Project Justice/Zaki: Difference between revisions

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[[File:Project_Justice_Zaki.gif|right]]
{{PJ Character Intro|char= Zaki|full=Aoi "Zaki" Himezaki|short=ZAKI
|school=Seijyun
|assist=Damage
|tier=B
|difficulty=Medium


==Profile==
|content=
Zaki used to lead a 5,000 girl gang. Now she helps Akira investigate Daigo's unusual acts. She's extremely suspicious of strangers.


==Normal Moves==
{{2 Column Flex|flex1=9|flex2=4
{{PJMoveListHeader}}
|content1=
{{PJMoveListRow |  | {{n}} {{lp}} | 10 | 16 | +1 | +8 | 4 | All | }}
{{Content Box|header=Introduction|content=
{{PJMoveListRow |  | {{n}} {{hp}} | 14 | 31 | +8 | -7 | 11 | All | }}
{{PJMoveListRow |  | {{d}} {{lp}} | 8 | 21 | -1 | +1 | 4 | Crouching | }}
{{PJMoveListRow |  | {{d}} {{hp}} | 14 | 33 | +2 | -10 | 14 | All | }}
{{PJMoveListRow |  | {{n}} {{lk}} | 11 | 35 | +2 | -11 | 4 | All | }}
{{PJMoveListRow | | {{n}} {{hk}} | 17 | 39 | +2 | -15 | 13 | All | }}
{{PJMoveListRow | | {{d}} {{lk}} | 12 | 32 | -1 | -10 | 4 | Crouching | }}
{{PJMoveListRow |  | {{d}} {{hk}} | 18 | 32 | - | -20 | 10 | Crouching | Knockdown }}
{{PJMoveListRow |  | {{u}} {{lp}} | 9 | On landing, 1 | - | - | 5 | Standing | }}
{{PJMoveListRow |  | {{u}} {{hp}} | 14 | On landing, 1 | - | - | 13 | Standing | }}
{{PJMoveListRow |  | {{u}} {{lk}} | 9 | On landing, 1 | - | - | 5 | Standing | }}
{{PJMoveListRow |  | {{u}} {{hk}} | 17 | On landing, 1 | - | - | 13 | Standing | }}
{{MoveListFooter}}


==Command Normals==
Despite appearances, Zaki is ''very'' strong, able to contest and take games consistently against Project Justice's "Top Three."
{{PJMoveListHeader}}
A great midrange character who can rely on her strong normals, 2KK > 214KK confirms and able to contest in the air with 6HP. Easily a great addition to your team.
{{PJMoveListRow |  | {{lp}} {{lp}} {{lp}} | 9 | 42 | -3 | -18 | 10 | All | }}
}}
{{PJMoveListRow | | {{lk}} {{lk}} | 12 | 28 | +2 | -4 | 4 | All | }}
<br>
{{PJMoveListRow | | {{f}} {{hp}} | 24 | 44 | -1 | -20 | 14 | All | }}
|content2=
{{PJMoveListRow |  | {{f}} {{hk}} | 17 | 59 | - | -35 | 19 | All | Blowback }}
{{Content Box|content=
{{PJMoveListRow |  | {{b}} {{hp}} | 21 | 34 | +1 | -10 | 10 | Standing | Overhead }}
{{#evt:
{{PJMoveListRow | | {{b}} {{hk}} | 34 | 29 | - | -5 | 14 | Standing | Overhead, Knockdown }}
service=youtube
{{PJMoveListRow |  | {{df}} {{hp}} | 17 | 41 | - | -17 | 17 | All | Rival Launcher }}
|id=https://youtu.be/l21dlusQChc
{{PJMoveListRow | | {{df}} {{hk}} | 13 | 51 | - | -18 | 10 | All | Mini Launcher }}
|urlargs=start=50&end=81&loop=1
{{PJMoveListRow |  | (Air) {{f}} {{hp}} | 14 | On landing, 1 | - | - | 14 | Standing | }}
|dimensions=480x320
{{PJMoveListRow |  | (Air) {{f}} {{hk}} | 14 | On landing, 1 | - | - | 8 | Standing | }}
}}
{{MoveListFooter}}
}}
}}
{{Content Box|content=
{{ProConTable
|pros=
'''Consistent Access to Stun''' - Zaki's 214214KK is backloaded with a bunch of stun on it. Landing two full sequences with it, almost guarantees stun.


