Project Justice/Hyo: Difference between revisions

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[[File:Project_Justice_Hyo.png|right]]
{{PJ Character Intro|char= Hyo|full=Hyo Imawano|short=HYO
|school=Justice
|assist=Damage
|tier=S
|difficulty=Easy/Medium


==Introduction==
|content=


{{2 Column Flex|flex1=9|flex2=4
|content1=
{{Content Box|header=Introduction|content=
<div class="toccolours mw-collapsible mw-collapsed">
Many of '''Hyo's''' story details may fall under "spoilers"! Expand to continue:
----
<div class="mw-collapsible-content">'''Hyo''', the original evil mastermind in '''''Rival Schools: United by Fate''''', adopted son of '''Raizo''' and twin brother to [[Project Justice/Kyosuke | Kyosuke]], returns once again during the climax of '''''Project Justice'''''. Having been redeemed at the end of '''''Rival Schools: United by Fate''''', convinced by [[Project Justice/Kyosuke | Kyosuke]] that there were more effective ways to change the world for the better, '''Hyo''' makes a surprise appearance in '''''Project Justice''''' as the true antagonist; surpassing [[Project Justice/Kurow | Kurow]]. In fact, it is revealed that the spirit of '''Hyo's'''' late father, '''Mugen''', had inhabited his sword; eventually transforming him into [[Project Justice/Demon Hyo | Demon Hyo]]. He briefly regains control of his body during the final confrontation with his brother, only to demand [[Project Justice/Kyosuke | Kyosuke]] and [[Project Justice/Batsu | Batsu]] to kill him in honor of the Imawana family. His final request in the hopes of sacrificing himself to bring peace to his country; his and '''Mugens''' original plan finally coming full circle at the expense of his life. [[Project Justice/Kyosuke | Kyosuke]] reluctantly grants him his final wish, much to his emotional devastation. [[Project Justice/Hideo | Hideo]] is shown carrying '''Hyo's''' body from the wreckage of the now destroyed Justice High, bringing '''Hyo's''' legacy in the '''''Rival Schools''''' timeline to a close.
</div>
</div>
----
<br><br>
'''Hyo''', surprisingly, surpasses [[Project Justice/Demon Hyo | Demon Hyo]] in terms of performance. Boasting some of the most effective long-range tools in the game, '''Hyo''' excels wonderfully in the mid-range where most of the '''''Project Justice''''' casts' kits emphasize up-close rushdown play, with a few sparse zoning tools sparingly peppered into the roster. Delayable textbook combos make '''Hyo''' a great character for simple, effective mixups. His kit also contains fantastic actions out of a successful Tardy Cancel, such as 6{{lp}} with its simple and damaging follow-ups, as well as '''Iai Giri''', its special move counterpart with unique follow-ups all to its own.
}}
<br>
|content2=
{{Content Box|content=
{{#evt:
service=youtube
|id=https://youtu.be/ykwOEXl9gDs
|urlargs=start=83&end=470&loop=1
|dimensions=480x320
}}
}}
}}
{{Content Box|content=
{{ProConTable
|pros=
* Long reaching normals lets him excel in the mid-range; a rarity in '''''Project Justice'''''.
* Simple, effective tools out of long-distance Tardy Counters.
** Particularly 6{{lp}}, '''Iai Giri''', and their Follow-Ups.
* Long, delayable textbook combos add additional mixup potential to closing the gap at mid-range.
|cons=
* While his reach is fantastic, he is lacking long-range options.
** Characters with effective long-range stalling tools and high-damage combo routes in the close-range such as [[Project Justice/Momo | Momo]], [[Project Justice/Natsu | Natsu]], and [[Project Justice/Roberto | Roberto]], may give him a hard time.
}}
}}
}}


