTOC__ |
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| {{Project Justice}} | | {{Project Justice}} |
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| [[Category:Project Justice]] | | [[Category:Project Justice]] |
| [[Category:Edge]] | | [[Category:Edge Yamada]] |