==Universals/Generics==
'''Excels at Midrange Play''' - Zaki's normals are quite strong. Her 2K confirms into her 214KK, 5HP being a great stagger pressure tool canceling into 236P. Along with j.6HP being a great spacing tool. She's great at playing midrange.
{{PJMoveListHeader}}
{{PJMoveListRow |  | {{p}} while facing away from opponent | 10 | 16 | +2 | +8 | 7 | All | }}
{{PJMoveListRow |  | {{k}} while facing away from opponent | 9 | 37 | - | -13 | 7 | All | Blowback }}
{{PJMoveListRow |  | {{lp}} while running | 12 | 31 | - | -7 | 5 | Standing | Overhead, Blowback }}
{{PJMoveListRow |  | {{hp}} while running | 15 | 62 | - | -15 | 10 | Standing | 2 hits, Overhead, Blowback }}
{{PJMoveListRow |  | {{lk}} while running | 12 | 28 | - | -6 | 7 | Crouching | Blowback }}
{{PJMoveListRow |  | {{hk}} while running | 12 | 32 | - | -8 | 10 | Standing | Overhead, Blowback }}
{{MoveListFooter}}


==Throws==
|cons=
{{PJMoveListHeader}}
'''Can't deal with excessive zoning''' - Despite her strong midrange play, having to deal with characters that can keep her out like Hideo or Ran with strong projectiles can really become a problem for her.
{{PJMoveListRow |  | {{lp}} + {{hp}}, near opponent | 10 | 45 | - | - | 27 | - | Standing Throw }}
{{PJMoveListRow |  | {{d}} + {{lp}} + {{hp}}, near opponent | 10 | 41 | - | - | 35 | - | Crouching Throw }}
{{PJMoveListRow |  | {{lp}} + {{hp}}, when behind opponent | 11 | 42 | - | - | 42 | - | Back Throw }}
{{PJMoveListRow |  | (Air) {{lp}} + {{hp}}, near opponent | 1 | - | - | - | 37 | - | Air Throw }}
{{MoveListFooter}}


==Special Moves==
'''Slow Tardy Counter options''' - If Zaki has to deal with aggressive rushdown on the ground, 6HP, 6HK just won't be able to cut it. So she'll have to rely on backdashes and sidesteps. Her j.6HK is a great Tardy Counter option however.
{{PJMoveListHeader}}
}}
{{PJMoveListRow | Hakai no Tessa / Destructive Iron Chain (weak) | {{qcf}} {{lp}} | 17 | 24 | +3 | -4 | 7 | All | }}
}}
{{PJMoveListRow | Hakai no Tessa / Destructive Iron Chain (strong) | {{qcf}} {{hp}} (Hold to charge) | 45 | 30 | - | -2~+4 | 20~44 | All | Blowback, Cancel charge with {{k}} }}
}}
{{PJMoveListRow | Aerial Hakai no Tessa / Destructive Iron Chain | (Air) {{qcf}} {{p}} | 16 | On landing, 13 | +5 | -10 | 7 | All | 弱強で角度変化 }}
{{PJMoveListRow | Dokuhebi no Tessa / Venomous Serpent Iron Chain (weak) | {{qcb}} {{lp}} | 24 | 28 | +3 | -6 | 7 | Crouching | }}
{{PJMoveListRow | Dokuhebi no Tessa / Venomous Serpent Iron Chain (strong) | {{qcb}} {{hp}} (Hold to charge) | 52 | 30 | - | -2~+4 | 20~44 | Crouching | Blowback, Cancel charge with {{k}} }}
{{PJMoveListRow | Kuuha no Tessa / Anti-air Iron Chain (weak) | {{dp}} {{lp}} | 16 | 29 | +2 | -5 | 7 | All | }}
{{PJMoveListRow | Kuuha no Tessa / Anti-air Iron Chain (strong) | {{dp}} {{hp}} (Hold to charge) | 44 | 31 | +9 | -7 | 20~44 | All | Blowback, Cancel charge with {{k}} }}
{{PJMoveListRow | Gankou Geri / Discerning Kick (weak) | {{qcb}} {{lk}} | 11 | 45 | - | -21 | 21 | * | 2 hits: All Guard 1st hit, then Stand Guard only - Slamming, Overhead }}
{{PJMoveListRow | Gankou Geri / Discerning Kick (strong) | {{qcb}} {{hk}} | 11 | 70 | - | -46 | 28 | * | 3 hits: All Guard 1st hit, then Stand Guard only - Slamming, Overhead }}
{{PJMoveListRow | Kokou no Pride / Lonesome Pride | {{qcf}} {{k}} | 13 | - | - | - | - | - | Cancel with {{b}} or {{f}} }}
{{PJMoveListRow | Tenka Soutai / Ground Thigh Sweep | {{qcf}} {{k}} {{---}} {{lk}} | 18 | 39 | - | -17 | 22 | Crouching | Knockdown }}
{{PJMoveListRow | Tenjou Sokutou / Heaven's Kick Blade | {{qcf}} {{k}} {{---}} {{hk}} | 20 | 41 | - | -17 | 22 | All | Blowback }}
{{PJMoveListRow | Maji Geri / Sanctity Kick | {{qcf}} {{k}} {{---}} {{u}} + {{lk}} | 46 | On landing, 13 | +13 | +4 | 14 | All | }}
{{PJMoveListRow | Ura Maji Geri / Reverse Sanctity Kick | {{qcf}} {{k}} {{---}} {{u}} + {{hk}} | 39 | On landing, 13 | +5 | +3 | 14 | All | }}
{{MoveListFooter}}
 
