Template:AttackData-VSav: Difference between revisions

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{{#if: {{{version|}}} | ! style="font-size:90%; text-align: left;" colspan=6 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
{{#if: {{{version|}}} | ! style="font-size:90%; text-align: left;" colspan=6 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
{{#if: {{{version|}}} | {{!}}- |}}
{{#if: {{{version|}}} | {{!}}- |}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Startup   | hovertext=Startup frames.}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Startup   | hovertext=The time it takes for the active frame to begin.}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Active     | hovertext=Active frames.}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Active   | hovertext=The hurty bit (begins on the frame noted on startup, not after).}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Recovery   | hovertext=Recovery frames.}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Recovery | hovertext=The time it takes to return to normal on whiff.}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=On Hit    | hovertext=Hit advantage.}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=On Hit    | hovertext=The time it takes to return to normal when you hit the opponent.}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=On Block  | hovertext=Block advantage.}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=On Block  | hovertext=The time it takes to return to normal when the opponent blocks your attack.}}
|-
|-
| style="font-size:90%;" | {{#if: {{{startup|}}}  | {{{startup}}}    |-}}
| style="font-size:90%;" | {{#if: {{{startup|}}}  | {{{startup}}}    |-}}
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|- style="line-height:1em"
|- style="line-height:1em"
! style="width:15%; font-size:80%;" | {{Tooltip| text=Guage      | hovertext=How much meter is earned on Whiff/Block/Hit}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Guage      | hovertext=How much meter is earned on Whiff/Block/Hit}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Damage    | hovertext=Attack damage.}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Damage    | hovertext=Attack damage (Permanent Damage/Recoverable Health).}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Attack    | hovertext=Attack level. L = Low (block crouching), H = High (block standing/crouching), M = Overhead (block standing).}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Attack    | hovertext=How the attack must be blocked. (Low/Mid/High/Overhead)}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Cancels    | hovertext=Available cancel options.}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Cancels    | hovertext=Can you cancel out of the attack? (Yes/No)}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Properties | hovertext=Special properties.}}
! style="width:15%; font-size:80%;" | {{Tooltip| text=Properties | hovertext=Noteworthy properties.}}
|-
|-
| style="font-size:90%;" | {{#if: {{{guage|}}}     | {{{guage}}}  |-}}
| style="font-size:90%;" | {{#if: {{{guage|}}}         | {{{guage}}}  |-}}
| style="font-size:90%;" | {{#if: {{{damage|}}}   | {{{damage}}}  |-}}
| style="font-size:90%;" | {{#if: {{{damage|}}}       | {{{damage}}}  |-}}
| style="font-size:90%;" | {{#if: {{{attack|}}}   | {{{attack}}}  |-}}
| style="font-size:90%;" | {{#if: {{{attack|}}}       | {{{attack}}}  |-}}
| style="font-size:90%;" | {{#if: {{{cancel|}}}   | {{{cancel}}}  |-}}
| style="font-size:90%;" | {{#if: {{{cancel|}}}       | {{{cancel}}}  |-}}
| style="font-size:90%;" | {{#if: {{{properties|}}}    | {{{properties}}}  |-}}
| style="font-size:90%;" | {{#if: {{{properties|}}}    | {{{properties}}}  |-}}
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|-

Latest revision as of 11:42, 12 April 2024

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Template:AttackData-VSav/Documentation

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Move Name
Input
VSAV-Felicia-Portrait.gif
Caption : Image dimenstions = 175x250px
Startup Active Recovery On Hit On Block
1 2 3 4 5
Guage Damage Attack Cancels Properties
6/7/8 9 10 11 12
  • A Bullet Point
    • More Bullet, less point


Move Name
Input
VSAV-Felicia-Portrait.gif
Caption 1
VSAV-Felicia-Portrait.gif
Caption 2
Move Version
Startup Active Recovery On Hit On Block
1 2 3 4 5
Guage Damage Attack Cancels Properties
6/7/8 9 10 11 12
  • Bullet Point
Version 2 Electric Boogaloo
Startup Active Recovery On Hit On Block
1 2 3 4 5
Guage Damage Attack Cancels Properties
6/7/8 9 10 11 12
  • Bullet Point 1
    • Indented Bullet Point