==Normal Moves==
{{2 Column Flex|flex1=2|flex2=4
{{PJMoveListHeader}}
|content1=
{{PJMoveListRow |  | {{n}} {{lp}} | 8 | 19 | +2 | +5 | 3 | All | }}
{{Content Box|header=Colors|content=
{{PJMoveListRow |  | {{n}} {{hp}} | 15 | 39 | -8 | -15 | 11 | All | }}
{{PJMoveListRow |  | {{d}} {{lp}} | 8 | 21 | -2 | +1 | 3 | Crouching | }}
{{PJMoveListRow |  | {{d}} {{hp}} | 19 | 46 | - | -24 | 10 | Crouching | Knockdown }}
{{PJMoveListRow |  | {{n}} {{lk}} | 10 | 18 | +2 | +6 | 5 | All | }}
{{PJMoveListRow |  | {{n}} {{hk}} | 16 | 49 | -4 | -25 | 10 | All | }}
{{PJMoveListRow |  | {{d}} {{lk}} | 12 | 32 | +2 | -10 | 5 | Crouching | }}
{{PJMoveListRow |  | {{d}} {{hk}} | 18 | 41 | - | -19 | 14 | Crouching | Knockdown }}
{{PJMoveListRow |  | {{u}} {{lp}} | 9 | On landing, 1 | - | - | 4 | Standing | }}
{{PJMoveListRow |  | {{u}} {{hp}} | 9 | On landing, 1 | - | - | 11 | Standing | }}
{{PJMoveListRow |  | {{u}} {{lk}} | 9 | On landing, 1 | - | - | 5 | Standing | }}
{{PJMoveListRow |  | {{u}} {{hk}} | 18 | On landing, 1 | - | - | 10 | Standing | }}
{{MoveListFooter}}
 
==Command Normals==
{{PJMoveListHeader}}
{{PJMoveListRow |  | {{f}} {{lp}} | 12 | 33 | -7 | -9 | 4 | All | }}
{{PJMoveListRow | Follow up 1 | {{f}} {{lp}} {{---}} {{hp}} | 7 | - | -8 | -15 | 11 | All | Unlisted frame numbers are unknown }}
{{PJMoveListRow | Follow up 2 | {{f}} {{lp}} {{---}} {{f}} {{hp}} | 15 | - | -5 | -21 | 13 | All | Unlisted frame numbers are unknown }}
{{PJMoveListRow |  | {{f}} {{hp}} | 25 | 45 | -4 | -21 | 13 | All | }}
{{PJMoveListRow |  | {{f}} {{hk}} | 16 | 43 | - | -19 | 14 | All | Blowback }}
{{PJMoveListRow |  | {{b}} {{hk}} | 23 | - | +2 | -5 | 13 | Standing | Overhead }}
{{PJMoveListRow |  | {{df}} {{hp}} | 16 | 40 | - | -16 | 14 | All | Rival Launcher }}
{{PJMoveListRow |  | {{df}} {{hk}} | 15 | 41 | - | -17 | 10 | All | Mini Launcher }}
{{PJMoveListRow |  | (Air) {{f}} {{hp}} | 11 | On landing, 1 | - | - | 14 | Standing | Blowback }}
{{MoveListFooter}}
 
==Universals/Generics==
{{PJMoveListHeader}}
{{PJMoveListRow |  | {{lp}} while facing away from opponent | 10 | 16 | +2 | +8 | 5 | All | }}
{{PJMoveListRow |  | {{hp}} while facing away from opponent | 8 | 35 | - | -11 | 11 | All | Blowback }}
{{PJMoveListRow |  | {{k}} while facing away from opponent | 9 | 37 | - | -13 | 8 | All | Blowback }}
{{PJMoveListRow |  | {{p}} while running | 12 | 31 | - | -7 | 11 | Standing | Overhead, Blowback }}
{{PJMoveListRow |  | {{lk}} while running | 12 | 28 | - | -6 | 8 | Crouching | Blowback }}
{{PJMoveListRow |  | {{hk}} while running | 12 | 32 | - | -8 | 10 | Standing | Overhead, Blowback }}
{{MoveListFooter}}
 
==Throws==
{{PJMoveListHeader}}
{{PJMoveListRow |  | {{lp}} + {{hp}}, near opponent | 7 | 47 | - | - | 29 | - | Standing Throw }}
{{PJMoveListRow |  | {{d}} + {{lp}} + {{hp}}, near opponent | 10 | 47 | - | - | 35 | - | Crouching Throw }}
{{PJMoveListRow |  | {{lp}} + {{hp}}, when behind opponent | 8 | 51 | - | - | 42 | - | Back Throw }}
{{PJMoveListRow |  | (Air) {{lp}} + {{hp}}, near opponent | 1 | - | - | - | 39 | - | Air Throw }}
{{MoveListFooter}}
 
