(just throwing ideas around and seeing what sticks) |
(trying something I'm using in an anti-char document. may be handy if people wanna go break down every single move by how much frame advantage/disadvantage it puts them in. i'll work on some more approaches later) |
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= DRAFT: IN-DEPTH ON A MOVE = | |||
{{MoveData | |||
|name=A A ~RC | |||
|input=AA | |||
|image= | |||
|imageSize=320px | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=max-1 | |||
|description=* Maxi’s fastest immediate options after move is blocked: | |||
** '''PSL1''' / '''6 ~RO''' H/M horizontal GI (i2 - i16) | |||
** '''PSL2''' / '''4 ~LO''' H/M horizontal GI (i2 - i16) | |||
** '''B+K ~NG''' H/M vertical GI (i2 - i20) | |||
** '''B+G ~HG RI''' (i2 - i12) | |||
** '''Guard''' (i10) | |||
** '''GI''' / '''RI''' (i12 - i21, open to i22 - i56 moves) | |||
** '''RC K''' (i14) | |||
** '''RC SC A+B''' (i16) | |||
** '''4A+B+K''' (i16) | |||
** '''RC A ~BL''' / '''RC A A ~LI''' / '''RC A [A] ~LO''' / '''RC A B''' / '''RC SC A B ~LI''' (i20) | |||
* Opponent can immediately GI / RI (-2 - 2 = i4 - 9 = i13 - 35 = i46) i4 - i13 moves, open to i14 - i46 moves | |||
}} | |||
}} | |||
{| class="wikitable" | |||
|+ How do I use Maxi A A? | |||
|- | |||
| (General strategy for how to use '''Maxi A A''') | |||
|} | |||
{| class="wikitable" | |||
|+ Opponent: What if I block Maxi A A? | |||
|- | |||
! General | |||
|- | |||
| (General strategy for dealing with '''Maxi A A''' individually and in relation to other moves goes here) | |||
|- | |||
! Dealing with frame data | |||
|- | |||
| Maxi has +2 frame advantage on block, and can: | |||
* RC A ~BL / RC A A ~LI / RC A [A] ~LO / RC A B / RC SC A B ~LI (+2 - i22 = i20) | |||
* RC B ~LI (+2 - i26 = i24) | |||
* RC K (+2 - i16 = i14) | |||
* RC SC A+B (+2 - i18 = i16) | |||
* PSL1 / 6 ~RO (+2 - 4 = i2 - 14 = i16) GIs i2 - i16 H/M horizontals | |||
** RO A ~BL / RO A K / RO A [K] / RO SC A A+B ~BL (i16 - i14 = i30) | |||
** RO B ~RC / RO B B ~RC / RO B B K / RO SC B B A+B ~LO (i16 - i18 = i34) | |||
** RO K / 7SS RO K (i16 - i24 = i40) | |||
** RO SC A+B ~RO (i16 - i29 = i45) | |||
** B+K ~NG (i16 - 4 = i20 - 18 = i38) GIs i20 - i38 H/M verticals | |||
** B+G ~HG (i16 - 4 = i20 - 10 = i30) RIs i20 - i30 moves | |||
** Do nothing ~Neutral (+2 - 18 = i16) | |||
* PSL2 / 4 ~LO (+2 - 4 = i2 - 14 = i16) GIs i2 - i16 H/M horizontals | |||
** LO A / LO A K (i16 - i32 = i48) | |||
** LO B ~RC / LO B K / LO SC B A+B (i16 - i16 = i32) | |||
** LO K (i16 - i20 = i36) | |||
** LO SC A+B (i16 - i20 = i36) | |||
** B+K ~NG (i16 - 4 = i20 - 18 = i38) GIs i20 - i38 H/M verticals | |||
** B+G ~HG (i16 - 4 = i20 - 10 = i30) RIs i20 - i30 moves | |||
* PSL5 ~BL (i16 - i16 = i32) | |||
** Do nothing ~Neutral (i32 - 14 = i46) | |||
* B+K ~NG (+2 - 4 = i2 - 18 = i20) GIs i2 - i20 H/M verticals | |||
* B+G ~HG (+2 - 4 = i2 - 10 = i12) RIs i2 - i12 moves | |||
* Do nothing ~Neutral (i10) | |||
|} | |||
= DRAFT: STRATEGY PAGES = | = DRAFT: STRATEGY PAGES = | ||
Latest revision as of 19:25, 12 May 2021
DRAFT: IN-DEPTH ON A MOVE
(General strategy for how to use Maxi A A) |
General |
---|
(General strategy for dealing with Maxi A A individually and in relation to other moves goes here) |
Dealing with frame data |
Maxi has +2 frame advantage on block, and can:
|
DRAFT: STRATEGY PAGES
Yoshimitsu General Overview
List of Yoshimitsu's moves in neutral / WS based on startup frames
Startup Frames | Moves |
---|---|
i10 | A / A A / SC A A A+B / A A aB |
Example | Example |
List of Yoshimitsu's moves in neutral / WS based on frame advantage/disadvantage on block
Frames on block | Moves |
---|---|
-8 | A / A A / SC A A A+B / A A aB |
Example | Example |