==Burning Vigor Attacks==
{{PJMoveListHeader}}
{{PJMoveListRow | Hissatsu Denkou Tessa / Killer Lightning Iron Chain | {{qcf}} {{qcf}} {{p}} | 28 | 32 | - | -8 | 49 | All | Blowback, Fixed damage }}
{{PJMoveListRow | Aerial Hissatsu Denkou Tessa / Killer Lightning Iron Chain | (Air) {{qcf}} {{qcf}} {{p}} | 18 | On landing, 13 | - | - | 24 | All | }}
{{PJMoveListRow | Hissatsu Inazuma Gankou Geri | {{qcb}} {{qcb}} {{k}} | 20 | 38 | - | -15 | 44 | All | Blowback }}
{{MoveListFooter}}
 
==Team Up Techniques==
{{PJMoveListHeader}}
{{PJMoveListRow | Gantsuke 120% | {{lp}} + {{lk}} (or {{hp}} + {{hk}}) | 21 | 50 | - | -26 | 50 | All | Team Up Technique, damage type }}
{{PJMoveListRow | Divine Woman's Hammer | {{p}} + {{p}} + {{k}} (or {{k}} + {{k}} + {{p}}) | 23 | 37 | - | -13 | 100 | All | Party Up Technique }}
{{MoveListFooter}}
 
 
==Combos==
*s.lk, s.lk, qcb+hk. 33dmg, 5 hits
*c.lk, s.hp, c.hk. 26dmg, 3 hits
*s.lp, s.lp, s.hp, s.hk, d/f+hk, /, j.lp, j.hp, j.hk, qcfx2+p. 66dmg, 14 hits
*d/f+hp, /, sj.lk, sj.lk, sj.lk, sj.lk, sj.lk, sj.lk, sj.hp, sj.hk, f+hp. 61dmg, 10 hits
*s.lp, s.lp, c.hp, s.hk, f+hp, qcbx2+k. 77dmg, 12 hits
 
==Videos==
''Skip to 0:50''
<youtube>l21dlusQChc</youtube>


==Colors==
{{2 Column Flex|flex1=2|flex2=4
|content1=
{{Content Box|header=Colors|content=
{{PJColors
{{PJColors
|Character=Zaki
|Character=Zaki
}}
}}
 
}}
==External Links==
|content2=
*[https://gamefaqs.gamespot.com/dreamcast/377885-project-justice/faqs/37775 Zaki guide at GameFAQs]
{{Content Box|header=Zaki Wiki Roadmap|content=
*[https://docs.google.com/document/d/1EdOEjUvjScJF6QGr8wX0egSUp7AF-bfZjlCMAQNFMts/edit?usp=sharing Translated Japanese guide]
{{ZakiRoadmap-PJ}}
}}
}}
----
__NOTOC__


{{Project Justice}}
{{Project Justice}}

Latest revision as of 22:00, 10 November 2024

Introduction

Despite appearances, Zaki is very strong, able to contest and take games consistently against Project Justice's "Top Three." A great midrange character who can rely on her strong normals, 2KK > 214KK confirms and able to contest in the air with 6HP. Easily a great addition to your team.


{{#evt: service=youtube |id=https://youtu.be/l21dlusQChc |urlargs=start=50&end=81&loop=1 |dimensions=480x320 }}

Strengths Weaknesses

Consistent Access to Stun - Zaki's 214214KK is backloaded with a bunch of stun on it. Landing two full sequences with it, almost guarantees stun.

Excels at Midrange Play - Zaki's normals are quite strong. Her 2K confirms into her 214KK, 5HP being a great stagger pressure tool canceling into 236P. Along with j.6HP being a great spacing tool. She's great at playing midrange.

Can't deal with excessive zoning - Despite her strong midrange play, having to deal with characters that can keep her out like Hideo or Ran with strong projectiles can really become a problem for her.

Slow Tardy Counter options - If Zaki has to deal with aggressive rushdown on the ground, 6HP, 6HK just won't be able to cut it. So she'll have to rely on backdashes and sidesteps. Her j.6HK is a great Tardy Counter option however.

Aoi "Zaki" Himezaki

Project Justice Zaki.gif
School:

Seijyun

Assist Type:

Damage

Tier:

B

Difficulty:

Medium

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Zaki 1.png
PJ Zaki 2.png
PJ Zaki 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Zaki 4.png
PJ Zaki 5.png
PJ Zaki 6.png
Zaki Wiki Roadmap

40% complete


In Progress / Completed To-do

Completed:

  • Main Page updated!
  • All Frame Data Added!
  • Movelist Complete with Images!

In-Progress:

  • Fill Main page with:
    • Intro
    • Main Gameplan/traits
    • Pro/Con list


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