==Special Moves==
{{PJMoveListHeader}}
{{PJMoveListRow | Iai Kiri / Quick Draw Slash | {{qcb}} {{p}} | 23 | 33 | -7 | -9 | 7 | All | }}
{{PJMoveListRow | Follow up 1 | {{qcb}} {{p}} {{---}} {{lp}} | 7 | 39 | -8 | -15 | 11 | All | }}
{{PJMoveListRow | Follow up 2 | {{qcb}} {{p}} {{---}} {{hp}} | 12 | 40 | - | -15 | 19 | All | Blowback }}
{{PJMoveListRow | Juumonji Kiri / Cross Slice | {{qcf}} {{p}} | 12 | 63 | - | -39 | 7 | All | Blowback }}
{{PJMoveListRow | Follow up | {{---}} {{p}} | 19 | 54 | - | -30 | 21 | All | Blowback }}
{{PJMoveListRow | Ouryuuzan / Cherry Blossom Dragon Slash (weak) | {{dp}} {{lp}} | 12 | On landing, 13 | - | -19 | 17 | All | Blowback }}
{{PJMoveListRow | Ouryuuzan / Cherry Blossom Dragon Slash (strong) | {{dp}} {{hp}} | 15 | On landing, 13 | - | -27 | 19 | All | Blowback }}
{{PJMoveListRow | Genei Shuu / Phantasm Kick | {{qcb}} {{k}} | 11 | On landing, 13 | - | -28 | 25 | All | Blowback, Attack used determines range }}
{{PJMoveListRow | Air Genei Shuu / Phantasm Kick (weak) | (Air) {{qcb}} {{lk}} | 5 | On landing, 13 | - | +2 | 25 | All | Blowback }}
{{PJMoveListRow | Air Genei Shuu / Phantasm Kick (strong) | (Air) {{qcb}} {{hk}} | 8 | On landing, 13 | - | +2 | 25 | All | Blowback }}
{{PJMoveListRow | Tenraizan / Heavenly Thunder Slash | (Air) {{qcf}} {{p}} | 8 | On landing, 79 | - | -62 | 7 | All | Blowback }}
{{MoveListFooter}}
 
==Burning Vigor Attacks==
{{PJMoveListHeader}}
{{PJMoveListRow | Ankoku Shippuuzan / Pitch-Black Hurricane Slash | {{qcf}} {{qcf}} {{p}} | 12 | 52 | - | -26 | 39 | All | Blowback }}
{{PJMoveListRow | Ankoku Genei Shuu / Pitch-Black Phantasm Kick | {{qcf}} {{qcf}} {{k}} | 18 | 19 | - | +5 | 48 | All | Knockdown, Fixed damage }}
{{PJMoveListRow | Ankoku Geneijin / Pitch-Black Mirage Formation | {{qcb}} {{qcb}} {{k}} | 5 | On landing, 37 | - | ? | 39 | All | Blowback }}
{{MoveListFooter}}
 
==Team Up Techniques==
{{PJMoveListHeader}}
{{PJMoveListRow | Zankokuzan / Brutal Slashing | {{lp}} + {{lk}} (or {{hp}} + {{hk}}) | 23 | 35 | - | -11 | 50 | All | Team Up Technique, damage type , last hit hurts you }}
{{PJMoveListRow | Purging Tempest | {{p}} + {{p}} + {{k}} (or {{k}} + {{k}} + {{p}}) | 21 | 61 | - | -37 | 100 | All | Party Up Technique }}
{{MoveListFooter}}
 
 
==Combos==
*j.hk, qcfx2+k. 58dmg, 26 hits
*c.lk, s.hp, c.hk. 31dmg, 3 hits
*s.lp, s.lk, s.hp, s.hk, f+hp, qcfx2+p. 71dmg, 13 hits
*s.lp, s.lp, s.hp, s.hk, d/f+hk, qcbx2+k. 59dmg, 11 hits
*s.lk, s.hp, s.hk, d/f+hk, /, j.lk, j.lk, j.hp, j.hk, qcf+p. 62dmg, 10 hits
*d/f+p, /, sj.lk, sj.lk, sj.lk, sj.lk, sj.lk, sj.lk, sj.hp, sj.hk, qcb+k. 62dmg, 10 hits
*c.lk, s.hp, s.hk, f+hp, qcf+p, p. 55dmg, 7 hits
 
==Videos==
''Skip to 1:23''
<youtube>ykwOEXl9gDs</youtube>
 
==Colors==
{{PJColors
{{PJColors
|Character=Hyo
|Character=Hyo
}}
}}
}}
|content2=
{{Content Box|header=Hyo Wiki Roadmap|content=
{{HyoRoadmap-PJ}}
}}
}}
----
__NOTOC__


{{Project Justice}}
{{Project Justice}}

Latest revision as of 23:37, 6 October 2021

Introduction

Many of Hyo's story details may fall under "spoilers"! Expand to continue:

Hyo, the original evil mastermind in Rival Schools: United by Fate, adopted son of Raizo and twin brother to Kyosuke, returns once again during the climax of Project Justice. Having been redeemed at the end of Rival Schools: United by Fate, convinced by Kyosuke that there were more effective ways to change the world for the better, Hyo makes a surprise appearance in Project Justice as the true antagonist; surpassing Kurow. In fact, it is revealed that the spirit of Hyo's' late father, Mugen, had inhabited his sword; eventually transforming him into Demon Hyo. He briefly regains control of his body during the final confrontation with his brother, only to demand Kyosuke and Batsu to kill him in honor of the Imawana family. His final request in the hopes of sacrificing himself to bring peace to his country; his and Mugens original plan finally coming full circle at the expense of his life. Kyosuke reluctantly grants him his final wish, much to his emotional devastation. Hideo is shown carrying Hyo's body from the wreckage of the now destroyed Justice High, bringing Hyo's legacy in the Rival Schools timeline to a close.



Hyo, surprisingly, surpasses Demon Hyo in terms of performance. Boasting some of the most effective long-range tools in the game, Hyo excels wonderfully in the mid-range where most of the Project Justice casts' kits emphasize up-close rushdown play, with a few sparse zoning tools sparingly peppered into the roster. Delayable textbook combos make Hyo a great character for simple, effective mixups. His kit also contains fantastic actions out of a successful Tardy Cancel, such as 6Lp.png with its simple and damaging follow-ups, as well as Iai Giri, its special move counterpart with unique follow-ups all to its own.


{{#evt: service=youtube |id=https://youtu.be/ykwOEXl9gDs |urlargs=start=83&end=470&loop=1 |dimensions=480x320 }}

Strengths Weaknesses
  • Long reaching normals lets him excel in the mid-range; a rarity in Project Justice.
  • Simple, effective tools out of long-distance Tardy Counters.
    • Particularly 6Lp.png, Iai Giri, and their Follow-Ups.
  • Long, delayable textbook combos add additional mixup potential to closing the gap at mid-range.
  • While his reach is fantastic, he is lacking long-range options.
    • Characters with effective long-range stalling tools and high-damage combo routes in the close-range such as Momo, Natsu, and Roberto, may give him a hard time.
Hyo Imawano

Project Justice Hyo.gif
School:

Justice

Assist Type:

Damage

Tier:

S

Difficulty:

Easy/Medium

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Hyo 1.png
PJ Hyo 2.png
PJ Hyo 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Hyo 4.png
PJ Hyo 5.png
PJ Hyo 6.png
Hyo Wiki Roadmap

70% complete


In Progress / Completed To-do

Completed:

  • Main Page updated!
  • All Frame Data Added!
  • Movelist Complete with Images!

In-Progress:

  • Record previously listed combos and fill/sort combos page.
  • Strategy and Matchup sections are still empty. Character specialists: give us your knowledge!


  • Add further resources as they are created.
  • Lab and record new combos as discovered.


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